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Written - "EXO - Twelve Members From SM Entertainment" Fusion Monsters And "TWICE - Nine Members From JYP Entertainment" Continuous Spell Cards


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[spoiler=Keep your cards in spoilers]
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Written - "EXO - Twelve Members From SM Entertainment" Fusion Monsters And "TWICE - Nine Members From JYP Entertainment" Continuous Spell Cards [New Cards and Support!]
 
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Number One (1) Multiple - Written - One (1) Fusion Monster Card And One (1) Continuous Spell Card
 
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Number One (1) - Construct - Name Change
 
"Construct - Name Change" - One (1) Field Spell Card
 
Field Spell Card
 
"Abstract" Fusion Monsters' names are also always treated as "EXO - Twelve Members From SM Entertainment" from your Field. "Construct" Continuous Spell Cards' names are also always treated as "TWICE - NINE Members From JYP Entertainment" from your Field.
 
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Number Two (2) - Construct - Monster Change
 
"Construct - Name Change" - One (1) Equip Spell Card
 
Equip Spell Card
 
Equip only to a "EXO - Twelve Members From SM Entertainment" Monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up Fusion Monster that is not a "EXO - Twelve Members From SM Entertainment" Fusion Monster, destroy this card.
 
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Number Three (3) - Construct - Spell Change
 
"Construct - Name Change" - One (1) Continuous Spell Card
 
Continuous Spell Card
 
"EXO - Twelve Members From SM Entertainment" monster(s) gains 500 ATK and DEF. "EXO - Twelve Members From SM Entertainment" monster(s) is unaffected by your opponent's card effects. If you control a face-up Continuous Spell Card that is not a "TWICE - NINE Members From JYP Entertainment" Continuous Spell Card, destroy this card.
 
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Based On "Photon Papilloperative", "Five-Headed Dragon", "Neo Blue-Eyes Ultimate Dragon", "Ultimaya Tzolkin", "Phantasmal Lord Ultimitl Bishbaalkin", "Dark Sanctuary", "Deskbot Base", "Masked HERO Dark Law", "Masked HERO Koga", "Masked HERO Anki", "Masked HERO Dian", "Instant Fusion", "Odd-Eyes Advent", "Fusion Substitute", "Harpie Queen", "Stellarknight Alpha"
 
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Design Notes Below:
 
"Abstract" Fusion Monsters And "Construct" Continuous Spell Cards [New Cards and Support!]
 
“From a simple idea, inspiration blossoms forth to engulf the world in light and truth! Open your eyes and embrace…The Infinite Power of Imagination!”
 
"Abstract" Fusion Monster Cards are a new Monster Card Type that all share the common theme of being personifications of immaterial and/or imaginary concepts, such as dreams, will power, mythology, fantasy, virtues, etc. "Construct" Continuous Spells Cards are used to Special Summon them from the Extra Deck, which is a reference to how preexisting thoughts, events, and actions result in the formation of certain conclusions (a construct) that inspire new ideas and concepts (a abstract thought).
 
"Abstract" Fusion Monsters are placed in the Extra Deck at the beginning of each duel, similar to Fusion, Synchro, and Xyz monsters, and can only be Special Summoned from there via an Special Summon. An Special Summon requires 4 conditions to be met.
 
1. A player must control a "Construct" Continuous Spell Card in a Spell/Trap Card Zone on their own side of the field.
2. The Main Monster Card Zone on the card’s owner’s side of the field unoccupied.
3. A player must control cards listed as Fusion Materials in the Fusion Material Box on the "Abstract" Fusion monster.
4. A card listed as an Fusion Material on an "Abstract" Fusion Monster must be in the Main Monster Card Zone.
 
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"Construct" /kawn-strukt/ Continuous Spells Cards
 
"Construct" Continuous Spell Cards are a Spell Speed 1 Spell Card that stay on the field once they are activated. All "Construct" Continuous Spell Cards share a similar first line effect (similar to Ritual Spell Cards and cards that Fusion Summon).
 
Version One (1) Below - Current Version:
 
Once per turn: You can Fusion Summon 1 "Abstract" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
 
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A single copy of a "Construct" Continuous Spell Card can only be used to Special Summon an Fusion Monster once per turn, even if all 4 aforementioned conditions are met. However, as long as a player controls the appropriate Fusion Materials in the appropriate locations, the same "Construct" Continuous Spell Card can be used again one turn later. Different "Construct" Continuous Spell Cards have different requirements and limitations as well as secondary effects to support certain card types and archetypes.
 
