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[OLD VERSION] Yugioh - STARS [Discontinued]


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We now have four applications. I have accepted Hiro Yūrei. I will select acceptable applications from the total received one week from today. This is your last call to complete and submit your submissions. If I get at least two more submissions, I'll have another sneak peak.

Daniel "Shadow" Riddel

Or

Nicky Fleming

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Just a reminder to all you new people to make sure you read the RP section rules, and stick to the advanced clause.

 

Here's a link: https://forum.yugiohcardmaker.net/topic/348886-welcome-to-the-ycm-roleplay-section-rules-thread/

 

As well, try not to spam in the OOC section. Its for discussion and planning, yes, but please stay on topic and try to keep your posts to a minimum. Thanks.

 

-Zai

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I want to submit a character a bit out of the standards.


Name: Yana Sliyo (Яна Слые)

Gender: Female

Age: 71[spoiler=Appearance:]Physically, Yana is the true incarnation of a Babushka. Even aged, she still has much on her side: a sharp sight, most of her teeth, and able to walk without aid. Her silver hair is cautiously dressed in a tight bun, and her eyes are of a grayish blue. Her skin is somewhat tanned from long exposure to sunlight. Clothing-wise, she likes to keep it simple: A long dress only discovering her shoes, colored of pastel tints. A knitt natural-colored wool cardigan stays her best despite a climate nicer than her home area. She also wear her favorite headscarf around her neck.

[spoiler=Personality:]Yana has a tendency for a calm and thought demeanor, keeping unshaped thought to herself and speaking with efficiency. In the face of challenge, she is not the kind of let go, she will fight with all her ability and focus, until the issue is fixed. She is also an humble woman, accept her failures and seeking no great reward for her efforts. However her emotion tend to go over when she gets into contact with teenagers and youngers, a maternal reflex she didn't lose.

[spoiler=Background:]Yana Sliya is born in a cold region of Russia, and had a harsh start in her low-class family, living by old traditions and lacking on the new progress of the outer world. Until she caught the eye of the son of a rich businessman and, with a little push from her family wanting her a better life, got married with the man. Even though she didn't loved her husband deeply, she accepted her new life in his company. That's only once the inherited company's business caught up in Ley City that they moved to live in there. That's how she was introduced to the art of dueling only in her fourties, but she surprisingly learned fast, some would say she was a natural.

Numerous years later, we find a widowed lady, living comfortably from her husband's company, long passed down to her children. But her skills and passion in card dueling didn't fade a single bit!

[spoiler=Deck:]Yana runs a deck based on the "Tear" archetype, fooling her opponent with low level monsters, before revealing strong combos and effects which turn the duel around.

[spoiler=Monsters:]WIP (29 Cards)

  • Wingweaver x2
  • Angel of Frozen Tears x2

    *******

    WATER

    Fairy/Pendulum/Effect

    2200/2000

    Pendulum Scales: 4/4

    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. All Level 1 "Tear" monsters gain 1000 ATK.

    Monster Effect: This card gain 200 ATK and 200 DEF for each "Tear" card on the field.

  • Angel of Cursed Tears x2

    *****

    DARK

    Fairy/Pendulum/Effect

    2000/500

    Pendulum Scales: 2/2

    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters.

    Monster Effect: While this card is on the field, other DARK monsters you control cannot be targetted by attacks or card effects. When this card is Tribute Summoned, select 1 card your opponent controls; return this card to the hand.

  • Angel of Aetheral Tears x2

    *******

    LIGHT

    Fairy/Pendulum/Effect

    500/3000

    Pendulum Scales: 2/2

    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. Normal Summoned monster you control can attack your opponent directly.

    Monster Effect: Once per turn, this card cannot be destroyed by battle or card effects.

  • Angel of Black Tears x2

    *******

    DARK

    Fairy/Pendulum

    2700/1500

    Pendulum Scales: 4/4

    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. If a monster you control is destroyed by battle, target the monster which attacked it; it loses 500 ATK.

  • Angel of Bloody Tears x2

    *****

    LIGHT

    Fairy/Pendulum

    2000/1800

    Pendulum Scales: 5/5

    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters. Once a turn, when you Tribute a monster you control; add 1 "Tear" monster from your Graveyard to your hand.

  • Tear of Greed x3

    *

    DARK

    Aqua/Pendulum/Effect

    300/200

    Pendulum Scales: 0/0

    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck.

    Monster Effect: When this card is Tributed, add 1 Level 5 or higher Monster from your Deck to your hand.

