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[OLD VERSION] Yugioh - STARS [Discontinued]


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Recently I took a look through some of the forums and I stumbled across a roleplaying post started by ChampionZero called

Destiny City: The Numeronix Wars.

I was too late to join in on the fun, as they've stopped accepting OCs :/

That being said, I really liked the idea and I figured, "Hey, why don't I put my hat into the ring?"

I've been writing some pretty amateurish YGO fanfiction and I decided to make a RP Thread in the same setting instead of fanfiction.

So, what's this all about?

Basically, STARS takes place in an alternate universe. The anime is not canon to the STARS universe.

[spoiler=Setting]STARS takes place on Earth, on a floating city out in the middle of the Atlantic. This land is called Ley City and boasts a diverse population of the most promising duelists from Japan, America, and most of Europe. The populace here train daily to acquire the knowledge and skills to protect themselves from those who use their cards for evil and selfish purposes. The world runs on dueling, and an ancient charm known as The Edict keeps it that way, rendering duelists unable to come to physical harm outside of duels and unable to hurt others without their cards. In this setting, Cards are a natural occurence, created by the edict in places where certain powers-like Trap or Synchro-are particularly strong and distributed by global governments. Blank cards are a rare and valuable commodity that can be used by anyone in a pinch to create custom cards in the nick of time.

[spoiler=Plot]The plot will focus on the adventures of several friends and a wide supporting cast of their allies and rivals as they explore the mystery of the STARS cards, powerful and unique monsters denoted by having *S in their name. These cards appear before powerful and skilled duelists, enabling them to generate STARS in fierce duels and use those STARS to create powerful *S monsters. Along the way, these friends will unlock the true potential of their own STARS as they fight to protect their home from countless threats that aim to conquer Earth and its wealth of Blank cards and powerful duelists.

As far as rules go, standard stuff like Advanced Clause apply. Also, I ask that any Ocs be written with the expectation that they will not be the main character. If I choose your OC to be a main character, then you can add things like a Dark and Troubled Past or monster spirit partners.

[spoiler=Application]

Name:
Gender:
Age: 15 minimum, after all these characters will be fighting against real threats to protect the world.
Appearance: 100 words min, or a picture and a few sentences describing them
Personality: 100 words min
Background: 100 words min. Try not to write them in such a way that they'd have to be the main character. I said it earlier, but your characters have to be useful as supporting cast if they're not chosen to be main characters.
Deck: OKAY, this one's a doozy. You can use any real cards that exist, but I will personally decide any cards you can't use, typically overpowered ones such as Ultimate Falcon, plot-centric ones such as the God Cards or Timeas, and Numbers are inadmissable.

Your character is also allowed to use cards you design yourself. If they do, write just what their archetype(s) play like and supply a 40-60 card decklist. If any members have gripes with your cards, we will ask you to change them before I accept your Application. Remember, this is to have fun, so overpowered Decks are a no-go. Also keep in mind that your characters will get more cards and evolve their Decks as the Story goes on, so don'e overdo it in the beginning if you want any hope of being chosen as a protagonist.

Misc: List format, trivia about the character that doesn't quite fit anywhere else. This is where you cna put Main-character-type stuff, but keep in mind that you may not be selected as a protagonist

STARS CARD: Each character has an Ace monster unique to them, like Yugi's Dark Magician or Yusei's Stardust Dragon. In this continuity, these unique cards are called STARS (Denoted by having *S? in their name, where the ? is the first letter of the summon type used for it. Acceptable summon types are: Main, Fusion, Synchro, Xyz, Pendulum). Eachof your OCs may begin the RP with one *S monster, either before the story begins as part of your backstory, or as part of their first duel on the Thread. *S should be more powerful than your other monsters but not overpowering. You can recieve more *S later on.

I get the final say as to who goes where in the story. If you disagree, please give me valid reasons to change my mind. If you don't want to participate, let me know so that I can remove your OC from the group.

[spoiler=Guide for your OC Deck]

So you have an OC. You're not done. When building your OC's Deck, keep in mind that any good protagonist has room for improvement, and so your Deck must be playable, but not entirely complete. E.G. Jaden had his original E-HERO Deck, but it changed steadily over the series as he gained new cards and allies.

For the Extra Deck, if your Character doesn't focus on the Extra Deck, they can't use it as their initial Setup. Think Gongenzaka from ARC-V, He started out not using the Extra Deck, but later he gained access to some Synchro monsters and never used them to supplant his original Main Deck Strategy.

If your Character does use an Extra Deck type, they get 5 cards of that type to start, one of which must be a *s card.

[spoiler=Recieving STARS] As a reward for good conduct on the Thread and in Duels, and as part of the plot at key points, I will assign STARS to certain players. If you have a STAR, you can use it as a consumable item during a duel to create a new *S monster, however you cannot create *S monsters of a summon type you do not use.

And that's about it. Place your applications below and ask anything your not clear about. After I have enough applications, I'll put a list on this post with all the characters and their roles. Once Main and Supporting cast is done, we'll start.

Of course, I'll play the role of any Villains of the Week MWAHAHAHAHHAH!!!

 

 

Accepted OCs

[spoiler=Hiro Yūrei]

 

Player: Opxpzo

Gender: Male
Age: 19

Appearance 
 005c90d4d8690436dc69b684472b84b8.jpg

 

a small and lean person (around 5'6), he often tries to hide his eyes behind his bangs to avoid eye contact, he'll usually have his nails painted black or white with various symbols done in a pale red.

 


Personality 
 Incredibly shy, Hiro prefers solitude when not dueling and has a habit of nervous stuttering when he talks to his opponent. If he's forced to hang out with others he'll most likely just stand in the back quietly and flash a shy smile when someone asks him anything. Due to his timid nature he doesn't really understand most people and often compares them to different cards or fictional characters to gain some kind of way to interpret them. during a duel his confidence is directly related to how well he thinks he's doing, not to say he'll lose any ability to play if he begins losing, he gauges his own skills based on his plays and combo's meaning that a bad hand could be a devastating blow to his ego.

 

 


Backstory 
 Hiro was always kind of antisocial, his parents got him into dueling hoping it would help him make friends, instead it isolated him more due to the lack of willing duel partners and his amateur understanding of the game. at home he would seal himself off in his room and study the game online, watching matches in tournaments hoping it would help him learn to make better moves and use his cards to the best of his ability. most the time he just wanders around watching duels from a distance, hoping maybe someone will ask him to join in but also afraid of any possible interaction.

 

 


Deck 
 Hiro uses the Phantom HERO archetype, a deck that focuses on an unusual set of fusion monsters, either summoning powerful monsters to blow away the opponent or abusing their shared effect to swarm the field through cards like "Phantom HERO Oceanic Nova".

 

 

Custom Cards 
 

 

STARS CARD

Phantom Hero *SF Ultima

(Warriro/Fusion/Dark/Lvl 10/2900/2600)

"Phantom HERO Crow Freak + Phantom HERO Black Flame + Phantom HERO Giga Colossal + Phantom HERO Tsunami

This card can only be summoned by banishing the listed Fusion Materials from your hand or field, if this card would be attacked or destroyed by card effect return this card to the extra deck and special summon the removed from play Fusiom Material monsters. Once per turn you can target one removed from play "Phantom HERO" monster, this card gains that monster effects, ATK, and DEF until your opponents endphase, while this card has the effect of another "Phantom HERO" monster it cannot be removed from the field by it's own effect."

