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Abstract Monsters and Construct Spells - Dueling Fantasies


ExtremeG

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Reposting my old idea with some new mechanics, ideas, and cards.

 

construct2_zpsubwsuqfs.png

 

Abstract Monster Cards
Abstract Monster Cards are a new Monster Card Type that all share the common theme of being personifications of immaterial or imaginary things, such as dreams, virtues, mythology, fantasies, and more. The monsters are placed in the Extra Deck at the beginning of each duel, similar to Fusion, Synchro, Xyz and Link Monsters, and can only be Special Summoned properly via an Abstract Summon.


AbstractMechanics3_zpsow9zy1fl.png

 
Construct /kawn-strukt/ Spells Cards
Construct Spell Cards are a new Spell Speed 1 Spell Card that stays on the field once they are activated. All Construct Spell Cards share a similar first line effect (similar to Ritual Spell Cards and cards that Fusion Summon).

 

If the Monster Card Zone directly above this card is unoccupied: You can Abstract Summon 1 Abstract Monster from the Extra Deck to the above Abstract Zone, if you control Abstract Material monsters listed on the Abstract Monster.

 
A single copy of a Construct Spell Card can only be used to Abstract Summon 1 Abstract Monster once per turn. After one use, the card needs a turn to 'recharge'. Multiple copies of the same card, however, can be used during the same turn, unless otherwise specified.
 
Abstract Zones
The Abstract Zones are a new field mechanic that has been added to the traditional field layout. These Zones are located between the Monster Card Zones and the Spell/Trap Card Zones, the bottom directly on top of the latter, and the up half overlapping the above Monster Card Zone. If a monster is placed in a Abstract Zone, the intercepting Monster Card Zone cannot be used. Non-Abstract Monsters in the Abstract Zone cannot attack or be attacked, cannot change their position, and their effect(s) are negated. Abstract Monsters in these Zones cannot attack or be attacked, but maintain their effects. A monster can only be Summoned to the Abstract Zone by Abstract Summon or by the effect of a card that specifically states that the monster can be placed there.

 

[spoiler Field]field7_zpseo8cw0uu.png

 
Abstract Summon
An Abstract Summon requires 4 conditions to be met.

  • Control a Construct Spell Card in a Spell/Trap Card Zone.
  • The Monster Card Zone direct above the Construct Spell Card must be unoccupied.
  • A player must control cards listed as Abstract Materials in the Abstract Material Box on the Abstract Monster.
  • The Abstract Material listed on the left/right side of the Abstract Material Box must be directly adjacent to the left/right side of the unoccupied Monster Card Zone, respectively.

If all of these conditions are met, you do not have to special summon an abstract monster into the extra monster zone or a linked zone.
 
When an Abstract Monster is Summoned from the Extra Deck, they must first be placed in the Abstract Zone above the Construct Spell Card. The Abstract Materials used to Summon an Abstract Monster can be in either a Monster Card Zone or an Abstract Zone.
 
Abstract Monsters can be moved manually to its above Monster Card Zone. Once they are moved this way, they cannot be placed manually back into the Abstract Zone.Upon being summoned from the extra deck to the field, abstract monster become unbound by their materials and can exist regardless of the positions of other cards on the field. If an abstract monster is properly summoned and then sent to the Graveyard or banished, it can be Special Summoned to any position on the field. Any Abstract Material that is listed in the Abstract Material Box can be used for an Abstract Summon, regardless of whether or not they have been previously been to perform another Abstract Summon.

 


Duel%201_zpscfa1kily.gif

 
 

[spoiler Construct Spell Cards]

Inspiration%20Manifestation_zpsvhgyubqz.

 

If the Monster Card Zone directly above this card is unoccupied: You can Abstract Summon 1 Abstract Monster from the Extra Deck to that Zone, if you control Abstract Material monsters listed on the Abstract Monster. Once per turn: You can target 1 card you control; move it to an adjacent, unoccupied Card Zone.

 

Pareidolia_zps37x2n5k7.png

 

If the Monster Card Zone directly above this card is unoccupied: You can Abstract Summon 1 DARK Abstract Monster from the Extra Deck to that Zone, if you control Abstract Material monsters listed on the Abstract Monster. Abstract Monsters cannot be targeted by card effects if the player controls all Abstract Materials Listed on that card. If an Abstract Monster would be destroy by battle, you can send Abstract Materials Listed on that monster you control to the Graveyard instead.

