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The Archvids have returned... Now at full Power!


PurpleTH

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Hello everyone!
I know it's been a long time since I posted my last Archvid topic (which was the second one XD), but here I come again, this time with all the cards in the archetype: a total of 85 cards; Also here will be the cards from the last 2 posts, because I want all cards to be in the same place and some of the old cards got some changes, and since I was going to make this post, there is no point in updating an old one. I dividded them by themes: Main Deck, Main Boss Monsters, Ritual Related, Fusion Related, Synchro Related, Xyz Related, Pendulum Related, Spell and Trap. The reason is that you can see the cards faster and keep in mind that you will see Main Deck Monsters or Spells on other Sections, because they are related to that Section. I didn't make Link monsters for the archetype yet, but if you want I'm going to create some on and update this post. Also, I will leave a note under a card that has a confusing effect, so everyone will understand, but if there is a card that you still don't understand, feel free to ask.
I want to see your opinion on the archetype as a whole.
I hope you like it!
 
[spoiler=Main Deck]
 
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Level 4 DARK Dragon-Type Effect monster
2000 ATK
1800 Def
You can only use each of this card name's effects once per turn each. When you activate a Spell Card: You can Special Summon this banished card in face-up Defence Position. You can equip 1 Level 4 or lower "Archvid" monster from your hand to this card, except "Archvid Death Dragon".This card can only be equiped with one monster at a time.This card gets the level,ATK,DEF and effect of the equiped monster.When this card is banished: Add 1 "Vid" Spell/Trap Card or "Archvid Mechanical Armor" from your Deck to your hand.
 
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Level 4 LIGHT Machine-Type Effect Monster
ATK 0
DEF 0
If you don't control any monsters: You can Special Summon this card from your hand.Once per turn,during either player's turn: You can return 1 banished "Archvid" monster to the Graveyard, and if you do, set 1 "Vid" Quick-Play Spell Card or "Vid" Trap Card from your Deck.That card can be activated on the same turn it was set, but only if it was during your opponent's turn.(This condition it only applies to trap cards.)
 
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Level 4 DARK Warrior-Type Effect Monster
ATK 1700
DEF 0
Once per turn, while this card is in your hand: You can reveal this card then banish 1 other "Archvid" monster from your hand, then add 1 "Archvid" monster from your Deck to your hand, except "Archvid Guard".During your opponent's Battle Phase, when your opponent declares an attack, you can destroy this card, negate the attack,and if you do, draw 1 card.
 
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Level 4 DARK Fiend-Type Effect Monster
ATK 1600
DEF 400
When an "Archvid" monster is Summoned on your side of the field:Special Summon this card from your hand.You can banish this card from the Graveyard; this turn you can Normal Summon without Tributing, but only if you Normal Summon an "Archvid" monster.
 
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Level 3 LIGHT Fiend-Type Effect Monster
ATK 1600
DEF 0
At the start of your Battle Phase: You discard 1 card from your hand; this card gains 800 ATK.If this card destroyed an opponent's monster by battle: Banish this card from the field, then add 1 "Vid" Spell/Trap Card from your Deck or Graveyard to your hand. You can only use this effect of "Archvid Light Creator" once per turn.The first monster you Summon after this card was banished gains 1000 ATK and is treated as a LIGHT monster.
 
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Level 4 LIGHT Machine-Type Effect Monster
ATK 1000
DEF 1000
This card can be treated as "Archvid Mechanical Armor" when used as a Fusion Material for a Fusion Summon of an "Archvid" monster. You can banish this card from your Graveyard: Target 1 of your other banished level 6 or lower "Archvid" monsters; Special Summon it, but it is destroyed during the End Phase. When your opponent targets this card for an attack: You can Special Summon 1 monster from your opponent's Graveyard to your side of the field and equip this card to it. While equiped to a monster, that monster is treated as an "Archvid" monster, also replace its original effects with the following text:
"When this cards destroyes an opponent's monster by battle: Banish that monster."
You can only use each effect of "Archvid Mecha Reviver" once per turn.
 
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Level 4 DARK Beast-Type Effect Monster
ATK 1800
DEF 1500
You can Special Summon this card from your hand by returning 1 "Archvid" monster from your field to your hand, except "Archvid Manticore". When this card is Summoned: Send 1 Level 5 or higher "Archvid" monster from your Deck to the Graveyard. You can only use each effect of "Archvid Manticore" once per turn.
 
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Level 6 LIGHT Spellcaster-Type Effect Monster
ATK 2200
DEF 1000
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can banish 1 "Archvid" monster from your Graveyard, return 1 other banished "Archvid" monster to your Graveyard. When this card is sent to the Graveyard: Shuffle 1 "Archvid" monster from your Graveyard and 1 banished" Archvid" monster into the Deck, except this card, then add 1 "Vid Potion - Corruption" from your Deck to your hand. You can only use this effect of "Archvid Mad Scientist" once per turn.
 