  • Tear of Diligence x3

    *

    LIGHT

    Aqua/Pendulum/Effect

    500/200

    Pendulum Scales: 0/0

    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck.

    Monster Effect: On the turn this card is Tributed, you can Tribute Summon a second time.

  • Tear of Wrath x2

    *

    DARK

    Aqua/Pendulum/Effect

    800/200

    Pendulum Scales: 2/2

    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. Tribute Summoned monsters you control can attack your opponent directly.

    Monster Effect: During either player's Battle Phase, you can tribute this face-up card to give a monster you control 1000 ATK and 1000 DEF until the End Phase.

  • Tear of Temperance x2

    *

    LIGHT

    Aqua/Pendulum/Effect

    200/200

    Pendulum Scales: 2/2

    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. Only 1 Special Summoned monster can attack per Battle Phase.

    Monster Effect: A monster Tribute Summoned using this card as Tribute, cannot be destroyed by battle.

  • Tear of Pride x3

    *

    DARK

    Aqua/Pendulum

    600/200

    Pendulum Scales: 0/0

    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. "Tear" monster lose 1 Level.

  • Tear of Kindness x3

    *

    LIGHT

    Aqua/Pendulum

    450/200

    Pendulum Scales: 2/2

    Pendulum Effect: Neither player can Special Summon from their Deck or Graveyard. Monsters can be Tribute Summoned from the Extra Deck. "Tear" monster lose 1 Level.

  • *SP Angel of Burning Tears x1

    ********

    FIRE

    Aqua/Star/Pendulum/Effect

    2600/2000

    Pendulum Scales: 8/8

    Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters.

    Monster Effect: This card gains half the ATK and DEF of the monsters Tributed to Tribute Summon it. When this card attacks a Defense position monster, inflict piercing damage to your opponent.

[spoiler=Spells:]WIP (8 cards)

Mirror Force x3

 

 

STAR CARD:[spoiler=*SP Angel of Burning Tears]********

FIRE

Aqua/Star/Pendulum/Effect

2600/2000

Pendulum Scales: 8/8

Pendulum Effect: Neither player can Special Summon from their Extra Deck, except "Tear" monsters.

Monster Effect: This card gains half the ATK and DEF of the monsters Tributed to Tribute Summon it. When this card attacks a Defense position monster, inflict piercing damage to your opponent.

 

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[spoiler=The Hero's counterpart] 

Name: Hikara Yūrei

Gender: Female

Age: 19

[spoiler=Appearance] b3074cf61693ee7c04af8b6cc2e16d2a.jpg

around the same height and build as her brother, she wears pastel sweaters and self made woven hats

 

[spoiler=Personality] While she's equally as shy as Hiro she's able to overcome her social anxieties and put on a facade of a cheery disposition. She'll often be the one to initiate a duel, usually with her brother watching, in hopes of seeing new cards which get's her very excited. Unlike Hiro she doesn't have an issue in her dueling confidence and loves meeting someone she can't seem to beat just so she can form a new strategy to best them. If it weren't for her insistence on constantly trying to include her brother Hikara would be far more popular among duelists her age.

 

[spoiler=Backstory] Just like her brother their parents tried to get her into dueling to help her out at school however it seemed to work in her case, she became enthralled with the game and helped her brother make his "Phantom HERO" deck, promising him they'd be duel rivals and that he'd always be her only worthy opponent. though she made a ton of friends through dueling she abandoned most of them in favor of Hiro despite his indifferent nature to most people. Soon after people started avoiding both the twins socially and only really dueled with Hikara while Hiro would watch and record.

 

[spoiler=Deck] Despite her seemingly light hearted nature Hikara uses the small burn heavy "Umbra" achetype mixed in with other Dark support and generic burn and protection cards

[spoiler=Custom Cards] 

[spoiler=Umbra Cards]

Umbra Essence

(Warrior/Dark/Lvl 1/ATK 0/DEF 0)

"When your opponent declares an attack or an "Umbra" monster you control leaves the field you can Special Summon this card. your opponent cannot attack until the endphase after this card is summoned. You can tribute this card, add one "Umbra" card from your deck or graveyard to your hand."

 

Umbra The False Light

(Warrior/Dark/Lvl 4/ATK 0/DEF 0)

"When this card is summoned, Special Summon as many "Umbra's the False Light" as possible from your hand, deck, or graveyard. Each time your opponent takes damage by the effect of an "Umbra" card this card gains 200 ATK. If an "Umbra" monster is removed from the field inflict 50 damage to your opponent."