 

 

 

Misc 
The monsters of the Phantom HERO archetype are all counterparts to existing Elemental HERO's and the monsters of the archetype as a whole are considered to be bitter rivals of their more popular Elemental counterparts in lore. Hiro's favorite monster is Phantom HERO Night Phoenix, his favorite non-Fusion monster is Phantom HERO Tangle Grove, mostly because of the name. Hiro records every duel he watches on his phone.

 

 

 

 

[spoiler=Hikara Yūrei

Player: Also Opxpzo

Gender: Female
Age: 19
[spoiler=Appearance] b3074cf61693ee7c04af8b6cc2e16d2a.jpg

around the same height and build as her brother, she wears pastel sweaters and self made woven hats

 


[spoiler=Personality] While she's equally as shy as Hiro she's able to overcome her social anxieties and put on a facade of a cheery disposition. She'll often be the one to initiate a duel, usually with her brother watching, in hopes of seeing new cards which get's her very excited. Unlike Hiro she doesn't have an issue in her dueling confidence and loves meeting someone she can't seem to beat just so she can form a new strategy to best them. If it weren't for her insistence on constantly trying to include her brother Hikara would be far more popular among duelists her age.

 


[spoiler=Backstory] Just like her brother their parents tried to get her into dueling to help her out at school however it seemed to work in her case, she became enthralled with the game and helped her brother make his "Phantom HERO" deck, promising him they'd be duel rivals and that he'd always be her only worthy opponent. though she made a ton of friends through dueling she abandoned most of them in favor of Hiro despite his indifferent nature to most people. Soon after people started avoiding both the twins socially and only really dueled with Hikara while Hiro would watch and record.

 


[spoiler=Deck] Despite her seemingly light hearted nature Hikara uses the small burn heavy "Umbra" achetype mixed in with other Dark support and generic burn and protection cards

[spoiler=Custom Cards] 

[spoiler=Umbra Cards]

Umbra Essence

(Warrior/Dark/Lvl 1/ATK 0/DEF 0)

"When your opponent declares an attack or an "Umbra" monster you control leaves the field you can Special Summon this card. your opponent cannot attack until the endphase after this card is summoned. You can tribute this card, add one "Umbra" card from your deck or graveyard to your hand."

 

Umbra The False Light

(Warrior/Dark/Lvl 4/ATK 0/DEF 0)

"When this card is summoned, Special Summon as many "Umbra the False Light" as possible from your hand, deck, or graveyard. Each time your opponent takes damage by the effect of an "Umbra" card this card gains 200 ATK. If an "Umbra" monster is removed from the field inflict 50 damage to your opponent."

 

Umbra The Dark Herald

(Warrior/Dark/Lvl 6/ATK 0/DEF 0)

"This card cannot be Normal Summon/Set and can only be Special Summoned (from the hand) by tributing one "Umbra" monster. When this card is summoned add one "Umbra" monster from your deck or graveyard to your hand. If this card declares an attack against a monster with higher ATK or DEF than this cards ATK negate that attack and inflict damage to your opponent equal to half the damage you would have taken, This card gains ATK and DEF equal to the damage dealt by this effect."

 

Umbra the Falling Sun

(Warrior/Dark/Lvl 8/ATK ?/DEF ?)

"This card cannot be Normal Summon/Set and can only be summoned by it's own effect. While your Life Points are lower than your opponents you can Special Summon this card (from the hand), inflict damage to your opponent equal to the difference then this cards original ATK and DEF become equal to the damage dealt. Once per turn you can discard one card, inflict 100 damage to your opponent then this card gains 100 ATK and DEF."

 

Umbra's Shadow Spear

Spell

"Choose one;

- Destroy on monster on the field, inflict 500 damage to your opponent.
- Discard up to three cards then target the same number of cards on the field, destroy those cards.
- Pay 1000 Life points, destroy all monsters on the field, both players take damage equal to the number of destroyed monsters X100.

Immediately after one of this cards effects resolves, Special summon this card as an an effect monster (Warrior-Type/Dark/Lvl 3/ATK 0/DEF 0) with this effect "This cards ATK is equal to the damage dealt to a player by one of this cards effects."

 

Umbra's Ghost Sword

Equip Spell

"Equip only to an "Umbra" monster, pay any amount of Life Points, the equipped monster gains ATK equal to the amount payed. If the equipped monster is destroyed, Special summon this card as an an effect monster (Warrior-Type/Dark/Lvl 5/ATK 0/DEF 0) with this effect "This cards ATK is equal to the ATK the equipped monster gained.""

 

Umbra's Midnight Armor

Trap

"Activate when your opponent declares an attack against an "Umbra" monster, that monster cannot be destroyed by battle or card effects until the endphase and your opponent takes damage equal to half the ATK of the attacking monster. Immediately after this cards effects resolves, Special summon this card as an effect monster (Warrior-Type/Dark/Lvl 3/ATK 0/DEF 0) with this effect "This cards DEF is equal to the damage dealt to a player by this cards effects.""

 

Umbra's Eternal Shield

Continuous Trap

"Pay any amount of Life Points, "Umbra" monsters cannot be destroyed by battle with monsters with equal or less ATK than the amount payed. If this card is destroyed, Special summon it as an effect monster (Warrior-Type/Dark/Lvl 5/ATK 0/DEF 0) with this effect "This cards DEF is equal to the amount of life points payed for it's effect.""

 

[spoiler=Generic Cards] 

Devourer of Sins

(Fiend/Dark/Lvl 7/ATK 0/DEF 0)

"Once per turn, while there is no card equipped to this monster, equip this card with one DARK monster you control, this card gains that monsters ATK and DEF. If this card would be destroyed, destroy the equipped monster instead. If this card battles a non-DARK monster destroy that monster before the damage step and gain life points equal to half the destroyed monsters ATK."

 

Impius the Unforgiving

(Fiend/Dark/Lvl 7/ATK ?/DEF ?)

"This card cannot be Normal Summon/Set. When a monster you control leaves the field you can special summon this card (from the hand), this cards ATK and DEF become double that of the removed monster. when this card is removed from the field inflict damage to your opponent equal to half this cards ATK. This card cannot attack directly."

 

Painful Pleasure

Continuous Spell

"Each time you take damage from a card effect activate one of the following effect, if that card effect is from a card you control activate both effects instead;

- inflict damage to your opponent equal to the damage you took.

- regain life points equal to half the damage you took."

 

Death of the Hero

Trap

"When your opponent destroys the monster you control with the highest ATK, destroy the monster you opponent controls with the highest ATK (choose if tied)."

 

Sacrificial Lamb

Counter Trap

"Tribute on monster you control to apply one of the following effects:

- Destroy one card on the field
- Negate the activation of a Spell/Trap card and destroy it

- Gain Life Points equal to half of the tributed monsters ATK"

 

 

STARS CARD

*SM Umbra, the Eternal Night

(Warriror/Dark/Lvl 10/0/0)

"This card cannot be Normal Summon/Set and can only be summoned by it's own effect. You can Special Summon this card from your hand by tributing one or more "Umbra" monsters. When this card is summoned inflict damage to your opponent equal to the combined Levels of the tributed monsters x100, this card gains ATK and DEF equal to the damage dealt. This card cannot be destroyed while it's ATK or DEF is higher than 1500."

 

[spoiler=Misc] The "Umbra" cards are based off a villain of the Phantom HERO's in their comic books which is why Hikara uses them. Her favorite card to use against Hiro is the trap card "Death of the Hero" for obvious reasons.

