StoryTeller Posted March 21, 2017 Report Share Posted March 21, 2017 First, i need to say 2 things:Malice Ascendant is an real card This is my first deck so maybe its unbalanced.Special thanks to kensta 1993 for help me in this, he have %50 of the credit Monsters: Collective Greed4DarkZombie300atk 1400defThis card is also treated as Malice Ascendant in the grave, hand and in the field.If this card is in your grave, during your oponent standby phase draw 1 card for every 3 Malice Ascendant on your grave, then discard the same amount of cards less 1.Collective Greed effect can only be activated 1 per turn. Hate Uprising4 DarkZombie1200atk 500defThis card is also treated as Malice Ascendant in the grave, hand and in the field.If this card is sent from the deck to the grave, add to your hand 1 add to your hand a card that specifically lists the card Malice Ascendant from your deck. from your deck.During your enemy standby phase, inflict 200 damage to your enemy for every Malice Ascendant on your grave. Infectious Gluttonity4 DarkZombie0atk 1700defThis card is also treated as Malice Ascendant in the grave, hand and in the field.If this card is destroyed by battle, draw 1 card.During your oponent standby phase, gain 300 life points for every Malice Ascendant in your grave. Noxious Envy4DarkZombie850atk 850defThis card is also treated as Malice Ascendant in the grave, hand and in the field.If this card is discarded, your oponent disacard 1 card of their choice.During your oponent standby phase, your oponent discard 1 card of their choice for every 10 Malice Ascendant on your grave, this effect of Noxious Envy can only be activated 1 per turn. Obsessive Pride4DarkZombie1700atk 0defThis card is treated also as Malice Ascendant in the grave, hand and in the field.During your enemy standby phase, all Malice Ascendant on the field gain 100atk until your end phase for every Malice Ascendant on your grave. Unforgivable SlothnessDark Zombie100atk 1600defThis card is treated also as Malice Ascendant in the grave, hand and in the field.During your enemy turn, you can negate one attack for every 6 Malice Ascendant on your grave Lustfull Darkness8DarkZombie2000atk 100defThis card is also treated as Malice Ascendant in the grave, hand and in the field.This card can be special summoned once per duel if you have 15 or more Malice Ascendant in your grave.This card gain 200atk for every Malice Ascendant in your grave.If you have 18 or more Malice Ascendant in your grave, the first time per turn that this card will be destroyed, you can discard all cards on your hand and negate the destruction. Spells: Bad ThoughtsField SpellOnce per turn, send one card from the top of your deck to the grave, and if it an Dark/Zombie, draw 1 card and discard 1 card.Once per turn, if all monsterr cards in your grave are Malice Ascendant, you can discard two cards, and if you do, destroy one monster and one spell card on the enemy side of the field All The SevenIf you have in your grave Noxious Envy, Infectious Gluttonitty, Hate Uprising, Collective Greed, Obsessive Pride and Unforgivable Slothness, special summon one Lustfull Darkness from your deck ignoring its summoning conđitions. Malicious ConjureNormalSend two Malice Ascendant from your deck to your grave, then special summon one Malice Ascendant in your grave.You can banish this card in your grave, draw 1 for every Malice Ascendant that has destroyed this turn (this is an quick effect). Malicious PlagueQuickDiscard 1 card and destroy one card on the field, during your end phase, you can discard one more card, send two Malice Ascendant cards in your deck to your grave. Depression Eater.NormalDiscard one card, then destroy one card on the enemy side of the field for every two Malice Ascendant in your grave. Cycle of HateContinuous spellUp to thrice per turn: If a "Malice Ascendant" monster(s) is sent to the Graveyard: You can draw 1 card.Once per turn, you can discard one card, send to your grave one Malice Ascendant banished, then you can discard one card, and draw 1 card. Traps Evil Never Die NormalActivate only when a Dark/Zombie whose combined original ATK and DEF is equal to 1700 is destroyed, during the end phase of that turn, special summon that card and bith player send cards from the top of deck to the grave equal to the summoned card level.You can add this card in your grave to your hand by discarding 2 Malice Ascendant cards. Jar of Bad FeelingsNormalSend the top 3 cards of your deck to the grave, and draw 1 card if you send to the grave one Malice Ascendant.You can banish this card in your grave, and discard one card, skip your next enemy battle phase. Dont Mess With Evil SpiritsCounterIf an monster card destroy one Malice Ascendant by battle, banish that monster, and discard any number of cards in your hand, banish one card in the enemy side of the field for every discarded card. HIT ME HARDERNormalDuring your enemy end phase, discard one Malice Ascendant, then send cards from the top of your deck to the grave for every 500 damage you have taked this turn. Link to comment Share on other sites More sharing options...