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Here are a few examples of "Construct" Continuous Spell Cards.
 
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Number One (1) - Construct - Inspiration Manifestation
 
"Construct - Inspiration Manifestation" - One (1) Continuous Spell Card
 
Continuous Spell Card
 
Once per turn: You can Fusion Summon 1 "Abstract" Fusion Monster from your Extra Deck, using monster you control as Fusion Materials, ignoring their Summoning conditions. Once per turn: You can target 1 card you control; move it to an adjacent, unoccupied Monster Card or Spell/Trap Card Zone. You can only activate 1 "Construct - Inspiration Manifestation" per turn.
 
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Number Two (2) - Construct - Shining Hymn
 
"Construct - Shining Hymn" - One (1) Continuous Spell Card
 
Continuous Spell Card
 
Once per turn: You can Fusion Summon 1 "Abstract" LIGHT Fusion Monster from your Extra Deck, using monster you control as Fusion Materials. Once per turn: You can destroy a Level 4 or lower LIGHT monster in the Main Monster Card Zone above this card; Special Summon 1 monster with the same name as it from the Deck. You can only activate 1 "Construct - Shining Hymn" per turn.
 
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Number Three (3) - Construct - Secrets of the Mist Valley
 
"Construct - Secrets of the Mist Valley" - One (1) Continuous Spell Card
 
Continuous Spell Card
 
Once per turn: You can Fusion Summon 1 "Abstract" WIND Fusion Monster from your Extra Deck, using monster you control as Fusion Materials, ignoring their Summoning conditions. Once per turn, if the Monster Card Zone directly above this card is unoccupied: You can Special Summon WIND Winged Beast-Type monster to that Zone from your hand. If a WIND monster would be destroyed by battle or card effect: Return it or this card to your hand instead.
 
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Number Four (4) - Construct - Roar from the Mountains
 
"Construct - Roar from the Mountains" - One (1) Continuous Spell Card
 
Continuous Spell Card
 
Once per turn: You can Fusion Summon 1 "Abstract" Dragon-Type Fusion Monster or 1 "Abstract" Wyrm-Type Fusion Monster from your Extra Deck, using monster you control as Fusion Materials, ignoring their Summoning conditions. When a non-Dragon monster or a non-Wyrm-Type monster is Special Summoned to the field: Change it into Defense Position.
 
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"Abstract" Fusion Monster Cards
 
As stated previously, "Abstract" Fusion Monster Cards are placed in the Extra Deck and are Special Summoned via Special Summoning using "Construct" Continuous Spell Cards. The Fusion Materials listed of the Fusion Material Box on each card must be in the Main Monster Card Zones for them to be Summoned correctly. Upon being Summoned from the Extra Deck to the field, "Abstract" Fusion Monster send their Fusion Materials to the Graveyard. Any "Abstract" Fusion Material that is listed in the "Abstract" Fusion Material Box can be used for an Special Summon, regardless of whether or not they have been previously been to perform another Special Summon.
 
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Here are some examples of "Abstract" Fusion Monster Cards.
 
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Number One (1) - Abstract - Vesta of the Winds
 
"Abstract - Vesta of the Winds" - One (1) Fusion Effect Monster Card
 
WIND / Fairy / Fusion / Effect / Level 1 / ATK 2000 / DEF 1300
 
Monster Effect Below:
 
2 Effect Monsters
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. This card's effects can be applied/resolved if you control a face-up "Construct" Continuous Spell Card in the Spell/Trap Card Zone under this card. Once per turn, this card cannot be destroy by battle or by an opponent's card effect. Your opponent takes any Battle Damage you would take involving this card. If you would take damage from a card effect: You can send 1 "Construct" Continuous Spell Card you control to th Graveyard; Reduce the damage to 0 and banish 1 monster your opponent controls.
 