 

 

[spoiler=Venus Rose Wood]Player: TheKing070701

Age:17
Gender: Female
[spoiler=Appearance]ec9a847c52da66682e299d80d0686370.jpg
She has a slim, hourglass like body and stands at 5 feet 4 inches. She has several different flowers tied all around in her hair. Her main outfit consists of a leaf-print dress that goes all the way down to her knees and simple light green flip-flops, although sometimes she doesn’t wear shoes at all.


 
[spoiler=Bio]Venus’s parents are both botanists. When they found out they were going to have a daughter they decided to name her after both of their favorite plants. Venus’s first name is short for the Venus flytrap, her dad’s favorite plant, and her middle name is Rose, her mother’s favorite plant. As she grew up, Venus gained her parents love for plants. In fact, she would start to talk to plants and make sure not to accidentally step on any of them.
 
When she first went to kindergarten, she brought a potted flower that she had been taking care of. Her teacher had tried to take it from her, but when Venus started crying, the teacher gave it back. Every day she would bring it to school with her, as it was the main thing that comforted during preschool. Since all Venus did with the potted flower was bring it with her from class to class and place it on her desk, the teachers didn’t mind her having it. However other school kids didn’t like this because the teachers would always take away any toys they had brought along. One day the top bully in the school discovered Venus talking to some plants on the playground. He called her “Plant Freak” and soon, the name spread like wildfire.
 
All the kids in the school started calling her ‘Plant Freak’, along with other name-calling. Venus ignored their bullying for a while, until one day when the top bully stole her potted flower. When she begged for it back, the bully smiled, before throwing it on the ground, shattering the pot to pieces. One of the teachers came up after seeing what happened and took the bully to the principal while another teacher comforted Venus while she cried, holding her dead flower.
 
After her parents had heard what happened at school, they decided to home school her. But it was too late for Venus. Her mind and understanding of people had changed. She began to have an inner fear of people, afraid that they would hate her for liking and talking to plants, like the kids who had bullied her. The only people she wasn't afraid of was her parents, who had always been nice to her. Her fear for people grew the older she got and the more she would stay at home for long periods of time. By the age of 8, she would never leave the house except to go out in the backyard. Since she had no friends to talk to, Venus would talk even more to plants in the house and the backyard, and would even pretend to have a conversation with them, claiming that she could understand plants feelings. Her parents were worried about Venus's behavior, so they decided to take action.
 
Venus’s mom contacted one of her friends, who had a daughter around Venus’s age named Alice, and asked them to come over. Venus’s parents thought that Alice and Venus could become friends. However, as soon as they told Venus that people were coming over, she ran into her room, locked the door, and told them to they her when they were gone. When Alice and her mom did arrive and Venus’s parents told them what happened and about Venus being bullied, Alice went to Venus’s room, determined. For you see, Alice had also been bullied in school, but had stood up to the bullies and told the teachers, getting the bullies in trouble. So Alice wanted to be friends with Venus and prove to her that people were not something to fear.
 
After a slow, long, and challenging conversation with Venus through the locked door, Alice had to leave. But soon Alice started coming over more and more. And every time she would talk to Venus through the locked door. After a few months, Venus finally opened the door, letting Alice into her room. Venus’s room had all kinds of plants with most of them being flowers. Alice really liked the room, which this had shocked Venus, who thought Alice would hate it. Now that they were face-to-face, Alice and Venus’s friendship quickly grew, and Venus’s fear of people started to slowly disappear. After several days with the help of Alice, she even started to leave the house and go to public places.
 
Since a stable friendship had been made, Alice decided to teach Venus how to play duel monsters. When Venus found out that there were Plant-Type monsters, she instantly fell in love with the game of dueling and built her deck with the help of Alice. Venus would start to train with Alice, who was an okay duelist. Venus was a natural duelist and quickly became really good, being able to beat Alice with ease. Soon, she got bored with just dueling with Alice and wanted to duel different opponents, but was still a bit afraid of people. Alice even helped her through this, introducing her to people who were friendly duelists.
 
Over the years, Venus got over her fear of people (mostly) and became great friends with Alice. Now she is able to leave her house without Alice and explore without the fear of people hating her. She even will sometimes challenge people to duels. She still will talk to plants, but doesn’t care that much if somebody sees her doing it.
 
Recently, Alice and her parents moved away from Ley City and moved to Europe, where Alice’s dad has a better job. Venus and Alice frequently communicate via phone calls, Facetime, and Skype.


 
[spoiler=Personality]She is nice, calm, and happy, with a slight bit of friendliness. Her motherly love for plants is great and she will sometimes argue someone if she sees them hurting a plant. Being the plant lover she is, she prefers to talk to plants more than people. When Venus gets nervous or flustered, she becomes very clumsy and will often drop something she is holding or trip. She sometimes gets nervous when talking to people she doesn’t know and will start to stumble on her own words. If she sees someone who is being mean or arguing with another person, she will turn a blind eye and walk as fast away as she can.
 
Her dueling style is gracefully, as she will sometimes step around as if she is a delicate dancer. She doesn’t like dueling with or against people who are mean and will try to finish the duel as fast as she can.


 
[spoiler=Deck]Her deck is the "Bloom" Archetype, a collection of Plant-Type monsters that have effects that activate when being sent from the Deck to the Graveyard. Because of this, her Deck could be upgraded by using some of the Lightsworn cards, but she doesn't use them as she likes to keep the monsters in her deck strictly Plant-Type. The "Bloom" archetype has Synchro monsters that can also send cards from the top of the Deck to the Graveyard. Along with the "Bloom" cards, her deck also has a lot of Plant-Type support with cards like Spore and Bird of Roses. The only non-Plant-Type monsters in her Deck are Black Rose Dragon and Blue Rose Dragon. 
 
[spoiler=Bloom Archetype Link + Custom Star Card.]https://forum.yugiohcardmaker.net/topic/363137-bloom-archetype/

 

Custom STAR card:

 

Name: *SS Bloom Color Dragon

 

Type: Dragon/Synchro/Effect

 

Level: 8

 

Attribute: Earth/ATK: 2600 DEF: 2400

 

Summoning Conditions: 1 Tuner + 1 or more non-Tuner “Bloom” monsters

 

Effect: This card is also treated as a Plant-Type. When this card is Synchro Summoned: Send up to 3 cards from the top of your Deck to the Graveyard. This card gains 300 ATK for each “Bloom” monster sent to the Graveyard by the above effect. When a “Bloom” monster is sent to the Graveyard by the effect of a "Bloom" monster, except "*SS Bloom Color Dragon": Place 1 Petal counter on this card. Once per turn: You can remove 1 Petal counter from this card, then target 1 Spell/Trap card on the field; destroy it. If this card would be destroyed by battle or card effect: You can remove 2 Petal counters from this card, and if you do; it is not destroyed. You can only activate this effect of "*SS Bloom Color Dragon" once per turn.



 
[spoiler=Misc]For some unknown reason, the flowers in her hair never wilt.[/size]

 

 

[spoiler=Bryce Orwell]

 

Player: Mintywater

 

Gender: Male

 

Age: 18

 

Appearance: Bryce has bright red hair that is relatively well-kept, besides the spiked-up back, along with red eyes and somewhat tanned white skin. His body is built like a tank, evidence by the fact he's a shocking 6'3 and he weighs in around 240 pounds from pure muscle weight. Despite this, he doesn't exactly look beefy up front; his arms, along with his legs, seem to be relatively average in appearance, though they are also obviously well-built and toned. Onto his clothing, he wears a red jacket tied around his waist along with a plain black T-shirt, accompanied by light blue jeans and black boots to make a surprisingly normal outfit. 

