Jump to content

The Neo New Make a Fusion Monster Game


Draconus297

Recommended Posts

Metaphys_Gandora.png

 

Metaphys Gandora

LIGHT/Wyrm-Type Fusion Pendulum Effect Monster/Level 8/0 ATK/0 DEF

 

Scales: 9/9

 

Pendulum Lore: Once per turn, if a card(s) you control would be destroyed by your opponent's card (by battle or card effect), you can banish 1 "Metaphys" card from your hand or face-up field, instead. If you control exactly 5 "Metaphys" cards: You can Special Summon this card from the Pendulum Zone.

 

Lore: 2 LIGHT monsters, including a "Metaphys" monster and a Tuner 

Gains 300 ATK/DEF for each of your "Metaphys" cards that is on your face-up field or banished. Once per turn, when a card or effect on the field is activated (Quick Effect): You can target 3 "Metaphys" cards that are either banished or in your GY; negate that activation, then shuffle that card and those 3 targeted cards into the Deck, also banish this card. During the Standby Phase of the next turn after this card was sent to the GY: You can banish the top 3 cards of your Deck and 1 card on the field, then place this card in your Pendulum Zone. 
 
If generic negation, GY-hitting protection, non-targeting removal AND an ATK/DEF-setting scheme doesn't break out the Polymerizations for Metaphys-especially with a Fusion Summoning requirement so simple a Ghost Ogre could satisty it-nothing will. 
 
 
NEXT UP:
 
Make a Level 10 Fusion version of a Level 7 or 8 Synchro Monster, that can be Fusion Summoned with "Miracle Synchro Fusion".
Link to comment
Share on other sites

  • Replies 275
  • Created
  • Last Reply

Tamer of Two Dragons

EARTH

Dragon/Fusion/Effect

8/2400/1900

"Paladin of White Dragon" vs "Paladin of Dark Dragon"

You can banish 2 Dragon monsters from your GY and Tribute this card; Special Summon, from your Deck, 2 Normal Dragon monsters with different levels, also their ATK/DEF are 0, and while you control those monsters, you cannot Special Summon monsters, except Ritual and Fusion monsters. You can only use this effect of "Tamer of Two Dragons" once per turn.

 

 

Make an fusion for an Archetype that is primarily Xyz focused and doesn't already have a Fusion, with at least one of its materials being an Xyz monster. To top it off, give it an effect that is based on the number of Xyz Materials it had when Fusion'd (similar to how Lyrilusc handles it).

Link to comment
Share on other sites

Gogogo Golden Gigas

EARTH - Level 4 - Rock/Fusion/Effect - 0/2500

1 Rank 5 or lower Xyz monster + 1 "Gogogo" monster, except a Fusion monster

Once per turn, you can also Fusion Summon this card by sending the above Materials from either side of the field to the Graveyard. If this card is Fusion Summoned: You can send any number of cards from the field to the Graveyard, up to the number of Xyz Materials attached to this card's Xyz monster Material. If a "Gogogo" monster(s) on the field, except "Gogogo Golden Gigas", is destroyed: You can Special Summon this card from your Graveyard, and if you do; you can add 1 "Gogogo" card from your Deck to your hand. You can only activate each effect of "Gogogo Golden Gigas" once per turn.

 

Combine something very old with something very new.

Link to comment
Share on other sites

Neo, Paladin of Endymion
LIGHT/Spellcaster/Fusion/Pendulum/Effect/Level 7/2600 ATK/1700 DEF
4 <-> 4
Pendulum Effect: During your Main Phase: You can reveal 1 Spellcaster Pendulum Monster in your hand; add Spell Counters to this card, equal to the difference between this card's Scale and the revealed card's Scale, and if you do, this card's Scale becomes the Scale of the revealed monster, until the end of the turn. You can only use this effect of "Neo, Paladin of Endymion" once per turn.
Monster Effect: 1 Spellcaster Normal Monster + 1 Spellcaster Pendulum Monster
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. All Spellcaster monsters you control gain 100 ATK and DEF for each Spell Counter on cards you control, also all non-Spellcaster monsters your opponent controls lose 100 ATK and DEF for each Spell Counter on cards you control. If this card in a Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place Spell Counters on this card equal to the number of Spell Counters that were on this card.

