Jump to content

[Written] Liquid Ooze Archetype


dennisr3

Recommended Posts

Monsters

-------------------------

Liquid Ooze Slime Worm

Aqua / Level 3 / WATER / Effect

1500 / 2200

 

When this card is Normal or Special Summoned you can Add 1 "Liquid Ooze" monster from your Deck to your Hand except "Liquid Ooze Slime Worm". If this card battles an opponent's monster that monsters ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can Add 1 "Liquid Ooze" monster from your Deck to your Hand except for "Liquid Ooze Slime Worm". You can only use each effect of "Liquid Ooze Slime Worm" once per turn.

 

 

Liquid Ooze Goo Girl

Aqua / Level 2 / WATER / Effect

600 / 2200

 

When this card is Normal or Special Summoned you can Add 1 "Liquid Ooze" Spell card from your Deck to your Hand.  If this card battles an opponent's monster that monsters ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can Add 1 "Liquid Ooze" Spell card from your Deck to your Hand. You can only use each effect of "Liquid Ooze Goo Girl" once per turn.

 

 

Liquid Ooze Corrosion Slime

Aqua / Level 4 / WATER / Effect

1800 / 2200

 

When this card is Normal or Special Summoned you can Add 1 "Liquid Ooze" Trap card from your Deck to your Hand. If this card battles an opponent's monster that monsters ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can Add 1 "Liquid Ooze" Trap card from your Deck to your Hand. You can only use each effect of "Liquid Ooze Corrosion Slime" once per turn.

 

 

Liquid Ooze Necroslime

Aqua / Level 1 / WATER / Effect

100 / 2200

 

When this card is Normal or Special Summoned you can Special Summon 1 "Liquid Ooze" monster from your Hand or Graveyard. If this card battles an opponent's monster that monster ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can Special Summon 1 "Liquid Ooze" monster from your Graveyard except for "Liquid Ooze Necroslime" but its effects are negated. You can only use each effect of "Liquid Ooze Necroslime" once per turn.

 

 

Liquid Ooze Shine Goo

Aqua / Level 3 / WATER / Effect

500 / 2200

 

If you control a "Liquid Ooze" monster you can Special Summon this card from your Hand. If this card battles an opponent's monster that monster ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can inflict 500 damage to your opponent. You can only use this effect of "Liquid Ooze Shine Goo"  up to thrice per turn.

 

 

Liquid Ooze Goo Dragon

Aqua / Level 7 / WATER / Effect

2500 / 3300

 

When this card is Tribute Summoned by Tributing a "Liquid Ooze" monster(s) you can destroy all Spell/Trap cards your opponents controls. When this card is Special Summoned it loses 500 ATK. If this card battles an opponent's monster that monster ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can destroy all monsters your opponent controls.

 

 

Liquid Ooze Goo Queen

Aqua / Level 8 / WATER / Fusion / Effect

1500 / 4400

 

1 "Liquid Ooze Goo Girl" + 1 or more "Liquid Ooze" monsters

Must first be Fusion Summoned and cannot be Special Summoned by any other ways. When this card is Fusion Summoned you can send 2 "Liquid Ooze" monsters from your Deck to your Graveyard. Cannot be Targeted by your opponent's card effects. This card gains 500 ATK for each "Liquid Ooze" monster in your Graveyard. If this card battles an opponent's monster that monster ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can Draw 2 cards. 

 

 

Liquid Ooze Corrosion Worm

Aqua / Level 2 / WATER / Fusion / Effect

300 / 4400

 

1 "Liquid Ooze Corrosion Slime" + 1 "Liquid Ooze Slime Worm"

Must first be Fusion Summoned and cannot be Special Summoned by any other ways. When this card is Fusion Summoned you can destroy all cards on your opponent's side of the field then inflict 500 damage for each card destroyed. Cannot be Targeted by your opponent's card effects.  If this card battles an opponent's monster that monster ATK becomes its original ATK. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can 2000 damage to your opponent. 

 

 

Liquid Ooze Goo Serpent

Sea Serpent / Level 10 / WATER / Fusion / Effect

2800 / 4400

 

1 "Liquid Ooze" monster + 2 WATER monsters

Must first be Fusion Summoned and cannot be Special Summoned by any other ways. The Fusion Summon of this card cannot be Negated. When this card is Fusion Summoned cards or effects cannot be activated. Cannot be Targeted by your opponent's card effects. When this card declares an attack your opponent cannot activate cards or effects until the End of the Battle Phase. If this card battles an opponent's monster that monster ATK becomes its original ATK. This card can attack twice during each Battle Phase. During the End Phase of the turn this card is Summoned destroy it. When this card is destroyed by its own effect you can Banish all cards in your opponent's Graveyard.

 

 

Spells

---------------------------

Liquid Ooze Cannon

Continuous / Spell

 

You take no battle damage from battles involving "Liquid Ooze" monsters. Each time a "Liquid Ooze" monster is Summoned you can gain 500 Life points. Each time a "Liquid Ooze" monster in destroyed by its own effect you can 500 damage to your opponent. If this card is sent to the Graveyard by your opponent's card effect you can Add 1 "Liquid Ooze" monster from your Deck or Graveyard to your Hand. You can only control 1 "Liquid Ooze Cannon"

 

 

Liquid Ooze Fortress

Continuous / Spell

 

Each time a "Liquid Ooze" monster is flipped face-up you can Draw 1 card. "Liquid Ooze" monsters you control cannot be destroyed by battle. Each time a "Liquid Ooze" monster you control is destoyed by its own effect you can Add 1 'Liquid Ooze" monster from your Deck to your Hand. If this card is sent to the Graveyard by your opponent's card effect you can Draw 2 cards. You can only control 1 "Liquid Ooze Fortress"

 

 

Liquid Ooze Fusion

Normal / Spell

 

Fusion Summon 1 "Liquid Ooze" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can Banish 1 "Liquid Ooze" monster from your Graveyard then Add this card from your Graveyard to your Hand. You can only activate 1 "Liquid Ooze Fusion" once per turn

 

 

Traps

--------------------------

Liquid Ooze Spawn

Normal / Trap

 

Discard 1 card then Add up to 2 "Liquid Ooze" monsters from your Deck to your Hand. You can Banish this card from your Graveyard then send 1 "Liquid Ooze" monster from your Deck to your Graveyard. 

 

 

Liquid Ooze Forest

Continuous / Trap

 

All "Liquid Ooze" monsters you control gain 300 ATK and DEF. Each time a "Liquid Ooze" monster you control is destroyed by its own effect you can Draw 1 card. If this card is sent to the Graveyard by your opponent's card effect you can inflict 1000 damage to your opponent. You can only control 1 "Liquid Ooze Forest"

 

 

Liquid Ooze Strike

Counter / Trap

 

When a card or effect is activated while you control a "Liquid Ooze" monster you can Negate the activation and if you do inflict 500 damage to your opponent. You can Banish this card from your Graveyard and all "Liquid Ooze" monsters in your Graveyard then inflict 200 damage for each card Banished by this effect.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...