 

Personality: Bryce is a hothead, ask anyone; even his friends. He has a fiery temper and burning passion for Dueling that tends to scare off lesser Duelists from even wanting to face the guy (though, that could also be because of his absurd size...). As you can imagine, he also has a very short fuse for his anger and is willing to unleash it on practically anyone, though he tends to act a bit more cool-headed around his friends. He's also got the largest pride out of anyone in Ley City (at least, most think so), willing to do anything to maintain this pride that he has for his Dueling. Despite all this, he's a great friend to have, though he usually doesn't even admit that he thinks of some people as friends, sometimes just referring to them as allies or acquaintances. 

 

Backstory: Bryce didn't always live in Ley City; his parents decided to move there when he was 7, deciding it would be a great place to raise their only son into a fine young man and (hopefully) a talented Duelist. Luckily for them, that wish became true. He grew up quickly and became a surprisingly strong Duelist alongside his Brutal Warriors that overwhelmed any foe of his. This was where most of his hotheadedness came from, alongside a deep-rooted pride in himself and his Dueling skills, along with more than a slight bit of cockiness, believing himself to be one of the best (if not, the best) Duelist in all of Ley City.

 

[spoiler=Deck] Bryce uses the Brutal Warriors, an archetype of Warrior-Type Monsters focused on inflicting massive battle damage and having as much attack as possible. As of right now, most of the archetype is a work in progress. The only card in his Deck that does not directly involve the Brutal Archetype is Reinforcement of the Army. 

 

STARS Card 

 

Brutal Warrior *SM - Orgoth, the God-Slayer 

 

(Warrior/Earth/Effect/Level 7/Attack 2500/Defense 2000) 

 

When this card battles a Special Summoned Monster, it gains 1000 Attack during damage calculation only. Once per turn, during either player's turn, if your opponent activates a Trap card or effect, you can discard one card; negate that effect, and if you do, destroy it. When this card is destroyed (by battle or by card effect), Special Summon one Level 6 or lower "Brutal Warrior" Monster from your Deck in face-up Attack Position. You can only use this effect of "Brutal Warrior *SM - Orgoth, the God-Slayer" once per turn. 

 

Name: Brutal Warrior - Cassius 

 

Attribute: Earth 

 

Type: Warrior/Effect 

 

Level: 4 

 

Attack: 1800  Defense: 1600 

 

Effect: When this card is Normal Summoned, you can add one "Brutal" Card from your Deck to your hand. During your End Phase, if this card is in the graveyard, you can banish it; Special Summon one "Brutal Warrior" Monster from your Deck, except "Brutal Warrior - Cassius". 

 

 

 

Name: Brutal Warrior - Melankomas 

 

Attribute: Earth 

 

Type: Warrior/Effect 

 

Level: 1 

 

Attack: 0  Defense: 1000 

 

Effect: This card can be treated as two tributes for the tribute summon of a "Brutal Warrior" Monster. Once per turn, if this card is in your graveyard and you control no Monsters OR only one "Brutal Warrior" Monster, you can Special Summon this card from your graveyard. 

 

 

 

Name: Brutal Warrior - Aristodemus 

 

Attribute: Earth 

 

Type: Warrior/Effect 

 

Level: 6 

 

Attack: 2400  Defense: 2000 

 

Effect: When this card attacks an opponent's Monster, you can reduce the Attack of that Monster by 500 Attack for each "Brutal Warrior" Monster you control. When this card is destroyed by battle, you can destroy the Monster that battled this card, then Special Summon one Level 4 or lower "Brutal Warrior" Monster from your graveyard. When a "Brutal Warrior" Monster you control is battling, you can banish this card from your hand or graveyard; your battling "Brutal Warrior" Monster gains 500 Attack for each "Brutal Warrior" Monster in your graveyard, until the end of the damage step. 

 

 

 

Name: Brutal Warrior - Galvarino 

 

Attribute: Earth 

 

Type: Warrior/Effect 

 

Level: 8 

 

Attack: 2800  Defense: 2300 

 

Effect: Cannot be Special Summoned, and can only be tribute summoned by tributing "Brutal Warrior" Monsters. Once per turn, you can inflict 500 damage for each "Brutal Warrior" on your side of the field. If you activated this effect, only this card can attack that turn. Once per turn, during either player's turn, if your opponent activates a Spell Card or effect, you can discard one card; negate that card, and if you do, destroy it. When this card is destroyed (by battle or card effect), Special Summon one Level 7 or lower "Brutal Warrior" Monster from your Deck.

 

Name: Brutal Warrior - Xiahou 

 

Attribute: Earth 

 

Type: Warrior/Effect 

 

Level: 5 

 

Attack: 1900  Defense: 1900 

 

Effect: If your opponent controls a Special Summoned Monster, you can Special Summon this card from your hand. When this card is Summoned, you can destroy one card your opponent controls. While you control this face-up card, when your opponent Special Summons a Monster, it loses 500 Attack and Defense. During either player's turn, when a "Brutal Warrior" Monster you control would be destroyed by a card effect, you can banish this card and pay 500 Life Points instead. 

 

Name: Brutal Warrior - Rupert 

 

Attribute: Earth 

 

Type: Warrior/Effect 

 

Level: 4 

 

Attack: 1600  Defense: 1800 

 

Effect: While this card is face-up on the field, all other "Brutal Warrior" Monsters you control gain 500 Attack. This card cannot be targeted for attacks or card effects while you control a Level 5 or higher "Brutal Warrior". During your opponent's turn, you can tribute this card; set one "Brutal" Trap from your Deck to the field. A card set by this effect can be activated the turn it was set. 

 

Name: Brutal Warrior - Khutulan 

 

Attribute: Earth 

 

Type: Warrior/Effect 

 

Level: 4 

 

Attack: ?  Defense: ? 

 

Effect: This card's Attack and Defense are equal to the Number of "Brutal Warrior" Monsters you control X 1000. If a "Brutal Warrior" Monster you control would leave the field, you can send this card from your field or hand to the graveyard instead. 

 

Name: Brutal Burial Gift 

 

Spell Type: Normal 

 

Effect: You can only activate this card if you have at least one Monster in your graveyard. Send one "Brutal Warrior" Monster from your Deck to the graveyard, then draw two cards. During your Standby Phase, you can banish this card from your graveyard; Special Summon one Level 5 or lower "Brutal Warrior" from your graveyard in face-up Attack Position. 

 

Name: Brutal Blessing 

 

Spell Type: Normal 

 

Effect: Target one "Brutal Warrior" Monster you control. Until the End Phase of your opponent's turn, that Monster gains 1000 Attack and cannot be destroyed by card effects. If the card that was targeted by this effect would be destroyed by battle while it is still affected by this card's effect, you can pay half your Life Points; negate that destruction. 

 

Name: Brutal Horn of Calling 

 

Spell Type: Normal 

 

Effect: Send one card from your hand to the graveyard, then add up to two "Brutal Warrior" Monsters from your Deck to your hand. During the turn you activated this effect, you can Normal Summon/Set a "Brutal Warrior" Monster in addition to your regular Normal Summon/Set by paying 500 Life Points. 

 

Name: Brutal Berserk Soul 

 

Spell Type: Equip 

 

Effect: Equip only to a "Brutal Warrior" Monster. The equipped Monster gains 500 Attack. Once per turn, if the equipped Monster destroys an opponent's Monster by battle, you can activate this effect which applies until the End Phase; halve the equipped Monster's Attack, and if you do, the equipped Monster can attack again. If this card is in your graveyard, you can pay 500 Life Points to equip it to one face-up Attack Position "Brutal Warrior" Monster you control. 