Notes: Because combining one of the oldest cards in the TCG with one of the newest revealed archetypes definitely fulfills the requirements.

Next: Make a Red-Eyes Fusion that is an upgrade of one of the monsters Joey won during Battle City.

Link to comment
Share on other sites

Red-Eyes Psycho Shocker Blaster

DARK
Machine/Fusion/Effect

1 "Red-Eyes" monster + 1 Level 6 DARK monster

Must first be Fusion Summoned, or Special Summoned by discarding one "Red-Eyes" monster, and Tributing a DARK Machine monster. Negate all Trap effects in your opponent's possession. If this card declares an attack: you can send 1 "Red-Eyes" card from your Deck to your GY, and if you do, this card gains ATK equal to half the ATK of a "Red-Eyes" monster in your GY, until the End Phase. If this card is sent to the GY: you can target 1 "Red-Eyes" Spell/Trap in your GY; add it to your hand.

 

To follow, make a fusion of Dark Magician, and another of Yugi's iconic monsters. Be sure to give it the DM the Dragon Knight naming clauses!

Link to comment
Share on other sites

KURIBOH, I CHOOSE YOU

 

Chaos_Scepter_Magician.png

 

 

Chaos Scepter Magician

DARK/Spellcaster-Type Fusion Effect Monster/Level 8/2800 ATK/2400 DEF

 

Lore: "Dark Magician" + 1 Fiend monster
Must be either Fusion Summoned, or Special Summoned by banishing the above cards, including a Ritual Monster, from your face-up field or GY while you control no Fusion Monsters (in this case, you do not use "Polymerization".) This card's name becomes "Dark Magician" while on the field or in the GY. Cannot be targeted by card effects. Once per turn, if a monster effect is activated (Quick Effect): You can banish 1 DARK monster from your GY with 200 or less DEF; negate the effects of 1 other face-up card on the field.
 
BD'Switchlog:
  • Keep in mind, the alternate Summoning condition only requires one of the monsters be a Ritual. Which means you can potentially pop in Extra Foolish Burial in any Fiend Ritual Deck worth its salt, mill Dark Magician the Dragon Knight, and banish it and say, a Demise expy or Impcantation Crealtar. Boom, CSM's your uncle.
  • "But BD'S", you say, "what if you've already banished the Kuriboh-like Fiend to make the Fusion Summon, and still need a weak-DEF DARK monster to banish to activate its effect? Even Linkuriboh can't help there, because Link Monsters have no DEF!" Interesting point, I must say. Allow me to present my counterpoint.

 

 

NEXT UP: 

 

Howzabout a Fusion Pendulum Monster for an Archetype? The catch? Can't be an Archetype that already has Pendulums to its name.

Link to comment
Share on other sites

Melodious Maestralica Willamina

LIGHT
Fairy/Fusion/Pendulum/Effect

Scale 11

10/3500/2900

 

Pendulum Effect: You cannot Pendulum Summon monsters, except "Melodious" monsters. This effect cannot be negated. Once per turn (Quick Effect), if you control a "Melodious" monster: you can switch the ATK of 2 monsters on the field. If a "Melodious" Fusion monster you control is sent from the field to the GY by your opponent's card: You can Special Summon this card from your Pendulum Zone.

 

Monster Effect:

1 "Melodious Maestra" monster + 1 Fairy monster.

Must be Fusion Summoned, then can be Pendulum Summoned and Special Summoned by its own effect. You can banish 1 "Melodious" monster from your GY; Special Summon, from your GY, "Melodious" monsters whose total Levels equal the banished monster's Level. During the Battle Phase (Quick Effect): you can target 1 monster on the field; increase or decrease its ATK by this card's current ATK. When this card is destroyed: you can destroy 1 card in your Pendulum Zone, and regardless, place this card in an empty Pendulum Zone. You can only use each effect of "Melodious Maestralica Willamina" once per turn.