 

Secrets%20of%20the%20Mist%20Valley_zpson

 

If the Monster Card Zone directly above this card is unoccupied: You can Abstract Summon 1 WIND Abstract Monster from the Extra Deck to that Zone, if you control Abstract Material monsters listed on the Abstract Monster. Once per turn, if the Monster Card Zone directly above this card is unoccupied: You can Special Summon WIND Winged Beast-Type monster to that Zone from your hand. If a WIND monster would be destroyed by battle or card effect: Return it or this card to your hand instead.

 

Shining%20Hymn_zpsmatt8dqn.png

 

If the Monster Card Zone directly above this card is unoccupied: You can Abstract Summon 1 LIGHT Abstract Monster from the Extra Deck to that Zone, if you control Abstract Material monsters listed on the Abstract Monster. Once per turn: You can destroy 1 Level 4 or lower LIGHT monster in the Monster Card Zone above this card; Special Summon 1 monster from your Deck with the same name.

 

Roar%20from%20the%20Mountains_zpsoqlroee

 

 

[spoiler Abstract Monster Cards]

Vesta%20of%20the%20Winds_zpspobpmck7.png

 

This card's effects can only be activated if you control a face-up Construct Spell Card in the Spell/Trap Card Zone under this card. Once per turn, this card cannot be destroyed by battle or by an opponent's card effect. Your opponent takes any Battle Damage you would take involving this card. If you you would take damage from a card effect: You can send 1 Construct Spell Card you control to the Graveyard; Reduce the damage to 0 and banish 1 monster your opponent controls.

 

Nimble%20Forest%20Dweller_zpsmvzdu6ik.pn

 

When this card is Abstract Summoned: Flip all face-down monsters you control into face-up Defense Position; send to the Graveyard cards from the top of your opponent's Deck equal to the number of monsters flipped. If this card is sent to the Graveyard: You can flip all face-up monsters you control face-down; draw 1 card for each monster flipped face-down.

 

Fabled%20Gaia%20The%20Legendary%20Knight

 

Doomcaliber%20Harbinger_zpsioszq8bd.png

 

1%20Lightray%20Harbinger.png

 

 

Legend%20of%20Simorgh_zpsbjrdxma3.png

 

Once per turn: You can discard 1 card; Add 1 Winged Beast-Type monster form your Deck to your hand and reveal it, then, if that monster is a Winged Beast-Type Normal Monster, you can add 1 more Winged Beast-Type from your Deck to the hand. Each time your opponent Sets a card: Inflict 400 points of damage to your opponent. This card can be treated as 2 Tributes for the Tribute Summon of a WIND Monster.

 

ShadowOfSimorgh.png

 

Set Spell/Trap Cards cannot be activated in response to the Summon of this card. During you End Phase: Inflict 500 points of damage to your opponent for each Set Spell/Trap Card they control. If this card is sent to the Graveyard:You can discard 1 Winged Beast-Type monster; Special Summon this card in Defense Position. You can only use this effect once per turn.

 

2%20Valor%20of%20Simorgh_zpslf1n2k7w.png

 

“Simorgh” monsters cannot be targeted or destroyed by an opponent’s Spell/Trap Cards effect(s). During your End Phase: You can target any number of Spell/Trap Cards on the field; set them and then inflict 500 LP for each card to the cards’ owner.

 

Starry%20Night%20Dragon_zps1hsq82bf.png

 

Cards listed as Abstract Materials for Abstract Monsters cannot be destroyed by battle. When this card destroys an opponent's monster by battle: Your opponent must banish 1 monster with the same name as it from their hand, Deck, Graveyard, or Extra Deck, face-down. During either player's turn: You can send this card to the Graveyard: Add 1 Construct Spell Card from you Deck or Graveyard to the hand. You can only use this effect once per turn.

 

Deep%20Forest%20Toad_zpsz3kut03z.png

 

Once per turn, during your Standby Phase: Destroy monsters your opponent controls up to the number of "Frog" monsters you control. Once per turn: You can banish 1 face-up Aqua-Type monster you control; add 1 WATER Aqua-Type monster from your Graveyard or Deck to your hand. If this card is sent to the Graveyard: You can target 1 banished "Frog" monster; Special Summon it.