 

Name: Brutal Suffering Absorption Machine 

 

Spell Type: Continuous 

 

Effect: Whenever a "Brutal Warrior" Monster inflicts battle damage while battling a Monster, the Attack of all "Brutal Warrior" Monsters you control are increased by that amount of damage until the End Phase. If a "Brutal Warrior" Monster(s) you control would leave the field, you can destroy this card instead. 

 

Name: Brutal Reflection 

 

Spell Type: Normal 

 

Effect: Activate only while you control a Level 5 or higher "Brutal Warrior" Monster. Add two "Brutal" Cards from your Deck to your hand, except "Brutal Reflection". During the turn you activated this card, you cannot conduct your Battle Phase. 

 

Name: Brutal Resurrection 

 

Spell Type: Quick-Play 


Effect: Special Summon one "Brutal Warrior" Monster from your graveyard in face-up Attack Position. If this card was activated during your opponent's turn, the Monster summoned by this card's effect cannot be destroyed by battle or card effects for this turn. 

 

Name: Brutal Mirrormail 

 

Trap Type: Normal 

 

Effect: When this card is activated, equip it to one "Brutal Warrior" Monster you control. Your opponent can only target the equipped Monster for attacks, and whenever the equipped Monster is attacked by an opponent's Monster, that Monster loses 500 attack during that battle only. When this card is sent from the field to the graveyard, you can switch one "Brutal Warrior" Monster you control to Defense Position, and for the rest of this turn, it gains 1000 Defense. 

 

Name: Brutal Combat 

 

Trap Type: Continuous 

 

Effect: While this card is face-up on the field, all Monsters must be in face-up Attack Position (and if they are not, they are forced into face-up Attack Position). Face-up Attack Position Monsters cannot be destroyed by battle. If a Monster does not attack, destroy it during the End Phase. 

 

Name: Brutal Repentance 

 

Trap Type: Normal 

 

Effect: Banish one "Brutal Warrior" Monster you control; destroy up to two cards your opponent controls. During your next Standby Phase after this card's activation, you can Special Summon the banished Monster, but it's Attack becomes half it's original Attack. 
 

Name: Brutal Rebirth 

 

Trap Type: Counter 

 

Effect: Activate only when your opponent Special Summons a Monster; Special Summon, from your graveyard, or hand, one "Brutal Warrior *SM - Orgoth, the God-Slayer", and if you do, equip it with this card. While it is equipped with this card, it's Attribute becomes Light, it gains 500 Attack, and whenever it battles a Special Summoned non-LIGHT Monster, apply this effect; 

  • This card gains 1000 Attack, and the non-LIGHT Monster loses 1000 Attack.

​Name: Brutal Counterstrike 

 

Trap Type: Continuous 

 

Effect: Once per turn, when a "Brutal Warrior" Monster you control is destroyed by battle or card effect, you can Special Summon one "Brutal Warrior" Monster from your hand with a higher Level than the destroyed Monster. When a "Brutal Warrior" Monster battles while this card is in your graveyard, you can banish this card; that battling "Brutal Warrior" Monster cannot be destroyed by that battle, and gains 500 Attack at the End Phase. 

 

Misc: The Brutal Warriors (except Orgoth) all have their names derived from renowned warriors of the past.

 

[spoiler=Yana Sliyo (Яна Слые)]

Player: Eritzap
Gender: Female
Age: 71[spoiler=Appearance:]Physically, Yana is the true incarnation of a Babushka. Even aged, she still has much on her side: a sharp sight, most of her teeth, and able to walk without aid. Her silver hair is cautiously dressed in a tight bun, and her eyes are of a grayish blue. Her skin is somewhat tanned from long exposure to sunlight. Clothing-wise, she likes to keep it simple: A long dress only discovering her shoes, colored of pastel tints. A knitt natural-colored wool cardigan stays her best despite a climate nicer than her home area. She also wear her favorite headscarf around her neck.

[spoiler=Personality:]Yana has a tendency for a calm and thought demeanor, keeping unshaped thought to herself and speaking with efficiency. In the face of challenge, she is not the kind of let go, she will fight with all her ability and focus, until the issue is fixed. She is also an humble woman, accept her failures and seeking no great reward for her efforts. However her emotion tend to go over when she gets into contact with teenagers and youngers, a maternal reflex she didn't lose.

[spoiler=Background:]Yana Sliya is born in a cold region of Russia, and had a harsh start in her low-class family, living by old traditions and lacking on the new progress of the outer world. Until she caught the eye of the son of a rich businessman and, with a little push from her family wanting her a better life, got married with the man. Even though she didn't loved her husband deeply, she accepted her new life in his company. That's only once the inherited company's business caught up in Ley City that they moved to live in there. That's how she was introduced to the art of dueling only in her fourties, but she surprisingly learned fast, some would say she was a natural.
Numerous years later, we find a widowed lady, living comfortably from her husband's company, long passed down to her children. But her skills and passion in card dueling didn't fade a single bit!

[spoiler=Deck:]Yana runs a deck based on the "Tear" archetype, fooling her opponent with low level monsters, before revealing strong combos and effects which turn the duel around.
[spoiler=Monsters:]WIP (29 Cards)

  • Wingweaver x2
  • Angel of Frozen Tears x2
    *******
    WATER
    Fairy/Pendulum/Effect
    2200/2000
    Pendulum Scales: 4/4
    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. All Level 1 "Tear" monsters gain 1000 ATK.
    Monster Effect: This card gain 200 ATK and 200 DEF for each "Tear" card on the field.
  • Angel of Cursed Tears x2
    *****
    DARK
    Fairy/Pendulum/Effect
    2000/500
    Pendulum Scales: 2/2
    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters.
    Monster Effect: While this card is on the field, other DARK monsters you control cannot be targetted by attacks or card effects. When this card is Tribute Summoned, select 1 card your opponent controls; return this card to the hand.
  • Angel of Aetheral Tears x2
    *******
    LIGHT
    Fairy/Pendulum/Effect
    500/3000
    Pendulum Scales: 2/2
    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. Normal Summoned monster you control can attack your opponent directly.
    Monster Effect: Once per turn, this card cannot be destroyed by battle or card effects.
  • Angel of Black Tears x2
    *******
    DARK
    Fairy/Pendulum
    2700/1500
    Pendulum Scales: 4/4
    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. If a monster you control is destroyed by battle, target the monster which attacked it; it loses 500 ATK.
  • Angel of Bloody Tears x2
    *****
    LIGHT
    Fairy/Pendulum
    2000/1800
    Pendulum Scales: 5/5
    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. Once a turn, when you Tribute a monster you control; add 1 "Tear" monster from your Graveyard to your hand.
  • Tear of Greed x3
    *
    DARK
    Aqua/Pendulum/Effect
    300/200
    Pendulum Scales: 0/0
    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck.
    Monster Effect: When this card is Tributed, add 1 Level 5 or higher Monster from your Deck to your hand.
  • Tear of Diligence x3
    *
    LIGHT
    Aqua/Pendulum/Effect
    500/200
    Pendulum Scales: 0/0
    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck.
    Monster Effect: On the turn this card is Tributed, you can Tribute Summon a second time.
  • Tear of Wrath x2
    *
    DARK
    Aqua/Pendulum/Effect
    800/200
    Pendulum Scales: 2/2
    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. Tribute Summoned monsters you control can attack your opponent directly.
    Monster Effect: During either player's Battle Phase, you can tribute this face-up card to give a monster you control 1000 ATK and 1000 DEF until the End Phase.
  • Tear of Temperance x2
    *
    LIGHT
    Aqua/Pendulum/Effect
    200/200
    Pendulum Scales: 2/2
    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. Only 1 Special Summoned monster can attack per Battle Phase.
    Monster Effect: A monster Tribute Summoned using this card as Tribute, cannot be destroyed by battle.
  • Tear of Pride x3
    *
    DARK
    Aqua/Pendulum
    600/200
    Pendulum Scales: 0/0
    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. "Tear" monster lose 1 Level.
  • Tear of Kindness x3
    *
    LIGHT
    Aqua/Pendulum
    450/200
    Pendulum Scales: 2/2
    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. "Tear" monster lose 1 Level.
  • *SP Angel of Burning Tears x1
    ********
    FIRE
    Aqua/Star/Pendulum/Effect
    2600/2000
    Pendulum Scales: 8/8
    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters.
    Monster Effect: This card gains half the ATK and DEF of the monsters Tributed to Tribute Summon it. When this card attacks a Defense position monster, inflict piercing damage to your opponent.

