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Make a Link Monster Game

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#421
AstralStarZero

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Cyber Dragon Meister
LINK-3 LIGHT Machine/Effect
Left, Bottom, Right
2+ Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During the Battle Phase, (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; it gains an additional attack during this Battle Phase only. You can only use this effect of "Cyber Dragon Sieger" once per turn.
ATK/2800 LINK-3

Next:
A Retrain of Great Dezard

#422
Flash Flyer - Sakura

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Priest Dezard

Link 2 | DARK | Spellcaster | Link | Effect

1900

W E

2 monsters with different names, except Tokens

If this card destroyed 2 monsters: You can Tribute this card; Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck, ignoring its Summon conditions. That monster is treated as being Special Summoned by the cards listed in its effect, if any, also it cannot be targeted or destroyed by an opponent's Spell/Trap Cards. This requirement is reduced by 1 for each monster it points to. 

 

Ruling/clarification: This card's effect is supposed to reduce the number of monsters you have to kill with this card to summon by 1 each. Therefore, if you don't have monsters linked to this card, you gotta kill 2 monsters. You have 1 monster this card points to, you only have to destroy 1 monster. And if you got monsters at both Link Markers, you can just Tribute this card on its own. 

 

OCG is just weird here because of precedence and stuff, but yeah. 

 

 

Link 3 or higher "Noble Knight" monster

(Just prefacing it here that I'm ambivalent about them, but you figure out something for this.)


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#423
President Frank Underwood

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Usurper Ignoble Knight of King Medraut
DARK/Warrior/Link/Effect/1900 ATK/LINK-3
SW, S, SE
2+ Warriors, including 1 equipped with a Equip Spell
If this card is Link Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your GY; equip those targets to this card. During your Main Phase: You can send 1 Warrior monster from your Deck to the GY; Special Summon 1 "Noble Knight" monster from your Deck with a different name than the sent card to a zone this card points to. You can only activate this effect of "Usurper Ignoble Knight of King Medraut" once per turn. If a LIGHT Warrior monster(s) is Normal or Special Summoned to a zone this card points to: It becomes DARK and its Level is increased by 1. This card DARK Warrior monsters in zones this card points to cannot be destroyed by battle or by card effects, also, if they are equipped with an Equip Spell, they gain 500 ATK.

Welcome to Daddy Issues: The Card.

Medraut wants to be like Pops, but despite using dark magic to corrupt his fellow knights, he can never fully step out of Arty's shadows.

A Link for an archetype that hasn't received legacy support in the past 4 years, as of today.



#424
AstralStarZero

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Battlin' Boxer Grand Champ
Link 2 FIRE Warrior
Down-Left, Down-Right
1+ FIRE Warrior Monsters
This card gains 1000 ATK for each FIRE Warrior Monster in a zone this card points to. Each time your opponent declares an attack on a monster you control, you can make change the attack target a "Battlin' Boxer" monster you control with the highest ATK and perform Damage calculation. If this card leaves the field, you take no further damage involving battles this turn, also Special Summon 1 Level 4 or lower "Battlin' Boxer" monster from your deck.
ATK/1000 LINK-2

Battlin Boxer Support (2/15/14) Primal Origin

Next:
Ciphercode Talker

#425
President Frank Underwood

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Ciphercode Talker
DARK/Cyberse/Link/Effect/3300 ATK/LINK-6
N, W, E, SW, S, E
2+ Cyberse Link Monsters
This card gains the effects of the Link Monsters used to Link Summon this card. Once per turn (Quick Effect): You can target 1 card on the field; destroy it. You can activate this effect an additional number of times per turn, up to the number of Cyberse Link Monsters this card is co-linked to. When this card leaves the field: You can target 1 Link-3 or lower "Code Talker" Link Monster in your GY or that was banished; Special Summon it, and if you do, Special Summon "Cipher Tokens" (Cyberse/DARK/Level 1/300 ATK/300 DEF) to as many zones as possible that you control that the targeted monster points to. "Cipher Tokens" cannot be used as material for a Summon, except for the Link Summon of a Cyberse Link Monster. You can only activate this effect of "Ciphercode Talker" once per Duel.

Make a Link-5 or higher Link Monster.



#426
Flash Flyer - Sakura

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Exabyte Supercomputer Dragon

Link 6 | DARK | Cyberse | Link | Effect

4000

N NE W E SW S

2 Link Monsters

Must first be Link Summoned. This card's Link Summon cannot be negated. Cannot be targeted or destroyed by card effects while it points to a monster. Once per turn: You can excavate the top 6 cards of your Deck; add up to 2 of those cards to your hand, then place the rest at the bottom of your Deck. (Quick Effect): You can banish 1 card from your hand or GY; until the end of your next turn, this card gains that card's effect. 

