I wanted to share some thoughts about how types are represented in this game and what new types mean, since we are getting our 3rd new type now. So, the first new type was Psychic-Type, then Wyrm-Type and now Cyverse-Type, and the first question one will ask is why make a new type at all?
Well, firstly there are certain monsters who simply don't fit into other types, and even some that are in that type which doesn't seem to make all that much sense. The same goes for Attributes as well, Machines tend to get a lot of EARTH monsters, but what on earth do robots have to do with dirt, plants or the ground?
Not much, but they compromise this to make less types and Attributes that seem arbitrary, and for the most part, this is fine, however that brings me to the next thing that would be a reason to make a new type, the ones they have are oversaturated or cause issues do to certain cards simply making things too complex to keep a hold on before balance becomes an issue, or they want to start of fresh with whole new ideas that would conflict with the themes or balance that was put in place for that type. It's simply much easier to make a new type than to have to always work around the similar type.
The argument against this is for the most part that it is simply unnecessary when they could work into those types still and that it takes away from the other type and what potential it could do with those cards. This point is one which I am uncertain about myself, and the primary reason I made this topic, because I do like the idea of types being able to make things that were previously not easy to put into other types available without making the monster and its type mismatch but require it to be that way since other options simply won't cut it.
While thinking about this, I thought about what people say when these types come up and that they are taking away from other types and that those should deserve these cards instead. What I find amusing about this statement is that those types already have plenty of cards already, think about it, the ones people bring up for Psychic-Type are typically Warrior or Spellcaster, but those are some of the most oversaturated types in the whole game, and the same goes for Wyrm-Type, where Dragons still remain the posterchild for the game even to this day, and now Cyverse-Type has Machine-Types which are again a huge type already. It would be another thing if this came from unsupported types like Thunder and Reptile.
Lastly, you have to remember that the game has gone on for a long time and that trying to keep an old game fresh means you have to do things which everybody is not necessarily going to like the same, if this means making new types, changing the rules, whatever, remember to keep an open mind about this, and that there's nothing stopping you from simply never using them in the first place and that complaining about it won't make them go away, that giving them a chance may change your mind on some things.