[spoiler=Spells:]WIP (8 cards)

Mirror Force x3

 


STAR CARD:[spoiler=*SP Angel of Burning Tears]********
FIRE
Aqua/Star/Pendulum/Effect
2600/2000
Pendulum Scales: 8/8
Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters.
Monster Effect: This card gains half the ATK and DEF of the monsters Tributed to Tribute Summon it. When this card attacks a Defense position monster, inflict piercing damage to your opponent.

 

[spoiler=Enigma Infinita]
Player: Jellis OP

Appearance: http://imgur.com/E0KtE96

He is usually wearing a blue jacket, black undershirt, black pants with grey shoes. His eyes are yellow. His necklace is an anchor style thing.

Personality: He is a hopeful person, a person who try's to see the brighter side of life. He wants nothing more than to find his father. He always has these thoughts,like 'if only I could go back to fix this'. He also sees the unexplainable explanations. Like how his father is still alive after the accident in the test chamber. He can be harsh, and has trouble becoming friends with others. When he sees a bully, he steps up, challenges them to a duel, and shows them the light. He has a strong sense of justice, and doing something 'for the greater good'.

[spoiler=Deck}

He runs a deck known as"Lightbringing". These are Light monsters that are type killers. Once they know what type they are dealing with, they stun them, place tokens of that type to the field, and deal massive damage. They have a few rank 3's and 7's, but they all take 3 materials to summon except the STARS cards.But, the problems are that they suffer from low attack if a main deck, and only one card's summon can't be negated.

This can and will be expanded eventually.

[spoiler=Lightbringing]

Lightbringing Knight

LIGHT/Warrior/Effect

LV 3

When this card is Special Summoned, target one Face-Up monster your Opponent controls; and if you do, Special Summon one "Anti-Light Token" to the field, with the same Type as the targeted Monster(DARK/Type/LV 1/0/0).


Lightbringing Paladin

LIGHT/Warrior/Effect

LV 3

When this card is Normal Summoned, if your Opponent controls two or more Monsters of the same Type, target one Monster your opponent controls, and destroy it; and if you do, Special Summon one "Lightbringing" Monster from your Hand.

1200/400


Lightbringing Support Sorcress

LIGHT/Spellcaster/Effect

LV3

When this card is Special Summoned, Your Opponent cannot activate effects from his Graveyard, as long as he controls 2 Monsters with the same Type.

400/700


Lightbringing Beast

LIGHT/Beast/Effect

LV 3

When this card is Normal Summoned, if your Opponent controls 2 or more Monsters of the same Type, your Opponent can't Special Summon Monsters of the same Type.

0/700


Lightbringing Dragon

LIGHT/Dragon/Effect

LV7

During your Main Phase 1, if your opponent controls 2 or more Monsters of the same Type, you may Special Summon this card(from your hand), and if you do; declare 1 Monster Type, and if you do; while this card is face up, Monsters of the declared Type have their effects negated. Once per turn, change this card to LV 3 ; and if you do,This card counts as 2 Xyz Material for the Xyz Summon of a "Lightbringing" Monster.

2400/2600


Lightbringing Archer

LIGHT/Warrior/Effect

Lv 3

During your Main Phase, while your opponent controls at least 2 monsters of the same Type, You can Special Summon this monster from your Hand. When this monster is Summoned: Special Summon 1 "Lightbringing" monster from your Deck, other than "Lightbringing Archer".

700/1400


Lightbrining Mime

LIGHT/Psychic/Effect

LV 4

During Either Player's turn, when your Opponent Special Summons a monster, Target that monster: Special Summon this card to your Opponent's Field; Its Type and Attribute become the targeted monster's.

0/0


Lightbringing Hawk

LIGHT/Winged Beast/Xyz/Effect

RK 3

3 level 3 "Lightbringing" Monsters

When this Card is Xyz Summoned, if your opponent controls two or more Monsters of the same Type, add one "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your Hand. During your Opponent's Turn, when your Opponent would Special Summon a Monster with the same Type as a Monster he controls, Detach 1 Xyz Material, Negate the Summon.

2000/2500


Lightbringing Serpent

LIGHT/Reptile/Xyz/Effect

Rank 3

3 level 3 Monsters

When this card is Xyz Summoned, Target one "Lightbringing" card in your Graveyard; add it to your hand. When this Xyz Summoned card is targeted for an Attack, detach one Xyz Material; target one Monster your Opponent controls of the same Type as the attacking monster, change the Attack Target to the targeted Monster.

2200/ 2300


Lightbringing Tyrano

LIGHT/Dinosaur/Xyz/Effect

Rank 7

3 level 7 Monsters

Once per turn, detach one Xyz Material, declare one Monster Type; and if you do, destroy all Face-Up Monsters your Opponent controls of the declared Type. This card cannot attack the turn it activates this effect.


Lightbringing Headquarters

Field Spell

Once per turn, Declare one Monster Type, and if you do, draw cards equal to the number of Face-Up Monsters with the declared Type. During either Player's Turn, You can discard one card, then target one "Lightbringing" Monster you control; It's effect becomes a Quick-Effect, until the end of this turn.


Lightbringing Justice

Normal Trap

When a face-up "Lightbringing" Monster is Targeted by a card effect; negate the effect; and if you do, destroy it. While this card Is in the Graveyard, when a Monster would destroy a Monster; Banish this card;Negate the effect; and if you do, destroy it; and if you do; your Opponent takes damage equal to it's level/ rank X 200.


Lightbringing Beacon

Continuous Trap

When this card is activated, declare one Monster Type, this card gains an effect for each non-Token Monster of that Type your Opponent controls.

1 or more: All Face-Up "Lightbringing" Monsters you control gain 200 ATK.

2 or more: All Face-Up Monsters your Opponent controls become the Declared Type.

3 or more: Your Opponent cannot activate the effects of Cards of the Declared Type.

4 or more: Declare one type of Extra-Deck Monster(Fusion/Synchro/Xyz/Pendulum/or Link); Your Opponent cannot Special Summon cards of that type.


Rank-Up-Magic Lightbringing Advance

Quick-Play Spell

Target one Rank 3 or 4 Xyz Monster you control, Xyz Summon one Rank 7 Xyz Monster, by using the Targeted monster as Xyz Material(Xyz materials attached to that Xyz Monster become Xyz material to the Xyz Monster) ;and if you do, declare one Monster Type, for each Monster of that type, your opponent takes 400 points of damage.