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Level 8 LIGHT Fiend-Type Effect Monster
ATK 2000
DEF 2000
You can Normal Summon this card without Tributing, by revealing 1 other "Archvid" monster in your hand. Once per turn: You can reduse this card's Level up to 4, and if you do, you can add 1 "Archvid" monster from your Deck to your hand whose Level is equal to the reduction. When this card is sent to the Graveyard: You can banish this card, then send 1 "Archvid" monster from your Deck to the Graveyard. You can only use this effect of "Archvid FlareDark" once per turn.
 
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Level 1 DARK Fiend-Type Effect Monster
ATK 100
DEF 100
You can target 1 "Archvid" monster on your field, then Special Summon this card (from your hand), and if you do, this card becomes the Level of the target. When this card is sent to the Graveyard: Add 1 banished "Archvid" monster to your hand, except "Archvid Corrupterfiend".
 
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Level 1 LIGHT Fiend-Type Effect Monster
ATK 500
DEF 500
When a monster your opponent controls activate its effect:You can discard this card, negate the activation, and if you do, banish that card. During your Main Phase: You can banish this card from your Graveyard: Look at the top 3 cards of your Deck; Add any 1 "Archvid" monster or "Vid" Spell/Trap Card, then shuffle the rest into the Deck.
 
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Level 3 DARK Insect-Type Effect Monster
ATK 0
DEF 0
When this card is Summoned, change it to face-up Defence Position. Once per turn, you can Special Summon 1 "Archvid" monster from your hand, then equip this card to it. While equipped to a monster, that monster has its effects negated. Once per turn, when this card is sent to the Graveyard: Add 1 Insect-Type monster from your Deck to your hand.
 
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Level 4 LIGHT Fiend-Type Effect Monster
ATK 1800
DEF 1800
When you would Fusion Summon an "Archvid" monster: You can banish this card from your hand or Graveyard; This card can substitude any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. When you would Synchro Summon an "Archvid" monster: You can banish this card from your hand or Graveyard as 1 of the Synchro Materials. You can banish this card from your hand or Graveyard, then target 1 "Archvid" monster you control; that monster counts as 2 Xyz Materials for the Xyz Summon of an "Archvid" monster. You can only use 1 effect of "Archvid Elemental" per turn, and only once that turn.
 
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Level 10 DARK Fiend-Type Effect Monster
ATK 1000
DEF 1000
You can Special Summon this card from your hand by banishing 1 "Archvid" monster from your Graveyard. Once per turn: You can Special Summon 1 "Archvid" monster from your hand or Graveyard, except "Archvid Dimensional Leviathan". This card gains ATK and DEF equal to that monster's ATK and DEF. You can banish this card from the Graveyard: Draw 1 card.
 
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Level 10 DARK Fiend-Type Effect Monster
ATK 2000
DEF 2000
You can Normal Summon this card without Tributing by paying 500 Life Points. Once per turn, during either player's turn, you can activate 1 of these effects:
-Banish 1 "Archvid" monster from your Graveyard, then discard 1 card from your opponent's hand.
-Shuffle 1 banished "Archvid" monster into the Deck, then shuffle 1 card your opponent controls into the Deck.
You can banish this card from your Graveyard, then immediately after that, Normal Summon 1 monster from your hand, but that monster has to be either an "Archvid" monster that cannot be Special Summoned from the Deck or a DIVINE monster.
 
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Level 8 DARK Fiend-Type Effect Monster
ATK 2600
DEF 2100
When this card is added to your hand: You can Special Summon it. Once per turn, when this card is Special Summoned: You can banish 1 "Archvid" monster from your Graveyard, except "Archvid Daemon Servant", then target 1 card on the field; Return it to the hand. Once per turn, when this card is banished: Add 1 of your banished cards to your hand, except "Archvid Daemon Servant".
 
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Level 8 DARK Dragon-Type Effect Monster
ATK 3000
DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Archvid" monsters from your Graveyard. Once per turn, when your opponent activates a card or effect as a Chain Link 2 or higher, you can negate the activation, and if you do, destroy that card. Cards and effects cannot be activated in response to this effect's activation. Once per Duel: You can banish this card from your Graveyard; Special Summon 1 Dragon-Type Monster from your Deck or Banish Zone, except "Archvid Emperor Dragon", but its effects are negated.

 
[spoiler=Main Boss Monsters]
 
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Level 8 DARK Fiend-Type Effect Monster
ATK 2800
DEF 2000
This card cannot be Special Summoned from the Deck.You can only control 1 "Diabolik, Executioner of the Archvid". When this card is Normal or Special Summoned: Place 1 Soul Counter on this card for each "Archvid" monster in your Graveyard or Banished. You can remove Soul Counters from this card to activate one of the following effects depending on the number of Soul Counters removed:
-2 Soul Counters: Until the End Phase: This card inflicts double battle damage and if it battles a monster, whose ATK is greater than this card's, return that monster to the hand.(this can only be activated at the start of the Battle Phase)
-3 Soul Counters: When your opponent activates a card or effect; negate that activation, and if you do, banish it. (this can be activated during either players turn, up to twice per turn)
-4 Soul Counters: Special Summon 1 of your banished "Archvid" monsters. If that monster cannot be Special Summoned: Add it to your hand. (this can only be activated once per turn)
-All Soul Counters: As long as this card is on the field; your opponent has his/her hand revealed and during your opponent's Standby Phase; Banish 1 card from your opponent's hand. Once per turn: Send to the Graveyard 1 monster your opponent controls, whose level is 6 or higher. (this can only be activated when this card is Summoned and if you had 10 or more Soul Counters on this card.)
 
