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Make a Link Monster Game


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You realize that I already did that prompt 20 minutes before you got to it.

 

Also, Draconic isn't a thing, but Draconia is. 

 

All-Terrain Dragoons of Draconia

Link 2 - FIRE - Dragon/Link/Effect

ATK 2000

SW / SE

2 "Draconia" monsters

If a Normal Monster you control leaves the field: You can Special Summon 1 Normal Monster to a zone this card points to, then destroy 1 card your opponent controls. If this card leaves the field: You can Special Summon up to 3 Normal Monsters from your Deck or face-up in your Extra Deck to Main Monster Zones.

 

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2 LIGHT monsters

(I did the above user's out of fairness, but I will now repost the one that should've been done)

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Drevant, Lightsworn Linker

LIGHT

Link 2; links D; R

Wyrm/Link/Effect

2 LIGHT Monsters

Once per turn, during either player's Battle Phase, every Monster this card is Linked to gains 1000 ATK. If this card is Linked to a "Lightsworn" Monster, increase this cards ATK by 1000. During you End Phase, send the top 2 cards of your Deck to the Graveyard.

ATK/1800 LINK/2

 

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Draconic Linknight

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Draconic Linknight

Link 2 | EARTH | Dragon | Link | Effect

ATK 1900

W / SE

2 Dragon monsters

Once per turn: You can Special Summon 1 Dragon monster from your hand or GY to this card's Link Point. Dragon monsters at this card's Link Point gain 300 ATK and DEF, also they can make a second attack during each Battle Phase.

 

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2 Level 6 monsters

WIND

 

(Yeah, the Link mats are literally 2 Level 6 monsters...so figure out a way to make this worth running over Beatrice or whatever R6 that still saw play during the ARC-V era.)

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(It's a good thing I remembered what game this was before I went off to make an Xyz)

 

Wyvern of the Sacred Hurricane

Link 2 - WIND - Wyrm/Link/Effect

ATK 2400

W / E

2 Level 6 monsters

When this card is Link Summoned: You can move it to an empty Main Monster Zone. Once per turn: You can target a number of other face-up cards on the field, up to the number of monsters linked to this card; negate their effects. During the End Phase, your opponent takes 300 damage for each card on the field that has its effect(s) negated.

 

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2+ monsters

Link 4 or higher

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Blue-Screen Buster

WATER | Cyberse | Link-4 | Link | Effect

Links NW NE SE SW

2+ monsters

Once per turn: You can discard 2 cards, then target up to 2 monsters on the field; negate those monsters' effects. Once per turn (Quick Effect), if a Spell or Trap is activated that would target or destroy a Cyberse monster you control: You can tribute 1 other Cyberse monster; negate the effect, and if you do, destroy that card.

ATK 2600

 

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2+ Beast-type monsters

Link 3

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Sunbeast Kilina (Hawaiian transliteration of "kirin/qilin") 

Link 3 - LIGHT - Beast/Link/Effect

ATK 2500

N / W / E

2+ Beast monsters

While there is a Beast monster linked to this card, negate the effects of monsters your opponent controls. Once per turn: You can target 1 monster linked to this card and 2 other cards on the field; return them to the hand. If this card leaves the field: You can Special Summon 1 Beast monster from your hand or GY, except "Sunbeast Kilina". 

 

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WATER

Link 2+

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Hydrolinker

WATER

Link 2 - W, S

Aqua/Link/Effect

1+ WATER monsters

Once per turn, you can Special Summon 1 Level 4 or lower WATER monster from your hand or GY to a Main Monster Zone this card points to. If this card is destroyed (by battle or card effect), you can target 1 face-up card your opponent controls: set it.

 

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2 "code Talker" monsters

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All-code Talker

LIGHT Links: NW NE

Cyberse/Link/Effect

2 "code Talker" monsters

You can use this card to make an Extra Link. If there's a monster that your opponent controls that a "code Talker" monster you control points to (Quick Effect): you can return that monster to the Deck, then, Special Summon 1 "code Talker" monster from your GY. This card is unaffected by monster effects from monsters in the Extra Monster Zone.

3000/Link 2

 

Psychic-type, Link 2

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Heraldic Primal Medallion

Link 2 | LIGHT | Psychic | Link | Effect

ATK 1800

SW / SE

2 "Heraldic" monsters

When this card is Link Summoned: The ATK and DEF of all non-"Heraldic" or "Medallion" monsters on the field become 0. Once per turn: You can send 1 "Heraldic" monster from your Deck to the Graveyard; Special Summon 1 "Heraldic" or "Heraldry" Xyz Monster from your Extra Deck or Graveyard, then target 1 monster in your Graveyard, except the monster sent to the Graveyard by this effect; attach it to that Xyz Monster as material. 