StoryTeller Posted March 22, 2017 Author Report Share Posted March 22, 2017 Bumpger I think that if you run some lightsworns, one foolish burial and 3 needlebug nest, this deck can be unstopable. O_o i forget magic merchantObiously running some defensive cards like swords of revealling light, battle fader and swift scarecrow Link to comment Share on other sites More sharing options...
StoryTeller Posted March 23, 2017 Author Report Share Posted March 23, 2017 I need to keep this in the top so bump~ Link to comment Share on other sites More sharing options...
StoryTeller Posted March 23, 2017 Author Report Share Posted March 23, 2017 Modified field spell a bit~ Link to comment Share on other sites More sharing options...
StoryTeller Posted March 24, 2017 Author Report Share Posted March 24, 2017 Bump ba da Bump ba Trup Link to comment Share on other sites More sharing options...
StoryTeller Posted March 25, 2017 Author Report Share Posted March 25, 2017 Bump? Link to comment Share on other sites More sharing options...
StoryTeller Posted March 27, 2017 Author Report Share Posted March 27, 2017 Bump Link to comment Share on other sites More sharing options...
Kensta1993 Posted March 29, 2017 Report Share Posted March 29, 2017 Nice, A Skull Servant-like Archetype, i assume? [spoiler=Bad Thoughts] I think the field spell could be worked on, maybe like "If all monsters in your Graveyard" instead of "If all cards in your Graveyard" Unless it was intentional, because I think that you would also play other Spell/Traps that would help youcontinuously Mill Malice Ascendants to the graveyard. And if Bad Thoughts gets sent to the Graveyard, that would stop the other Bad Thoughts' effects I think the monsters each have reasonable effects, but they don't exactly pose a Strong Defense against opponent cards right now, or that i can see. If you decide to add anymore cards (Spell/Traps/Monsters) i'll try to come check up on them, otherwiseI think that this Archetype would be a little underpowered right now. Link to comment Share on other sites More sharing options...
StoryTeller Posted March 29, 2017 Author Report Share Posted March 29, 2017 Thanks for your reply bro, i forget that spells dont are treated as, so you will be stoped with only one spell in grave so thx.Also the monsters have atk/def based in malice ascendant, who have 4 level but still having 700atk 1000def, so all cards have low stats.Yes, i weill send you a chat when i add an new card bro Wording eff a bit corrected, added two spells and one trap Link to comment Share on other sites More sharing options...
Kensta1993 Posted March 29, 2017 Report Share Posted March 29, 2017 Nice, I see you increased the milling potential in the deck for Malice Ascendants. [spoiler=Hate Uprising]Hmm, for the effect of Hate Uprising, I think it would benefit to add in more options instead of justbeing able to add "Bad Thoughts", like If this card is sent from the deck to the grave, add to your hand a card that specifically lists the card "Malice Ascendant" from your deck. this would allow you to be able to add most of the Spell/Traps that you plan to use and opens a variety for the player [spoiler=Evil Never Die] This might just be me, but this card doesn't seem like a Counter card. For me, countercards are cards that stops a action, like "Negate the effect" or "Return the monster to the hand"i think this would be similar to a Normal Trap Card, like "Hero Signal" And I'm not sure if this is intentional, but the effect also says "Activate when an Dark/Fiend with less than "instead of Dark/Zombie. Are you hinting at an extra card or just a little typo. Other than those, I can see the potential that you were going for in this deck. Great ideas adding in more Milling potential Spell/Traps. Link to comment Share on other sites More sharing options...
StoryTeller Posted March 29, 2017 Author Report Share Posted March 29, 2017 Oh thanks!I am doing too much dark fiend cards in duel portal, so i get confused and put that.Your idea for hate uprising is very good, cause originally bad thoughts is suposed to be the only spell/trap so...Thx for your help, get your likes nice person Link to comment Share on other sites More sharing options...