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Normal Spell Card
You can only activate this card if you control a "Diabolik, Executioner of the Archvid". Take control of 1 monster your opponent controls. While in your possession, that monster is treated as an "Archvid" monster and it can't leave the field as long as "Diabolik, Executioner of the Archvid" is face-up on your field, also if "Diabolik, Executioner of the Archvid" would be destroyed, send that monster to the Graveyard instead.
 
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Level 8 DARK Fiend-Type Effect Monster
ATK 2800
DEF 2000
This card cannot be Special Summoned from the Deck.You can only control 1 "Destrom, Judgement of the Archvid". When this card is Normal or Special Summoned: Place 1 Soul Counter on this card for each "Archvid" monster in your Graveyard or Banished. You can remove Soul Counters from this card to activate one of the following effects depending on the number of Soul Counters removed:
-2 Soul Counters: Destroy 1 monster your opponent controls whose ATK is less than or equal to this card's current ATK or Destroy 1 Spell/Trap Card your opponent controls.(this can only be activated once per turn for each option)
-3 Soul Counters: Activate 1 "Vid" Trap Card form your hand.(this can only be activated during your opponent's turn, up to twice per turn)
-4 Soul Counters: Banish 1 "Archvid" monster form your hand or Graveyard, and if you do, this card gains 1000 ATK.(this can only be activated once per turn)
-All Soul Counters: Until the End Phase, this card is uneffected by your opponent's Spell, Trap or monster effects and can attack all monsters you opponent controls, also for each monster this card destroyes by battle it gains 500 ATK. (this can only be activated when this card is Summoned and if you had 10 or more Soul Counters on this card.)
 
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Normal Spell Card
Target 1 "Destrom, Judgement of the Archvid" you control. Until the End Phase: Negate the effects of all monsters your opponent controls, and if you do, "Destrom, Judgement of the Archvid" gains ATK equal to the combined Levels/Ranks of all the monsters whose effects were negated x 100, also every monster that leaves the field it's banished, except "Destrom, Judgement of the Archvid". You can only activate 1 "Vid Curse - Judgement" per turn.
 
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Level 8 DARK Fiend-Type Effect Monster
ATK 2800
DEF 2000
This card cannot be Special Summoned from the Deck.You can only control 1 "Dragorn, Salvation of the Archvid". When this card is Normal or Special Summoned: Place 1 Soul Counter on this card for each "Archvid" monster in your Graveyard or Banished. You can remove Soul Counters from this card to activate one of the following effects depending on the number of Soul Counters removed:
-1 Soul Counter: this card gains 300 ATK, until the End Phase.(This can only be activated thrice per turn.)
-2 Soul Counters: Draw 1 card. (This can only be activated twice per turn.)
-3 Soul Counters: Activate a "Vid" Spell Card from your Deck, except "Vid Curse - Power". (This can only be activated once per turn.)
-4 Soul Counters: When your opponent activates a card or effect, negate its activation, no matter what the text of that card or other cards on the field is, and if you do, destroy it.(This effect can only be acitvated once per turn.)
-All Soul Counters: Destroy all monsters your opponent controls, and if you do, banish them. (This can only be activated when this card is Summoned and if you had 10 or more Soul Counters on this card.)
 
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Normal Spell Card
Tribute 1 "Dragorn, Salvation of the Archvid", then Special Summon 1 "Dark-A-Fly, The Archvid Dragon" from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Vid Curse - Power" per Duel.
 
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Level 10 DIVINE Divine-Beast-Type Effect Monster
ATK 4000
DEF 4000
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Summon cannot be negated. When Summoned, other cards and effects cannot be activated. Once per turn, you can activate one of these effects:
-Negate the effects of all face-up cards your opponent controls, and if you do, this card gains 200 ATK for each one. These changes last until the and of the turn.
-Change this card's Attribute. This effect can be activated during either player's turn.
-If your opponent declares a direct attack and this card is in your Graveyard, because it was sent there from the field; Negate the attack, and if you do, Special Summon this card from your Graveyard, ignoring its Summoning conditions.
You can only activate 1 effect of "Dark-A-Fly, The Archvid Dragon" per turn. You can only control 1 "Dark-A-Fly, The Archvid Dragon".
 