 

RIP Yuzu, too good for the anime you were in

So let's roll down the list:
-Summonable off Ostinato, and lets you run whatever fairy techs you want in Melodious

- Sets you up for a second fusion monster off its effect, or a Link or whatever because the maindeck maestras are big girls, and you're probably not using a fusion to make this thing.

- ATK manip eff lets you either chonk up one of your monsters (Prima for an OTK is a good choice) or de-chonk one of your opponent's monsters or Bloom Diva.

- Also works off Ostinato to just slap itself up in the P Zone at end of turn.

- then while it's in there, more ATK manip fun

- If your Bloom Diva gets kaiju'd, you just drop Willamina again and keep going.

 

To follow, make a new Elemental HERO fusion, but with a rival's ace.

Link to comment
Share on other sites

Elemental Hero Cyber Neos

Light

Warrior/Fusion/Effect

Lv9

3200/2400

"Elemental Hero Neos" + "Cyber Dragon"

Can be Fusion Summoned by Tributing 1 face-up "Elemental Hero Neos" you control and 1 face-up "Cyber Dragon" your opponent controls. This card is also treated as a Machine-Type monster. During your Battle Phase: This card gains 300 ATK for each "Elemental Hero" and "Cyber" monster in either player's GY.

 

I chose Zane and his MD ace - Cyber Dragon.

 

Now my idea is for somebody to make a fusion of Yugi and Joey's ace monsters.

Link to comment
Share on other sites

Pitch-Black Dragon Knight

DARK

Dragon/Fusion/Effect

Level 10 - 3500/3000

 

"Red-Eyes Black Dragon" + "Dark Magician"

Must be Fusion Summoned by using above materials. Once per turn, send 1 Spell/Trap from your hand to the GY to select 1 monster your opponent controls; banish it. This card can deal doubled piercing damage to non-Dragon monster your opponent control.

----------

Fuse a monster wih its "Assault Mode" counterpart.

Link to comment
Share on other sites

Colossal_Calamity_Fighter.png

 

Colossal Calamity Fighter

DARK/Warrior-Type Fusion Effect Monster/Level 10/3800 ATK/2000 DEF

 

Lore: "Colossal Fighter" + "Colossal Fighter/Assault Mode"

Must be either Fusion Summoned, or Special Summoned by discarding 1 "Fusion" Spell and banishing 2 Warrior monsters from your GY, including 1 (and only 1) Synchro Monster (in this case, you do not use "Polymerization".) Once per turn: You can take 1 Warrior monster from your Deck, and either Special Summon it or banish it, then if it was banished, all monsters your opponent controls lose ATK equal to its DEF. During your opponent's turn, negate the effects of all Special Summoned monsters on the field, except Warrior monsters.
 
 
NEXT UP: 
 
Like Rainbow Neos, make a Fusion that requires a specific monster or its Dark Counterpart version as 1 of the Fusion Materials. The catch? It can't be Rainbow Dragon or Warrior Dai Grepher.
Link to comment
Share on other sites

XYZ Armed Cannon Dragon

Level 9

LIGHT Machine / Fusion / Effect

3200 / 2900

XYZ Dragon Cannon + 1 Level 7 “Armed Dragon” monster

Must be Special Summoned (from the Extra Deck) by banishing the above monsters you control, and cannot be Special Summoned by other ways. (You do not use Polymerization.) Once per turn, you can discard 1 card or banish 1 card from your GY: Destroy all monsters your opponent controls with less ATK than this card.

 

The possible options are Armed Dragon LV7, Dark Armed Dragon, and Metaphys Armed Dragon, unless I missed one.

