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Make a Link Monster Game


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Beast from the Flaming Abyss

DARK

Fiend/Link/Effect

ATK: 2700

Link-4 Up, Down, Left, Right

3+ DARK monsters

If a monster(s) is sent to either player's GY; place 1 Abyss counter on this card (max. 12). Once per turn during either player's turn (quick effect), you can remove any number of Abyss counters from this card; special summon 1 DARK monster from your deck or GY whose level/rank is equal to the amount of Abyss counters removed from this card ignoring it's summoning conditions. You can tribute this card; destroy all cards your opponent controls, then add cards from your GY to the top of your deck in any order equal to the amount of cards destroyed by this effect. You can only use this effect of "Beast from the Flaming Abyss" once per duel, and you cannot enter the battle phase the turn you activate this effect.

 

I think I did enough to make the last effect justifiable.

 

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Link 3

WIND

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Gale-Winged Wyvern

WIND Links: NW NE S

Dragon/Link/Effect

2+ WIND Monsters

You can only Link Summon "Gale-Winged Wyvern" once per turn.  If this card is Special Summoned: Shuffle all cards this card points to to the Deck.  If more cards were shuffled into your Deck by this effect: activate 1 of the following effects:

- This card cannot be targeted by opponent's card effects.

- Draw 1 card.

2300/Link 3

 

 

Psychic Link monster

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PSY-Framelord Sigma

Link 2/Psychic/LIGHT/Effect

Left, Down

 

2 Psychic monsters

Once per turn: You can Special Summon 1 Tuner from your hand to a zone this card points to. Once per turn, if this card points to a Psychic monster, you can target 1 banished card: Return it to the GY. When a “PSY-Frame” Synchro monster this card points to is banished: Banish 1 card from your opponent’s hand until the next Standby Phase.

ATK/2200

 

 

 

 

Allows use Of Link Materials from the hand (to summon itself, or to summon others)

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Turbo Connector

Machine/EARTH/Link

Link 2 - ATK 1300

S / SW

 

2 Effect monsters

Must be Link Summoned, and cannot be Special Summoned by other ways. During either player's turn(Quick Effect): You can Link Summon 1 Link 2 or higher Link monster from your Extra Deck, by using monsters on the field and hand you control. You can only activate this effect of "Turbo Connector" once per turn.

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Ritual-friendly (like recovering cards and materials)

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What arrows does Turbo Connector have?

 

Blue Aura Priestess

LIGHT

ATK: 1400

Link-2: SW, SE

Spellcaster/Link/Effect

2 Effect monsters

Once per turn, if this card is Link summoned; you can add 1 Ritual Spell from your deck to your hand. You cannot special summon for the rest of the turn that you activate this effect, except by Ritual summon. If a Ritual monster is Ritual summoned to a zone this card points to; you can add 1 monster from your GY to your hand that was used as material.

 

A Fairy Link monster.

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Absolver Parshath (might as well make SR05 legacy support)

Link 2 | LIGHT | Fairy | Link | Effect

ATK 1900

E / SW

2 Fairy monsters

While this card points to a monster, each turn, you can activate 1 Counter Trap Card from your hand or GY. If this card destroys an opponent's monster by battle: Draw 1 card, then if you drew a Counter Trap Card, draw 1 more card. 

 

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So...Reincarnating Parshath has another target to summon from the ED now, so...make of it as you will. 

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WATER

Beast or Beast-Warrior

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Submersible Hippo

WATER

ATK: 1000

Link-1: SW

Beast/Link/Effect

1 Beast monster

You can only Link Summon "Submersible Hippo" once per turn. If this card is pointing to a Beast monster, this card is unaffected by the effects of non-Beast monsters. Once per turn, you can tribute 1 monster this card points to: destroy 1 card your opponent controls. If this card destroys a monster with it's effect, this card gains ATK equal to the destroyed monster's original attack until the end phase. This card cannot be used as Link material the turn it was Link summoned.

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Link-2

2 Special summoned monsters, except Link monsters

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(I had a prompt ready for my last one if I needed to bump, but suppose it'll be saved for later)

 

Arc Circulator

Link 2 | EARTH | Machine | Link | Effect

ATK 1500

SW / E

2 Special Summoned monsters, except Link Monsters

You can only use each of this card name's effects once per turn. (1) You can take 1 monster from your Deck that can be Special Summoned; either add it to your hand or Special Summon it to a zone this card points to. (2) You can target 1 monster you control; return it to the hand, then Special Summon 1 monster from your hand with a different name. Until the End Phase, its ATK and DEF become 0, also it cannot activate its effects. 

