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[Written] Flame Swordsman Archetype!


Kid Gambino

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Hey guys! Kid Gambino here with another package of custom-created cards, this time being centered entirely around the infamous Flame Swordsman and his counterpart, Blue Flame Swordsman! There is an obvious theme of color-coded Flame Swordsmen and the abuse of their ability to revive one another, granting the player a better chance to bring out the Fusion Monsters and ultimately the other boss monsters in the main deck! I've been rewatching Yu-Gi-Oh! and after finishing the Duelist Kingdom arc, I couldn't help but want to expand on a card from that era that has been left in the dust with little to no support, so here's my take on the Flame Swordsman getting some well-deserved support. All criticized is welcomed and appreciated. Thanks!

 

[spoiler=Official "Flame Swordsman" cards]Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Fusion
"Flame Manipulator" + "Masaki the Legendary Swordsman"
1800 ATK / 1600 DEF

Blue Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Effect
Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
1800 ATK / 1600 DEF

 

 

[spoiler=Custom "Flame Swordsman" Monsters]Red Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Effect
Once per turn, during either player's Battle Phase: You can decrease this card's ATK by 100, then you can increase the ATK of all other face-up Warrior-Type monsters you control by 100. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
1800 ATK / 1600 DEF

Yellow Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Effect
Once per turn, during either player's Battle Phase: You can target 1 face-up monster your opponent controls; this card loses exactly 600 ATK, and if it does, that monster loses 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
1800 ATK / 1600 DEF

Amethyst Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Fusion / Effect
"Red Flame Swordsman" + "Blue Flame Swordsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: You can decrease this card's ATK by 600, then you can increase the ATK of all other face-up Warrior-Type monsters you control by 600. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 of the Fusion Material Monsters in your Graveyard used to Fusion Summon this card; Special Summon that target.
2400 ATK / 1600 DEF

Emerald Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Fusion / Effect
"Blue Flame Swordsman" + "Yellow Flame Swordsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: You can target 1 face-up monster your opponent controls and 1 other face-up Warrior monster you control; the target opponent's monster loses exactly 600 ATK, and if does, the target monster you control gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 of the Fusion Material Monsters in your Graveyard used to Fusion Summon this card; Special Summon that target.
2400 ATK / 1600 DEF

Topaz Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Fusion / Effect
"Yellow Flame Swordsman" + "Red Flame Swordsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: You can decrease this card's ATK by 600, then you can decrease the ATK of all face-up monsters your opponent controls by 600. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 of the Fusion Material Monsters in your Graveyard used to Fusion Summon this card; Special Summon that target.
2400 ATK / 1600 DEF

Flame Swordsman of the Beginning
LIGHT dgU5bVD.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 1 face-up "Amethyst Flame Swordsman", "Emerald Flame Swordsman", and "Topaz Flame Swordsman" you control, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can Special Summon any number of "Flame Swordsman" monsters from your Graveyard in face-up Attack Position. "Flame Swordsman" monsters you control cannot be destroyed by card effects. When this card leaves the field, destroy all "Flame Swordsman" monsters Special Summoned by this card's effect.
3000 ATK / 1600 DEF

Flame Swordsman of the End
DARK mtsujUm.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 5 "Flame Swordsman" monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all other monsters on the field. This card gains 300 ATK for each of your banished "Flame Swordsman" monsters.
3000 ATK / 1600 DEF

Spirit of Salamandra
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Union
Once per turn, during your Main Phase, you can equip this card to a "Flame Swordsman" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, the equipped monster gains 700 ATK, and cannot be destroyed by card effects. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1500 ATK / 1250 DEF

Red-Eyes Flame Swordsman
FIRE HkiW3D6.png
ipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.pngipGKCwO.png
Warrior / Fusion / Effect
1 "Flame Swordsman" Monster + 1 "Red-Eyes" Normal Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles: inflict 600 damage to your opponent at the end of the Damage Step. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Flame Swordsman" monster in your Graveyard; Special Summon that target.
2800 ATK / 2400 DEF

 

 

[spoiler=Custom "Flame Swordsman" Spells]Flame Sword Fusion
Normal Spell x9TZnfa.png
Fusion Summon 1 Level 6 "Flame Swordsman" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can send 1 "Flame Swordsman" from your field or Extra Deck as substitute for 1 of the "Flame Swordsman" Fusion Material monsters whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material must be the correct one.

Comradery of the Flame Swordsmen
Normal Spell x9TZnfa.png
If you control at least 1 face-up "Flame Swordsman" monster: Add 1 "Flame Swordsman" monster from your Deck to your hand. When a "Flame Swordsman" monster you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard; Add 1 "Flame Swordsman" monster from your Deck to your hand.

Sacred Pit of the Flame Dragon
Field Spell x9TZnfa.png696Gr8Q.png
This card gains these effects, based on the number of different "Flame Swordsman" monsters you control:
• 1+: This card cannot be destroyed by card effects.
• 2+: All "Flame Swordsman" monsters you control gain 500 ATK.
• 3+: "Flame Swordsman" monsters you control cannot be destroyed by card effects.
• 4+: If a "Flame Swordsman" monster attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
• 5+: Once per turn, destroy 1 card on the field. You cannot declare an attack the same turn you activate this effect.

 

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  • 2 weeks later...

You should really add something for Salamandra. <. it kinda his sword after all.>

 

Welcome to YCM; I see you're a new member around these parts.

 

While it is fine to request certain cards to be made, you are required, under the Advanced Clause for all of Custom Cards to review what he already has in detail (at least 60+ words in this case, considering there exists more than 1 card in this thread). If you have not already read the rules for this section, please do so now.

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You should really add something for Salamandra. <.< It's kinda his sword after all. 

 

But... Spirit of Salamandra is literally the Equip Spell Salamandra, but in monster form (and with an extra kick!). Not sure what a better tribute could be than that, but if you could elaborate or suggest some ideas, I'd really appreciate it. Thanks!

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