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Number Two (2) - Abstract - Nimble Forest Dweller
 
"Abstract - Nimble Forest Dweller" - One (1) Fusion Effect Monster Card
 
DARK / Beast / Fusion / Effect / Level 1 / ATK 1400 / DEF 2500
 
Monster Effect Below:
 
2 Face-Down Monsters
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. When this card is Special Summoned: Flip all Face-Down Monsters you control into Face-Up Defense Position; send to the Graveyard cards from the top of your opponent's Deck equal to the number of monsters flipped. If this card is sent to the Graveyard: You can flip all Face-Up Monsters you control Face-Down; draw 1 card for each Monster flipped Face-Down.
 
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Number Three (3) - Abstract - Doomcaliber Harbinger
 
"Abstract - Doomcaliber Harbinger" - One (1) Fusion Effect Monster Card
 
DARK / Warrior / Fusion / Effect / Level 1 / ATK 2500 / DEF 2000
 
Monster Effect Below:
 
2 DARK Monsters
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. "Construct" Continuous Spell Cards you control cannot be targeted or destroyed by an opponent's card effect. When this card is Special Summoned: You can destroy Spell/Trap Cards on the field up to number of "Construct" Continuous Spell Cards you control.
 
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Number Four (4) - Abstract - Lightray Harbinger
 
"Abstract - Lightray Harbinger" - One (1) Fusion Effect Monster Card
 
DARK / Warrior / Fusion / Effect / Level 1 / ATK 2500 / DEF 2000
 
Monster Effect Below:
 
2 LIGHT Monsters
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. While you control this card, Monsters your opponent controls cannot be use as a Tribute, or be used as cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Once per turn, if your opponent would activate a Trap Card (expect during the Battle Phase): You can destroy 1 face-up "Construct" Continuous Spell Card you control; negate it.
 
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Number Five (5) - Abstract - Legend of Simorgh
 
"Abstract - Legend of Simorgh" - One (1) Fusion Effect Monster Card
 
WIND / Winged Beast / Fusion / Effect / Level 1 / ATK 1000 / DEF 2700
 
Monster Effect Below:
 
1 Winged Beast-Type Monster + 1 WIND Monster
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card; Add 1 Winged Beast-Type Monster from your Deck to your hand and reveal it, then if that monster is a Winged Beast-Type Normal Monster, you can add 1 more Winged Beast-Type from your Deck to your hand. Each time your opponent Sets a card: Inflict 400 points of damage to your opponent. This card can be treated as 2 Tributes for the Tribute Summon of a WIND Monster.
 
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Number Six (6) - Abstract - Shadow of Simorgh
 
"Abstract - Shadow of Simorgh" - One (1) Fusion Effect Monster Card
 
DARK / Winged Beast / Fusion / Effect / Level 1 / ATK 2000 / DEF 2900
 
Monster Effect Below:
 
1 Winged Beast-Type Monster + 1 DARK Monster
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. Set Spell/Trap Cards cannot be activated in response to the Summon of this card. During your End Phase: Inflict 500 of damage to your opponent for each Set Spell/Trap Card that they control. If this card is sent to the Graveyard: You can discard 1 Winged Beast-Type Monster; Special Summon this card in Defense Position. You can only use this effect once per turn.
 
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Number Seven (7) - Abstract - Starry Night Dragon
 
"Abstract - Starry Night Dragon" - One (1) Fusion Effect Monster Card
 
DARK / Wyrm / Fusion / Effect / Level 1 / ATK 3000 / DEF 2500
 
Monster Effect Below:
 
1 Synchro Monster + 1 Wyrm-Type Monster
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. Cards listed as Fusion Materials for "Abstract" Fusion Monsters cannot be destroyed by battle. When this destroys an opponent's monster by battle: Your opponent must banish 1 monster with the same name as it from their hand, Deck, or Graveyard, or Extra Deck, Face-Down. During either player's turn: You can send this card to the Graveyard: Add 1 "Construct" Continuous Spell Card from your Deck or Graveyard to your hand. You can only use this effect once per turn.
 
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Number Eight (8) - Abstract - Fantasmos Drake
 
"Abstract - Fantasmos Drake" - One (1) Fusion Effect Monster Card
 
DARK / Wyrm / Fusion / Effect / Level 1 / ATK 2300 / DEF 500
 
Monster Effect Below:
 
2 Effect Monsters
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. When this card is Special Summoned: Return 1 Monster your opponent control that Special Summoned from the Extra Deck. Once per turn, if your opponent would Special Summon a monster(s) from the Extra Deck: You can send this card or 1 Face-Up "Construct" Continuous Spell Card you control to the Graveyard; destroy that card and send it directly to the Graveyard.
 
