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Monster Rebone


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If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.

 

aside from being completely adorable, this card has some pretty fun implications, it's basically a chainable autonomous action unit, that banishes your opponent's monster if it's removed from the field post resolution, and has some hilarious interactions with cards like emeral, dd crow, and zoodiac combo. in addition to that, with only 2 ratpier in the meta, and many meta decks still currently running zoo, you could feasibly side, if not run this, in a ton of decks atm and gain massive benefit from doing so. and that's to say nothing of what paleozoics can do with this card.

 

so discuss, is it a worth a test run? on paper it's not too powerful, but in game, i think it'd be worth the spot.

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For the purpose of stealing Molmorat, "Lullaby of Obedience" is faster, and in fact was briefly used in OCG during the Zoodiac era.

 

Also, what's with this argument of any Trap being good in Paleozoics? I know they profit from Traps, but still, do they truly make any Trap you play along them good? I would think it's better to play effective Traps, rather than situational or less optimal Traps. In this card's case, it depends on your opponent Summoning something AND your revival choices depend on your opponent's grave as well; it doesn't look good enough to me. But IDK, I'm not experienced in Paleozoics, which is why I'm asking the above.

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Also, what's with this argument of any Trap being good in Paleozoics? I know they profit from Traps, but still, do they truly make any Trap you play along them good? I would think it's better to play effective Traps, rather than situational or less optimal Traps. In this card's case, it depends on your opponent Summoning something AND your revival choices depend on your opponent's grave as well; it doesn't look good enough to me. But IDK, I'm not experienced in Paleozoics, which is why I'm asking the above.

the statement isn't that they make any trap good, it's that they make some traps more viable than they were before, for example, call of the haunted has 0 place in paleozoics, and even cards like the solemn series, and wiretap, which are generally great and would still have use inside of paleo, become less desirable than cards like breakthrough and lost wind, both of which would be less powerful in almost any other deck, become far better choices in peleo. to put it another way, paleo, by their very mechanics, can distort the effectiveness of trap cards, depending on how you build them. something like jar of greed, is a terrible trap card on it's own, but in paleozoic, it's a +1 that gives you a summon and a draw. something like aegis of the ocean dragon lord, is not usually a good card on it's own, but in paleo, it can lead to a wall of unkillable monsters on your opponent's turn. something like poseidon wave, normally worthless in comparison to any of the mirror forces, can easily activate to the tune of an 800 burn, but can resolve at a 4k burn. paleo don't make cards broken, and some aren't even viable with paleo, but it does give cards like rebone, which aren't terrible, but have no niche to speak of, a chance at proper use. and that's what i'm thinking of here.

 

you're right, there are cards that are better in the overall disruption category, but rebone's effect is rather unique, as a continuous trap that steals from the opponent's grave, and so i think there may be some interesting applications, in both mirrors and in paleo, so I'm questioning it's effectiveness as a side card. lullaby of obedience is better for stealing rats and other monsters first turn, but it's a 2k cost, and even two turns down the line, it's liable to be dead in the water. rebone, is the exact opposite, it steals from grave(instead of deck), it costs nothing(instead of 2k), the later the duel goes on, the stronger it becomes(instead of having fewer viable targets later on), potentially stealing extra deck monsters as well (unlike lullaby, which can only steal from deck), and can chain to other effects (lullaby is only ss1). the two seem similar, but they have almost mirror opposite conditions.

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the statement isn't that they make any trap good, it's that they make some traps more viable than they were before, for example, call of the haunted has 0 place in paleozoics, and even cards like the solemn series, and wiretap, which are generally great and would still have use inside of paleo, become less desirable than cards like breakthrough and lost wind, both of which would be less powerful in almost any other deck, become far better choices in peleo. to put it another way, paleo, by their very mechanics, can distort the effectiveness of trap cards, depending on how you build them. something like jar of greed, is a terrible trap card on it's own, but in paleozoic, it's a +1 that gives you a summon and a draw. something like aegis of the ocean dragon lord, is not usually a good card on it's own, but in paleo, it can lead to a wall of unkillable monsters on your opponent's turn. something like poseidon wave, normally worthless in comparison to any of the mirror forces, can easily activate to the tune of an 800 burn, but can resolve at a 4k burn. paleo don't make cards broken, and some aren't even viable with paleo, but it does give cards like rebone, which aren't terrible, but have no niche to speak of, a chance at proper use. and that's what i'm thinking of here.

 

you're right, there are cards that are better in the overall disruption category, but rebone's effect is rather unique, as a continuous trap that steals from the opponent's grave, and so i think there may be some interesting applications, in both mirrors and in paleo, so I'm questioning it's effectiveness as a side card. lullaby of obedience is better for stealing rats and other monsters first turn, but it's a 2k cost, and even two turns down the line, it's liable to be dead in the water. rebone, is the exact opposite, it steals from grave(instead of deck), it costs nothing(instead of 2k), the later the duel goes on, the stronger it becomes(instead of having fewer viable targets later on), potentially stealing extra deck monsters as well (unlike lullaby, which can only steal from deck), and can chain to other effects (lullaby is only ss1). the two seem similar, but they have almost mirror opposite conditions.

 

Yeah, I understand how Paleozoics take advantage of Trap Cards and shift their effectiveness. But I just looked a some topping Paleozoics decklists and they didn't run Jar of Greed, Aegis and other niche-ish cards, instead sticking with stuff like Regular/Quaking Mirror Forces and meta call Traps. Hence my doubts on playing cards like this just because of their interactions with Paleozoics.

 

 

By the way, if you are not running Back Jack, you could run "Disappear" instead since it is, you know, a Trap Card :v

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Yeah, I understand how Paleozoics take advantage of Trap Cards and shift their effectiveness. But I just looked a some topping Paleozoics decklists and they didn't run Jar of Greed, Aegis and other niche-ish cards, instead sticking with stuff like Regular/Quaking Mirror Forces and meta call Traps. Hence my doubts on playing cards like this just because of their interactions with Paleozoics.

 

 

By the way, if you are not running Back Jack, you could run "Disappear" instead since it is, you know, a Trap Card :v

the standard traps, like quaking and meta traps are standard, but i'm mostly looking into innovation and improvement methods that haven't been used too often. for example, waboku is a clear cut card, you know exactly what it's used for, and how it'll be used (same with threatening roar and the like) there's not too much room to innovate your plays. but with cards like aegis, you can mix things up a lot further, where waboku still has that chain ability, aegis can combo alongside a wider number of other niche cards in paleo, cards like needle ceiling and torrential tribute, leading into far more interesting plays. I know the standard stuff gets the job done, and in a straight competition, i'd prefer to stick with that stuff at first, but i like looking into other cards, to see if the job can be done differently, or in a better way. something that might give me an edge in the mirror match, or if there's something that's been overlooked that i can bring into the scene at my local tournaments.

 

back jack is basically a staple in the deck. not running him likely means you simply don't own any. his usefulness goes beyond that of even many trap cards in general, as he gives you a glimpse of the top 3 cards to arrange, gives you any 1 trap among those three, for immediate use. and said ability combos with anomalocaris as well, meaning you can potentially get multiple traps from your deck set on your opponent's turn and he even combos with leanchoilia, extending chains for things like Poseidon wave and accumulated fortune (or even chain strike if you happen to tech one) and giving you the ability to disrupt your opponent's chains in the mirror without wasting your Paleozoics. you can play without running back jack, but you're really putting yourself at a disadvantage should you choose to do so.

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