 

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2 WIND monsters

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Cyclone Magician

WIND

ATK: 1600

Link-2: E, W

Spellcaster/Link/Effect

2 WIND monsters

Once per turn, if a monster is summoned to a zone this card points to: you can destroy all cards your opponent controls in either this card's column or the column of a monster this card points to.

 

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2 Dinosaur monsters

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Evolzar Kelesia
Attribute: FIRE
Type: Dragon/Link/Effect
Rating: 2
Link Markers: bottom-left, bottom-center
ATK: 1900
2 Dinosaur monsters
If a card or effect is activated while this card points to a monster Summoned from the Extra Deck (Quick Effect): You can destroy 1 card this card points to, and if you do, negate the activation, and if you do that, destroy that card. If this card leaves the field: You can add 1 "Evo-" Spell/Trap from your Deck or GY to your hand. You can only use this effect of "Evolzar Kelesia" once per turn.

 

 

Next:

2 Beast-Warrior, Spellcaster and/or Beast-Warrior monsters

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(You sure one of them isn't supposed to be Beast?)

 

Blue Aurora, Magical Deer of the Eternal Valley

Link 2 | LIGHT | Beast | Link | Effect

ATK 1800

S / SE

2 Beast, Beast-Warrior and/or Spellcaster monsters

You can only use this card name's (3) effect once per turn. (1) Monsters this card points to gain 500 ATK and DEF, also they cannot be targeted by an opponent's attacks or effects. (2) Once per turn: You can target 1 Beast, Beast-Warrior or Spellcaster monster in your GY; Special Summon it to a zone this card points to, then shuffle all monsters your opponent controls with equal or lower original ATK than that monster into the Deck. (3) If this Link Summoned card leaves the field: You can draw 2 cards.

 

I mean, if there was an Archetype that did utilize those 3 Types, then I'd make a support Link for them, but none come to mind. If it were just Beast / Spellcaster, then I'd be able to go for a Hearts Riding Club one for self (not AGM because of obvious zero Link thing). 

 

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2+ Dragon and/or Wyrm monsters

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Metaphys Felgrand

Wyrm - LIGHT

Link 4 - ATK 2800

N / SW / S / SE

 

2+ Dragon and/or Wyrm monsters

When this card is Link Summoned: Target 1 monster on the field or GY; banish it. This card gains ATK equal to banished monsters Level x100, and if you banished a "Metaphys" monster; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase. If this card destroys a monster by battle: Target 1 Level 7 or lower banished Wyrm monster, Special Summon it.

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Link 2

"Topologic" monster

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Topologic Manicephaly

DARK Links: N S

Cyberse/Link/Effect

2 Effect Monsters

If a monster is Special Summoned to a zone this card points to: banish that monster and 1 random card from both players' Decks and Extra Decks.

2000/LINK 2

 

"1 monster Special Summoned from the Extra Deck"

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Digital Parasite

EARTH

Insect/Link/Effect

ATK: 2300 LINK 2

Link Compass: NE,NW

 

1 monster Special Summoned from the Extra Deck

The first monster your opponent summons during their turn must be summoned to a zone this card points to. If a monster is Summoned to a zone that this card points to: Destroy that monster, then inflict damage to your opponent equal to that monster's ATK, and if you do, gain LP equal to the damage inflicted by this effect.

 

2+ Machine-Type monsters

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Ancient Gear Goliath

EARTH

Link: DL, D, DR

Machine/Link/Effect

2+ Machine Monsters

If this card was Link Summoned using 2 or more "Ancient Gear" Monsters, Special Summon 1 "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" from your Hand, Deck or GY to your side of the field in a zone this card points to while ignoring its summoning conditions. Once per turn (quick effect): you can Fusion Summon 1 Machine Monster from your Extra Deck using Monsters you control in zones this card points to as Fusion Materials.

ATK/2500 LINK-3

 

Next Card:

2+ Warrior Monsters including 1 "HERO" monster

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Evil HERO Doom Driver

DARK Links: W N E

Fiend/Link/Effect

2+ Warrior Monsters including 1 "HERO" monster 

When this card is Link Summoned: you can tribute it and target 1 card in your opponent's hand; Set that target to your side of the field.  If a "HERO" monster(s) is sent to your Graveyard by a Spell effect: you can target 1 of those monsters; Special Summon this card from your Graveyard, and if you do, it gains ATK equal to half the ATK of the target.  You can activate this effect: Fusion Summon 1 monster using monsters this card points to as Fusion Material (this Fusion Summon can be treated as a Fusion Summon using "Dark Fusion").  You can only use each effect of "Evil HERO Doom Driver" once per turn.