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Level 12 DIVINE Divine-Beast-Type Effect Monster
ATK 5000
DEF 5000
Cannot be Nromal Summoned/Set. Cannot be Special Summoned, except by its own effect and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When Special Summoned, other cards and effects cannot be activated. You can only Special Summon this car by banishing 1 "Dark-A-Fly, The Archvid Dragon" on your field while you control "The Vid Seal". Uneffected by Spell/Trap Cards. Other monsters you control, cannot attack. When this card is Special Summoned: Destroy all Spell/Trap Card you opponent controls, and all monsters your opponent controls whose ATK are 2500 or less. If 5 or more cards were destroyed, this card can attack all monsters your opponent controls, once each. If this card is sent to the Graveyard: You can banish it to Special Summon 1 banished "Dark-A-Fly, The Archvid Dragon", ignoring its Summoning conditions. You can only control 1 "Dark-A-Nyx, The Archvid Phoenix".

 
[spoiler=Ritual Related Cards:]
 
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Ritual Spell Card
This card can bu used to Ritual Summon any 1 "Archvid Ruler" Ritual Monster from your hand or Graveyard. You must banish "Archvid" monsters from your hand or Graveyard whose total Levels equal or surpass the Level of the Ritual Monster. Once per turn, except the turn this card was sent to the Graveyard: You can banish this card, then Ritual Summon 1 "Archvid Ruler" Ritual Monster from your hand or Graveyard. You must Shuffle "Archvid" monsters from your Banish Zone into the Deck whose total Levels equal or surpass the Level of the Ritual Monster.
 
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Level 9 DARK Dragon-Type Ritual Effect Monster
ATK 3100
DEF 2700
You can Ritual Summon this card with "Graal of the Vid". This card cannot be destroyed by battle or card effects, as long as you control 1 other "Archvid" monster. You can send 1 "Archvid' monster form hand, field, or Banish Zone to the Graveyard, then look at all set Spell/Trap Cards your opponent controls; Until the your End Phase, all of your opponent's non-Continuous cards cannot be activated. During the Battle Phase, when this card attack: You can banish 1 "Archvid" monster from your Graveyard; For that battle only, this card inflicts double piercing damage to your opponent's Life Points. You can only use each effect of "Archvid Ruler - Xero" once per turn,
 
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Level 8 DARK Fiend-Type Ritual Effect Monster
ATK 2900
DEF 2100
You can Ritual Summon this card with "Graal of the Vid". When this card is Ritual Summoned: Return all Spell/Trap Cards your opponent controls to the hand. Uneffected by other card effects during the Battle Phase. If this card attacks a Defence Position monster, it inflicts piercing damage to your opponent. Once per turn: You can banish 1 "Archvid" monster from your Deck, then add 1 other "Archvid" monster from your Graveyard or Banish Zone to your hand.
 
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Level 10 LIGHT Wyrm-Type Ritual Effect Monster
ATK 3400
DEF 2000
You can Ritual Summon this card with "Graal of the Vid". When this card is Ritual Summoned: Target cards your opponent controls up to the number of monsters used to summon this card; Send them to the Graveyard. Once per turn, during either player's turn, when your opponent activates the effect of a card, you can pay 500 LP to negate that effect, and if you do, destroy that card. When this card is sent to the Graveyard: Add 1 "Archvid Ruler" Ritual Monster, except "Archvid Ruler - Wywoarm", from your Deck, Graveyard or Banish Zone to the hand. You can only use this effect of "Archvid Ruler - Wywoarm" once per turn.

 
[spoiler=Fusion Related Cards:]
 
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Normal Spell Card
Fusion Summon 1 "Archvid" or "Archdeath" Fusion Monster from your Extra Deck by banishing "Archvid" monsters from your Deck as Fusion Materials.If the Fusion Summon was negated: Return the monsters banished by this card's effect to your Deck, then draw 1 card.You can only activate 1 "Vid Fusion" per turn.
 
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Normal Spell Card
(This card is always treated as a "Vid" card.)
Fusion Summon 1 "Archdeath" Fusion monster from your Extra Deck by banishing Fusion Materials from your field and Graveyard (At least 1 from each.). If your opponent controls more monsters than you do, you can banish 1 "Archdeath" Fusion Monster from your Extra Deck instead of 1 of the Fusion Materials from the Graveyard. You can only activate 1 "Archdeath Fusion" per turn.
 
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Level 4 DARK Fiend-Type Effect Monster
ATK 1500
DEF 100
You can discard 1 "Polymerization" or "Fusion" Spell Card from your hand, except "Diffusion Wave-Motion", then add 1 "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". During your Battle Phase: You can Tribute this card, then target 1 "Archvid" or "Archdeath" Fusion Monster you control that already attacked; That monster can make a second attack in a row.
 
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Level 6 LIGHT Fiend-Type Fusion Effect Monster
ATK 2600
DEF 1800
"Archvid Dark Creator" + "Archvid Light Creator"
(This card is also treated as a DARK monster)
During your Main Phase: You can activate 1 of these effects:
-Banish 1 "Archvid" monster from your Graveyard; destroy all monsters your opponent controls that have less ATK than this card's original ATK. This card cannot attack during the turn you activated this effect.
-Return 1 banished "Archvid" monster to your Graveyard; Banish 1 monster your opponent controls, and if you do, this card gains ATK equal to that monster's Level/Rank x 100, until the end of this turn.
You can only use 1 "Archvid Chaos Creator" effect per turn, and only once that turn.
 