 

(Number C69 is screaming abuse somewhere right now....)

 

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1[+] "Gimmick Puppet" monster

 

(The bracketed parts are optional; either you can give them a Link 1 or something higher.)

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  • 2 weeks later...

(Time to revive this, though I suppose the prompt for this one was difficult to handle, given its nature.)

 

Let's see how this goes because I'm not a GP player, and using that guide someone posted on YCM for partial ideas. Don't kill me for this. 

 

Gimmick Puppet Shadow Controller

Link 2 | DARK | Machine | Xyz | Effect

ATK 2000

W / E

1+ "Gimmick Puppet" monsters

When this card is Link Summoned: Move it to 1 of your unoccupied Main Monster Zones. You can send 1 "Gimmick Puppet" monster from your Deck to the GY; Special Summon up to 2 "Gimmick Puppet" monsters from your GY, except the sent monster. You can only use this effect of "Gimmick Puppet Shadow Controller" once per turn.

 

(I'm not sure how much speed they had after ZEXAL, but ideally this is supposed to help you open the EMZ so you can summon the bosses quicker and have that spot open for an actual boss you need. Also I guess GY fodder?)

 

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Link 2 or higher

Generic materials (You can decide the number of mats needed for this.)

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Cryotech Accumulator

WATER - Machine - Link 3

S / W / E

2400 ATK

 

2+ Effect monsters

Cannot be destroyed by battle. At the end of Battle Phase, if a monster on the field is destroyed by battle: Place 1 Accumulator Counter on this card for each destroyed card this way(max. 5). During your turn: You can remove any number of Accumulator Counter from this card, gain 500 LP for each.

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1+ Link monsters

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KIZUNA the Bond-Connecting Knight

Link 3 | EARTH | Warrior | Link | Effect

ATK 2600

SW / S / SE

1+ Link Monsters

If this card is Link Summoned: You can Special Summon 1 Link Monster from your GY. Monsters linked to this card cannot be targeted or destroyed by card effects. Once per turn: You can target 1 other monster you control; this turn, it gains an additional number of attacks equal to the number of monsters linked to this card, but other monsters you control cannot attack.

 

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2 monsters

FIRE

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RE: Neo Flamvell Stoker

FIRE/Link 2/Effect

1900 ATK

S/W

Once per turn (Quick Effect): Banish up to 5 cards in your opponent's GY. When this card is destroyed by battle and sent to the GY, you can discard up to 3  cards, then draw cards equal to the number of cards discarded. When a card is Banished, except the turn this card was sent to the GY:you can Banish this card from your GY; Special Summon 1 monster with 200 DEF from your hand or GY.

 

 

=======================

 

Recode Talker
Fire

Link 3

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Alright, let's see how this goes.

 

Recode Talker

Link 3 | FIRE | Cyberse | Link | Effect

ATK 2300

W / E / S

2+ monsters

When this card is Link Summoned: Target up to 3 monsters on the field; shuffle them into the Deck, then both players can Special Summon monsters with the same Type as monsters shuffled by this effect, up to the number of monsters shuffled into their Main Deck. Once per turn, during either player's turn: You can target 1 monster linked to this card; shuffle it into the Deck, then Special Summon 1 monster with a different name from your hand or GY.

 

(Yeah, this should tie into what "recoding" actually does. Now watch Konami dramatically break it.)

 

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EARTH

"code Talker" monster

 

After this, it's WATER.

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Excode Talker

Value 3 - EARTH - Warrior/Link/Effect - ATK/2500 LINK/3

Link Markers: N, NW, NE,

2 monsters, except tokens.

Once per turn, during either player's turn, you can destroy all cards in this cards linked zones. If you activate this effect, your opponent gains 500 LP for each card destroyed by this effect. Once per turn, you can Special Summon 1 Link monster from your GY.

 

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2 "D/D monsters

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D/D/D Final King Louis

DARK | Fiend | Link-2 | Link | Effect

Link E S

2 "D/D" monsters

When this card is Link Summoned: You can target 1 Level 4 or lower "D/D" monster in your GY; Special Summon that target. If you do, you cannot Fusion, Synchro, Xyz or Link Summon monsters for the rest of the turn, except "D/D" monsters. If this card is destroyed by battle: You can banish this card and 1 other "D/D/D" monster from your GY; add 1 "Dark Contract" card from your Deck to your hand.

ATK 1900

 

next: 2+ Tokens

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Master of Sheep

Link 3 - EARTH - Beast/Link/Effect

ATK 2100

W / E / S

2+ Tokens

Token Monsters you control cannot be destroyed by battle or card effects. Once per turn: You can Special Summon 1 Sheep Token (Beast/EARTH/Level 1/ATK 0/DEF 0) to a zone this card points to. 