 

“Red” Fusion (no Red-Eyes)

Link to comment
Share on other sites

[spoiler=Ninja'd]The Creator of Chaos

Level 10

LIGHT/Thunder/Fusion/Effect

1 "The Creator" + 1 "The Dark Creator"

Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization"). This monster is also always considered DARK Attribute. Once per turn: You can banish two card of the same type (Spell, Trap, Monster) from your GY, then chose a card of the same type from there and put that card on your side of the field (If it was a monster, it's Special Summoned face-up; if it was a Spell, it's activated; if it was a Trap, it's Set). If this card would be destroyed (Quick Effect): You can banish 1 "The Creator" and 1 "The Dark Creator" from your GY instead and, at the end of this turn, banish this card and Special Summon those two monsters ignoring their summoning restricitions.

3500 ATK/ 4600 DEF



A fusion of all Mega-Monarchs (Caius, Zaborg, Granmarg, Mobius, Thestalos and Raiza)

 

Link to comment
Share on other sites

  • 3 weeks later...

Magical Girl Jean

Attribute: EARTH

Level: 6

Type: Warrior/Fusion/Effect

ATK/DEF: 2000/1700

"Dark Magician Girl" + 1 Warrior Monster

Must be Fusion Summoned. Gains 500 ATK and DEF for each Spell and Trap Cards in the GY. When this card destroys a monster by battle and sends it to the GY; inflict damage to your opponent equal to that monster's Level, Rank or Link Rating x 500. When this card is destroyed and sent to the GY: Special Summon 1 "Dark Magician" or "Magician Girl" monster from your hand, Deck, Extra Deck, or GY, ignoring its summoning conditions.

Link to comment
Share on other sites

Undine AMG Beast

Level 6

Warrior/Fusion/Effect

1 or more "AMG" Monster(s) + 1 WATER monster

When this card is summoned, deal damage to the opponent, 300 x the number of Fusion materials this card had. The have this card gain ATK equal to the damage dealt by this card's earlier effect. Up to 3 times per turn, you can return a card from your hand to your deck, and then allow this card to attack 1 additional time for each one sent. 

1000/1600

 

Special Forces: Ultimate Sword Breaker

Level 8 

Link to comment
Share on other sites

So seeing as how the original prompt didn't even get answered, let's handle that.

 

Burning Red Archfiend

FIRE
Fiend/Fusion/Tuner/Effect

6/2300/2900

"Red Resonator" + 1 FIRE or DARK monster

When this card is Fusion Summoned: You can target 1 Fiend monster in your GY; Special Summon it, but you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except DARK monsters. You can target 1 monster on the field; make its Level a number between 1 and 6. If this card is used as Synchro Material: That Synchro Monster gains the following effect:
~ When it attacks, at the end of the Damage Step, destroy all monsters your opponent controls, and your opponent takes damage equal to the highest ATK amongst those monsters.

 

Then the next prompt

 

Special Forces: Ultimate Sword Breaker

EARTH

Warrior/Fusion/Effect

8/2800/2000

1 Level 7+ Warrior monster + 1+ Warrior monsters

 

If this card is Fusion Summoned: You can target monsters on the field, up to the number of this card's Fusion Material; their ATKs become 0, also negate their effects, but this card cannot attack for the rest of the turn. If this card is sent from the field to the GY: Special Summon 1 Warrior monster from your GY. You can only use each effect of "Special Forces: Ultimate Sword Breaker" once per turn.

 

Crystal Beast: Prismatic Pegasus

Link to comment
Share on other sites

Crystal Beast Prismatic Pegasus

WIND - Level 6 - Beast/Fusion/Effect - 2400/1600

2 "Crystal Beast" cards

Once per turn, if "Ancient City - Rainbow Ruins" is in the Field Zone, you can Fusion Summon this card using Materials from your hand or field. If this card is Special Summoned: You can place 1 "Crystal Beast" monster from your hand or Graveyard into your Spell/Trap Zone as a Continuous Spell Card, and if you do, you can Special Summon 1 Level 4 or lower "Crystal Beast" monster from your hand or Graveyard. Once per turn, you can activate 1 of the following effects, depending on the number of "Crystal Beast" cards in your Spell/Trap Zone (Quick Effect):

●1+: Destroy up to 3 cards on the field.