 

 

[spoiler Support]

Rough%20Draft_zpsxunwdiwd.jpg

 

Final%20Draft_zpsdkthvui0.jpg

 

Chapter%20Rewrite_zpseqgakhr3.jpg

 

Rescue%20Chinchilla_zpsjcprmssw.jpg

 

Story%20Hound_zps4jzwawvs.jpg

 

Avant-Garde_zps8djzppg2.jpg

 

Move all monsters you control in a Monster Card Zone to an Abstract Zone below it and move all monsters you control in an Abstract Zone to a Monster Card Zone above it. Once during the turn that this card is activated: You can target 2 monsters in Monster Card Zones and switch their placement. You can banish this card from your Graveyard; Destroy all face-up monsters in both player's Monster Card Zones. You cannot activate this effect during the same turn this card is activated.

 

Jar%20of%20Creativity_zpslce8biwi.jpg

 

Abstract%20Mirage_zpsiihhvmge.jpg

 

Archetypes 

[spoiler Dreamfall]

Dream%20Gaurdian%20-%20Brave%20Heart_zps

 

Once per turn, during your Main Phase: You can reveal this card in your hand and target 1 face-up Gemini monster being treated as a Normal Monster; Normal Summon it, in addition to your Normal Summon/Set. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

• When this card is Normal Summoned: Add 1 Gemini monster from your Deck or Graveyard to your hand. Gemini monsters cannot be destroyed by battle.

 

Dream%20Gaurdian%20-%20Dare%20Devil_zpse

 

If a Gemini monster would be destroyed, you can discard this card this card instead. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

• When this card is Normal Summoned: Send 1 Gemini monster from your Deck to the Graveyard; add 1 Construct Spell Card from your Deck to your hand. Gemini monsters cannot be destroyed by battle. 

 

Dream%20Guardian%20-%20Lord%20Foxerton_z

 

Once per turn, during your End Phase: You can reveal this card in your hand and target 1 Gemini monster in your Graveyard; Normal Summon that monster from your Graveyard and treat it as an Effect Monster with its effect. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• When this card is Normal Summoned: You can Special Summon 1 Gemini monster from your Deck. Gemini monsters cannot be destroyed by Spell Cards.
 
Dream%20Guardian%20-%20Hop%20King_zpsacs
 
Once per turn. during your Main Phase: You can reveal this card in your hand and target 1 face-up Gemini monster being treated as a Normal Monster; Normal Summon it, in addition to your Normal Summon/Set. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• When this card is Normal Summoned: You can destroy 1 card on the field. Gemini monsters cannot be targeted by an opponent’s card effects.
 
2%20Mijora%20-%20Dreamfall%20Dragon_zpsi
 
When this card is Abstract Summoned: You can move any number of monsters you control into their Abstract Zone; this card gains 400 ATK for each. Once during either player’s turn, if your opponent Special Summons a monster from the Extra Deck: You can target 1 monster in your Abstract Zone; send it to the Graveyard and then shuffle the opponent’s monster into the Extra Deck.
 
1%20Ishni%20-%20Dreamfall%20Leviathan_zp
 
When an opponent’s monster declares an attack: You can target 1 non-Abstract monster you control and move it into its Abstract Zone; negate the attack. When this card destroys an opponent’s monster by battle: Shuffle it into the Deck. If this card leaves the field by an opponent’s card: You can Special Summon 1 Gemini monster from your Deck, and then, you can Special Summon 1 Gemini monster from your Graveyard.
 
Bedtime%20Tales_zpsq3xz2pmy.png
 
If the Monster Card Zone directly above this card is unoccupied: You can Abstract Summon 1 “Dream” Abstract Monster from the Extra Deck to that Zone, if you control Abstract Materials listed on the Abstract Monster. Once per turn: you can target 1 Abstract Monster in your Graveyard; Special Summon it, if below it in the Graveyard is a card listed as its left Abstract Material and above it in the Graveyard is card listed of its Right Material. (This is treated as an Abstract Summon.) Once per turn, if a "Dream" monster you control would be destroyed, you can move it into the Abstract Zone instead.
 
Dreamfall%20Horizon_zpsc4rf0uns.jpg

 

 

[spoiler Nightmour]

Nightmour%20Exordium_zpsvq23zytr.jpg
 
Root%20of%20All%20Nightmours_zps4wpyet5s
 
If the Monster Card Zone directly above this card is unoccupied: You can Abstract Summon 1 DARK Abstract Monster from the Extra Deck to that Zone, if you control Abstract Materials listed on the Abstract Monster. Each time a monster moves from a Monster Card Zone to an Abstract Zone, or vice versa: Inflict 200 LP to your opponent. During either player’s turn: You can destroy this card; Fusion Summon 1 "Nightmour" Fusion Monster from your Extra Deck, using Fusion Materials listed on it from your side of the field and/or by banishing them from your Graveyard.
 
