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Dark Cyberse / Effect
LV2 100/600
You can only use this card name’s effect once per Duel.
(1) If this card is used as a Material for a Link Summon: You can target 1 Level 4 or lower Cyberse-Type monster in your Graveyard that was used as Material for that Link Summon, except this card; Special Summon it in Defense Position.

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Damn, with this and the secretary the Cyverse Type is getting really ice toys. Why have they not given something like this to Wyrms yet?

Becaus ethey didn't want yang zing with dragon support that'd be crazy.

 

On the card: sad its opd, but it does help to determine that koomy really does want to slow the game down even if just a little.

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Why have they not given something like this to Wyrms yet?

Dood, you high or something? Yazi and the True KIngs are amazing generic Wyrm Support.

 

EDIT to be on topic: Yeah this card is kinda lame atm. I suppose if we get some Cyverse-types with good on summon effects or good float effects that aren't OPT, then we could see something come from this, but most likely not.

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Dood, you high or something? Yazi and the True KIngs are amazing generic Wyrm Support.

 

Eh, more or less. They are good, but you have to jump through some hoops to fully use them, like accessing the Synchro7 pool for the former, and running the matching attributes to enable the latter ones. Meanwhile, you just have to run more Cyverses to make use of this Stack and Secretary; they are on a different category, so to speak. That's what I meant with "something like this" for Wyrms.

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I'm honestly super sad that this specifies level.

 

Otherwise this+honeybot=decode talker+honeybot

 

Really strong nonetheless, just giving the plusses needed to field multiple honeybots/firewall dragon.

And that it Special Summons in Defence Position, right?

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I get the vibe you are being carried away by the powercreep xD

OPD is just fine IMO, while hard OPT may be asking for trouble. Besides, there is already Trick Clown for that, but with the cost of 1000 LP.

You have to use it for a link summon 

with another level 4 or lower cyberse

for a once per duel float that's only broken if it's revived by Cyberse Gadget

 

that isn't getting carried away with creep when a better generic version exists, albeit only when reviving itself

 

being more specific is reason to be a little stronger, not weaker overall. Sure, it has more targets in the long run, but simply giving it the ability to resummon itself would be fine, and the Cyberse we've seen so far have been designed in a way that this wouldn't be broken at all

 

once per duel on an effect like this is beyond paranoid, and it's just shoddy design.

 

Hard OPT has no issues unless some other card manages to be the one breaking it by making it too available.

 

hell, this guy even requires a normal summon, which is another reason that this is overkill

 

the 1000 burn from trick clown isn't a reason, either

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You have to use it for a link summon 

with another level 4 or lower cyberse

for a once per duel float that's only broken if it's revived by Cyberse Gadget

 

that isn't getting carried away with creep when a better generic version exists, albeit only when reviving itself

 

being more specific is reason to be a little stronger, not weaker overall. Sure, it has more targets in the long run, but simply giving it the ability to resummon itself would be fine, and the Cyberse we've seen so far have been designed in a way that this wouldn't be broken at all

 

once per duel on an effect like this is beyond paranoid, and it's just shoddy design.

 

Hard OPT has no issues unless some other card manages to be the one breaking it by making it too available.

 

hell, this guy even requires a normal summon, which is another reason that this is overkill

 

the 1000 burn from trick clown isn't a reason, either

 

Yeah, so far there aren't any Cyverses that could abuse this guy, but "so far" is the keyword there; Cyverses are bound to get better as more support for them is released, and that's when this card would become a problem by turning too available if it had a hard OPT. Konami is taking a preemptive approach on this one, and that's fine IMO, plus, who knows, maybe they have big plans for Cyverse-Type support that could end up abusing it had it been given a hard OPT instead. Or rather, giving this an OPD allows them to design and release such support without breaking this card.

 

I mentioned the 1000 LP burn to highlight how the "better generic version" still comes with a drawback, so it's not completely good stuff.

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Yeah, so far there aren't any Cyverses that could abuse this guy, but "so far" is the keyword there; Cyverses are bound to get better as more support for them is released, and that's when this card would become a problem by turning too available if it had a hard OPT. Konami is taking a preemptive approach on this one, and that's fine IMO, plus, who knows, maybe they have big plans for Cyverse-Type support that could end up abusing it had it been given a hard OPT instead. Or rather, giving this an OPD allows them to design and release such support without breaking this card.

 

I mentioned the 1000 LP burn to highlight how the "better generic version" still comes with a drawback, so it's not completely good stuff.so 

 

This is such sensationalist drivel.

 

if they're worried about breaking it, when we know near to all of the initial wave of Cyberses, then they can easily avoid driving it up a wall. Nothing we see so far, which slots indicate is most/all of it so far, breaks it, and is clearly designed in a way that even OPT would be fair.

 

Limiting design is a thing, but card games rarely let it actually happen with relevant cards, instead being afraid of stupid things that aren't even close to scary, like Superheavy Samurais, which would be weak even without some of the restrictions. Designing things weaker than existing cards in the name of safety is poor design, and it's not "carried away" by creep.