NOTE: "Archvid Dark Creator" is a Tuner Monster so you will find him in the Synchro Section.
 
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Level 8 DARK Fiend-Type Fusion Effect Monster
ATK 2500
DEF 2800
"Archvid Death Dragon" + "Archvid Mechanical Armor"
Must be Fusion Summoned by using the above Fusion Materials and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 "Archvid Mechanical Armor" in your Graveyard or Banish Zone; equip that target to this card. While equiped with an "Archvid Mechanical Armor" this card gains 800 ATK, also once per turn: You can target 1 monster your opponent controls; destroy that target. If this card would be destroyed; destroy the equiped card instead. When this card is destroyed and sent to the Graveyard: You can banish this card. then Special Summon 1 level 5 or higher "Arhcvid" monster from your Deck, but its effects are negated until the end of this turn.
 
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Level 7 DARK Dragon-Type Fusion Effect Monster
ATK 2500
DEF 1700
"Archvid Mechanical Armor" + 1 Dragon-Type monster
When you would take damage, inflict the same amount to your opponent instead. Once per turn, when your opponent targets an "Archvid" monster you control with a card or effect, you can negate the activation of that card or effect, and if you do, destroy 1 card your opponent controls. When this card leaves the field: Add 1 banished "Archvid" monster to your hand.
 
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Level 9 DARK Fiend-Type Fusion Effect Monster
ATK 3000
DEF 2200
"Archvid Mechanical Armor" + 1 "Archvid" monster
Uneffected by your opponent cards' effects. Once per turn, during either players turn, you can banish 1 "Vid" Spell/Trap card from your Graveyard to activate it. When this card battles an opponent's monster: You can banish 1 monster from your opponent's Graveyard; This card gains ATK equal to that monster's Level x 200, until the end of the Batle Phase.
 
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Level 7 DARK Fiend-Type Fusion Effect Monster
ATK 2900
DEF 1300
2 "Archvid" monsters
When this card is Fusion Summoned: Banish 1 random card in your opponent's hand.If this card destroys an opponent's monster by battle and sends it to the Graveyard: Send 1 "Archvid" monster from your Deck to the Graveyard, then add 1 banished "Archvid" monster to your hand. When this card is destroyed: Banish it.
 
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Level 9 DARK Fiend-Type Fusion Effect Monster
ATK 3000
DEF 3000
1 "Archvid" Monster + 1 level 5 or higher DARK Monster
When a monster is destroyed by battle: This card gains ATK equal to that monster's Level/Rank x 100. Once per turn: You can shuffle up to 2 of your banished "Archvid" monsters into the Deck, then target 1 card your opponent controls; banish that target face-down. When this card is banished: Add 1 "Polymerization" or "Fusion" Spell Card from your Graveyard to your hand, except "Diffusion Wave-Motion".
 
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Level 10 DARK Fiend-Type Fusion Effect Monster
ATK 3200
DEF 2700
1 "Archdeath" monster + 1 "Archvid" monster
Must first be Fusion Summoned. When this card battles an opponent's monster, after the Damage Step, send that monster to the Graveyard, no matter what that card's text is. This card has to be face-up on the field to rezolve this effect. Once per turn, during either player's turn, when your opponent activates a card or effect that wiuld make an "Archdeath" monster leave the field: You can banish 1 "Archvid" monster from your Graveyard, negate the activation, and if you do, banish that card. You can banish this card from your Graveyard, then target up to 3 cards from your Graveyard, shuffle those targets into the Deck, then draw 1 card.
 
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Level 11 DARK Fiend-Type Fusion Effect Monster
ATK 3500
DEF 2900
2 "Archdeath" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can banish 1 monster your opponent controls, and if you do, Special Summon 1 "Archdeath" Fusion Monster from your Graveyard or Banish Zone, except "Moartea, Lord of the Archdeath", ignoring its summoning conditions. This card is uneffected by other card effects while you control another "Archdeath" monster. When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the number of cards in their Graveyard x 100. When this card is sent from the field to the Graveyard: You can banish this card, immediately after that, Fusion Summon 1 "Archvid" or "Archdeath" Fusion Monster using monsters from your hand, field, and Banish Zone as fusion materials. You only activate this effect of "Moartea, Lord of the Archdeath" once per turn.
 
NOTE: On the last effect, all selected fusion materials go to the Graveyard.

 
[spoiler=Synchro Related Cards:]noQzAUM.jpg

Level 2 DARK Fiend-Type Tuner Effect Monster
ATK 500
DEF 500
This card can only be Special Summoned by its own effect.You can Special Summon this card from your hand or Graveyard,if you control a monster whose original Level is 8 or higher.You can use this effect of "Archvid Dark Creator" only thrice per turn, and you can only use just 1 copy of this card that turn.When this card is Special Summoned: You can reduce this card's Level by 1 , then Special Summon 1 "Archvid Dark Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500).When this card is banished: Add 1 banished "Archvid" monster to your hand, except "Archvid Dark Creator", then discard 1 card.

