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Zaziuma

RIP Archetype (10/10)

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RIP is an Archetype of Zombie-Type/DARK monsters with 0 ATK/DEF with various Levels. They focus on Fusion Monsters and banishing, where they want to bring out their boss monster RIP Bloody Body. Each monster can be Special Summon from your hand if you control another specific monster and one that activates if banished from the field, with the exception of RIP Tormented Torso.

 

You are meant to be able to pull off all Fusion Monsters in a single turn, though this Archetype was prototyped before the new Extra Monster Zone was revealed, so I had to make some changes from the original version, but it should still be possible to use them without having to use Link Monsters as well.

 

The name is an acronym for "Remaining In Pieces" and the monsters are based on body parts, each of them using alliteration as well. This is my first Archetype to be fully complete in the first post, rather than making them from time to time instead, as these were specifically designed so that you could play them from the get-go. I may do more of this in the future, but I prefer the other way.

 

Main Deck Monsters:


RIP Tormented Torso
Zombie-Type/DARK
Level 4
If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "RIP" monster from your hand or Deck, except "RIP Tormented Torso". You can only use this effect of "RIP Tormented Torso" once per turn.
0/0

RIP Haunted Head
Zombie-Type/DARK
Level 3
If you control "RIP Tormented Torso", you can Special Summon this card (from your hand). If this card is banished from your field: You can add 1 "RIP" monster from your Deck to your hand, except "RIP Haunted Head". You can only use this effect of "RIP Haunted Head" once per turn.
0/0

RIP Awful Arms
Zombie-Type/DARK
Level 3
If you control "RIP Tormented Torso", you can Special Summon this card (from your hand). If this card is banished from your field: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. You can only use this effect of "RIP Awful Arms" once per turn.
0/0

RIP Loathsome Legs
Zombie-Type/DARK
Level 3
If you control "RIP Tormented Torso", you can Special Summon this card (from your hand). If this card is banished from your field: You can target 1 "RIP" monster in your Graveyard; add it to your hand. You can only use this effect of "RIP Loathsome Legs" once per turn.
0/0

RIP Horrid Hands
Zombie-Type/DARK
Level 2
If you control "RIP Awful Arms", you can Special Summon this card (from your hand). If this card is banished from your field: You can target 1 of your banished "RIP" monsters, except "RIP Horrid Hands"; return it to your hand. You can only use this effect of "RIP Horrid Hands" once per turn.
0/0

RIP Fragile Feet
Zombie-Type/DARK
Level 2
If you control "RIP Loathsome Legs", you can Special Summon this card (from your hand). If this card is banished from your field: You can Special Summon 1 "RIP" monster from your hand. You can only use this effect of "RIP Fragile Feet" once per turn.
0/0

 

Extra Deck Monsters:

RIP Barely Breathing
Zombie-Type/DARK/Fusion
Level 4
"RIP Tormented Torso" + "RIP Haunted Head"
Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. This card gains 300 ATK for each other "RIP" Fusion Monster you control, in your Graveyard or is banished. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; banish that target and this card until your next Standby Phase.
2000/0    

RIP Broken Bones
Zombie-Type/DARK/Fusion
Level 4
"RIP Awful Arms" + "RIP Horrid Hands"
Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways.  This card gains 300 ATK for each other "RIP" Fusion Monster you control, in your Graveyard or is banished. Once per turn, during either player's turn: You can target 1 Spell/Trap Card your opponent controls; banish that target and this card until your next Standby Phase.
2000/0    

RIP Shakily Standing
Zombie-Type/DARK/Fusion
Level 4
"RIP Loathsome Legs" + "RIP Fragile Feet"
Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. This card gains 300 ATK for each other "RIP" Fusion Monster you control, in your Graveyard or is banished. Once per turn, during either player's turn: You can target 1 Set card your opponent controls; banish that target and this card until your next Standby Phase.
2000/0    

RIP Bloody Body
Zombie-Type/DARK/Fusion
Level 12
"RIP Barely Breathing" + "RIP Broken Bones" + "RIP Shakily Standing"
Must be either Fusion Summoned, or Special Summoned by banishing cards you control with the above original names and/or from your Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects, also if this card destroys that monster by battle this turn, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent, also if it destroys that monster by battle, banish it instead of sending it to the Graveyard. The DEF of all Special Summon monsters on the field become 0.     
3500/0

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Nice archetype idea, I do like the banishing to fusion summon idea, however the body parts' effects are reliant on having the torso in play already to make huge plays. I do like the idea, and it seems pretty fun to play casually.

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