 

(Link 6 because exabyte equals 1000 raised to 6; also Cyberse because of computing stuff and whatnot. Also you need to really ladder into this.)

 

 

Beast-Type

Generic materials


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#427
President Frank Underwood

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Behemoth, the Great Beast King
EARTH/Beast/Link/Effect/2700 ATK/LINK-4
W, E, SW, SE
2+ monsters
When this card is Link Summoned: Your opponent chooses a number of monsters in your GY, equal to the number of monsters this card points to +1; add those cards to your hand, then shuffle all other monsters in your GY into your Deck. When this card destroys a monster by battle: draw 1 card, and if you do, reveal it, then, if it was a monster that you can Normal Summon, Special Summon it to a zone this card points to. You can only activate this effect of "Behemoth, the Great Beast King" once per turn.

Hey, Trish, Judgment, REDRUM, and DAD aren't the only classic cards that should be retrained.

On that note, make a Link version of a classic monster, like Invader of Darkness, Horus the Black Flame Dragon, or something to that effect.



#428
Krashkube

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Sanctuary Necrofear

DARK | Fiend | Link 3 | Link | Effect

Links N SE SW 

2+ monsters

Other Fiend monsters you control gain 500 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY, then target 1 card on the field; destroy it. If this card leaves the field: You can activate 1 "Dark Sanctuary" from your Deck. While this card is in the GY, "Destiny Board", "Spirit Message" cards and Field Spells you control cannot be targeted or destroyed by card effects.

ATK 2200

 

next: Make a Link retrain of a hard-to-summon monster, like PUGM or fushioh richie


read at your own risk

#429
President Frank Underwood

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Five-Headed Emperor Dragon
DARK/Dragon/Link/Effect/5000 ATK/LINK-5
W, SW, S, SE, E
5 Dragon monsters with different Attributes

Must be Link Summoned. Unaffected by the effects of your opponent's DARK, EARTH, WATER, FIRE, and WIND monsters, also it cannot be destroyed by battle with those monsters. During your End Phase, if this card does not have a Dragon monster in a zone this card points to: Destroy all cards you control.

Make a Link for a deck that got screwed over by Master Rule 4.



#430
ArcDesMaster

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*New Master Rule

 

Numbers Crest
LIGHT
Psychic/Link/Effect
ATK 1600
LINK 2
BL BR
2 Level 5 or higher monsters with the same Level
If this card is Link Summoned: You can Special Summon from your Extra Deck, 1 "Number" Xyz Monster with 3000 or less ATK, whose Rank equals the Levels of the monsters used for this card's Link Summon, and if you do, attach this card to that monster as a material. (This is treated as a Link Summon.) If this card, as a material, is detached: You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand.
 
Anyway, this card is meant to support Tron's sons' decks. For example, you can use 2 Gimmick Puppets (that are Level 8) and Summon a Rank 8 upon its Link Summon.
 
Sorry for so vague a post that was, I was trying to make a boost to decks that use Numbers without going full ham with Utopia.
 
Make a Link for Ally of Justice.


#431
Tinkerer Bartholomew Melon

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Ally of Justice General
DARK Links: NW NE S
Machine/Link/Effect
3 Effect Monsters
Negate the effects of all monsters your opponent controls that this card does not point to. All monsters that this card points to become LIGHT. If this card is in the Main Monster Zone: destroy it. When this card is destroyed, Special Summon 1 "Ally of Justice" monster from your Deck.
2100/LINK 3

2 Monsters, including 1 Xyz Monster
Hello, fine peoples!

Oh hey, something notable I guess

#432
ArcDesMaster

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Numbers Vessel
LIGHT
Psychic/Link/Effect
ATK 2000
LINK 2
L R
2 monsters, including 1 Xyz Monster
If this card is Link Summoned: You can target 1 Xyz Monster in your GY; Special Summon that target. You can target 1 Xyz Monster you control; attach this card you control to that monster as a material. You can only use 1 "Numbers Vessel" effect per turn, and only once that turn.
 
Continuation of the above Link I made.
 
2 DARK Machine monsters (bonus points if you make it part of an archetype OTHER than AoJ, which I specifically requested to make).


