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Smallkins, the revengance


Woloa

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Had a friend wanting to print off a custom archetype, so, I'm gathering all the smallkins, including prevously 'unreleased' ones.

 

[spoiler=Low Level]

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When Lin, Smallkin Urchin is destroyed by battle, target the monster that destroyed it: Banish that target.
When this card is banished, return it you your hand.

 

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When a copy of 'Lin, Smallkin Urchin' is banished you may special summon this card to your opponent's field instead of activating its effect. This card can not be destroyed by battle with a 'Smallkin' monster. When this card battles a Smallkin monster, at the end of the damage step, target that monster: banish that target.

 

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Can not be normal summoned or set, must be special summoned by the effect of a 'Smallkin' card. Once per turn, when an opponent's monster declares an attack, you may make Zara, Smallkin Doll the target of that attack. You may place 2 of your banished 'Smallkin' monsters into your graveyard: special summon this card from your hand or graveyard. When this card is banished, special summon 1 machine-type 'Smallkin' monster from your hand.

 

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While this card is face-up on the field, other "Smallkin" monsters you control cannot be targeted for attacks.
When this card is banished, inflict 1000 damage to your opponent. You can banish 1 "Smallkin" monster in your Graveyard; Special Summon this card from your hand

 

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When this card is banished you may add up to 2 "Smallkin" spell or trap cards from your graveyard to your hand.

 

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Whenever you summon a "Smallkin" monster, gain 500 life points, you must control this face up card to resolve this effect. When this card is banished, gain 500 life points for each "Smallkin" monster on your field.

 

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Flip: Special Summon 2 "Doll Tokens" (Machine-Type/LIGHT/Level 1/ATK 100/DEF 100) in face-up defense position.
When this card is banished you can Special Summon 1 "Smallkin" monster from your hand or draw 1 card.

 

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While you control 3 or more "Smallkin" monsters with different names, this card can attack your opponent directly. When this card is banished, Special Summon 1 "Smallkin" monster from your Graveyard. You can banish 1 "Smallkin" monster you control; Special Summon this card from your Graveyard.

 

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When this face up attack position card is targeted for an attack, change it to defense position and negate the attack, activate this effect only once per turn. When this card is banished you may search your deck for a monster named "Jessica, Smallkin Puppet Master" or "Eve, Smallkin Princess" and special summon it in face up defense position.

 

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While you control no Beast-Type monsters: you may banish 1 'Smallkin" monster you control, special summon this card (from your hand). When this card is banished: Search your deck for 1 non Beast-Type 'Smallkin" monster. Add that target to the hand.

 

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Once per turn you may banish 1 "Smallkin" monster from your hand: return this card to your hand. When this card is returned to your hand: draw 1 card, discard 1 card. When this card is banished: draw 2 cards, then discard 1 card.

 

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Cannot be Normal Summoned or Set. Must be Special Summoned by a "Smallkin" card's effect and cannot be Special Summoned by other ways. When this card is banished, you can add 1 "Smallkin" monster from your Deck to your hand. You can banish 1 "Smallkin" monster in your Graveyard; Special Summon this card from your hand

 

 

[spoiler=Mid/High level]

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You may banish 1 'Smallkin' monster you control: Special summon this card. When this card is banished: Return 2 of your banished smallkin monsters with different names to your hand.

 

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Can not be normal summoned or set, must be special summoned by the effect of a Smallkin card. During the end step, if two or more "Smallkin" monsters you controled were banished this turn: special summon this card (from your hand). When this card is banished: return this card to your hand.

 

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When this monster is Normal or Special Summoned (by the effect of a "Smallkin" card), you can Special Summon 1 "Anne, Smallkin Puppet" from your hand, Deck or Graveyard.
When this card is banished, you can Special Summon 1 banished "Smallkin" monster with a different name in face-up attack position.

 

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When this face up card is targeted for an attack, change its battle position and negate the attack, activate this effect only once per turn.. When this card is banished: Special summon 1 level 6 or lower smallkin monster from your hand except "Eve, Smallkin Princess"

 

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Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of a "Smallkin" card. When this card is banished, you can Special Summon it in face-up defense position.

 

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This card can be normal summoned without tribute if there are at least 5 "Smallkin" monsters with different names in your graveyard. Once per turn: you may banish 1 "Smallkin" monster except this card from your hand, field or graveyard, OR pay 1000 life points to banish 1 "Smallkin" monster from your deck.

 

 

[spoiler=Extra Deck/Ritual]

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This card is used to ritual summon "Aria, Guardian of the Smallkin". You must also Tribute monsters from the field or your hand whose total levels equal 9 or more. During either player's Damage Step, when "Aria, Guardian of the Smallkin" battles an opponent's monster, you can banish this card from your Graveyard; switch the ATK and DEF of 1 face-up "Aria, Guardian of the Smallkin". You can only activate this effect once per turn.

