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Make a Link Monster Game

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#401
President Frank Underwood

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Dinowrestler Sumo Ankyokozuna
EARTH/Dinosaur/Link/Effect/2400 ATK/LINK-2
SE, SW
2 "Dinowrestler" monsters
Cannot declare an attack unless your opponent has more monsters than you. (Quick Effect): You can Tribute 1 Dinosaur monster in a zone this card points to, then target 1 "Dinowrestler" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. You can only activate this effect of "Dinowrestler Sumo Ankyokozuna" once per turn.

Another "Tindangle" Link Monster.



#402
Flash Flyer - Sakura

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Tindangle Acute Orthrus

Link 2 | DARK | Fiend | Link | Effect

2000

SW SE

2 "Tindangle" monsters

This card can make a second attack on monsters your opponent controls during each Battle Phase. Once per turn (Quick Effect): You can target 1 "Tindangle" monster you control and 1 monster your opponent controls; flip them into face-down Defense Position. 

 

Now they got a faster Link Monster that isn't reliant on certain monsters in the GY and sets up stuff. 

 

 

"Abyss Actor" Link


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#403
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Abyss Actor - Auteur Director
DARK/Fiend/Link/Effect/2400 ATK/LINK-3
SW, S, SE
2+ Fiend monsters
If this card is Special Summoned: You can target 1 "Abyss Script" Spell Card in your GY; Set it to your side of the field, then, if this card was Link Summoned using a Level 7 or higher "Abyss Actor" Pendulum Monster as a material, you can Special Summon as many "Abyss Actor" Pendulum Monsters as possible from your hand, Extra Deck, and/or GY to zones this card points to. You can only activate this effect of "Abyss Actor - Auteur Director" once per turn. This card and Fiend monsters in the zones this card points to cannot leave the field by card effects, except by effects that destroy a card(s), also they gain 300 ATK for each Fiend monster in zones this card points to.

That was actually a lot of fun. I tried my best not to make this guy Electrumite 2.0, but he'll reward you for getting him out.

Here's a challenging one: Make a Link for an archetype that doesn't have a Link yet. This includes existing canon Links...and all of the Links in this thread.
 



#404
Krashkube

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i don't really have the time to scroll through 20 something pages but venoms should be a safe bet

 

Venom Mamba

EARTH | Reptile | Link 2 | Link | Effect

Links SE SW

2 Reptile monsters

When this card is Special Summoned: Activate 1 "Venom Swamp" from your Deck, then place 2 Venom Counters on all monsters your opponent controls. Monsters with Venom Counters have their effects negated and cannot be used as Material for a Summon. Once per turn: You can destroy 1 monster with Venom Counters on the field, and if you do, draw cards equal to the amount of Venom Counters that monster had.

ATK 2000

 

goddamn my sneks need something

 

next: Make a Link for a manga archetype


read at your own risk

#405
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Anything pre-5D's or something not named HERO or CyDra works. 

 

White Aura Cucumber

Link 2 | WATER | Fish | Link | Effect

1400

W E

2 Fish monsters

When this card is Link Summoned: You can move it to 1 of your Main Monster Zones. A monster this card points to cannot be targeted or destroyed by an opponent's effects. If this card is sent to the GY: You can Special Summon 1 "White" Synchro Monster from your GY.

 

Well, it doesn't exactly support the "reincarnation Synchro" thing, but you do get protection and some revival out of this. 

 

 

"Nordic" Link

(Yes, we're getting one with the new box set, but chances are Konami's going to screw it up. So...make our own)


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#406
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Heimdall, Messenger of the Aesir
WIND/Psychic/Link/Effect/2700 ATK/LINK-3
SE, S, SW
2+ "Nordic" monsters, including at least 1 Tuner
If this card is Link Summoned: You can Special Summon 1 "Nordic" Tuner monster from your Deck and 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000), in Defense Position, and if you do, the Tuner's Level is treated as Level 2. Immediately after this effect resolves: Synchro Summon 1 "Aesir" Synchro Monster to a zone this card points to using the monsters Special Summoned by this effect. You can only use 1 of the following effects of "Heimdall, Messenger of the Aesir" per turn, and only once that turn.
● During your Main Phase: You can send 1 "Nordic" Tuner from your Deck to the GY, then target 1 "Nordic Relic" Spell/Trap Card, or 1 Spell/Trap Card that specifically lists "Nordic" and/or "Aesir" in its card text; Set the targeted card from your GY to your side of the field.
● During your Main Phase: You can target 1 of your banished "Nordic" Tuners; return it to the GY, and if you do, Set 1 "Nordic Relic" Spell/Trap Card, or 1 Spell/Trap Card that specifically lists "Nordic" and/or "Aesir" in its card text, directly from your Deck.