 

Umbra The Dark Harold

(Warrior/Dark/Lvl 6/ATK 0/DEF 0)

"This card cannot be Normal Summon/Set and can only be Special Summoned (from the hand) by tributing one "Umbra" monster. When this card is summoned add one "Umbra" monster from your deck or graveyard to your hand. If this card declares an attack against a monster with higher ATK or DEF than this cards ATK negate that attack and inflict damage to your opponent equal to the damage you would have taken, This card gains ATK and DEF equal to the damage dealt by this effect."

 

Umbra the Falling Sun

(Warrior/Dark/Lvl 8/ATK ?/DEF ?)

"This card cannot be Normal Summon/Set and can only be summoned by it's own effect. While your Life Points are lower than your opponents you can Special Summon this card (from the hand), inflict damage to your opponent equal to the difference then this cards original ATK and DEF become equal to the damage dealt. Once per turn you can discard one card, inflict 100 damage to your opponent then this card gains 100 ATK and DEF."

 

Umbra's Shadow Spear

Spell

"Choose one;

- Destroy on monster on the field, inflict damage to your opponent equal to that monsters ATK or DEF.
- Destroy three cards your opponent controls
- Destroy all cards on the field, both players take damage equal to half the combined ATK of the destroyed monsters.

Immediately after one of this cards effects resolves, Special summon this card as an an effect monster (Warrior-Type/Dark/Lvl 3/ATK 0/DEF 0) with this effect "This cards ATK is equal to the damage dealt to a player by one of this cards effects."

 

Umbra's Ghost Sword

Equip Spell

"Equip only to an "Umbra" monster, pay any amount of Life Points, the equipped monster gains ATK equal to the amount payed. If the equipped monster is destroyed, Special summon this card as an an effect monster (Warrior-Type/Dark/Lvl 5/ATK 0/DEF 0) with this effect "This cards ATK is equal to the ATK the equipped monster gained.""

 

Umbra's Midnight Armor

Trap

"Activate when your opponent declares an attack against an "Umbra" monster, that monster cannot be destroyed by battle or card effects until the endphase and your opponent takes damage equal to half the ATK of the attacking monster. Immediately after this cards effects resolves, Special summon this card as an effect monster (Warrior-Type/Dark/Lvl 3/ATK 0/DEF 0) with this effect "This cards DEF is equal to the damage dealt to a player by this cards effects.""

 

Umbra's Eternal Shield

Continuous Trap

"Pay any amount of Life Points, "Umbra" monsters cannot be destroyed by battle with monsters with equl or less ATK than the amount payed. If this card is destroyed, Special summon this card as an an effect monster (Warrior-Type/Dark/Lvl 5/ATK 0/DEF 0) with this effect "This cards DEF is equal to the amount of life points payed for it's effect.""

 

[spoiler=Generic Cards] 

Devourer of Sins

(Fiend/Dark/Lvl 7/ATK 0/DEF 0)

"Once per turn, while there is no card equipped to this monster, equip this card with one DARK monster on the field, this card gains that monsters ATK, DEF, and effect. If this card would be destroyed, destroy the equipped monster instead. If this card battles a non-DARK monster destroy that monster before the damage step and gain life points equal to half the destroyed monsters ATK."

 

Impius the Unforgiving

(Fiend/Dark/Lvl 7/ATK ?/DEF ?)

"This card cannot be Normal Summon/Set. When a monster you control leaves the field you can special summon this card (from the hand), this cards ATK and DEF become double that of the removed monster. If this card would be removed from the field inflict damage to your opponent equl to half this cards ATK. This card cannot attack directly."

 

Painful Pleasure

Continuous Spell

"Each time you take damage from a card effect activate one of the following effect, if that card effect is from a card you control activate both effects instead;

- inflict damage to your opponent equal to the damage you took.

- regain life points equal to half the damage you took."

 

Come Undone

Trap

"Target one monster your opponent controls, banish that monster and send all monsters with the same name from your opponents hand or deck to the graveyard."

 

 

STARS CARD

*SM Umbra, the Eternal Night

(Warriror/Dark/Lvl 10/0/0)

"This card cannot be Normal Summon/Set and can only be summoned by it's own effect. You can Special Summon this card from your hand by tributing one or more "Umbra" monsters. When this card is summoned inflict damage to your opponent equal to the combined Levels of the tributed monsters x100, this card gains ATK and DEF equal to the damage dealt. This card cannot be destroyed while it's ATK or DEF is higher than 1500."