●3+: Target 1 card your opponent controls and banish it.

●5: If you have fewer cards in your hand than your opponent, add to your hand either 1 "Crystal" Spell/Trap from your Deck, or 1 "Ultimate Crystal" monster from your Deck or Graveyard.

 

Link 2 Fusion archetypes with a mutual Fusion. You must be able to make it with 1 monster from each archetype, and it must be a member of both.

Link to comment
Share on other sites

  • 1 month later...

Sorry for the era-long delay.

 

And also props to NeoPhoenixKnight for the art.

 

dd54ic9-b19e3499-30ac-4f01-8e95-c74e1189

 

DARK/Spellcaster-Type Fusion Effect Monster/Level 7/2500 ATK/2100 DEF

 

Lore: "Palladium Oracle Mahad" + "Magician of Dark Illusions"

Must be either Fusion Summoned, or Special Summoned by destroying 1 Level 7 non-Fusion Spellcaster monster you control and 1 Spellcaster monster in your hand (in which case, you do not use "Polymerization".) This card's name becomes "Dark Magician" while face-up on the field. Once per turn (Quick Effect): You can return 1 card in your hand to the top of your Deck;, apply the appropriate effect, depending on whose turn it is. 
• Your turn: Banish 1 Effect Monster on the field with higher ATK than this card.
• Opponent's turn: Special Summon 1 Spellcaster monster with 2500 ATK from your Extra Deck.
 
 
NEXT UP: 
 
In the same vein as "Blue-Eyes Twin Burst Dragon", create a Level 10 Fusion that is a lesser version of a Level 12 Fusion..save for one that already has such (basically only the Blue-Eyes Ultimates and Rainbow Overdragon.) Bonus points if its a Contact Fusion.
Link to comment
Share on other sites

Delta Magician

lv 10 DARK

Spellcaster/Fusion/Effect

2 Spellcaster monsters + 1 Level 6 or higher Spellcaster monster

Must be Fusion Summoned by sending the above monsters to the GY (you do not use "Polymerization".) If this card was Fusion Summoned using a "Dark Magician" monster: add 1 Spell Card from your GY to your hand. You can only activate this effect of "Delta Magician" once per turn. This card can attack thrice during each of your Battle Phases.

ATK/3000 DEF/3000

 

 

Next:

Level 8

2+ monsters with different attributes

Link to comment
Share on other sites

  • 4 weeks later...

Guardian over the Elemental Stones

LIGHT

Level 8

0/2500

Fairy/Fusion/Effect

2+ monsters with different attributes

This card's Attributes become the same as the Fusion Materials used to Fusion Summon this card. This card gains 1000 ATK for each Attribute it has. If this card destroys an opponent's monster by battle whose Attribute is different from this card's, this card gains that monster's Attribute. After damage calculation, if this card has 6 Attributes and attacked your opponent directly, cut your opponent's Life Points in half.

 

-----

 

2 DARK Fusion monsters

Link to comment
Share on other sites

Ultimate Dark Grepher

DARK

Level 7

2700/2600

Warrior/Fusion/Effect

2 DARK Fusion monsters

This card can only be Fusion Summoned by banishing the required materials from your field or GY. Once per turn, you can discard 1 DARK monster, then banish 1 DARK monster from your deck face-down: This card gains ATK equal to the banished monster's ATK, also it gains its effects until the End Phase.

 

Next:

Level 13 (yes)

2 XYZ Monsters

Link to comment
Share on other sites

  • 3 weeks later...