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Support
 
To insure that a player controls the correct cards necessary to perform an Special Summon, there are a number of cards that allow for consistent and creative game play.
 
Here are some examples of Support.
 
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Number One (1) - Construct - Rough Draft
 
"Construct - Rough Draft" - One (1) Normal Spell Card
 
Normal Spell Card
 
Discard 1 card: Reveal 1 "Abstract" Fusion Monster in your Extra Deck; you can add 1 "Construct" Continuous Spell Card from your Deck to your hand, then you can add 1 Fusion Material Monster listed on the revealed card from your Graveyard to the hand.
 
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Number Two (2) - Construct - Avant-garde
 
"Construct - Avant-garde" - One (1) Normal Spell Card
 
Normal Spell Card
 
Move all monsters that you control to the right by 1 Main Monster Card zone. (If a monster is in the Main Monster Card Zone to the far right, place it in the Main Monster Card Zone to the far left.) Once during the turn that this card was activated: You can target 2 Monsters you controls and switch their placement in their Main Monster Card Zones. Once per turn, while this card is in your Graveyard, if you control "Abstract" Fusion Monster in a Main Monster Card Zone while your opponent controls no monster in the same Zone column: You can target that monster; it can attack your opponent directly this turn.
 
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Number Three (3) - Abstract - Guiding Muse
 
"Abstract - Guiding Muse" - One (1) Effect Monster Card
 
LIGHT / Fairy / Tuner / Effect / Level 2 / ATK 800 / DEF 1300
 
Monster Effect Below:
 
During either player's Standby Phase, if you control no Spell/Trap Cards in the Spell/Trap Card Zone directly under this card: You can banish this card: Set 1 "Construct" Continuous Spell Card from your deck in a Spell/Trap Card Zone.
 
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Number Four (4) - Abstract - Dream Painter
 
"Abstract - Dream Painter" - One (1) Effect Monster Card
 
LIGHT / Spellcaster / Effect / Level 4 / ATK 1500 / DEF 500
 
Monster Effect Below:
 
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card is Normal Summoned: You can Special Summon 1 "Abstract - Dream Printer" from your Deck in Attack Position. If this card is Summoned by the effect of another "Abstract - Dream Printer": Add 1 "Construct" Continuous Spell Card from your Graveyard to Deck to your hand.
 
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Abstract Archetypes
 
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Love Fae - Archetype
 
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Number One (1) - Abstract - Faeful - Mercy Philio
 
"Abstract - Faeful - Mercy Philio" - One (1) Effect Monster Card
 
LIGHT / Fairy / Effect / Level 2 / ATK 800 / DEF 800
 
Monster Effect Below:
 
If this card is sent from the field to the Graveyard: You can send 1 "Construct" Continuous Spell Card from your side of the field, hand, or Deck to the Graveyard; Special Summon "Abstract - Fae" Monster from your Graveyard. When this card is Summoned: You can Special Summon 1 "Abstract- Fae" monster from your hand. During your End Phase: You can send that monster to the Graveyard.
 
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Number Two (2) - Abstract - Faeful - Charity Ludus
 
"Abstract - Faeful - Charity Ludus" - One (1) Effect Monster Card
 
LIGHT / Fairy / Effect / Level 2 / ATK 800 / DEF 800
 
Monster Effect Below:
 
If this card is sent from the field to the Graveyard: You shuffle 1 "Construct" Continuous Spell Card on the field or in your Graveyard into the Deck and then target 1 Monster on the field; destroy it. When this card is Summoned: Double the ATK, DEF, and Level of this card until the End Phase.
 
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Number Three (3) - Abstract - Faeful - Patient Inamatus
 
"Abstract - Faeful - Patient Inamatus" - One (1) Effect Monster Card
 
LIGHT / Fairy / Effect / Level 4 / ATK 1800 / DEF 1800
 
Monster Effect Below:
 
If this card is sent from the field to the Graveyard: You can send 1 "Construct" Continuous Spell Card from your side of the field, hand or Deck to the Graveyard: Add 1 "Abstract - Fae" Monster from your Deck to your hand. When this card is Summoned: You can Special Summon 1 "Abstract - Fae" Monster from your Graveyard. During your End Phase: You can send that Monster to the Graveyard.
 