 

[spoiler=Misc] The "Umbra" cards are based off a villain of the Phantom HERO's in their comic books which is why Hikara uses them

 

 

 

changed a few effects for a 4000 LP game

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Hey, 0P? Just my opinion, but a lot of the Umbra cards look....Well, OP. xD. I'm just mentioning this because I have a feeling this would be voicing a lot of other people's opinions on these cards.

 

One of the first things I notice is that Devourer of Sins looks a little crazy....It's got a stronger version of Catastor's effect, especially since as of yet none of the other characters I know of are using Dark attribute Monsters. Not only that, but it can equip anyone's Dark Monster....Meaning it can make sure it won't be destroyed in battle by simply stealing any of your opponent's potential Dark Monsters, and if they even manage to get past it's before damage calculation destruction effect, it still most likely won't be destroyed and just dispose of it's previously equipped Monster, only to gain another. The only reason I wouldn't say he's broken is because all of the Monsters she uses seem to have 0 Attack and Defense regularly, meaning it's likely Devourer usually has 0 Attack and Defense, but still...

 

Now there's Impius. While it's first effect could also be scary, considering all the monsters have an original stat line of 0, it shouldn't be a big deal....But it's other effect is broken, if only because of the way you worded it. With the way it's worded, it makes it seem as if whenever they would destroy Impius, instead they just take damage equal to half it's Attack and it stays on the field. While I'm sure this isn't what you meant hopefully, still a little scary. 

 

Come Undone also seems a bit cheap....For no cost at all, it's a Karma Cut that also banishes any other spare copies of that Monster they happen to have. Definitely doesn't seem too fair...

 

The current Umbra monsters (besides Herald....Or as you called it, Harold. You probably meant Herald...) seem fine in balance besides the aforementioned Herald, since it's obvious he could deal MASSIVE burn damage. On a side note, you may want to fix the wording on "Umbra the False Light", because the way it is now, it's effect wouldn't summon anything because it says "Umbra's the False Light" instead of "Umbra the False Light". xD

 

Now the first big problem I see....Umbra's Shadow Spear is BUSTED. You can either destroy a Monster your opponent controls and apply some Flame Wingman to that wound, destroy three of their cards (FOR ABSOLUTELY FREE.....And also doesn't target), or you can...Do some crazy sheet that a normal spell with no cost should never be able to do. 

 

Umbra's Ghost Sword seems fair enough, it's basically an archetypal Psychic Blade that has a back-up effect. I can dig it. 

 

Same goes for Midnight Armor and Eternal Shield (though Eternal Shield definitely looks like it could be some annoying sheet....). They seem fair enough. Sorry if it feels like I'm critiquing your cards, but I just want to make sure everything's looking balanced for everyone here. :p

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Hey, 0P? Just my opinion, but a lot of the Umbra cards look....Well, OP. xD. I'm just mentioning this because I have a feeling this would be voicing a lot of other people's opinions on these cards.

 

One of the first things I notice is that Devourer of Sins looks a little crazy....It's got a stronger version of Catastor's effect, especially since as of yet none of the other characters I know of are using Dark attribute Monsters. Not only that, but it can equip anyone's Dark Monster....Meaning it can make sure it won't be destroyed in battle by simply stealing any of your opponent's potential Dark Monsters, and if they even manage to get past it's before damage calculation destruction effect, it still most likely won't be destroyed and just dispose of it's previously equipped Monster, only to gain another. The only reason I wouldn't say he's broken is because all of the Monsters she uses seem to have 0 Attack and Defense regularly, meaning it's likely Devourer usually has 0 Attack and Defense, but still...

 

Now there's Impius. While it's first effect could also be scary, considering all the monsters have an original stat line of 0, it shouldn't be a big deal....But it's other effect is broken, if only because of the way you worded it. With the way it's worded, it makes it seem as if whenever they would destroy Impius, instead they just take damage equal to half it's Attack and it stays on the field. While I'm sure this isn't what you meant hopefully, still a little scary. 

 

Come Undone also seems a bit cheap....For no cost at all, it's a Karma Cut that also banishes any other spare copies of that Monster they happen to have. Definitely doesn't seem too fair...