Nightmour%20Token_zpstecarqfg.png
 
Arachrion%20the%20Nightmour%20King_zpsc8
 
Nyctopia%20the%20Nightmour%20Queen_zpsja
 
Xenophous%20the%20Nightmour%20Abominatio

[spoiler Faeful]

 

Faeful%20Ludus_zpsbhbbyivk.png

 

 

 

Faeful%20Philia_zpsmeukuoqi.png

 

 

Faeful%20Storge_zpsgirynosq.png

 

Faeful%20Eros_zpsikvtzbql.png

 

Faeful%20Mania_zpsgdd5mklx.png

 

Faemagen%20Pragma_zpspro6jgct.png

 

Faemagen%20Agape_zpsylayhn3i.png

 

Black%20Book%20of%20Love_zpsdmaivpas.png

 

Book%20of%20True%20Love_zpspgc2bx5g.png

 

Book%20of%20New%20Love_zps0qfts8nl.png

 

Book%20of%20Lost%20Love_zpstsyh2etj.png

 

Heavenly%20Faeful%20Oasis_zpsdunfhg0g.pn

 

 

Faeful%20Love%20Song_zpscntqge22.png

 

 

 


Advanced Game Play

 

Duel%202_zpsfhugezlp.gif

 

ForAll_zpskunytesw.png

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  • 2 weeks later...

https://forum.yugiohcardmaker.net/topic/321505-ycm-experimental-rules-updated-1162015/

 

BASIC RULES

 
10. You must have your card's effect printed underneath, for ease of reading.
 
This is to make it easier for members to read your card's effect, and if necessary, to fix your OCG.
 
Remember that some members access YCM on a mobile device and/or have visual problems, and cannot read the effect off the card's picture.
 
This isn't a warn-able offense if text is already readable, but just as a courtesy for others who take the time to grade your card.
 
Warnings WILL be given if you fail to post the card lore if it is difficult to read on the card.
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https://forum.yugiohcardmaker.net/topic/321505-ycm-experimental-rules-updated-1162015/

 

BASIC RULES

 
10. You must have your card's effect printed underneath, for ease of reading.
 
This is to make it easier for members to read your card's effect, and if necessary, to fix your OCG.
 
Remember that some members access YCM on a mobile device and/or have visual problems, and cannot read the effect off the card's picture.
 
This isn't a warn-able offense if text is already readable, but just as a courtesy for others who take the time to grade your card.
 
Warnings WILL be given if you fail to post the card lore if it is difficult to read on the card.

 

 

Those rules are antiquated and should not be referred to (use the general Casual Card rules). Also there is no need to put that quote in 48-pt font; we can read that. 

 

(Yes, you do need to have the effects printed, but I won't penalize if it's at least readable and I don't have to squint. Right now, I don't.)

 

That being said, you too are bound by the Advanced Clause, so what are your thoughts on the concept. 

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https://forum.yugiohcardmaker.net/topic/321505-ycm-experimental-rules-updated-1162015/

 

BASIC RULES

 
10. You must have your card's effect printed underneath, for ease of reading.
 
This is to make it easier for members to read your card's effect, and if necessary, to fix your OCG.
 
Remember that some members access YCM on a mobile device and/or have visual problems, and cannot read the effect off the card's picture.
 
This isn't a warn-able offense if text is already readable, but just as a courtesy for others who take the time to grade your card.
 
Warnings WILL be given if you fail to post the card lore if it is difficult to read on the card.

 

Okay...I feel like there was a RIGHT way to let me know that, and a WRONG way.

 

Right way: "Hey man, just a heads up that it's a rule that cards with small text get their effects written out."

 

But hey...I guess thanks for the heads up?

 

 

Thank you, Sakura. Just to be safe, I added the effects to a few of the cards, just to be on the safe side.

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First and foremost, I like this concept, and usually new Extra Deck concepts just bug me(I still want to go back to 30-card Fusion Decks for my old HERO cards and throw the Synchros and Xyzs out the window). I think I may alter one of my older cards that I'd been having difficulty with to be support for this idea if you don't mind, and I can send the pic to you once I finish it up so you can add it here if you like. For the cards, I'm going to just look at one, Vesta of the Winds, and probably come back to the others later but don't quote me on that.

 

To start, you have a typo - it says "you you" on the card and in the description. Sorry that that was first, but I'm a bit of an editor in my own head and I like to pretend I'm important enough to go around telling other people they done goofed.