Kensta1993 Posted March 29, 2017 Report Share Posted March 29, 2017 I think there's a fair amount of Mill/Discarding power in the Deck. at this time, but it seems to be missing Fire power? [spoiler=Lustfull Darkness] This effect seems underwhelming as it is a Level 8, but to need to have 18 might be too much, and it takes 2 tribute to summon. I think it might take probably 4 or more turns for the player to have as much MaliceAscendant in the graveyards, since most of the milling requireDestroying of a monster or Discarding cards. I also think this deck seems to be missing some protecting cards.Like, it doesn't seem to protect it's monsters or cards from a variety of effects like being Banished, orbeing Shuffled into the deck, or Negating enemy cards. Other than that, i think the amount of Milling/Discarding is a good amount of cards right now, but it might be difficult to keep activating them as they have quite a large amount of Minuses since they use Discarding as a cost. Link to comment Share on other sites More sharing options...
StoryTeller Posted March 29, 2017 Author Report Share Posted March 29, 2017 Yeah, to explain this have two reasons:First, defensive and milling without cost cards exist, this deck will be runned with some lightsworns, also needlebug nest isnt bad, mirror forces and battle fadders, also remind the original Malice Ascendant, that make your opponent mill one card for every Malice Ascendant in graveSo in 5 turns max your opponent will have in an hard problem Link to comment Share on other sites More sharing options...
StoryTeller Posted March 31, 2017 Author Report Share Posted March 31, 2017 Bumped Link to comment Share on other sites More sharing options...
Kensta1993 Posted March 31, 2017 Report Share Posted March 31, 2017 Some more suggestions to fit into the Malice Ascendant Theme [spoiler=Evil Never Die]I think it might be a good way to fit into the Deck, instead of "Activate when an Dark/Zombie with less than 1500 atk is destroyed..."you can put"Activate only when a Dark/Zombie whose combined original ATK and DEF is equal to 1700 is destroyed..."because it fits in with the Malice Ascendant idea of "ATK+DEF=1700" Also, making it so its "destroyed" can help for when they use card effects to destroy the cards, but this is just a suggestion [spoiler=Noxious Envy]To fit in with the Malice Ascendant theme, you can make this card[1000/ATK] [700/DEF]which also works with the suggestion above that I submitted Link to comment Share on other sites More sharing options...
StoryTeller Posted March 31, 2017 Author Report Share Posted March 31, 2017 Hm...Look like an great idea!You are the number one!So...I will do it, also, say to me one tematic, please Link to comment Share on other sites More sharing options...
StoryTeller Posted March 31, 2017 Author Report Share Posted March 31, 2017 1 more spell and 1 more monster Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 1, 2017 Report Share Posted April 1, 2017 1 more spell and 1 more monster Next time, just modify your post if you make an update before the 12-hour period elapses after you last post in it. You can still make the changes to the original post though, but just wait 12 hours or if someone else gives you a review. Link to comment Share on other sites More sharing options...
StoryTeller Posted April 1, 2017 Author Report Share Posted April 1, 2017 Okey sakuraI see you nyx Link to comment Share on other sites More sharing options...
Kensta1993 Posted April 1, 2017 Report Share Posted April 1, 2017 Oh my god, i just realized that its the 7 deadly sins, Envy, Pride, Gluttony, Sloth, Greed, Anger (Hate), Lustthe card "All the Seven" told me, but now back to reviewing, [spoiler=Cycle of Hate]now that i look back at this card, it might be beneficial to change the"Once per turn, if you discard one Malice Ascendant , you can draw 1 card."to "Thrice per turn: If a "Malice Ascendant" monster(s) is sent to the Graveyard: You can draw 1 card."this would make it so when you Discard for your card effects, it wont be as difficult to keep your hand stalked up, especiallyif you have 3 of these on the field at the same time since this Deck has multiple "Discarding" cards. Link to comment Share on other sites More sharing options...
StoryTeller Posted April 1, 2017 Author Report Share Posted April 1, 2017 XD i notice it when i am making Noxious EnvyAlso, sloth is new, cause when i are doing the archetype (after noticing the 7) i think that sloth will negate turns, so i dont made it cause it will be extremely op.Also your idea about circle of hate seem good, so, i will do it.Thx bro Link to comment Share on other sites More sharing options...
StoryTeller Posted April 4, 2017 Author Report Share Posted April 4, 2017 Bada bump tha trump Link to comment Share on other sites More sharing options...
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