 

The current Umbra monsters (besides Herald....Or as you called it, Harold. You probably meant Herald...) seem fine in balance besides the aforementioned Herald, since it's obvious he could deal MASSIVE burn damage. On a side note, you may want to fix the wording on "Umbra the False Light", because the way it is now, it's effect wouldn't summon anything because it says "Umbra's the False Light" instead of "Umbra the False Light". xD

 

Now the first big problem I see....Umbra's Shadow Spear is BUSTED. You can either destroy a Monster your opponent controls and apply some Flame Wingman to that wound, destroy three of their cards (FOR ABSOLUTELY FREE.....And also doesn't target), or you can...Do some crazy s*** that a normal spell with no cost should never be able to do. 

 

Umbra's Ghost Sword seems fair enough, it's basically an archetypal Psychic Blade that has a back-up effect. I can dig it. 

 

Same goes for Midnight Armor and Eternal Shield (though Eternal Shield definitely looks like it could be some annoying s***....). They seem fair enough. Sorry if it feels like I'm critiquing your cards, but I just want to make sure everything's looking balanced for everyone here. :p

thnx i'll see what i can do to fix them, unfortunately i haven't had the chance to test them on Duel portal so i haven't had a chance to come up with a cost that fits, also thnx for the typo on Herald, i must not have been paying attention when i did that or something

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[spoiler=The Hero's counterpart] 

Name: Hikara Yūrei

Gender: Female

Age: 19

[spoiler=Appearance] b3074cf61693ee7c04af8b6cc2e16d2a.jpg

around the same height and build as her brother, she wears pastel sweaters and self made woven hats

 

[spoiler=Personality] While she's equally as shy as Hiro she's able to overcome her social anxieties and put on a facade of a cheery disposition. She'll often be the one to initiate a duel, usually with her brother watching, in hopes of seeing new cards which get's her very excited. Unlike Hiro she doesn't have an issue in her dueling confidence and loves meeting someone she can't seem to beat just so she can form a new strategy to best them. If it weren't for her insistence on constantly trying to include her brother Hikara would be far more popular among duelists her age.

 

[spoiler=Backstory] Just like her brother their parents tried to get her into dueling to help her out at school however it seemed to work in her case, she became enthralled with the game and helped her brother make his "Phantom HERO" deck, promising him they'd be duel rivals and that he'd always be her only worthy opponent. though she made a ton of friends through dueling she abandoned most of them in favor of Hiro despite his indifferent nature to most people. Soon after people started avoiding both the twins socially and only really dueled with Hikara while Hiro would watch and record.

 

[spoiler=Deck] Despite her seemingly light hearted nature Hikara uses the small burn heavy "Umbra" achetype mixed in with other Dark support and generic burn and protection cards

[spoiler=Custom Cards] 

[spoiler=Umbra Cards]

Umbra Essence

(Warrior/Dark/Lvl 1/ATK 0/DEF 0)

"When your opponent declares an attack or an "Umbra" monster you control leaves the field you can Special Summon this card. your opponent cannot attack until the endphase after this card is summoned. You can tribute this card, add one "Umbra" card from your deck or graveyard to your hand."

 

Umbra The False Light

(Warrior/Dark/Lvl 4/ATK 0/DEF 0)

"When this card is summoned, Special Summon as many "Umbra the False Light" as possible from your hand, deck, or graveyard. Each time your opponent takes damage by the effect of an "Umbra" card this card gains 200 ATK. If an "Umbra" monster is removed from the field inflict 50 damage to your opponent."

 

Umbra The Dark Herald

(Warrior/Dark/Lvl 6/ATK 0/DEF 0)

"This card cannot be Normal Summon/Set and can only be Special Summoned (from the hand) by tributing one "Umbra" monster. When this card is summoned add one "Umbra" monster from your deck or graveyard to your hand. If this card declares an attack against a monster with higher ATK or DEF than this cards ATK negate that attack and inflict damage to your opponent equal to half the damage you would have taken, This card gains ATK and DEF equal to the damage dealt by this effect."

 

Umbra the Falling Sun

(Warrior/Dark/Lvl 8/ATK ?/DEF ?)

"This card cannot be Normal Summon/Set and can only be summoned by it's own effect. While your Life Points are lower than your opponents you can Special Summon this card (from the hand), inflict damage to your opponent equal to the difference then this cards original ATK and DEF become equal to the damage dealt. Once per turn you can discard one card, inflict 100 damage to your opponent then this card gains 100 ATK and DEF."

 

Umbra's Shadow Spear

Spell

"Choose one;

- Destroy on monster on the field, inflict 500 damage to your opponent.
- Discard up to three cards then target the same number of cards on the field, destroy those cards.
- Pay 1000 Life points, destroy all monsters on the field, both players take damage equal to the number of destroyed monsters X100.