Rank-Up-Magic Lightbringing Reinforcements

Quick-Play Spell

During your opponent's Main Phase or Battle Phase, when a Face-Up "Lightbringing" Xyz Monster you control is targeted for an attack or an effect, negate the effect or attack, and if you do, Xyz Summon one Rank 7 monster, by using a Face-Up "Lightbringing" Xyz Monster you control as Xyz Material(Xyz materials attached to that Xyz Monster become Xyz material to the Xyz Monster). When a "Lightbringing" Xyz Monster would be destroyed by battle or a card effect, you can Banish this card, negate the effect or attack, and destroy it.


Rank-Up-Magic Lightbringing Enhancements

Quick-Play Spell

During either player's turn, Target one "Lightbringing" Xyz Monster you control, Xyz Summon 1 Rank 7 "Lightbringing" Xyz Monster, using the targeted Monster as the Xyz Material(Xyz materials attached to that Xyz Monster become Xyz material to the Xyz Monster); and if you do, it gains 1000 ATK, until the end of the turn.


[spoiler=Custom Cards]


Light Relm

Continuous Spell

Face-Up LIGHT Monsters cannot have their effects negated.


Light Shimmer

Normal Spell

Tribute one LIGHT Monster, gain LP equal to half it's ATK.


Vibrant Blade

Equip Spell

When this card is activated, declare one Atribute; Any Monster equipped with this Spell becomes The declared Atribute and gains 300 ATK.


Shifting Diablo

DARK/Fiend/Effect

LV 3

While this card is face up, all Monsters with the same Atribute as this card have there effects negated.

1700/0


[spoiler=STARS CARD]


Lightbringing Star Dragon *SX

LIGHT/Dragon/Xyz/Effect

RK 7

3 Level 7 monsters

Must be Xyz Summoned, and can't be special summoned any other ways. This card's Summon can't be negated.Once per turn, detach one Xyz material, Declare one Monster Type, Destroy all Face-Up cards of the Declared Type, and if you do;Banish all cards of the same type in your Opponent's Graveyard, and if you do; deal 300 points of damage for each card Banished by this effect. Once per Turn, by detaching one Xyz Material,Special Summon one "Lightbringing" monster from your Graveyard or Hand.

3000/0

 

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This sounds interesting to me

Tell your friends! I really think a RP with this kind of setup could be really interesting with anywhere from 6-12 players. I have a few basic Ideas for Original archetypes if you don't feel like working from scratch.

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Like new Extra Deck Types?

I had a couple that I made I'd like to share, and if you have an Idea, go ahead and mention it in your application. If anyone doesn't want to though, it won't happen.

subtypes also include stuff like gemini and ritual but yes basically

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[spoiler=The Shy Hero] 

Name: Hiro Yūrei

Gender: Male
Age: 19
[spoiler=Appearance] 005c90d4d8690436dc69b684472b84b8.jpg

a small and lean person (around 5'6), he often tries to hide his eyes behind his bangs to avoid eye contact, he'll usually have his nails painted black or white with various symbols done in a pale red.

 


[spoiler=Personality] Incredibly shy, Hiro prefers solitude when not dueling and has a habit of nervous stuttering when he talks to his opponent. If he's forced to hang out with others he'll most likely just stand in the back quietly and flash a shy smile when someone asks him anything. Due to his timid nature he doesn't really understand most people and often compares them to different cards or fictional characters to gain some kind of way to interpret them. during a duel his confidence is directly related to how well he thinks he's doing, not to say he'll lose any ability to play if he begins losing, he gauges his own skills based on his plays and combo's meaning that a bad hand could be a devastating blow to his ego.

 


[spoiler=Backstory] Hiro was always kind of antisocial, his parents got him into dueling hoping it would help him make friends, instead it isolated him more due to the lack of willing duel partners and his amateur understanding of the game. at home he would seal himself off in his room and study the game online, watching matches in tournaments hoping it would help him learn to make better moves and use his cards to the best of his ability. most the time he just wanders around watching duels from a distance, hoping maybe someone will ask him to join in but also afraid of any possible interaction.

 


[spoiler=Deck] Hiro uses the Phantom HERO archetype, a deck that focuses on an unusual set of fusion monsters, either summoning powerful monsters to blow away the opponent or abusing their shared effect to swarm the field through cards like "Phantom HERO Oceanic Nova".

[spoiler=Custom Cards] 

Phantom HERO Black Flame

(Warrior/Dark/Lvl3/1200/800)

"While this card is face-up on the field it becomes FIRE Attribute and Pyro-Type. During both players standbyphases inflict 200 damage to your opponent for each "Phantom HERO" monster you control."

 

Phantom HERO Crow Freak

(Warrior/Dark/Lvl3/1000/1000)

"While this card is face-up on the field it becomes WIND Attribute and Winged-Beast-Type. While you control another "Phantom HERO" monster with a different attribute this card can attack directly."

 

Phantom HERO Giga Colossal

(Warrior/Dark/Lvl4/800/2000)

"While this card is face-up on the field it becomes EARTH Attribute and Rock-Type. If this is the only "Phantom HERO" monster you control it cannot be destroyed by battle. While this card is in face-up defens position other "Phantom Hero" monsters you control cannot be destroyed by battle."

 

Phantom HERO Mystery

(Warrior/Dark/Lvl5/1600/1800)

"While this card is face-up on the field it becomes Fiend-Type. You can discard this card, special summon one "Phantom HERO" from your deck or graveyard. This card can be treated as another "Phantom HERO" for a Fusion Summon."

 

Phantom HERO Shadow Sword

(Warrior/Dark/Lvl7/2600/1800)

"While this card is face-up on the field it becomes EARTH Attribute. This card can attack all monsters your opponent controls while you control another "Phantom HERO"."

 

Phantom HERO Stellar Nova

(Warrior/Dark/Lvl4/1700/1100)

"While this card is face-up on the field it becomes LIGHT Attribute and Fairy-Type. Destroy this card unless you control another "Phantom HERO" monster. If this card is destroyed destroy one card your opponent controls then, if it was destroyed by it's own effect, destroy one card your opponent controls or inflict 500 damage to your opponent."

 

Phantom HERO Tangle Grove

(Warrior/Dark/Lvl4/1500/1600)

"While this card is face-up on the field it becomes EARTH Attribute and Plant-Type. Once per turn you can summon one "Phantom Vine Token" (Plant-Type/EARTH/Lvl 1/ATK 0/DEF 0) with this effect "You can tribute this card, add one "Phantom HERO" from your deck or graveyard to your hand."

 

Phantom HERO Thunder Dark

(Warrior/Dark/Lvl4/1600/1400)

"While this card is face-up on the field it becomes LIGHT Attribute and Thunder-Type. If a "Phantom HERO" monster is removed from the field you can special summon this card from your hand then destroy cards your opponent controls equal to the amount of other "Phantom HERO" monsters you control."

 

Phantom HERO Tsunami

(Warrior/Dark/Lvl4/800/1200)

"While this card is face-up on the field it becomes WATER Attribute and Aqua-Type. When this card is summoned shuffle all spell/trap cards on the field into the deck, spell/trap cards cannot be set or activated until your opponents next endphase, if you control another "Phantom HERO" when this card is summoned destroy those spell/trap cards instead."

 

Phantom HERO Bark Blade

(Warrior/Fusiom/Dark/Lvl8/2600/2300)

"Phantom HERO Shadow Sword + Phantom HERO Tangle Grove

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. If this card destroys a monster by battle gain life points equal to the damage dealt to your opponent."