#433
Krashkube

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Special Reactor SKY

DARK | Machine | Link 2 | Link | Effect

Links SE SW

2 DARK Machine monsters

If a "Reactor" monster or "Flying Fortress SKY FIRE" you control activates its effect: Inflict 800 damage to your opponent. Once per turn, when a DARK Machine monster is Normal or Special Summoned: You can Special Summon 1 DARK Machine monster from your hand to a zone this card points to. If this card leaves the field, you can Special Summon 1 "Summon Reactor SK", "Trap Reactor Y FI" and "Spell Reactor RE" from your Deck.

ATK 1600

 

next: a Reptile link


read at your own risk

#434
AstralStarZero

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Heroic Legend Gagagigo
Radiant Deity Gagagigo
LINK-3 WATER Reptile Link/Effect
Down, Down-Left, Down-Right
2+ WATER monsters
When this card is Link Summoned: You can Special Summon 1 WATER monster from your hand to a Zone this card points to, but it's effects are negated. Once per turn: If a monster is Special Summoned to a Zone this card points to; You can target 1 face-up monster your opponent controls; take control of that target until the End Phase.
ATK/2550 LINK-3

Next:
Phantasmalord Tenkomaru
(Tenko being a mystical fox spirit)

#435
ArcDesMaster

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Phantasmalord Tenkomaru
FIRE
Beast-Warrior/Link/Effect
ATK 2200
LINK 3
BL T BR
2+ FIRE monsters
If this card is Link Summoned using a Link Monster as a material: You can draw 1 card. If this card attacks an opponent's monster: Inflict damage to your opponent equal to this card's ATK, then negate the attack. You can only use each effect of "Phantasmalord Tenkomaru" once per turn.
 
Calamity Archfiend.


#436
Flash Flyer - Sakura

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Calamity Archfiend

Link 2 | DARK | Fiend | Link | Effect

1800

SW S

2 DARK monsters with different names

Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy those targets, then if you destroyed 1 of these cards, apply the appropriate effect.

● DARK monster you control: Inflict damage to your opponent equal to half its ATK. 

● Card in your Pendulum Zone: Both players send the top 2 cards of their Deck to the GY. During the turn this effect is activated, negate the effects of any cards that activate in the GY.

 

(Well, it goes a few ways. Archfiend for the support and stuff, and effects are somewhat helpful for the Calamity archetype elsewhere. Take it as you will.)

 

 

"Metalfoes" Link Monster

(You guys know what Electrumite does already, so...try to make it not be as abusable)


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#437
AstralStarZero

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Metalfoes Hepatizon
Link-2 FIRE Psychic
2 Psychic monsters including 1 "Metalfoes" monster
If this card is Link Summoned: You can add 1 face-up "Metalfoes" Pendulum monster from your Extra Deck to your hand. "Metalfoes" Monsters you control can make a second attack during each Battle Phase If this card and/or a monster(s) this card points to would be destroyed by battle or an opponent's card effect, you can send 1 "Metalfoes" card from your Deck or Extra Deck to the GY instead.
ATK/1500 LINK-2

Next:
The Weather Painter Dusk
(Based on the color Black)

#438
President Frank Underwood

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The Weather Painter Dusk
DARK/Fairy/Link/Effect/1800 ATK/LINK-2
W, E
2 Fairy monsters
If this card is Link Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. If this card is banished: You can target 1 card on the field; destroy it, then, if this card was banished to activate a "The Weather" card's effect, you can draw 1 card. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card, and if you do, you can Special Summon 1 Level 3 or lower "The Weather" monster from your hand, Deck, or GY to a zone this card points to. You can only use each effect of "The Weather Painter Dusk" once per turn.

A Palladion Link based on Guardragon/Imduk/Celestial Bodies.
 



#439
AstralStarZero

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Cosmo Palladion
LINK-1 WIND Dragon/Effect
Top
1 Monster
If this card is Link Summoned, Special Summon 1 Monster from your Deck or either player's GY to a zone this card points to. Gains ATK equal to the original ATK of all monsters it points to. Monsters this card points to cannot attack. Once per turn, you can target 1 "Palladion" or "World Legacy" Monster in your GY or among your banished cards; Special Summon it to a zone a Link Monster points to.
ATK/300 LINK-1

Next:
Sunvine Sprout
(Spectre's archetype from VRAINS)

#440
Krashkube

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Sunvine Sprout

EARTH | Plant | Link 1 | Link | Effect

Links S

1 Plant Normal monster

If there is no "Sunavalon" monster pointing to this card, destroy this card. When this card is Link Summoned: Target 1 Plant Link monster in your GY; Special Summon it, and if you do, gain LP equal to the total Link Rating of Plant monsters you control x 400. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sunavalon" monster.

ATK 400

 

next: Dinowrestler link (its vrains time baby)


read at your own risk




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