Icy Posted April 15, 2017 Report Share Posted April 15, 2017 WAAAGH!Field Spell CardCannot be removed from the field as long as "Warboss" is in play. Select 1 Level/Rank 1 Monster in play with less than 500 ATK, this monster is now named "Warboss". Each time a card is put into play (except during your opponents turn), that monster gains 500 ATK until the end of this turn and cannot be destroyed by battle or card effect if you have other cards except "WAAAGH!" and "Warboss". If "Warboss" has greater than 6000 ATK because of "WAAAGH!", you win the duel. Depending on the number of your standby phases "Warboss" is in play with "WAAAGH!" gain the following effects:The first time you activate a Spell or Trap Card during your turn, gain 1500 life points instead and return that card to your hand. The second time you activate a Spell or Trap Card during your turn, draw 2 cards instead and return that card to your hand. The third time you activate a Spell or Trap Card during your turn, increase the ATK of "Warboss" by 3000.PS: Yes the wording is lazily put together because... laziness and laziness. Link to comment Share on other sites More sharing options...
akkillers49 Posted June 9, 2017 Report Share Posted June 9, 2017 You should take the time to make an archetype of this. This deck would be an interesting deck to see. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.