So, this guy is OOZING flavor.
As the one who guards Bifrost, Heimdall is the major link (pun intended) between the Aesir in Asgard and the other realms.
So being able to pretty much instantly get one of the big boys out is totally his thing.
Also, Heimdall is incredibly knowledgeable and has keen foresight. Hence why he can retrieve the weapons and powers the Aesir need to combat threats.
It also means that random Psychic typing ain't so random.

Make a Link for an archetype that has multiple types of Extra Deck monsters (such as Red-Eyes, which has Fusions and Xyzs, or D/D/Ds, which has Fusions, Synchros, and Xyzs) and supports every one of them.



#407
Flash Flyer - Sakura

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Well, that'll probably make more sense than the one we're getting for that box (and maybe works better too).
 
But anyway, suppose I'll try to give Red-Eyes a Link based on what I know about them (also because they need a good one because Backsteel Darkness Metal is shiiiit and not in archetype)
 
Red-Eyes Meteor Blaster Draco
Link 3 | DARK | Dragon | Link | Effect
2600
N W E
2+ "Red-Eyes" monsters
When this card is Link Summoned: You can move it to 1 of your Main Monster Zones. Once per turn: You can activate 1 of these effects;
● Target 1 "Red-Eyes" monster this card points to; banish up to 2 monsters your opponent controls with equal or lesser ATK than that monster, face-down, then your opponent takes 1000 damage.
● Banish 1 "Red-Eyes" monster from your GY, then target 1 monster you control; it gains ATK equal to that monster's ATK until the end of your opponent's next turn.
If this Link Summoned card is sent to the GY: You can Special Summon 1 "Red-Eyes" monster with 2400 or less ATK from your Deck or GY. You can only control 1 "Red-Eyes Meteor Blaster Draco".

 

 

"Ninja" Link Monster

(aka "let's see how we do in making them a Link as compared to Konami in 2 months")


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#408
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Jinichi, Last of the Ninja
DARK/Warrior/Link/Effect/2900 ATK/LINK-4
N, W, E, S
2+ Warrior monsters
If this card is Special Summoned: You can Set 1 "Ninjitsu Art" Spell/Trap Card directly from your Deck. During your Main Phase: You can target a number of "Ninja" monsters and/or "Ninjitsu Art" Spell/Trap Cards in your GY, up to the number of monsters in zones this card points to +1; shuffle those card(s) into your Deck, then, you can Special Summon 1 "Ninja" monster from your Deck in face-up Attack Position or face-down Defense Position. If you control another "Ninja" monster (Quick Effect): You can target 1 "Ninja" monster you control, then target another "Ninja" monster you control banish the first target, then if you do, until the End Phase, the second target is unaffected by your opponent's card effects. During the Standby Phase, if this card and/or a "Ninja" monster(s) was banished by the effect, or to activate the effect, of a "Ninja" monster or a "Ninjitsu Art" Spell/Trap Card during the previous turn: You can Special Summon those monster(s). You can only use each effect of "Jinichi, Last of the Ninja" once per turn.

Ninjas. You have a new boss monster. You're welcome.

We're probably getting one, but what the hell. Thunder Dragons (the new Soul Fusion archetype).

#409
Tythe

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Thunder Dragonling
LIGHT Link: SW
Thunder/Link/Effect
1 Thunder monster
This card cannot be used as Material for a Link Summon. If this card is pointing to a Thunder monster, you can target 2 Thunder monsters in your GY; banish the first target, and if you do, add the second target to your hand. If this card is banished: you can Special Summon this card. This card is treated as a Fusion monster the turn it is Special Summoned this way. You can only use each effect of “Thunder Dragonling” once per turn.
100

LIGHT counterpart to the “Police of the Underworld” monster (ie. generic materials but with extra effects when using 2 LIGHT monsters)
Hello, fine peoples!

