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@@ArcDesMaster: Make sure you note where its Link Marker is.

 

Zombinae

Link 3 | EARTH | Zombie | Link | Effect

2100

W / E / S

2+ Zombie monsters

This card gains 200 ATK for each Zombie monster on the field. If this card or another Zombie monster you control leaves the field: You can Special Summon up to 2 Level 4 or lower Zombie monsters from your GY to zones this card points to. You can only use this effect of "Zombinae" once per turn. 

 


 

Requires 3 or more materials.  

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I'll do this once, I suppose.

 

Dragunfire Dragon

FIRE - Link-4 - Dragon/Link/Effect - 2800 - W/SW/E/NE

3+ monsters with 1500 or more ATK

When this card is Link Summoned using only Dragon-Type monsters, you can banish any number of monsters from the Graveyard that were used as Link Material for the Summon of a Link monster this turn: Draw 1 card for each monster banished this way. If a monster(s) this card points to is destroyed, you can target 1 monster in your Graveyard with less ATK than the destroyed monster with the highest ATK: Special Summon that target, then increase the ATK of this card and all monsters it points to by 200. Once per turn, during either player's turn, you can target 1 monster either player controls whose ATK is different from its original ATK: Change that monster's ATK to its original ATK, then destroy all monsters on the field whose current ATK is less than or equal to that change in ATK.

 

Make an on-theme "Rocknight" Link.

https://forum.yugiohcardmaker.net/topic/371243-rocknight-synchro-aggro-done-differently/?p=7083612

Go on. I'll wait.

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Now to check if these are actually in AGM. 

 

Rocknight Assailant

Link 3 | EARTH | Rock | Link | Effect

2300

W / S / SE

2+ "Rocknight" monsters

While this card points to a "Rocknight" monster, you can activate "Rocknight" Spells/Traps from your hand during either player's turn. Once per turn: You can Tribute 1 other "Rocknight" monster you control or from your hand; destroy 1 card your opponent controls. 

 

(The 2+ thing implies you actually HAVE another Link to make off them or can field 3, but you work that out on your own)

 


 

2+ (Type) monsters

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Spiritomb the Keystone

DARK Links: W, E, S

Zombie/Link/Effect

2+ Zombie Monsters

If this card is Special Summoned: you can target any number of banished cards; shuffle them into their owner's Deck, and if you do, destroy 1 monster on the field whose level/rank/link rating equals the number of cards shuffled by this effect.  If a Zombie monster is Special Summoned to a Zone this card points to: you can send 1 Zombie monster from your Deck to your Graveyard.  You can only activate each effect of "Spiritomb the Keystone" once per turn.

2100/LINK 3

 

Thunder-type Link monster

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Zeta, Reserve Major of the Electric Field
Link 2 | EARTH | Thunder | Link | Effect
2000
W / SE
2 "Electric Field" monsters
(1) Once per turn, you can Special Summon 1 "Electric Field" monster from your hand or GY to a zone this card points to. (2) Once per turn, if another "Electric Field" monster you control leaves the field by an opponent's card: You can shuffle that monster into the Deck, then inflict damage to your opponent equal to half that monster's ATK. 
 
So yeah, I did legacy support for my stuff (I'll leave it in my support thread, but because AGM is still MR3, it is not to be counted). 
 



 
FIRE
Beast or Beast-Warrior
 
 
@@Draconus297: You got your Rocknight Link.
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It looks interesting, although outside a couple of the Traps I don't see much a use for using the backrow from your hand, given that their gimmick of spreading Granite Counters requires you to put the Continuous cards in the backrow when you can actually make plays. Speaking of, it doesn't produce any Counters itself for some weird reason. It feels pretty Sistart-caliber. 6/10, mostly for the name, statline, and arrows.

 

/skip

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Brotherhood of the Fire Fist - Giraffe aka Noble Flame Star - Chaijinglu (Chai Jin + Giraffe in Chinese - Chángjǐnglù)

FIRE/Beast-Warrior/Link/Effect

Link Markers: (Bottom Left, Bottom Right)

1800/Link 2

2 "Fire Fist" monsters

You can only use this card's name 1) effect once per turn.

1) When this card is Link Summoned: You can activate 1 "Fire Formation" Spell/Trap from your Deck or GY.

2) Once per turn, you can Special Summon 1 "Fire Fist" monster from your hand to a Zone this card points to.

3) Beast-Warrior monsters this card points to gain 100 ATK and DEF.