Immediately after one of this cards effects resolves, Special summon this card as an an effect monster (Warrior-Type/Dark/Lvl 3/ATK 0/DEF 0) with this effect "This cards ATK is equal to the damage dealt to a player by one of this cards effects."

 

Umbra's Ghost Sword

Equip Spell

"Equip only to an "Umbra" monster, pay any amount of Life Points, the equipped monster gains ATK equal to the amount payed. If the equipped monster is destroyed, Special summon this card as an an effect monster (Warrior-Type/Dark/Lvl 5/ATK 0/DEF 0) with this effect "This cards ATK is equal to the ATK the equipped monster gained.""

 

Umbra's Midnight Armor

Trap

"Activate when your opponent declares an attack against an "Umbra" monster, that monster cannot be destroyed by battle or card effects until the endphase and your opponent takes damage equal to half the ATK of the attacking monster. Immediately after this cards effects resolves, Special summon this card as an effect monster (Warrior-Type/Dark/Lvl 3/ATK 0/DEF 0) with this effect "This cards DEF is equal to the damage dealt to a player by this cards effects.""

 

Umbra's Eternal Shield

Continuous Trap

"Pay any amount of Life Points, "Umbra" monsters cannot be destroyed by battle with monsters with equal or less ATK than the amount payed. If this card is destroyed, Special summon it as an effect monster (Warrior-Type/Dark/Lvl 5/ATK 0/DEF 0) with this effect "This cards DEF is equal to the amount of life points payed for it's effect.""

 

[spoiler=Generic Cards] 

Devourer of Sins

(Fiend/Dark/Lvl 7/ATK 0/DEF 0)

"Once per turn, while there is no card equipped to this monster, equip this card with one DARK monster you control, this card gains that monsters ATK and DEF. If this card would be destroyed, destroy the equipped monster instead. If this card battles a non-DARK monster destroy that monster before the damage step and gain life points equal to half the destroyed monsters ATK."

 

Impius the Unforgiving

(Fiend/Dark/Lvl 7/ATK ?/DEF ?)

"This card cannot be Normal Summon/Set. When a monster you control leaves the field you can special summon this card (from the hand), this cards ATK and DEF become double that of the removed monster. when this card is removed from the field inflict damage to your opponent equal to half this cards ATK. This card cannot attack directly."

 

Painful Pleasure

Continuous Spell

"Each time you take damage from a card effect activate one of the following effect, if that card effect is from a card you control activate both effects instead;

- inflict damage to your opponent equal to the damage you took.

- regain life points equal to half the damage you took."

 

Death of the Hero

Trap

"When your opponent destroys the monster you control with the highest ATK, destroy the monster you opponent controls with the highest ATK (choose if tied)."

 

Sacrificial Lamb

Counter Trap

"Tribute on monster you control to apply one of the following effects:

- Destroy one card on the field
- Negate the activation of a Spell/Trap card and destroy it

- Gain Life Points equal to half of the tributed monsters ATK"

 

 

STARS CARD

*SM Umbra, the Eternal Night

(Warriror/Dark/Lvl 10/0/0)

"This card cannot be Normal Summon/Set and can only be summoned by it's own effect. You can Special Summon this card from your hand by tributing one or more "Umbra" monsters. When this card is summoned inflict damage to your opponent equal to the combined Levels of the tributed monsters x100, this card gains ATK and DEF equal to the damage dealt. This card cannot be destroyed while it's ATK or DEF is higher than 1500."

 

[spoiler=Misc] The "Umbra" cards are based off a villain of the Phantom HERO's in their comic books which is why Hikara uses them. Her favorite card to use against Hiro is the trap card "Death of the Hero" for obvious reasons.

 

 

 

got rid of "Come Undone" and replaced it with a couple other generic traps

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That last exchange might be a good a time as any to remind participants that the strongest monster in your Deck should be your STARS card.

It's perfectly OK to post incomplete applications, but be warned that I will not accept them if they are incomplete by Thursday.

Also, I will add this in on the original post because I forgot to mention it, but cards that have any form of invulnerability are not invulnerable when STARS cards are involved. This is one of the in-story reasons why STARS are so valuable and rare. Think of it as their equivalent to the Numbers anime effect.

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It's done.

 

[spoiler=Plant Freak]Name: Venus Rose Wood

Age:17

Gender: Female

[spoiler=Appearance]ec9a847c52da66682e299d80d0686370.jpg

She has a slim, hourglass like body and stands at 5 feet 4 inches. She has several different flowers tied all around in her hair. Her main outfit consists of a leaf-print dress that goes all the way down to her knees and simple light green flip-flops, although sometimes she doesn’t wear shoes at all.