 

[Oh hi semi-new toy for Token-themed Decks]

 

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Link 5 monster

(You can decide on materials)

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Excode Talker
Value 3 - EARTH - Warrior/Link/Effect - ATK/2500 LINK/3
Link Markers: N, NW, NE,
2 monsters, except tokens.
Once per turn, during either player's turn, you can destroy all cards in this cards linked zones. If you activate this effect, your opponent gains 500 LP for each card destroyed by this effect. Once per turn, you can Special Summon 1 Link monster from your GY.

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2 "D/D monsters

 

http://yugioh.wikia.com/wiki/Excode_Talker

 

Name already exists, and some flavor stuff (well, all of the "code Talkers" have 2300 ATK). 

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  • 2 weeks later...

Constellation Flaring Star Wyvern

Link 5 | FIRE | Wyrm | Link | Effect

ATK 3300

W / E / SW / S / SE

2+ monsters

Must first be Link Summoned. Monsters linked to this card gain the following effects.

• Once per turn, if this card battles an opponent's monster: You can destroy that opponent's monster.

• Each time a card is sent to the GY, your opponent takes 300 damage. 

If this card leaves the field: You can Special Summon 1 monster from your GY, then take 1000 damage. 

 

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Generic material Link

(I leave the Link Rating up to your discretion; make it a generic Link 1 because the existing ones have conditions or a higher Link for laddering, etc; I don't care.)

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Skull Surfer

DARK | Zombie | Link-1 | Link

Link S

1 monster

This monster's name is treated as "Skull Servant" while on the field or in the GY. Once per turn: You can Special Summon 1 Level 1 monster to a zone this monster points to. If this card is sent to the GY: You can add 1 Level 3 or lower Zombie monster from your Deck to your hand.

ATK 300

 

Next: 2+ "Fire Fist" monsters

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Until Fire Fists actually get a Link of their own that's L2 or higher, this requirement essentially means they're stuck with 3 monsters.

(konmaishitdesign.jpg)

 

Brotherhood of the Fire Fist - Phoenix (貴族炎星 ― チャイホウオウ; Kizokuensei Chaihouou [Noble Flame Star - Chaifènghuáng])

Link 3 | FIRE | Beast-Warrior | Link | Effect

ATK 2600

E / SW / S

2+ "Fire Fist" monsters

Once per turn: You can target a number of cards on the field, up to the number of monsters linked to this card; destroy them, then your opponent take 400 damage for each. If a "Fire Fist" monster you control leaves the field: You can Special Summon 1 "Fire Fist" monster from your hand or Deck to a zone this card points to.

 

https://en.wikipedia.org/wiki/Chai_Jin

#10

 

(For referencing later; I may want to do a Link 2 for them after that, time permitting.)

 

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2 "Yosenju" monsters

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Yosenju Kama 4

WIND - Beast-Warrior - Link 2

ATK 2000

SW / SE

 

2 "Yosenju" monsters

When this card is Link Summoned: You can activate this effect, Normal Summon 1 "Yosenju" monster from your hand to the zone this card points to. Once per turn, you can return 1 "Yosenju" to your hand from the zone this card points to; destroy 1 card your opponent controls. During the End Phase: Return this card to Extra Deck, then Special Summon 2 "Yosenju" monsters from your GY.

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Uncode Talker

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At some point, I might have to post the stuff I make in this game into CC, given the inactivity. (You guys might want to as well; least it'll be seen more than in here,)

 

Uncode Talker

Link 3 | EARTH | Cyberse | Link | Effect

ATK 2300

W / SW / SE

2+ monsters

If this card is Link Summoned: You can target 1 monster your opponent controls; until the End Phase of their next turn, that monster cannot be Tributed or used for a Summon. Once per turn (Quick Effect): You can target 1 monster linked to this card and 1 other card on the field, except this card; the second target's effects are negated, also the first target gains those effects.

 

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"code Talker"

WATER

 

You know the constraints for this; Link 3; 2300 ATK Cyberse. You have free reign over materials, Link Markers, etc.

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I modified the original requirement a bit by naming; also I am aware of that Link 2 member, but it doesn't get much support because of its lower Link Number. We shall see.

 

Transcode Talker

Link 3 | WATER | Cyberse | Link | Effect

ATK 2300

N / W / SE 

2+ monsters

If this card is Link Summoned: You can draw 2 cards, then shuffle 1 card in your hand into the Deck. Once per turn: You can target 1 monster linked to this card; Special Summon 1 monster with the same Type or Attribute as that monster from your hand or GY, then send the targeted monster to the GY.

 

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WIND
Generic materials

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