 

WATER

Fairy

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The Strongest Wonder
WATER/Fairy/Link/Effect
Rating: 2
Link Markers: bottom-left, bottom-center
ATK: 2900
2 monsters, including at least 1 Level 9 monster

If this card is Special Summoned: This turn, the effects of monsters whose original (printed) ATK is lower than this card's ATK are negated (anywhere). While the combined number of cards in your hand and that you control is 9, this card gains 1000 ATK, also it is unaffected by other card effects. If this card is in your GY (Quick Effect): You can banish 9 cards from your hand, field, and/or GY; Special Summon this card. You can only use each effect of "The Strongest Wonder" once per turn.

 

 

Next:

LIGHT

Plant or Rock

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Bioluminescent Glow Shroom

Link 2 | LIGHT | Plant | Link | Effect

1800

N / W

2 monsters with different names

Once per turn (Quick Effect): You can target a number of face-up cards on the field, up to the number of monsters this card points to; place 1 Spore Counter on each of those cards. Cards with Spore Counters on them have their effects negated, also your opponent cannot target cards on the field, except cards with Spore Counters on them. During each Standby Phase, inflict 200 damage to each player for each Spore Counter on cards they control.

 


 

WATER Link Monster

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Leviathan Shark

WATER/Sea Serpent/Link/Effect
Rating: 2
Link Markers: middle-left, bottom-center
ATK: 1600
2 WATER monsters, including at least 1 Level 4 monster

Once per turn: You can banish 2 WATER monsters from your hand, field and/or GY; Special Summon 1 Level/Rank 3 or lower WATER Monster from your Extra Deck to a Zone this card points to, but it cannot attack this turn.

 

Bahamut Shark in Link form, hell yesh!

 

 

Next:

DARK

Pyro or Thunder

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Impact Punisher
Link 4 | DARK | Thunder | Link | Effect
2800
N / W / E / S
2+ monsters with different names, except Tokens
You can only use the ② effect of "Impact Punisher" once per turn. You can only control 1 "Impact Punisher". ① After a Chain of 2 or more Links resolves, your opponent takes 200 damage x the highest Chain Link number. ② If a Chain of 4 or more Links resolves: You can banish the top 4 cards of your opponent's Deck, face-down.

(Supposed to be Link retrain/evolution of Lightning Punisher, but...yeah. The only 1 clause is supposed to prevent more stupid plays, especially if this points to other copies of self, however if you can pull off massive combos, then it'll probably get really dumb. Also factor in Dark Room too if Trickstar burn turbo taught us anything.)
 
====
Deck destruction Link.

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Topologic Manifafnir

DARK Links: N SE SW

Cyberse/Link/Effect

2+ Effect Monsters

If a monster(s) is Summoned to a Zone this card points to: banish that monster(s) and a number of cards from the top of your opponent's Deck equal to the Level/Rank/Link Rating of the banished monster, and if you do, this card gains 100 ATK for each card banished until the End Phase.

2500/LINK 3

 

 

Link Monster that supports Beast-types

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Guardian Deer of the Sky Forest

Link 3 | WIND | Beast | Link | Effect

2400

W / E / S

2+ monsters

(1) Once per turn: You can Special Summon 1 Level 5 or lower Beast monster to a zone this card points to. (2) Beast monsters this card points to cannot be targeted or destroyed by an opponent's card effects. 

 

(For lack of better animals to borrow from, it's another deer card. But yeah, does what it needs to.)

 


 

Machine Link

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  • 2 weeks later...

More practice is always good. 

 

Advanced Machine King (for lack of better things, a Machine King retrain / evolution)

Link 3 | EARTH | Machine | Link | Effect

2200

W / E / S

2+ Machine monsters

(1) Cannot be targeted by card effects while it points to a monster. (2) This card gains 100 ATK for each Machine monster on the field and in the GYs. (3) Once per turn: You can Special Summon 1 Level 4 or lower Machine monster to a zone this card points to.

 


 

2 Level 8 monsters

 

(Given the Level requirement, you can probably push the ATK of this past 2000, but cap at 2500-2800. It depends on what you make with the effects and all.)

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Galaxy-Eyes Tachyon Dragon NODE

LIGHT Links: W S

Dragon/Link/Effect

2 level 8 monsters

If you control no monsters whose levels are less than 8: your opponent cannot target this card for card effects.  Once per turn, if "Galaxy-Eyes Photon Dragon" is in a Zone this card points to: move it to an adjacent empty Main Monster Zone, and if you do, Special Summon 1 Rank 8 "Galaxy" monster from your Extra Deck (this Special Summon is treated as an Xyz Summon), and if you do that, attach all "Galaxy-Eyes Photon Dragons" you control to that monster as Xyz Materials.  You can only Special Summon LIGHT monsters the turn you activate this effect.