 

 

[spoiler=Bio]Venus’s parents are both botanists. When they found out they were going to have a daughter they decided to name her after both of their favorite plants. Venus’s first name is short for the Venus flytrap, her dad’s favorite plant, and her middle name is Rose, her mother’s favorite plant. As she grew up, Venus gained her parents love for plants. In fact, she would start to talk to plants and make sure not to accidentally step on any of them.

 

When she first went to kindergarten, she brought a potted flower that she had been taking care of. Her teacher had tried to take it from her, but when Venus started crying, the teacher gave it back. Every day she would bring it to school with her, as it was the main thing that comforted during preschool. Since all Venus did with the potted flower was bring it with her from class to class and place it on her desk, the teachers didn’t mind her having it. However other school kids didn’t like this because the teachers would always take away any toys they had brought along. One day the top bully in the school discovered Venus talking to some plants on the playground. He called her “Plant Freak” and soon, the name spread like wildfire.

 

All the kids in the school started calling her ‘Plant Freak’, along with other name-calling. Venus ignored their bullying for a while, until one day when the top bully stole her potted flower. When she begged for it back, the bully smiled, before throwing it on the ground, shattering the pot to pieces. One of the teachers came up after seeing what happened and took the bully to the principal while another teacher comforted Venus while she cried, holding her dead flower.

 

After her parents had heard what happened at school, they decided to home school her. But it was too late for Venus. Her mind and understanding of people had changed. She began to have an inner fear of people, afraid that they would hate her for liking and talking to plants, like the kids who had bullied her. The only people she wasn't afraid of was her parents, who had always been nice to her. Her fear for people grew the older she got and the more she would stay at home for long periods of time. By the age of 8, she would never leave the house except to go out in the backyard. Since she had no friends to talk to, Venus would talk even more to plants in the house and the backyard, and would even pretend to have a conversation with them, claiming that she could understand plants feelings. Her parents were worried about Venus's behavior, so they decided to take action.

 

Venus’s mom contacted one of her friends, who had a daughter around Venus’s age named Alice, and asked them to come over. Venus’s parents thought that Alice and Venus could become friends. However, as soon as they told Venus that people were coming over, she ran into her room, locked the door, and told them to they her when they were gone. When Alice and her mom did arrive and Venus’s parents told them what happened and about Venus being bullied, Alice went to Venus’s room, determined. For you see, Alice had also been bullied in school, but had stood up to the bullies and told the teachers, getting the bullies in trouble. So Alice wanted to be friends with Venus and prove to her that people were not something to fear.

 

After a slow, long, and challenging conversation with Venus through the locked door, Alice had to leave. But soon Alice started coming over more and more. And every time she would talk to Venus through the locked door. After a few months, Venus finally opened the door, letting Alice into her room. Venus’s room had all kinds of plants with most of them being flowers. Alice really liked the room, which this had shocked Venus, who thought Alice would hate it. Now that they were face-to-face, Alice and Venus’s friendship quickly grew, and Venus’s fear of people started to slowly disappear. After several days with the help of Alice, she even started to leave the house and go to public places.

 

Since a stable friendship had been made, Alice decided to teach Venus how to play duel monsters. When Venus found out that there were Plant-Type monsters, she instantly fell in love with the game of dueling and built her deck with the help of Alice. Venus would start to train with Alice, who was an okay duelist. Venus was a natural duelist and quickly became really good, being able to beat Alice with ease. Soon, she got bored with just dueling with Alice and wanted to duel different opponents, but was still a bit afraid of people. Alice even helped her through this, introducing her to people who were friendly duelists.

 

Over the years, Venus got over her fear of people (mostly) and became great friends with Alice. Now she is able to leave her house without Alice and explore without the fear of people hating her. She even will sometimes challenge people to duels. She still will talk to plants, but doesn’t care that much if somebody sees her doing it.

 

Recently, Alice and her parents moved away from Ley City and moved to Europe, where Alice’s dad has a better job. Venus and Alice frequently communicate via phone calls, Facetime, and Skype.

 

 

[spoiler=Personality]She is nice, calm, and happy, with a slight bit of friendliness. Her motherly love for plants is great and she will sometimes argue someone if she sees them hurting a plant. Being the plant lover she is, she prefers to talk to plants more than people. When Venus gets nervous or flustered, she becomes very clumsy and will often drop something she is holding or trip. She sometimes gets nervous when talking to people she doesn’t know and will start to stumble on her own words. If she sees someone who is being mean or arguing with another person, she will turn a blind eye and walk as fast away as she can.