You got it, @@Kazuchika Okada

 

dd8ec6g-6078b0e7-f777-430c-9a06-8213af88

 

CXyz Barian Utopia

LIGHT/Warrior-Type Fusion Effect Monster/Level 0(13)/0 ATK/0 DEF

 

Lore: 2 Xyz Monsters

(This card is always treated as a Level 13 monster.) 
Must be either Fusion Summoned with the above Fusion Materials whose total Ranks exactly equal 12, or Special Summoned by Tributing 1 "Utopic" Xyz Monster and 1 "CXyz Barian Hope" you control (in which case, you do not use "Polymerization"). Gains 1500 ATK for each Fusion, Synchro and Xyz Monster in the GYs. Once per turn, if you Set a card(s) to the field: You can Special Summon 1 "Number" Xyz Monster from your Extra Deck, and if you do, once this turn, if it would detach a material(s) to activate its effect, you can destroy 1 Set card you control, instead.
 
 
NEXT UP: 
 
In the same vein as "Cyberdarkness Dragon", make an evolved version of a Level 8 Fusion whose Fusion Material requirement are more of its original Fusion Material requirements. The catch? It can't be LIGHT or DARK.
Link to comment
Share on other sites

Densemetalfoes Vibranite

FIRE
Psychic/Fusion/Pendulum/Effect

Scale 11

10/3300/3300

 

Pendulum Effect: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" card from your Deck or GY to your field. If a "Metalfoes" Fusion monster is sent from the field to the GY: You can Special Summon this card from your Pendulum Zone. You can only use each effect of "Densemetalfoes Vibranite" once per turn.

 

Monster Effect:
3+ "Metalfoes" monsters

Must be Fusion Summoned, and can then be Pendulum Summoned. If your "Metalfoes" monster is targeted by an opponent's card or effect: You can shuffle 1 "Metalfoes" card from your GY or face-up Extra Deck into the Main Deck; negate the activation. If this card is destroyed by battle or card effect: Target 1 "Metalfoes" Spell/Trap you control; destroy it, and if you do, place this card in your Pendulum Zone, then send 1 card your opponent controls to the GY.

 

Same rules as above:make an evolved version of a Level 8 Fusion whose Fusion Material requirement are more of its original Fusion Material requirements, but we'll open it to Levels 7-9, and you cannot use a DARK, LIGHT, or FIRE monster as the base.

Link to comment
Share on other sites

Elemental HERO Neos Edgemaster

EARTH - Level 9 - Warrior / Fusion / Effect - 3200 ATK / 2500 DEF

Elemental HERO Neos + Elemental HERO Bladedge

When this card is Fusion Summoned: Switch the battle position of all monsters your opponent controls to face-up Defense Position. Flip Effects cannot be activated through this card's effect. If this card attacks a defense position monster, reduce that monster's DEF by 1000 and inflict piercing battle damage. Once per turn, you can banish 1 "HERO" monster from your GY: This card can attack all Defense Position monsters your opponent controls during this turn's battle phase.

 

Next:

Requires any 2 "Kuriboh" monsters (specific or generic)

Link to comment
Share on other sites

Kuriduo

DARK

Fiend/Fusion/Effect

Level 2 - 400/400

 

2 "Kuri" monsters

Once per turn, if this card is on the field; you can treat this card as 2 Tributes for Normal Summon, or Level 4 as other Summons. During your turn, except the turn this card was sen to GY: Tribute 2 "Kuri" monsters you control, Special Summon this card, but banish it when it leaves the field.

------------

Fuse an existing monster with its DARK counterpart

Link to comment
Share on other sites

Brionac/Bahamut, Twin-Headed Dragons of Twilight

DARK - Level 9 - Dragon / Fusion / Effect - 3350 ATK / 2400 DEF

Brionac, Dragon of the Ice Barrier + Evilswarm Bahamut

While on the field, this card is also treated as a Synchro Monster and a Rank 9 XYZ Monster. Once per turn, you can look at your opponent's hand and Set cards. Afterwards, discard up to 3 cards from your hand, and then activate a number of effects from your opponent's cards as if they were yours up to the number of cards you discarded. Cards on the field that had their effects activated by this card are sent to the owner's hand after this effect resolves.

 

Craziest mix-up I ever did.

 

Next: Make me a Fusion monster whose materials are Spell Cards. No monsters, only Spell Cards. Which ones? Your choice, but I want specific spells.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...