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Level 4 DARK Insect-Type Tuner Effect Monster
ATK 1500
DEF 0
When the Synchro Monster that used this card to be Summoned is destroyed: You can Special Summon this card from your Graveyard in face-up Defence Position, but its Level is halved.When this card is banished: Banish 1 "Archvid" monster from your Deck, except "Archvid Elite Worm", and if you do, destroy 1 card on the field.

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Level 1 DARK Fiend-Type Tuner Effect Monster
ATK 300
DEF 300
When a monster your opponent controls declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. When this card is sent to the Graveyard for a Synchro Summon: Draw 1 card, then discard 1 card. Once per turn: You can banish 1 other "Archvid" monster from your Graveyard; Special Summon this card from Graveyard in face-up Defence Position.

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Level 3 DARK Insect-Type Tuner Effect Monster
ATK 0
DEF 1500
When this card is Summoned: Special Summon 1 banished Level 5 or lower "Archvid" monster, also for the rest of the turn, you cannot Special Summon monsters, except "Archvid" Synchro and "Archvid" Tuner monsters. Once per turn, during either player's turn, you can banish this card from your Graveyard, then target 1 "Archvid" Synchro Monster you control; Return it to the Extra Deck, and if you do, Special Summon 1 "Archvid" monster from your Deck with the same Level as the returned monster.

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Level 5 LIGHT Beast-Type Synchro Effect Monster
ATK 2300
DEF 1300
1 Tuner + 1 or more non-Tuner monsters
If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks an opponent's monster whose ATK is equal or higher then this card's, you can negate the attack, and if you do, that monster loses ATK equal to half of this cards='s current ATK. Once per turn, during your opponent's turn: You can pay 1000 Life Points, then Special Summon from your Deck 1 Level 4 or lower "Archvid" Tuner monster, and if you do, immediately after that, Synchro Summon 1 "Archvid" Synchro Monster from your Extra Deck, using only that monster and this card (This is a Quick Effect).

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Level 6 LIGHT Beast-Type Synchro Effect Monster
ATK 2400
DEF 1200
1 Tuner + 1 or more non-Tuner monsters
Once per turn: Target 1 monster your opponent controls; that target loses 1500 ATK, then if its ATK has been reduced to 0 as a result, banish that monster if it leaves the field.You can banish this card from your Graveyard: Special Summon 1 "Archvid" Tuner monster from your Deck, but its effects are negated.

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Level 7 DARK Beast-Type Synchro Effect Monster
ATK 2550
DEF 2200
1 DARK Tuner + 1 or more non-Tuner monsters
Once per Duel, when your opponent declares a direct attack: You can reveal this card from your Extra Deck, then end the Battle Phase, and if you do, add 1 "Archvid" Tuner monster from your Graveyard or Banish Zone to your hand. When a monster your opponent controls activates it's effect or when a monster your opponent controls declares an attack on an "Archvid" monster: Inflict 500 damage to your opponent. Once per turn, during either player's turn, except the turn this card was sent to the Graveyard, you can banish this card, immediately after that: Special Summon 1 "Archvid" monster from your hand.

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Level 8 DARK Dragon-Type Synchro Effect Monster
ATK 2700
DEF 1400
1 DARK Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Banish 1 Tuner monster in your Graveyard, then target 1 card your opponent controls, negate its effects, and if you do, that card cannot leave the field while this card is face-up on the field. When a card or effect of a card, with a different name then the card you targeted, activates: Negate the activation, and if you do, banish the card you targeted with the first effect. Once per turn: You can discard 1 card then reset the first effect of this card for a new target. When this card is sent to the Graveyard: Banish 1 "Archvid" monster in your Graveyard; Add 1 "Vid" Spell/Trap Card from your Deck to your hand.

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Level 8 LIGHT Dragon-Type Synchro Effect Monster
ATK 2800
DEF 2000
1 Tuner + 1 or more non-Tuner "Archvid" monsters
Once per turn, when your opponent activates the effect of a Spell/Trap Card: Negate the activation, and if you do, destroy that card, and if you do that, this card gains 300 ATK. When this card is send to the Graveyard: Shuffle 1 "Archvid" Tuner monster from your Graveyard into the Deck, then draw 1 card.

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Level 9 DARK Dragon-Type Synchro Effect Monster
ATK 3100
DEF 3500
1 DARK Tuner + 1 or more non-Tuner monsters
Neither player can banish cards from the Graveyard, except "Archvid" monsters from your Graveyard. When this card is Synchro Summoned: Banish up to 1 card each with the following specification: Monster your opponent controls, Spell/Trap Card your opponent controls, Card from your opponent's Graveyard. Once per turn, during either player's Battle Phase, when a card or effect activates: You can negate it, and if you do, this card gains 900 ATK until the End Phase. When this card is sent to the Graveyard: You can banish 1 DARK Tuner and 1 or more non-Tuner monsters in your Graveyard whose total Levels equal this card's; Special Summon this card from your Graveyard, but banish it when it leaves the field.

