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Super Regenerator Slime


DuelFanta

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I hope you guys like the card , and enjoy , I've just really been thinking about some type of slime support for the longest time so here it is , This is actually what i think Reviaval jam should have been but thats fine. (It's Toadally Awesome) because of http://yugioh.wikia.com/wiki/Humanoid_Slime , so Enjoy

 

 

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[spoiler=Monster Effect]Once per turn you can special summon 1 Levek 4 or lower "Slime" monster from your deck (except "Super Regenerator Slime"). If a face up "Slime" monster you control is detroyed and sent to the graveyard (Including this card). You can pay 1000 Life points to special summon that monster, If you do it gains 1000 ATK for as many times it was special summoned by this effect.

 

PS: Tell me what you guys think , and i hope you like the card

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It reminds me of Orichalcos Gigas, except that it can be used to power up your other monsters as well. It's definitely a bother to get rid of until the user has 1000 or fewer LP remaining, but at that point, they would probably stop using its effect before then or have such an overwhelming beatstick(s) that it wouldn't matter.

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i like the first effect, since  it provides toolboxing, but the second effect needs either an OPT, or an edit to "If a face up "Slime" monster you control is destroyed /by battle or by an opponent's card effect/ and sent to the graveyard (Including this card). " it'd be far too abusable otherwise.

 

that's about all i got. love the card, and though i don't have too much interest in the slime archetype, something like this being released would definitely make me curious to experiment.

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Firstly, I love the overall card theme and design! The name "Super Regenerator Slime" fits perfectly into the archetype considering it's abilities, and definitely does the card justice as portraying the creature as a powerful card among the rest of the Slimes.

 

However, I feel that the constant revival and ATK buff is a little overpowered for it being so easily playable, especially considering it can toolbox you a monster each turn. While I understand the Life Points = ATK ratio is meant to keep this card in check, my issue lies within the fact that this card can easily and quickly become a powerful monster that would be almost impossible to destroy by battle. I think some proper balancing would come with increasing this card's Level to 5 or 6, since it's field presence is so... sticky; OR, you could decrease the ATK buff/LP cost to 500 so that this card (and other slimes) doesn't become problematically strong with a few attacks. This change could serve as a blessing in disguise also though, your monster won't get stupid strong fast but you'd also be able to use it more efficiently.

 

Lastly, I would return it to where you can only regenerate one monster per turn, or add a clause to where the monster is summoned in Attack Position, leaving them in a vulnerable state and forcing the player to consider if reviving the monster (at early stages) is worth the potential LP cost of it getting attacked and destroyed again. Hopefully this helped!

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