 

A normal summon reliant OPD is going to get outcreeped fast, and it may not even be good enough now. Anything that cheats this out to enable it would be the problem, not this. Trick Clown is not and has not been the problem. This is just an infinitely weaker clown in a wider pool, but it's also less generic in exchange, plus can't float itself.

 

this is ygo, technical drawbacks don't change that this is underpowered when it, too, has drawbacks. Multiple.

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So let me get this straight... Stack Reviver's effect doesn't stack.

 

Once per Duel clause is overkill. Same issue I have with Unknown Synchron because using it as anything more than a tech turns other copies into vanillas.

We have plenty of fodder recovery cards but I guess it DOES affect an entire Type of monster, even if it is currently a type whose card-pool is smaller than many archetypes.

 

I'm more of an advocate of upping the tightness of the condition to make it live, or upping the cost, if it really is a worrisome enough design to have to make it once per Duel.

 

The card's artwork screams "5Ds' era Psychics".

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This is such sensationalist drivel.

 

if they're worried about breaking it, when we know near to all of the initial wave of Cyberses, then they can easily avoid driving it up a wall. Nothing we see so far, which slots indicate is most/all of it so far, breaks it, and is clearly designed in a way that even OPT would be fair.

 

Limiting design is a thing, but card games rarely let it actually happen with relevant cards, instead being afraid of stupid things that aren't even close to scary, like Superheavy Samurais, which would be weak even without some of the restrictions. Designing things weaker than existing cards in the name of safety is poor design, and it's not "carried away" by creep.

 

A normal summon reliant OPD is going to get outcreeped fast, and it may not even be good enough now. Anything that cheats this out to enable it would be the problem, not this. Trick Clown is not and has not been the problem. This is just an infinitely weaker clown in a wider pool, but it's also less generic in exchange, plus can't float itself.

 

this is ygo, technical drawbacks don't change that this is underpowered when it, too, has drawbacks. Multiple.

 

Well, I agree there, actually. Could the card have gotten away with a hard OPT? Yeah. Was it a choice a bit too careful from Konami? Maybe, who knows what kind of Cyverse support is coming next. You state this card is bound to its Normal Summon, which it's true, but only at this point; I wouldn't be surprised if they got a Cyverse that, let's say, Summons a Cyverse from Deck or grave, and then will combo away with this guy. I mean, the card can already turns a Link2 into a Link3, plus if the Cyverse it revives floats on its own, then you can further ladder up. It may not be good enough now, but I expect it to get better in the future. But I digress.

 

In retrospect, yeah, they could have just gone for a hard OPT and loosened up on the restrictions, and put in the banlist whatever they make that breaks it or this card itself, after profiting from them of course, but that's assuming they ever make such cards in the first place. That's how they roll, after all.

 

Yes, Trick Clown isn't a problem; it was released in an era and format that could handle it quite well. But with the Link mechanics, I'm guessing Konami is planning to slow things down, at the very least as this initial stage, and thus decided to be overly careful with this one? IDK, you would have to ask them.

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I sort of doubt that Japanese has the same meaning for stack when it comes to computing and what it has relation to card games, same as the many times puns don't carry over from Japanese to English.

 

TLDR: This card's name translates quite well to english while maintaining its flavour.

 

[spoiler=Some background information.]

 

A computer has a small set of registers to work with, I believe 12 is quite common (48 bytes on 32-bit architecture). An additiontends to use up to three of these registers (the values added together, and the result). Functions (set of consecutive machine inatructions at a specified point in memory) tend to call other functions. Once a function is complete, it returns to the calling function's scope. All values of those functions variables need to be remembered, which, as you might have guessed, won't fot in those few registers.

 

The first four registers are a type of scratchpad; any function is allowed to modify the values in those registers in any way they like without worrying about restoring them. These registers are typically used to get information from one function to the other.

 

The next four(?) registers are still allowed to be modified, they however must appear unmodified when the function returns. Since you typically use these registers when the first four aren't sufficient, you will need to store their values somewhere else; cue the stack. A stack has a "limitless" amount of space and provides a way to easily restore the values given the lifo (last in, first out) principle. Since the first function to return (and thus needs to restore the registers and stack) is the most recent function to be called this works quite nice.

 

The last registers hold the current machine instruction, address from which to fetch the next instruction, stackpointer (address in memory of the last added element), and I believe something else (though I can't quite remember what). Modifying the point of the next instruction is the way you typically call a function. And modifying the stackpointer allows for cooporative multithreading (as well as quickly restoring it to its original state).

 

 

Comparing a Link Summon to a function call, the materials are variables in the calling function's scope. Since the other material is apparently not in a scratchpad register, it needs to get added to the stack. Once the function returns (the monster has been summoned) the registers and stack need to be restored. Hence the other material return to the field. As such its effect has very much flavour. Even the part of Level 4 or lower if a 32-bit computer system is used (32 bits is 4 bytes).

 

The only thing I cannot place is why it is once per duel. Only kicking in when a lot of monsters are used would be so much more flavourful.

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