2500/LINK 3

 

Sea Serpent-type

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Telepath of the Dark Plane

DARK

ATK: 1600

Link-2: SW, SE

Psychic/Link/Effect

1 Psychic monster + 1 Fiend monster

Once per turn, you can send 1 level 4 or lower DARK monster from your deck to the GY; special summon a monster(s) from your hand or deck with the same name as the sent monster to a zone this card points to. You can only use the effect of "Telepath of the Dark Plane" once per turn.

 

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4 Tokens

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Scapeflock

Link 4 EARTH

Beast/Link/Effect

S, SE, SW, L

4 Tokens

Once per turn, you can declare a Level from 1 to 12: Special Summon 1 "Super Sheep Token" (ATK 0/DEF 0/Beast/EARTH) to a Main Monster Zone this card points to whose Level is the Level declared. All Tokens you control and this card gain 1000 ATK for every Token you control.

ATK/0

 

You can use Scapegoat at the end of your opponent's turn, then make this. Then use something else that summons Tokens (like Dragonoid Generator) to power it up and go in for the kill.

 

Anti-supports all Duel Terminal Link archetypes (so World Legacy, World Chalice, Troymare, Krawler, Mekk-Knight...)

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Anti-supports all Duel Terminal Link archetypes (so World Legacy, World Chalice, Troymare, Krawler, Mekk-Knight...)

 

Just so you know, those are not confirmed to be related to the Duel Terminal storyline yet.

 

 

World Legacy - World Arm

Attribute: DARK

Type: Machine/Link/Effect

Rating: 2

Link Markers: bottom-left, bottom-right

ATK: ?

2 "World Legacy" monsters, including "World Legacy - World Chalice"

This card gains the effects of the materials used for its Link Summon, also its original ATK becomes equal to the total ATK or DEF (whichever is higher) of its Link Materials. You do not have to Tribute monsters to activate the effects of "World Legacy" cards. If this card is Link Summoned: Set 1 "World Legacy" Quick-Play Spell or Trap from your Deck or GY. That Set card can be activated during this turn. If a "World Chalice", "Krawler", "Mekk-Knight" or "Troymare" Link Monster, or a "World Legacy" monster, is Summoned on your opponent's side of the field: You can negate that monster's effect, also you can take control of it.

 

 

Flavor and stuff:

It's named Arm because basically is a Link pseudo-Fusion of World Chalice and any of the available weapons, so it's just the weapon of choice being operated by the core, a single "living" arm.

 

 

Next:

2 Reptile, Dinosaur and/or Dragon monsters

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Stonewall Brontosaurus

EARTH

Dinosaur/Link/Effect

ATK: 2000 Link 2

Link markers: 1 bottom left, 1 bottom right

 

2 Reptile, Dinosaur and/or Dragon monsters

Monsters this card points to are unaffected by your opponent's card effects. If this card would leave the field by an opponent's card effect, or would be destroyed by battle, you can discard 1 card instead.

 

2 Ritual monsters

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Herald of Absolution

LIGHT | Fairy | Link 2 | Link | Effect

Links SE SW

2 Ritual monsters

If this card was Link Summoned using 2 "Herald" monsters, Ritual Monsters you control cannot be destroyed by card effects. During either player's turn, when your opponent would Normal/Special Summon a monster(s), or activates a Spell/Trap card or monster effect: You can send 1 Fairy monster from your hand to the GY; negate the Summon or activation, and if you do, destroy that card.

ATK 1800

 

Next: 2 Xyz monsters

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Overlay Overrider

DARK - Cyberse

Link 2 - ATK 2100

SE / SW

 

2 Xyz monsters

If this card is Link Summoned by 2 Xyz monsters that has same Rank, Xyz Summon of Xyz monster(s) you control cannot be negated. During your turn, detach any number of Xyz materials from a Xyz monster this card points to; this card gains 300 ATK for each Xyz material detached this way.

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2 Synchro monsters

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Tunebot

EARTH

ATK: 1500

Link-2: SW, SE

Machine/Link/Effect

2 Synchro Monsters

If this card is Link summoned using a Synchro Tuner monster as Link material; you can special summon 1 level 4 or lower Tuner monster from your deck. If a Synchro monster is summoned to a zone this card points to, you can target 1 monster this card points to; activate one of the following effects based on the type of monster:

@Tuner - The targeted monster is treated as a non-Tuner until the end phase.

@non-Tuner - The targeted monster is treated as a Tuner until the end phase.

 

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2 Fusion Monsters

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