Oh hey, something notable I guess

#410
Krashkube

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Chopman the Heavenly Outlaw

LIGHT | Zombie | Link 2 | Link | Effect

Links SE SW

2 monsters

When this card is Link Summoned: You can add 1 Equip Spell from your Deck to your hand. If you Link Summoned this card using 2 LIGHT monsters, this card gains the following effects.

* Once per turn, if an Equip Spell is activated: You can draw 1 card, and if that card is an Equip Spell, you can equip it to 1 monster you control.

ATK 1100

 

hey look noble knights just got a new link

 

next: 2+ Link Monsters with 1400 original ATK (aka the star boy etc retrains)


read at your own risk

#411
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Elemental Magister Doriado
LIGHT/Spellcaster/Link/Effect/2600 ATK/LINK-4
W, E, SW, SE
2+ Link Monsters with 1400 original ATK
All monsters you control are treated as every Attribute and every Type. Your opponent's monsters are treated as having an Attribute of NONE, a Type of Typeless, and are no longer treated as any type of monster, except non-Effect Monsters. Negate the effects of all non-Effect Monsters your opponent controls.

Make a "Salamangreat" Link Monster that utilizes the Reincarnation Link Summon mechanic.



#412
Naidraug

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Salamangreat Scorchraptor

FIRE

ATK: 1800

LINK-2: Bottom-Left, Bottom

Cyberse/Link/Effect

2 FIRE Effect monsters

If this card is Link Summoned: you can target 1 monster your opponent controls; it loses ATK equal to its Level/Rank/Rating x200. Once per turn, if this card was Link Summoned using "Salamangreat Scorchraptor" as a Link Material: you can banish any number of FIRE monsters from your GY; banish 1 monster your opponent controls whose level is equal to or lower than the combined level of the monster{s} banished by this effect.

 

A "Harpie" Link Monster


What to do with this. I'll figure it out.

#413
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Harpie's Pet Assault Dragon

Link 3 | WIND | Winged Beast | Link | Effect

2500

SW S SE

3 WIND monsters, including at least 1 "Harpie Lady"

"Harpie" monsters you control cannot be targeted by your opponent's card effects. Once per turn: You can send 1 "Harpie" card you control or from your hand to the GY, then target up to 2 cards on the field; destroy them. 

 

For what it's worth; ditch Sign, blow up stuff and search things. I think I may have to put a hard OPT on it in the event someone figures out a way to make double this, but I might not. IDK

 

 

"Bujin" Link


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#414
AstralStarZero

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Bujinki Sakuya
Link 3 LIGHT Beast-Warrior/Effect
Bottom-Right, Bottom, Right
2+ Beast or Beast-Warrior Monsters
Once per turn, if there is a Beast-Warrior Monster in a zone this card points to; Apply 1 of these effects;
1) Special Summon 1 "Bujin" Beast OR Winged Beast Monster from your hand.
2) Send 1 "Bujin" Beast OR Winged Beast Monster from your Deck to the Graveyard.
If this card is destroyed (by battle or card effect); Target up to 3 of your banished "Bujin" cards; Return the targeted cards to your GY. You can only control 1 "Bujinki Sakuya".
ATK/2300

Next:
Archfiend Attorney

#415
Flash Flyer - Sakura

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Archfiend Attorney

Link 2 | DARK | Fiend | Link | Effect

1300

W S

2 Fiend monsters

If you would activate a Fiend monster's effect by paying LP or discarding a card(s): You can discard 1 card; your opponent loses that amount of LP or discards the same number of card(s) instead, then place 1 Corrupted Law Counter on this card. This card must point to a monster to activate/resolve this effect. If this card leaves the field: You lose 1000 LP for each Corrupted Law Counter on this card.

 

I think the ruling on this would be really ugly to deal with, but the idea is basically making the opponent pay your costs instead for Fiends, but you get penalized every time you do this. Uh yeah, this works only for costs; shit like Dark Worlds cannot trigger this (but why would they want to?)

