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Aqua Priest Deck


SnowBunny

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Since you can only summon 1 monster from the extra deck without a link monster now, I decided to make an archetype with only 1 extra deck monster, so you don't have any problems with summoning from the extra deck now :) The extra deck monster is still super important to this deck still. 

 

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3 "Aqua Priestess" Monsters
This card's fusion summon cannot be negated. The first time each "Aqua Priestess" monster you control would be destroyed by battle or a card effect, it isn't. This effect happens during either player's turn and only once that turn. When an "Aqua Priestess" monster is sent to your graveyard for a ritual summon, you can special summon that monster, but it cannot attack this turn.

 

 

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This card must first be ritual summoned by tributing "Aqua Priest" monsters whose total levels equal 7 or more from your hand or field, and using an "Aqua Priest" ritual card. If you control "Ariel the Aqua Priestess" you can activate this effect: Once per turn, during your opponent's end phase you can banish cards your opponent controls, up to the number of face up "Aqua Priest" monsters you control, until their next standby phase. 

 

 

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This card must first be ritual summoned by tributing "Aqua Priest" monsters whose total levels equal 6 or more from your hand or field, and using an "Aqua Priest" ritual card. You can banish 1 card from your graveyard to target 1 face down spell or trap your opponent controls, set that target to your side of the field. You can only use this effect once per turn and can only control 1 spell/trap taken from you opponent by this card effect.

 

 

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When this card is normal summoned you can add 1 "Aqua Priest" monster from your deck to your hand. If this card is sent to the graveyard for a ritual summon, you can target 1 card in each player's graveyard and shuffle them into the deck, also that ritual monster gains 300 atk and def.

 

 

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When this card is normal summoned you can add 1 "Aqua Priest" spell or trap card from your deck to your hand. If this card is sent to the graveyard for a ritual summon, you can special summon 1 other "Aqua Priest" monster in your graveyard, also that ritual monster is unaffected by your opponent's card effects this turn.

 

 

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This card can attack your opponent directly. When this card inflicts battle dmg to your opponent, you can target 1 spell or trap card in your opponent's graveyard, set it to your field. It cannot be activated this turn. You must control "Ariel the Aqua Priestess" or 1 "Aqua Priest" ritual monster for this card's effect to resolve.
 

 

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This card can attack your opponent directly. When this card inflicts battle dmg to your opponent, you can target 1 monster they control, until the end of this turn that monster's effects are negated loses 500 atk and def. You must control "Ariel the Aqua Priestess" or 1 "Aqua Priest" ritual monster for this card's effect to resolve.
 

 

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All "Aqua Priest" monsters you control gain 200 atk and def. Once per turn you can place 1 "Aqua counter" on an "Aqua Priest" monster you control. Each monster you control can only have 1 counter on it at a time. Monster with an "Aqua Counter" cannot be destroyed by battle. After an opponent's monster attacks a monster with an "Aqua Counter", remove that counter.

 

 

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Fusion summon 1 "Ariel the Aqua Priestess" from your extra deck using monsters from your hand or field. If your opponent controls more monsters than you do, you can also use 1 "Aqua Priest" monster from your deck and 1 from your graveyard, but they are banished instead of going to the graveyard.

 

 

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This card can be used to ritual summon 1 "Aqua Priest" monster. You must also tribute monsters from your hand or field whose total levels are equal to or more than the monster you are trying to summon. If you control "Ariel the Aqua Priestess" you can also use 1 "Aqua Priest" monster from your deck.
 

 

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Equip this card to an "Aqua Priest" monster you control. While it attacks, your opponent cannot activate card effects until the end of the dmg step. If it inflicts dmg to your opponent while you control "Ariel the Aqua Priestess", you can send 1 card your opponent controls to the graveyard.

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