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Number Four (4) - Abstract - Faeful - Serene Storge
 
"Abstract - Faeful - Serene Storge" - One (1) Effect Monster Card
 
LIGHT / Fairy / Effect / Level 4 / ATK 1600 / DEF 1600
 
Monster Effect Below:
 
When a Fairy-Type Monster you control is sent from the field to the Graveyard: You can Special Summon this card and then this card gain 400 ATK for each "Construct" Continuous Spell Card in your Graveyard. Once per turn, if a "Abstract" Monster is Special Summoned or destroyed by a card effect: You can destroy 1 Spell/Trap Card on the field.
 
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Number Five (5) - Abstract - Faeful - Enlightened Philautia
 
"Abstract - Faeful - Enlightened Philautia" - One (1) Effect Monster Card
 
LIGHT / Fairy / Effect / Level 5 / ATK 2000 / DEF 2300
 
Monster Effect Below:
 
You can send 1 Face-Up card you control to the Graveyard and Special Summon this card from your hand. Twice per turn: You can shuffle 1 Spell Card in your Graveyard into the Deck; this card gains 500 ATK and loses 1 Level until the End Phase. If this card is sent from the field to the Graveyard: You can send 1 "Construct" Continuous Spell Card from your side of the field, hand or Deck to the Graveyard; Special Summon 1 "Abstract - Fae" Monster from your Deck. It's effect(s) are negated.
 
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Number Six (6) - Construct - Book of Love
 
"Construct - Book of Love" - One (1) Continuous Spell Card
 
Continuous Spell Card
 
Once per turn: You can Fusion Summon 1 "Abstract - Fae" Fusion Monster from your Extra Deck, using monster you control as Fusion Materials, ignoring their Summoning conditions. While this card is in your Graveyard: Your opponent must pay 500 Life Points each time 1 of their monsters declares an attack. Once per turn, while this card is in your Graveyard: If a Face-Up "Fae" Monster is send to the Graveyard: Gain 1000 Life Points. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.
 
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Number Seven (7) - Construct - Cry for Love
 
"Construct - Cry for Love" - One (1) Continuous Spell Card
 
Continuous Spell Card
 
Once per turn: You can Fusion Summon 1 "Abstract - Fae" Fusion Monster from your Extra Deck, using monster you control as Fusion Materials, ignoring their Summoning conditions. LIGHT Fairy-Type monsters gain 500 ATK. While this card is in your Graveyard: Inflict 500 Points of damage to your opponent. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand.
 
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Number Eight (8) - Abstract - Graceful Faemagan Eros
 
"Abstract - Graceful Faemagan Eros" - One (1) Fusion Effect Monster Card
 
LIGHT / Fairy / Fusion / Effect / Level 1 / ATK 2400 / DEF 2400
 
Monster Effect Below:
 
2 LIGHT Monsters
 
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. If a card you control would leave the field by battle or card effect: You can target 1 other card you control; destroy it instead. If this card battles and opponent's monster with an ATK lower than it: Gain Life Points equal to the ATK of that monster and destory it. If you do: During your End Phase; target that monster and equip it to this card.
 
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Number Nine (9) - Abstract - Graceful Faemagen Progma
 
"Abstract - Graceful Faemagen Progma" - One (1) Fusion Effect Monster Card
 
Light / Fairy / Fusion / Effect / Level 1 / ATK 2400 / DEF 2400
 
Monster Effect Below:
 
2 Fairy-Type Monsters
 
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. When this card is Special Summoned: You can pay 1000 Life Points; negate the effects of non-Fairy-Types monsters (but their effects can still be activated) while you control this card. When a monster is Special Summoned: You can shuffle 1 "Construct" Continuous Spell Card you control or in your Graveyard into the Deck; switch it into Defense Position. Each time you activate 1 "Construct" Continuous Spell Card: Gain 300 Life Points and inflict 300 points of 300 to your opponent.
 
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Number Ten (10) - Abstract - Graceful Faemagen Progma
 
"Abstract - Graceful Faemagen Progma" - One (1) Fusion Effect Monster Card
 
Light / Fairy / Fusion / Effect / Level 1 / ATK 3000 / DEF 3000
 
Monster Effect Below:
 
1 "Abstract - Fae" Monster + 1 LIGHT Monster
 
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. This Special Summon of this card cannot be negated. Negate the effects of monsters destroyed by battle. Once during either player's turn: You can target 1 Monster on the field. If the targeted card leaves the field: Your opponent takes damage equal to that ATK and you gain Life Points equal to its Def (This is a Quick-Play effect).
 