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Level 12 DARK Dragon-Type Synchro Effect Monster
ATK 5000
DEF 5000
1 DARK Tuner + "Beelze of the Diabolic Dragons" or "Beelzeus of the Diabolic Dragons" + 1 or more non-Tuner monsters
(This card is always treated as an "Archvid" card.)
Cannot be destroyed by battle or card effects. Cannot be tributed by your opponent. Other monsters you control cannot attack. All Battle Damage your opponent takes from battles involving this card is halved. Once per turn, during either player's turn, when your opponent activates a card or effect, you can negate the activation, and if you do, destroy all face-up cards of that type (Monster, Spell, Trap) on the field, and if you do that, inflict 500 damage to your opponent for each card.

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Level 12 DIVINE Divine-Beast-Type Synchro Effect Monster
ATK 4500
DEF 4500
1 Tuner + "Obelisk The Tormentor" + 1 non-Tuner monster.
(This card is always treated as an "Archvid card".)
This card's Synchro Summon cannot be negated.When this card is Synchro Summoned, your opponent cannot activate cards and effects.At the start of the Battle Phase: You can banish 2 "Archvid" monsters from your Graveyard; this monster can make up to 2 attacks on monsters during this Battle Phase.When this card leaves the field, target 1 "Obelisk the Tormentor" in your Graveyard or 1 banished level 4 or lower "Archvid" monster, Special Summon that target.(This Special Summon is treated as a Normal Summon.)

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Level 12 DIVINE Divine-Beast-Type Synchro Effect Monster
ATK ?
DEF ?
1 Tuner + "Slifer The Sky Dragon" + 1 non-Tuner monster
(This card is always treated as an "Archvid" card.)
This card's Synchro Summon cannot be negated.When this card is Synchro Summoned, your opponent cannot activate cards or effects.This card gains 1000 ATK for each of your banished "Archvid" monsters.When your opponent Normal or Special Summons a monster(s) in face-up Attack Position: Banish 1 "Archvid" monster from your deck, inflict 500 damage to your opponent, then if the difference between this card ATK and that monster(s) ATK is 2500 or higher, destroy that monster(s).When this card leaves the field, target 1 "Slifer The Sky Dragon" in your Graveyard or 1 banished level 4 or lower "Archvid" monster, Special Summon that target.(This Special Summon is treated as a Normal Summon.)

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Level 12 DIVINE Divine-Beast-Type Synchro Effect Monster
ATK 5000
DEF 5000
1 Tuner + "The Winged Dragon Of Ra" + 1 non-Tuner monster
(This card is always treated as an "Archvid" card.)
This card's Synchro Summon cannot be negated.When this card is Synchro Summoned, your opponent cannot activate cards or effects.Once per turn:You can pay half of your Life Points;Negate the effects of all monsters on the field. except "Archvid" monsters, also their ATK and DEF becomes 0.Cards and effects cannot be activated in response to this effect's activation.When this card leaves the field, banish all cards on the field, then target 1 "The Winged Dragon Of Ra" in your Graveyard, Special Summon it, ignoring its summoning conditions, and if you do that, make its ATK and DEF 4000.

 
[spoiler=Xyz Related Cards:]DALx166.jpg

Normal Spell Card
Target 1 face-up "Archvid" Xyz Monster you control; Special Summon From your Extra Deck, 1 "Archvid" Xyz Monster with 1 Rank or double the Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) At the end of your Draw Phase: You can discard the card you drew for your Draw Phase, then add this card from your Graveyard to your hand.

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Normal Spell Card
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz monster with a lower Rank, but the same Type or with the same Rank, but with a LIGHT or DARK attribute, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) If you Summon an "Archvid" or "Number" monster using this card, that monster cannot be destroyed by battle or card effects, until the End Phase.

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Rank 4 DARK Warrior-Type Xyz Effect Monster
ATK 2500
DEF 1500
2 Level 4 "Archvid" monsters
When this card is Xyz Summoned: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 4 "Archvid" Xyz Monster from your Extra Deck, then attach 1 of your banished Level 4 "Archvid" monsters to that card as Xyz Material.This Special Summon is treated as an Xyz Summon. You can activate this effect of "Archvid Soul-Blade Shaman" only if this is the only Xyz Monster you control.Once per turn: You can detach 1 Xyz Material from this card; target 1 "Archvid" monster you control, it gain 1000 ATK and your opponent doesn't take damage from direct attacks. Those changes last until the end of this turn.

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Rank 4 LIGHT Warrior-Type Xyz Effect Monster
ATK 2500
DEF 1500
2 Level 4 "Archvid" monsters
When this card is Xyz Summoned: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 4 "Archvid" Xyz Monster from your Extra Deck, then attach 1 of your banished Level 4 "Archvid" monsters to that card as Xyz Material.This Special Summon is treated as an Xyz Summon. You can activate this effect of "Archvid Mystic-Blade Shaman" only if this is the only Xyz Monster you control.Once per turn,at the start of your Battle Phase: You can detach 1 Xyz Material from this card; this card can attack all monsters your opponent controls, once each.