 

 

2+ Thunder monsters

 

 

 

Bujinki Sakuya
Link 3 LIGHT Beast-Warrior/Effect
Bottom-Right, Bottom, Right
Once per turn, if there is a Beast-Warrior Monster in a zone this card points to; Apply 1 of these effects;
1) Special Summon 1 "Bujin" Beast OR Winged Beast Monster from your hand.
2) Send 1 "Bujin" Beast OR Winged Beast Monster from your Deck to the Graveyard.
If this card is destroyed (by battle or card effect); Target up to 3 of your banished "Bujin" cards; Return the targeted cards to your GY. You can only control 1 "Bujinki Sakuya".
ATK/2300

 

What are its materials?


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#416
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Kaminari Assault
WIND/Thunder/Link/Effect/1900 ATK/LINK-3
SW, S, SE
2+ Thunder monsters
This card gains 300 ATK for each Thunder monster this card points to. When a Thunder monster is Special Summoned to a zone this card points to (Quick Effect): You can target up to 2 of your banished Thunder monsters, then target an equal number of cards your opponent controls; shuffle the targeted monster(s) into your Deck, then destroy the target(s) your opponent controls. If this card inflicts battle damage to your opponent: Draw 1 card, and if you do, inflict damage to your opponent equal to the battle damage they took from this card's battle. You can only use each of these effects of "Kaminari Assault" once per turn.

We have the RL Saizo, a LINK-2 Ninja, and my Jinichi, a LINK-4 Ninja. Make a LINK-3 Ninja.



#417
Flash Flyer - Sakura

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Tracker Ninja Kotaro

Link 3 | DARK | Warrior | Link | Effect

2400

N W E

2+ "Ninja" monsters

You can activate "Ninjutsu Art" cards from your hand during your opponent's turn a number of times up to the number of "Ninja" monsters you control that a Link Monster pointed to at the start of their turn. Once per turn: You can banish 1 other "Ninja" monster you control or from your hand, then banish 1 monster your opponent controls, face-down. If this card leaves the field by an opponent's card: Return it to the Extra Deck.

 

(I ripped off the Hunter-nin thing from Kirigakure, but thematically it fits into here. Also because named after Fuma Kotaro and stuff. Hopefully rulings don't get dumb because of how many times you can trigger stuff during the opponent's turn.)

 

 

Link 2 "Fur Hire"


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#418
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Salacia, Companion Fur Hire
LIGHT/Sea Serpent/Link/Effect/900 ATK/LINK-2
W, E
2 monsters with different Types
If this card is Special Summoned: You can target 1 monster "Fur Hire" in your GY with a different Type from the materials used for this card's Link Summon; Special Summon it to a zone this card points to. You can only activate this effect of "Salacia, Companion Fur Hire" once per turn. While you control a monster "Fur Hire" in a zone this card points to, increase the ATK of all monsters "Fur Hire" you control by 200 for each different Type of monster you control, also this card cannot be targeted for attacks or by card effects. Monsters "Fur Hire" this card points to cannot be destroyed by battle or by card effects.

LINK-3 or higher Link that supports Zombies and/or a Zombie archetype, such as "Vampires".



#419
Flash Flyer - Sakura

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I'll just go with the former.

 

Spirit Ruler of the Afterlife

Link 3 | LIGHT | Zombie | Link | Effect

2500

W E S

3 Zombie monsters

Once per turn: You can Special Summon 1 Zombie monster from your GY to a zone this card points to. Zombie monsters you control cannot be targeted by your opponent's effects. If another Zombie monster you control activates its effect while this card is co-linked, your opponent cannot activate cards or effects in response to that effect. 

 

 

"HERO" Link

(Chances are Konami is probably overhyping the Link 3 one and it actually sucks, so...let's just do our own)


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#420
ArcDesMaster

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Xtra HERO Prism Master
LIGHT
Warrior/Link/Effect
ATK 2500
LINK-3
BL B BR
2+ "HERO" monsters
If this card is Link Summoned: You can target 1 "HERO" monster, "Polymerization" Spell, "Fusion" Spell, or "Change" Quick-Play Spell in your GY; add it to your hand. If a "HERO" monster is Normal or Special Summoned to your zone this card points to: You can target 1 "HERO" monster in your GY with a different Attribute than the Summoned monster's; Special Summon it. You can only use each effect of "Xtra HERO Prism Master" once per turn.
 
N/C: A Cyber Twin Dragon retrained as a Link-3 monster that uses Sieger as a babystep to it (much like how I did it with Xtra HERO Wonder Driver).





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