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Dreamfall - Archetype
 
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Number One (1) - Abstract - Dream Guardian - Brave Heart
 
"Abstract - Dream Guardian - Brave Heart" - One (1) Effect Monster Card
 
LIGHT / Beast / Gemini / Effect / Level 4 / ATK 1800 / DEF 500
 
Monster Effect Below:
 
During your Main Phase 1: You can reveal this card in your hand and target 1 face-up Gemini monster being treated as a Normal Monster; Normal Summon it, in addition to your Normal Summon/Set. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
When this face-up card is Normal Summoned: Add 1 Gemini monster from your Deck or Graveyard to your hand.
Gemini monsters cannot be destroyed by battle. If a Gemini monster battles an opponent’s monster, before damage calculation, shuffle the opponent’s monster into the Deck.
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Number Two (2) - Abstract - Dream Guardian - Hop King
 
"Abstract - Dream Guardian - Hop King" - One (1) Effect Monster Card
 
LIGHT / Beast / Gemini / Effect / Level 4 / ATK 1800 / DEF 1000
 
Monster Effect Below:
 
During your Main Phase 1: You can reveal this card in your hand and target 1 face-up Gemini monster being treated as a Normal Monster; Normal Summon it, in addition to your Normal Summon/Set. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
When this card is Normal Summoned: You can destroy 1 card on the field.
Gemini monsters cannot be targeted by an opponent’s card effects.
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Number Three (3) - Abstract - Dream Guardian - Dare Devil
 
"Abstract - Dream Guardian - Dare Devil" - One (1) Effect Monster Card
 
LIGHT / Beast / Gemini / Effect / Level 4 / ATK 1400 / DEF 0
 
Monster Effect Below:
 
If a Gemini monster you control would leave the field by an effect of an opponent’s card: You can discard this card instead. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
When this card is Normal Summoned: Send 1 Gemini monster from your Deck to the Graveyard; Add 1 Construct Spell Card from your Deck to the hand.
Gemini monsters cannot be destroyed by Trap Cards.
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Number Four (4) - Abstract - Dream Guardian - Lord Foxerton
 
"Abstract - Dream Guardian - Lord Foxerton " - One (1) Effect Monster Card
 
LIGHT / Beast / Gemini / Effect / Level 4 / ATK 1700 / DEF 1200
 
Monster Effect Below:
 
During your End Phase: You can reveal this card in your hand and target 1 Gemini monster in your Graveyard; Normal Summon that monster from your Graveyard and treat it as an Effect Monster with its effect. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
When this card is Normal Summoned: You can Special Summon 1 Gemini monster from your Deck.
Gemini monsters cannot be destroyed by Spell Cards.
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Number Five (5) - Abstract - Mijora, Dreamfall Dragon
 
"Abstract - Mijora, Dreamfall Dragon" - One (1) Fusion Effect Monster Card
 
Light / Dragon / Fusion / Effect / Level 1 / ATK 2500 / DEF 2100
 
Monster Effect Below:
 
1 Effect Monster + 1 Normal Monster
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. When this card is Special Summoned: Negate the effect of all face-up monsters your opponent controls until End Phase. Once during either player's turn: You can discard 1 card and target 1 card in either player's Graveyard; shuffle it into Deck. If you control a Face-Up "Construct" Continuous Spell Card, "Abstract - Dream Guardian" Monsters gain 500 ATK.
 
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Number Six (6) - Abstract - Entan, Dreamfall Leviathan
 
"Abstract -Entan, Dreamfall Leviathan" - One (1) Fusion Effect Monster Card
 
Light / Fish / Fusion / Effect / Level 1 / ATK 2100 / DEF 3100
 
Monster Effect Below:
 
2 Normal Monsters
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. Must be Special Summoned with any "Construct" Continuous Spell Card and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy any number of Face-Up Monsters you controls; shuffle them into the Deck. If this card leaves the field by an opponent's card: You can Special Summon 1 Gemini Monster from your Deck. Once per turn, if you Summon a Gemini Monster while you control a "Construct" Continuous Spell Card: Draw 1 card.
 
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