 

Phantom HERO Burning Nova

(Warrior/Fusion/Dark/Lvl7/2500/2000)

"Phantom HERO Stellar Nova + one Fire attribute monster

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. During your opponents standbyphase inflict 200 damage to your opponent for each "Phantom HERO" on the field."

 

Phantom HERO Fallen Angel

(Warrior/Fusion/Dark/Lvl6/2000/1000)

"Phantom HERO Mystery + Phantom HERO Stellar Nova

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. This cards attack cannot be negated. When this card declares an attack destroy the attack target before the damage step if it has higher ATK than this card. When this card leaves the field inflict 1000 damage to your opponent and gain 1000 Life Points."

 

Phantom HERO Jungle Avian

(Warrior/Fusion/Dark/Lvl8/1900/2300)

"Phantom HERO Tangle Grove + Phantom HERO Crow Freak

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. When a Phantom Hero would be removed from the field by battle or card effect negate that attack or effect and destroy that card."

 

Phantom HERO Lightning Behemoth

(Warrior/Fusion/Dark/Lvl6/2400/1500)

"Phantom HERO Thunder Dark + Phantom HERO Giga Colossal

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. When this card is summoned destroy all monsters your opponent controls with less ATK than this card."

 

Phantom HERO Lightning Rod

(Warrior/Fusion/Dark/Lvl8/2600/2300)

"Phantom HERO Shadow Sword + Phantom HERO Thunder Dark

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. If this card declares an attack you can discard one card, destroy that attack target before the damage step."

 

Phantom HERO Midnight Nova

(Warrior/Fusion/Dark/Lvl7/2500/2000)

"Phantom HERO Stellar Nova + one Dark attribute monster

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. During your opponents standbyphase inflict 200 damage to your opponent for each "Phantom HERO" on the field. You can tribute this card, special summon one "Phantom HERO" Phantom monster from your extra deck (this is treated as a Phantom Summon)."

 

Phantom HERO Night Phoenix

(Warrior/Fusion/Dark/Lvl6/2100/1200)

"Phantom HERO Black Flame + Phantom HERO Crow Freak

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. Once per turn you can tribute one "Phantom HERO" monster you control, inflict damage to your opponent equal to it's ATK."

 

Phantom HERO Oceanic Nova

(Warrior/Fusion/Dark/Lvl7/2500/2000)

"Phantom HERO Stellar Nova + one Water attribute monster

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. During your opponents standbyphase inflict 200 damage to your opponent for each "Phantom HERO" on the field. Once per turn you can destroy up to two cards on the field, this card loses 100 ATK for each card destroyed."

 

Phantom HERO Smoke Spectre

(Warrior/Fusion/Dark/Lvl5/1800/1000)

"Phantom HERO Black Flame + Phantom HERO Tsunami

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. If your opponent attacks a "Phantom HERO" monster you can change the attack target."

 

Phantom HERO Stone Nova

(Warrior/Fusion/Dark/Lvl7/2500/2000)

"Phantom HERO Stellar Nova + one Earth attribute monster

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. This card cannot be destroyed by battle."

 

Phantom HERO Storm Front

(Warrior/Fusion/Dark/Lvl8/2800/2800)

"Phantom HERO Crow Freak + Phantom HERO Thunder Dark + Phantom HERO Tsunami

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. Once per turn you can destroy Spell/Trap cards on the field equal to the amount of "Phantom HERO" monsters you control."

 

Phantom HERO Swamp Necro

(Warrior/Fusion/Dark/Lvl6/1900/1800)

"Phantom HERO Tangle Grove + Phantom HERO Mystery

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. Once per turn you can target one removed from play "Phantom HERO", add that card to your hand."

 

Phantom HERO The Sludge

(Warrior/Fusion/Dark/Lvl6/1600/3000)

"Phantom HERO Tsunami + Phantom HERO Giga Colossal

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. When this card declares an attack, negate that attack and place one "Phantom Sludge Counter" on the attack target. During each players standbyphase decrease the ATK of each monster with a "Phantom Sludge Counter" by 300, if a monsters ATK becomes 0 by this effect destroy that monster."

 

Phantom HERO Ventus Nova

(Warrior/Fusion/Dark/Lvl7/2500/2000)

"Phantom HERO Stellar Nova + one Wind attribute monster

This card can only be summoned by banishing the listed Fusion Materials from your hand or field. If this card would be attacked or destroyed return this card to the extra deck and special summon the removed from play Fusion Material monsters. While you control another "Phantom HERO" this card can attack directly but battle damage is halved."

 

H - Horrid Heart

Equip Spell

"Equip to one "Phantom HERO" monster you control, it gains 500 ATK each time it destroys a monster. If the equipped monster is a Fusion monster it cannot be removed from the field by battle or by it's own effect."

 

E - Electric Assault

Spell

"Special Summon one "Phantom HERO" from your deck or banished zone, inflict 300 damage to your opponent for each "Phantom HERO" monster you control."

 

O - Outrageous Return

Spell

"Add as many "Phantom HERO" monsters from your graveyard to your hand as possible, these monsters cannot be used as Fusion materials until your endphase."

 

R - Ravenous Vengeance

Trap

"If a "Phantom HERO you control is removed from the field by battle or your opponents card effect you can banish that monster from your graveyard or extra deck, special summon one "Phantom HERO" Fusion monster that lists it as a Phantom material (this is treated as a Fusion summon), both players take damage equal to half the summoned monsters ATK. You can banish this card from your graveyard, Special Summon one removed from play "Phantom HERO" monster."

 

STARS CARD

Phantom Hero *SF Ultima

(Warriro/Fusion/Dark/Lvl 10/2900/2600)

"Phantom HERO Crow Freak + Phantom HERO Black Flame + Phantom HERO Giga Colossal + Phantom HERO Tsunami

This card can only be summoned by banishing the listed Fusion Materials from your hand or field, if this card would be attacked or destroyed by card effect return this card to the extra deck and special summon the removed from play Fusiom Material monsters. Once per turn you can target one removed from play "Phantom HERO" monster, this card gains that monster effects, ATK, and DEF until your opponents endphase, while this card has the effect of another "Phantom HERO" monster it cannot be removed from the field by it's own effect."

 

[spoiler=Misc] The monsters of the Phantom HERO archetype are all counterparts to existing Elemental HERO's and the monsters of the archetype as a whole are considered to be bitter rivals of their more popular Elemental counterparts in lore. Hiro's favorite monster is Phantom HERO Night Phoenix, his favorite non-Fusion monster is Phantom HERO Tangle Grove, mostly because of the name. Hiro records every duel he watches on his phone.

 

 

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I love your character completely and his deck is really interesting, but there's no operable difference between Phantom and Fusion, and since Pendulum is already assigned the *SP tag, I ask that these monsters be considered Fusions.

i get what your saying, a lot of people don't see the difference at first but usually once you see them in action the distinction becomes more clear (not trying to create an argument/ go against your decision just explaining why i have them as a separate subtype, i'll still change them to fusions for the RP), as far as the star card i meant to put *SPH due to pendulums, sorry for the typo

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It's a cool concept, but in the end it isn't different enough from fusion to warrant calling it something different, especially since the main mechanic is just a monster effect, which other fusion archetypes have had as gimmicks for years. Don't get me wrong, I really like it.

If you want to call it Phantom Summon in the RP, go for it. I don't see anything wrong with that, but it will still count as Fusion and your STARS will count as *SF monsters. They did stuff like that with Masked Heroes in the Manga anyway.

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