 

Her dueling style is gracefully, as she will sometimes step around as if she is a delicate dancer. She doesn’t like dueling with or against people who are mean and will try to finish the duel as fast as she can.

 

 

[spoiler=Deck]Her deck is the "Bloom" Archetype, a collection of Plant-Type monsters that have effects that activate when being sent from the Deck to the Graveyard. Because of this, her Deck could be upgraded by using some of the Lightsworn cards, but she doesn't use them as she likes to keep the monsters in her deck strictly Plant-Type. The "Bloom" archetype has Synchro monsters that can also send cards from the top of the Deck to the Graveyard. Along with the "Bloom" cards, her deck also has a lot of Plant-Type support with cards like Spore and Bird of Roses. The only non-Plant-Type monsters in her Deck are Black Rose Dragon and Blue Rose Dragon. 

 

[spoiler=Bloom Archetype Link + Custom Star Card.]https://forum.yugiohcardmaker.net/topic/363137-bloom-archetype/

 

Custom STAR card:

 

Name: *SS Bloom Color Dragon

 

Type: Dragon/Synchro/Effect

 

Level: 8

 

Attribute: Earth/ATK: 2600 DEF: 2400

 

Summoning Conditions: 1 Tuner + 1 or more non-Tuner “Bloom” monsters

 

Effect: This card is also treated as a Plant-Type. When this card is Synchro Summoned: Send up to 3 cards from the top of your Deck to the Graveyard. This card gains 300 ATK for each “Bloom” monster sent to the Graveyard by the above effect. When a “Bloom” monster is sent to the Graveyard by the effect of a "Bloom" monster, except "*SS Bloom Color Dragon": Place 1 Petal counter on this card. Once per turn: You can remove 1 Petal counter from this card, then target 1 Spell/Trap card on the field; destroy it. If this card would be destroyed by battle or card effect: You can remove 2 Petal counters from this card, and if you do; it is not destroyed. You can only activate this effect of "*SS Bloom Color Dragon" once per turn.

 

 

 

 

[spoiler=Misc]For some unknown reason, the flowers in her hair never wilt.[/size]

 

 

 

I'm done with my app and it's ready for review. I did get a bit inspired and made the bio a bit long, but I hope that doesn't alter your decision. Also, I did make Venus have a bit of a troubled past, but I did this because I wanted to tell her story, not because I want her to be the main character. In fact, I would rather her to not be the main character (if she is accepted.). So anyway. If she isn't accepted tell me what I have to do so that she can be accepted and I will try to do it if I have the time.

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As a side note, in case you notice this before your PM, Libracor, I've finished Bryce's current Deck. Should also mention I plan for him to start off as a rival of sorts for the protagonist(s), but eventually become their bud. Sorta like Shark with Yuma and his pals. :p 

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Hey Erit, just thought I'd say that the effect of STARS cards to be able to destroy things that normally wouldn't be able to be destroyed is more of an unspoken effect rather than apart of the text on the card, similarly to how the Numbers in Zexal don't actually have the text on them stating they can only be destroyed in battle by other Numbers; it's just implied. 

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I also have a couple of other gripes with the "Tear" monsters. They focus on supporting Tribute Summoned monsters, yet your only Tribute monster is a STARS card, which canonically didn't exist until just before the RP starts. Also, if *SP is ever destroyed, you have no way of recovering it. Having a Pendulum monster with a Flip effect is also counter productive.
I suggest getting rid of Angel's SS clause and replacing it with an effect that lets it Tribute Summon from the Extra Deck. Change some of your Normal monsters to give them supportive effects to Tribute monsters, such as multiple Tribute summons per turn. Also, add more Tribute monsters, because right now your entire Deck supports 1 easily removed card. Heck, your main gimmick could be Tribute Summoning from the Extra Deck.

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Yeah, the Tear monsters seem to be a bit all over the place.....Also, what's the point of Tear of Greed? According to it's effect, you can only get that extra draw when you draw a Normal "Tear" Monster....But you have no Normal Tear Monsters. :/ I get that they're unfinished, but they seem like a mess. 

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There are normal Tear monsters. The ones with no monster effects are normal. The issue here is the use of his STARS in relation to the Deck. Yes, your STARS should be the strongest card in your Deck, but if it literally can't function without it, it breaks both the lore, and its playability.

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