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Firecracker - a FIRE, LIGHT Engine


Snatch Steal

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[spoiler=Monsters]

Bloom Firecracker

Level 4 FIRE

[Thunder / Effect]

When this card is summoned: You can Special Summon 1 FIRE monster from your deck, but its effects are negated and it cannot be used as an Xyz material monster, also destroy it during the End Phase. You cannot Special Summon other monsters during the turn you activate this effect, except FIRE or LIGHT monsters. You can only use this effect of "Bloom Firecracker" once per turn. If this card is sent to the graveyard: Draw 1 card.

ATK 1000 / DEF 200

 

Jolt Firecracker

Level 4 LIGHT

[Pyro / Tuner / Effect]

When this card is summoned: You can add 1 "Firecracker" card from your deck to your hand. You can only use this effect of "Jolt Firecracker" once per turn. If this card is sent to the Graveyard: You can draw 1 card.

ATK 1500 / DEF 1000

 

Arch Firecracker

Level 4 FIRE

[Thunder / Tuner / Effect]

When this card is summoned: You can target 1 card on the field, or choose 1 card in your hand; destroy it. If this card is sent to the graveyard: Draw 1 card.

ATK 1500 / DEF 200

 

Whirl Firecracker

Level 4 LIGHT

[Pyro / Effect]

When this card is summoned: You can target 1 "Firecracker" monster in your graveyard; Special Summon it. You can only use this effect of "Whirl Firecracker" Once per turn. If this card is sent to the Graveyard: Draw 1 card.

ATK 1000 / 0

 

 

 

[spoiler=Spells]

Firecracker Festival

[Continuous Spell]

Once per turn, when a "Firecracker" monster you control is sent to the Graveyard: You can target 2 cards, but 1 on both sides of the field; destroy them. When this card is destroyed and sent to the Graveyard: You can target 1 FIRE or LIGHT monster in your Graveyard; add it to your hand.

 

Firecracker Assault

[Quick-Play Spell]

While you control only FIRE and LIGHT monsters: Immediately after this effect resolves, Synchro Summon 1 "Firecracker" Synchro Monster using monsters you control as Synchro Materials. You can only activate 1 "Firecracker Assault" per turn.

 

 

[spoiler=Traps]

Firecracker Launch

[Trap Card]

Special Summon 1 "Firecracker" monster from your deck, then destroy 1 monster you control.

 

Firecracker Reload

[Trap Card]

Target 3 "Firecracker" cards in your Graveyard; shuffle them into the deck, then draw 1 card. You can banish this card from your Graveyard; reveal any number of FIRE or LIGHT monsters in your hand, shuffle them into the deck, then draw cards equal to the amount of cards shuffled into the deck by this effect.

 

 

[spoiler=Extra]

Firecracker Oni

Level 8 FIRE

[Thunder / Synchro / Effect]

1 "Firecracker" tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned: You can send 1 FIRE monster from your deck to your Graveyard. When this card is destroyed: Look at your opponent's Extra Deck and send 3 cards in their Extra Deck to the Graveyard. You can only summon "Firecracker Oni"s once per turn.

ATK 2700 / DEF 200

 

Firecracker Kirin

Level 8 LIGHT

[Pyro / Effect]

1 "Firecracker" tuner + 1 or more non-tuner monsters

When this card is summoned: You can target up to 2 cards on the field; destroy those targets. When this card is destroyed: You can target 1 FIRE or LIGHT monster in your Graveyard; Special Summon it. You can only summon "Firecracker Kirin"s once per turn.

ATK 1400 / DEF 2800

 

Firecracker Genryuu

Level 12 FIRE

[Thunder / Effect]

1 "Firecracker" tuner + 1 or more non-tuner FIRE or LIGHT monsters

Must first be Synchro Summoned. Once per turn, during either player's turn, when your opponent activates a card effect: You can make that card's effect become the following effect.

* Your opponent destroys 1 card on the field.

ATK 3000 / DEF 200

 

 

 

I made these cards in 2016, and I'm not sure what I was thinking with them. I mostly wanted a Deck that had a lot of draw power and worked in conjunction with FIRE monsters. It's not much, but it is what it is.

 

The main combo is Bloom Firecracker > Jolt Firecracker > Kirin > Draw 2 from materials > Kirin target itself and opponent's card > Kirin brings back Jolt > Jolt searches something. This of course requires opening Bloom or Jolt, which isn't guaranteed. You could also use Brilliant Fusion with Whirl Firecracker while Jolt is in grave, or vice versa > Draw 1 > make Kirin > resurrect Whirl > resurrect Jolt > search something like Arch > Make oni> Draw 2 > Send 1 > draw 1. This actually nets a good amount of pluses and gives you 2 normal summons and a Firecracker to summon afterwards. Basically, it's not Zoos, but I think it's a good, albeit normal Summon reliant engine.

 

Another thing of note is that if you use Card of Demise and draw these cards, you will still draw when you discard them.

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