Next, I find it interesting that you have it say "Applied/Resolved", particularly in conjunction with Vesta's last effect - if I choose to destroy the Construct Spell in the Zone under Vesta when I'd take Effect Damage, that cancels out the effect as the card itself states that the effects can only be resolved while there's a Construct Spell under it, and the sending of the Construct Spell is the Cost, not the effect, meaning that you'd basically just send that Construct Spell and still take the damage. Was this intentional so that that effect couldn't be abused, or was this an oversight?

…I was going to put more but I forgot. Good work on the idea, keep it up and maybe I'll throw up an Archetype for it here in Experimental for you! Also, adding the written effects would be appreciated, my comp is flipping retarded and won't load half the pictures and I don't think I'm alone there.

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First and foremost, I like this concept, and usually new Extra Deck concepts just bug me(I still want to go back to 30-card Fusion Decks for my old HERO cards and throw the Synchros and Xyzs out the window). I think I may alter one of my older cards that I'd been having difficulty with to be support for this idea if you don't mind, and I can send the pic to you once I finish it up so you can add it here if you like. For the cards, I'm going to just look at one, Vesta of the Winds, and probably come back to the others later but don't quote me on that.

 

To start, you have a typo - it says "you you" on the card and in the description. Sorry that that was first, but I'm a bit of an editor in my own head and I like to pretend I'm important enough to go around telling other people they done goofed.

Next, I find it interesting that you have it say "Applied/Resolved", particularly in conjunction with Vesta's last effect - if I choose to destroy the Construct Spell in the Zone under Vesta when I'd take Effect Damage, that cancels out the effect as the card itself states that the effects can only be resolved while there's a Construct Spell under it, and the sending of the Construct Spell is the Cost, not the effect, meaning that you'd basically just send that Construct Spell and still take the damage. Was this intentional so that that effect couldn't be abused, or was this an oversight?

…I was going to put more but I forgot. Good work on the idea, keep it up and maybe I'll throw up an Archetype for it here in Experimental for you! Also, adding the written effects would be appreciated, my comp is flipping retarded and won't load half the pictures and I don't think I'm alone there.

 

Oh wow! Thank you for the feedback! ^.^

 

Wow, I didn't even think about that with Vista. Oversight. >.> I'll definitely change that, cause I want her to be able to use that effect even with her own Construct Spell. THANK YOU!

 

I'm glad that you got inspired! I'll post a template soon so that you and any others can make some of there own Abstract Cards.

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Glad to help! To clarify, the card I'll probably have to attach to a PM or something to send you isn't going to be an Abstract Monster, just a card that supports the concept, but you're welcome to upload it and add it here yourself if I ever get around to actually sending it to you because I have laziness issues plus I'm trying to focus on a character backstory piece for someone on DeviantArt right now and that means I have to try not to focus on other stuff because hyperfocus issues.

Also, don't know if you saw this, but I thought I'd let you know in case you didn't and would like to. The post kind of credits this one by including a link at the bottom, but I can't tell if the user asked for permission to basically copypaste your stuff into another topic. Maybe that isn't against the rules, but it's better to ask anyways because common courtesy.

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To clarify, the card I'll probably have to attach to a PM or something to send you isn't going to be an Abstract Monster, just a card that supports the concept, but you're welcome to upload it and add it here yourself 

 

THat would be fine. I would love to see what you make, and I would totally consider anything that you would like to contribute to the idea :3 

 

Also, don't know if you saw this, but I thought I'd let you know in case you didn't and would like to.

 
................................................yeah no. I do not know what that person's problem is, cause they are really starting to get on my nerves. That's not even the concept and it negates the entire idea. You're right, if he wanted to ask me it would be one thing, but no, he didn't ask, and so I'm gonna report that.
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THat would be fine. I would love to see what you make, and I would totally consider anything that you would like to contribute to the idea :3 

 

Also, don't know if you saw this, but I thought I'd let you know in case you didn't and would like to.

 
................................................yeah no. I do not know what that person's problem is, cause they are really starting to get on my nerves. That's not even the concept and it negates the entire idea. You're right, if he wanted to ask me it would be one thing, but no, he didn't ask, and so I'm gonna report that.

 

 

Yeah, Dad took care of the thread (and from what I recall seeing, I think he's also done that a couple times prior to today). He'll be dealt with severely.

 

This goes for any other member reading this; if you see another member ripping off your work, let one of the staff members know and we will get to the bottom of it.

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  • 4 weeks later...

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