 

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Must be Ritual Summoned and cannot be Special Summoned by other ways. You can Ritual Summon this card with the Ritual Spell Card "Prayers of the Smallkin". During either player's turn, you can banish 1 "Smallkin" monster from your Graveyard; "Smallkin" monsters cannot be targeted or destroyed by your opponent's card effects until your next Standby Phase

 

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2 level 4 Smallkin monsters
Once per turn, you may remove two overlay units from Cherry, Smallkin Queen to special summon up to 3 "Smallkin" monsters with different names from your graveyard. When this card is banished, return it to the extra deck.

 

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1 level 6 "Smallkin" monster or 3 level 4 "Smallkin" monsters. Once per turn: you may remove any number of Xyz materials from this card, then, attach that many monsters you control to this card as Xyz material. All Xyz materials removed from this card are banished. When this card is banished: it is return this card to your extra deck.

 

 

[spoiler=Spells and Traps.]Making spells for this set is hard.

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Target two "Smallkin" monsters with different names you control, until the end of the turn, each monster adds their attack points to the attack points of the other. This card can not be used on "Rain, Slaughterer of the Smallkin" or "Aria, Guardian of the Smallkin". Only one of the targeted monsters may attack on the turn this card is activated. You may only activate 1 "smallkin Synergy" per turn.

 

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Banish 1 "Smallkin" monster you control: "Smallkin" monsters you control this turn are banished if they would be sent to the graveyard.

 

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Activate this card by banishing 1 "Smallkin" monster from your graveyard then, targeting 1 "Smallkin" monster on the field: if that monster is destroyed, banish it instead of sending it to the graveyard. If that monster battles an opponent's monster and is destroyed, target that opponent's monster: banish that target. If that monster is destroyed by a card effect, target that card on the field or in the graveyard: banish that target.

 

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When this card is activated: you may banish 1 "Smallkin" monster from your hand, if you do, search your deck for one beast-type monster and add it to your hand. While you control a "Smallkin" monster: beast-type monsters you control gain 300 attack and defense points.

 

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Once per turn, you may banish 1 "Smallkin" monster from your graveyard or hand, if you do, search your deck for 1 "Smallkin" card, add that card to your hand.

 

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Banish 1 "Smallkin" monster from your hand or graveyard when your opponent activates a normal trap card. The effect of the normal trap card your opponent activated becomes: "Your opponent discards 1 card from their hand, if that card is a "Smallkin" monster, banish that card."

 

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'Smallkin' monsters you control may not declare attacks, no monster may target a 'Smallkin' monster you control for attacks. During your upkeep, place 1 'snow counter' on this card. When this card has 3 snow counters: destroy it and banish all 'Smallkin' monsters you control.

 

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ny "Smallkin" monster that is destroyed is banished, instead of being sent to the Graveyard. When you activate a card effect that Special Summons a monster from your Graveyard, you can Special Summon 1 of your banished "Smallkin" monsters instead.

 

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  • 2 weeks later...

Once more, I will only be looking at the newer cards.

Synergy: Okay, just not really worth the investment, given you only attack with one. And if it's negated, you can't use another one.

 

Sorrow: It's okay, but I think you could make it a Quick-Play Spell Card and make the cost from the Graveyard, instead of the field.Given how you don't want to give up your only monster.

 

Spirituality: Slow, but it helps trigger your monster's effects, as well as turn them into palm-sized Dark Magicians of Chaos. Which is pretty cool. Though, you could turn it into a Continuous Spell Card, and I don't think it'd hurt the balance.

 

Husbandry: Pretty good. Sure, it adds any Beast-Type, but you need Smallkins to do it, so it should be fine.

 

Exploration: It's a good search card, allowing you to add and trigger their banish effects.

 

Innocence: I think it shouldn't be limited to Normal Trap Cards. It could either be Trap Cards or Spell/Trap Cards.

 

Storm: A neat form to bide for time, and trigger the banish effects. However, what is "upkeep"?

 

Red:It's got a nice Summon and recovery effect, allowing for more banish-triggering.

 

Eve:Pretty slow, even for the hand-Summoning effect.

 

Urchin:Neat banish effect, but unreliable, given how you need both Lins. Perhaps you can change the condition to "Smallkin" instead of Lin.

 

Pariah: Same problem as the last Lin monster.

 

Zara: I like the self-Summon effect, allowing you to reuse previously banished Smallkin again. However, you may want a strict "once per turn" clause on this one, given how easy it'd be to abuse since it can Summon from the Graveyard.

 

Azura:Very slow. You could remove the strict "once per turn" clause on this one, given how its effect already implies you could only pull it off once if it is attacked.

