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[Written] Red-Eyes Thousand Dragon and Red-Eyes Time Wizard


Thomas★Zero

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Red-Eyes Thousand Dragon

lv 7 DARK

Dragon/Fusion/Effect

1 "Red-Eyes" Monster + 1 Spellcaster-Type Monster

At the start of the damage step, when a "Red-Eyes" Monster you control battles an opponents monster: reduce the ATK and DEF of monster that card battles by 1000. You can banish 1 "Red-Eyes" Card from your graveyard; set 1 "Red-Eyes" Spell/Trap card from your deck to your side of the field. You can only activate this effect of "Red-Eyes Thousand Dragon" once per turn. When this card leaves the field, you can Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your graveyard except "Red-Eyes Thousand Dragon" to your side of the field, if you do: increase the summoned monsters ATK and DEF by 1000.

ATK/2400 DEF/2000

 

Red-Eyes Time Wizard

lv 2 DARK

Spellcaster/Effect

You can reveal this card in your hand: add 1 "Red-Eyes Fusion" from your deck or graveyard to your hand. When this card is Special Summoned by the effect of a "Red-Eyes" card, destroy all monsters your opponent controls, then, inflict damage to your opponent equal to halve of the combined ATK of those Monsters. You can only activate one "Red-Eyes Time Wizard" effect per turn and only once that turn.

ATK/500 DEF/400

 

So Thousand Dragon can debuff monsters attacked by Red-Eyes Monsters by 1000 set Red-Eyes Spell and Traps from the deck to the field and when it leaves the field summon a Red-Eyes with a 1000 ATK and DEF boost. Time Wizard instead of its time roulette/coin toss effect has both a reveal to add "Red-Eyes Fusion" and nukes your opponents monsters and deals damage when its Special Summoned by the effect of a Red-Eyes card.

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Le gonna rate.

 

1) Thousand Dragon is fine, though I feel float + 1000 ATK gain is way too much.

 

2) This is broken. Nuke + burn on SS is too much. SSing with Red-Eyes cards is easily done with a handful of cards, so I gotta say it needs to be toned down significantly.

 

I applaud the effort and it tried to follow the Joey.meme trend of recently released cards. It does a good job, but there is room for improvement.

 

6/10.

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Seems very appropriate what with the recent announcement of "Red-Eyes Baby Dragon".

 

Please follow the Advanced Clause in this section. Right now, your post not only breaks the minimum word requirement, but offers nothing specific about the cards' interactions with the current Red-Eyes support. 

 

(Read the Advanced rulebook before you post again)

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  • 1 month later...

   Lvl 2 Dark Spellcaster/effect 500 ATK/ 400 DEF
Once per turn you can toss a coin in the air and call it, if you call it right Special Summon 1 Lvl 7 or lower "Red-eyes" monster from your hand or deck it cannot attack this turn. If you call it wrong, after this cards effect resolves send this card to the graveyard and inflict 2400 damage to your life points.
 

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   Lvl 2 Dark Spellcaster/effect 500 ATK/ 400 DEF

Once per turn you can toss a coin in the air and call it, if you call it right Special Summon 1 Lvl 7 or lower "Red-eyes" monster from your hand or deck it cannot attack this turn. If you call it wrong, after this cards effect resolves send this card to the graveyard and inflict 2400 damage to your life points.

 

 

1. OCG fixes do NOT count as a valid review under the Advanced Clause. 

 

2. This isn't even one of the cards in this thread, and looks like you just made your own version of Red-Eyes Time Wizard.

 

3. You necrobumped this thread from April. If thread is dead for 2 or more weeks, then don't post in it. 

 

===

Please read the rules before you post again in this section. 

===

 

Locking this thread, but the thread creator is more than welcome to repost if they want to.

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