3000/LINK 2

 

"PSY-Frame Driver" + 1(+) monsters (ie. Link 2 or higher)

East/West arrows

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Psy-Frame Progentior Palamedes

Link 2 | Light | U/D | Psychic | Effect

“Psy-Frame Driver” + 1 monster

When this card is Link Summoned: add 1 banished “Psy-Frame Driver” and 1 “Psy-Frame” card from your Deck to your hand. Once per turn, you can Synchro Summon 1 Psychic monster using monster both monsters on your field (min. 1) and monsters in your hand.

1400

 

Next:

A link whose design is inspired from a celestial body

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Supreme King Gate Dragon Darkaether
Link 2 | DARK | Dragon | Link | Effect
2000
SW SE
2 "Supreme King" monsters
Monsters this card points to gain 400 ATK, also they cannot be destroyed by card effects. Once per turn: You can activate 1 of these effects.
• Destroy as many monsters in your Pendulum Zone as possible, then add an equal number of "Supreme King" monsters from your Deck or face-up in your Extra Deck to your hand. 
• You can target 1 "Supreme King" monster in your Pendulum Zone; Special Summon it to a zone on your field a Link Monster points to, ignoring Summoning conditions.

 

Would be nice if Supreme King got more members to work with, but, you know...Z-ARC didn't play a whole lot except spamming Darkwyrms and sheet. Hey, at least you can summon Z-ARC back from the Pendulum Zone if needed.

 


 

Requires Gemini monsters as material.

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Dual-Face Janus

Link-2 EARTH Rock/Effect

Bottom, Right

2 Gemini Monsters

Twice per turn, you can Normal Summon 1 Gemini Monster in addition to your Normal Summon or Set. If a Gemini monster battles, negate the effects of face-up non-Gemini monsters your opponent controls during the Battle Phase only.

ATK/2100 LINK-2

 

N/C: An Amorphage Link Monster

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Amorphage Despair

Link 2 | EARTH | Dragon | Link | Effect

1950

SW SE

2 "Amorphage" monsters

Once per turn, you can also Link Summon "Amorphage Despair" by using 2 "Amorphage" monsters in your hand with different names as material. (1) Each time a non-"Amorphage" card(s) is sent to the GY, its owner takes 200 damage for each. (2) If this Link Summoned card leaves the field by an opponent's card (either by battle or card effect): Special Summon up to 2 "Amorphage" monsters from your Deck or face-up in your Extra Deck. 

 

(Anything that mills their Deck will hate this being out, so... Also the fact that I had to look at "what sin hasn't been done yet",)

 


 

2 Level 10 monsters

(Yes, this is literally the material requirements for a Link; not mistaking this for the Xyz game.)

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Multi-Track Drifter

EARTH | Machine | Link 2 | Link | Effect

Links N S

2 Level 10 monsters

Can be treated as Level 10 for the Xyz Summon of a Rank 10 EARTH Machine monster. When this card is Link Summoned: Target 1 EARTH Machine monster in your GY; Special Summon it, but its effects are negated. If this card is detached as Xyz Material: You can draw 1 card. 

ATK 3000

 

da da da da 

da da daaaa

da da da da

da da da da da

 

next: 2 Level 1 monsters (whoops, dropped the 0)

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Layer Piece Maker

LINK-2 EARTH Rock/Effect

Bottom, Top

2 Level 1 Monsters

Cannot be destroyed by Battle.

If this card is Link Summoned, you can target 1 Level 1 Monster in your GY, Special Summon it to a Zone this card points to. Once per turn, if this card points to a Monster your opponent controls and a Monster you control; move the monster your opponent controls to another Zone this card points to, then move the monster you control to another Zone this card points to.

ATK/1000 LINK-2

 

Scrap Grease

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Scrap Grease

EARTH

Machine/Link/Effect

Link 2 - ATK 1000

SW/SE

 

2 "Scrap" monsters

When this card is Link Summoned: Destroy up to 2 "Scrap" monsters you control; Special Summon 2 "Scrap" monsters to the zone this card points to, but their effects are negated until the End Phase. Once per turn, except the turn this card was sent to GY: Banish this card and 1 "Scrap" Tuner monster  from your GY; Special Summon 1 "Scrap" Synchro monster from your Extra Deck or GY(This Special Summon is treated as Synchro Summon.)
----------------------
Link 4 "D/D/D" monster
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