 

Kizuna: Another nice self-Summon effect. And a search effect to boot. This one's decent.

 

Artemis: Pointless, yet practical at once. Depends on which effect you use. There's only so much the return effect can do. Actually, I might suggest a strict "once per turn" clause for this one to avoid loops, given how much it can return.

 

 

 

 

Also, the wording on a lot of these is wrong. Synergy would be more:

 

Target two "Smallkin" monsters with different names you control; until the end of the turn, each target gains ATK equal to the ATK of the other target. If you do, only 1 of those targets can attack. This card cannot be used on "Rain, Slaughterer of the Smallkin" or "Aria, Guardian of the Smallkin". You can only activate 1 "smallkin Synergy" per turn.

 

Sorrow:

 

Banish 1 "Smallkin" monster you control; if a "Smallkin" monster would be sent to Graveyard, it is banished instead.

 

Spirituality: Activate this card by banishing 1 "Smallkin" monster from your graveyard then, targeting 1 "Smallkin" monster on the field; if that target is destroyed by battle or card effect, banish it, instead of sending it to the Graveyard. Any monster that target destroys by battle or card effect is banished, instead of being sent to the Graveyard.

 

Husbandry: When this card is activated: You can banish 1 "Smallkin" monster from your hand, if you do, add 1 Beast-Type monster from your Deck to your hand. While you control a "Smallkin" monster, Beast-Type monsters you control gain 300 ATK and DEF.

 

Exploration: Once per turn: You can banish 1 "Smallkin" monster from your hand or Graveyard, and if you do, add 1 "Smallkin" card from your Deck to your hand.

 

Innocence: Activate if your opponent activates a Normal Trap Card. Banish 1 "Smallkin" monster from your hand or Graveyard; the effect of the normal trap card your opponent activated becomes: "Your opponent discards 1 card from their hand, if that card is a "Smallkin" monster, banish that card."

 

Storm:"Smallkin" monsters you control cannot attack. "Smallkin" monsters you  control cannot be targeted for attacks. During your End Phase, place 1 Snow Counter on this card. When this card has 3 Snow Counters: Destroy it and banish all "Smallkin" monsters you control.

 

Red:You can banish 1 "Smallkin" monster you control; Special summon this card. When this card is banished: Return 2 of your banished "Smallkin" monsters with different names to your hand.

 

Eve:When this face up card is targeted for an attack: Change its Battle Position and negate the attack. You can only activate this effect of "Eve, Smallkin Princess" once per turn. When this card is banished: Special summon 1 Level 6 or lower "Smallkin" monster from your hand except "Eve, Smallkin Princess".

 

Pariah:When "Lin, Smallkin Urchin" is banished: You can Special Summon this card to your opponent's side of the field, instead of activating its effect. Cannot be destroyed by battle with a "Smallkin" monster. At the end of the Damage Step, if this card battles a "Smallkin" monster: Banish that monster.

 

Zara:Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a "Smallkin" card and cannot be Special Summoned by other ways. Once per turn, when an opponent's monster declares an attack, can change the attack target to this card. You can return 2 of your banished "Smallkin" monsters to your Graveyard; Special Summon this card from your hand or graveyard. When this card is banished: Special Summon 1 Machine-Type "Smallkin" monster from your hand.

 

Azura:When this face-up Attack Position card is targeted for an attack: Change it to Defense Position; negate the attack. You can only activate this effect of "Azura, Smallkin Entertainer" once per turn. When this card is banished you can Special Summon 1 "Jessica, Smallkin Puppet Master" or "Eve, Smallkin Princess" from your Deck in face-up Defense Position.

 

Kizune:While you control no Beast-Type monsters: You can banish 1 "Smallkin" monster you control; Special Summon this card (from your hand). When this card is banished: Add 1 "Smallkin" monster from your Deck to your hand, except a Beast-Type monster.

 

Artemis:Once per turn: You can banish 1 "Smallkin" monster from your hand; return this card to the hand. When this card is returned to your hand: Draw 1 card, then discard 1 card. When this card is banished: Draw 2 cards, then discard 1 card.

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Thanks Nix. I'm bad at wording these, some stray thoughts while I have them:
Allusion to Upkeep is a habit from making MTG cards over on Cardsmith

I worded the effect of Spirituality in a way that was misinterpreted, it was supposed to banish the card that destroyed the monster it was attached to.

Lin could use the extra reliability, you are correct.

Zara and Artemis do need once per turn on them

I'll need to add an extra clause to Synergy to stop it being negated

I'll need to rework Sorrow a little, though, your suggestion was good

I'll need to speed up Eve somehow

Innocence would do well with a bit of a boost

Artemis might be due for a retool.

it also dawns on me I forgot to release one of the traps, will need to add that when I toss in the updated wordings

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