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Not The End


Giraki

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These are the new effects, as changed by your suggestions.

 

Name:  Not The End

Card Type:  Counter Trap

Effect:
If your opponent would win the Duel, you can activate this card, then, if you would lose by taking damage, you take no damage for the rest of the turn. If a card would end the duel with it's effect, whether it was activated or not, you can negate the effect and send the card to the Graveyard, or if it was in the Graveyard, Banish it instead.
 
 
I'm a little iffy on if the new effect would stop card effect loss, but it's still worded in an odd way, so if you can think of a simpler way to put it, please tell me.
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I suggest you simplify both battle damage and effect damage to just "Damage: You take no damage for the rest of the turn." That way, you still have the possibility of losing your monsters in battle, but on the flip side, if you would've lost due to effect damage, you can't take battle damage that turn, and vise versa.

 

It seems like a solid card idea, and I like the anti-Exodia effect. Pretty useful in just about any deck (rip Superheavy Samurai).

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I'll need to double check with evilfusion if this sort of thing is possible (if you can actually negate a card effect that would result in an alt-win con, like maybe Final Countdown [which already activated and is in the Graveyard]). Though, how would you block something like Exodia which doesn't really activate (you just reveal and win) and/or block deck outs, something this card cannot handle.

 

On paper, sealing off damage is fine so no objection with how that works.

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Yeah, I don't think it would work against win condition effects that don't activate, like Exodia, Vennominaga and Gimmick Puppet Leos. And most win condition effects don't activate/are Continuous, except for "Celestial Whirlpool of the Mythic Radiance Dragon", so yeah, this wouldn't be as effective vs. win effects.

 

Regardless, even if it could stop such effects, the card is not good. It's basically a "to not lose" card, and, well, to begin with, you should be playing cards that make you win, not cards that save you from losing. Not only it is a defeatist mentality, also the card is only useful when you are about to lose, but dead in pretty much any other time, so needless to say, that won't help you to win.

 

What I have found that works really well for "save me from losing" effects is when they are made as a secondary effect on a cards with a relatively splashable and useful effect. That is, make this effect, let's say, a grave effect that becomes available if you need it, but also make the card do something else that helps your game. That way, you wouldn't be longer playing a "to not lose card" but an useful card with the extra bonus of saving you.

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I suggest you simplify both battle damage and effect damage to just "Damage: You take no damage for the rest of the turn." That way, you still have the possibility of losing your monsters in battle, but on the flip side, if you would've lost due to effect damage, you can't take battle damage that turn, and vise versa.

 

It seems like a solid card idea, and I like the anti-Exodia effect. Pretty useful in just about any deck (rip Superheavy Samurai).

 

That's a good idea, I'll update it soon (Like, right after I'm done posting this.)

 

Yeah, I don't think it would work against win condition effects that don't activate, like Exodia, Vennominaga and Gimmick Puppet Leos. And most win condition effects don't activate/are Continuous, except for "Celestial Whirlpool of the Mythic Radiance Dragon", so yeah, this wouldn't be as effective vs. win effects.

 

Regardless, even if it could stop such effects, the card is not good. It's basically a "to not lose" card, and, well, to begin with, you should be playing cards that make you win, not cards that save you from losing. Not only it is a defeatist mentality, also the card is only useful when you are about to lose, but dead in pretty much any other time, so needless to say, that won't help you to win.

 

What I have found that works really well for "save me from losing" effects is when they are made as a secondary effect on a cards with a relatively splashable and useful effect. That is, make this effect, let's say, a grave effect that becomes available if you need it, but also make the card do something else that helps your game. That way, you wouldn't be longer playing a "to not lose card" but an useful card with the extra bonus of saving you.

 

It's true that you can't really stop Exodia with this, I'll need to try finding a way to word it so it'll work, not even sure if I can, if not, oh well, too bad so sad. As to having it in the deck, I see how you wouldn't want to have cards that save you from losing, but I like cards like this. Yes, cards that win you the duel, do, in fact, win you the duel. But you can't win the duel if your opponent has already won it, so I always put safety nets in my decks. They don't usually get in the way, for example, Spellbinding Circle does nothing towards you winning, it just stops you from losing, and I'm sure you've used it, or something very similar in some of your decks.

 

I'll need to double check with evilfusion if this sort of thing is possible (if you can actually negate a card effect that would result in an alt-win con, like maybe Final Countdown [which already activated and is in the Graveyard]). Though, how would you block something like Exodia which doesn't really activate (you just reveal and win) and/or block deck outs, something this card cannot handle.

 

On paper, sealing off damage is fine so no objection with how that works.

 

Like I said above, I need to try finding a way to word that so it'll work, if possible. (Also, you really frickin' love Zootopia, dont'chya?)

 

Thank you all for looking at my post and giving me your ideas and what you think is wrong with the card. It was the first card I ever posted (if you couldn't tell) and I hope to have more great ideas in the future.

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