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Rank 4 LIGHT Warrior-Type Xyz Effect Monster
ATK 2600
DEF 1500
2 Level 4 "Archvid" monsters
You can also Xyz Summon this card by using a Rank 4 "Archvid" or DARK monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either players turn, you can detach 1 Xyz Material from this card then target 1 Spell/Trap card your opponent controls, banish it. Once per turn: You can banish this card's last Xyz Material: Special Summon 1 "Archvid" or DARK Xyz Monster from your Extra Deck, then immediately after that, Xyz Summon 1 "Supreme Shaman - Archvid Harykath" using this card and that monster as Xyz Materials.

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Rank 5 DARK Spellcaster-Type Xyz Effect Monster
ATK 2700
DEF 2700
2 Level 5 DARK or "Archvid" monsters
When this card attacks, your opponent cannot activate cards or effects. Once per turn, when this card is battling an opponent's monster, you can detach 1 Xyz Material from this card, then banish 1 "Archvid" monster from your hand or Graveyard; this card's ATK becomes double its original ATK, until the end of the Damage Step. Once per turn, during either player's turn, you can banish 1 Xyz Material from this card, negate the effects of 1 monster your opponent controls, and if you do, replace this card's effects with that monster's effects until the End Phase. You can banish this card from your Graveyard, then return 1 monster from your opponent's field to their hand. If this effects rezolved, and it was not negated: Banish 1 "Archvid" monster from your hand.

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Rank 4 DARK Fiend-Type Xyz Effect Monster
ATK 2600
DEF 2000
2 Level 4 "Archvid" monsters
Once per turn: You can detach 1 Xyz Material from this card: This card can attack all monsters your opponent controls, once each, unless one of this card's attacks was negated. Once per turn: You can banish 1 Xyz Material From this card: Target 1 monster your opponent controls and destroy it, and if you do, this card gains ATK equal to that monster's Level/Rank x 300. You can banish this card from your Graveyard to Special Summon 1 "Utopia" or a Rank 8 or lower "Archvid" Xyz Monster from your Extra Deck or Graveyard, then attach 1 monster in your Graveyard to that monster as an Xyz Material. You can only use 1 effect of "Number -39: Dystopia - Hope of the Archvid" per turn, and only once that turn.

NOTE: I don't know why, but I don't have this card saved, so I couldn't change the text for the picture of the card, but I hope you understand.

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Rank 7 DARK Dragon-Type Xyz Effect Monster
ATK 3000
DEF 3000
2 Level 7 Dragon-Type monsters
This card can attack twice during each Battle Phase this turn. Once per turn: You can detach 1 Xyz Material from this card, all monsters your opponent controls switch to face-up Attack Position and thier effects are nageted.If this card is Xyz Summoned using an "-Eyes" monster as Xyz Material: This card cannot leave the field until your next Standby Phase and it gains the following effect:
- Once per turn: You can banish 1 Xyz Material from this card, all monsters your opponent lose 2500 ATK, and if thier ATK becomes 0, destroy them, and if you do, this card gains ATK equal to the combined Levels of all destroyed monsters x 200.
You can only use 1 effect of "Odd-Eyes Archvid Dragon" per turn, and only once that turn.

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Rank 8 DARK Fiend-Type Xyz Effect Monster
ATK 2900
DEF 2700
2 Level 8 DARK or "Archvid" monsters
This card gains 100 ATK for each of your opponent's banished cards. Once per turn, if your opponent targets 1 of your "Archvid" monsters, you can detach 1 Xyz Material from this card, then target 1 other card on the field who would be an appropriate target for that card/effect; The card/effect now targets the new target. Once per turn: You can banish 1 Xyz Material from this card: Target 1 monster on your opponent's field or in their Graveyard, banish it, and if you do, this card can attack all monsters your opponent controls. You can banish this card from the Graveyard; immediately after that, Normal Summon 1 "Archvid" monster from your hand, without tributing (if it needs any), but its ATK and DEF become 0, and are send to the Graveyard at the End Phase.

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Rank 10 LIGHT Dragon-Type Xyz Effect Monster
ATK 3300
DEF 3000
2 or more Level 10 DARK Monsters
Cannot be destroyed by card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card then activate one of these effects:
-Negate the Special Summon or the effect of a monster on the field, and if you do, banish that card until the End Phase.
-This card's attack doubles during the current Battle Phase.
-Change the position of a card on the field to face-down Defence Position.
If this card would be destroyed by battle: You can banish 1 Xyz Material from this card instead.

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Rank 10 DARK Dragon-Type Xyz Effect Monster
ATK 4000
DEF 4000
3 Level 10 "Archvid" monsters
Cannot be destroyed by battle or card effects. At the end of the Damage Step, if this card attacked: You can banish 1 "Archvid" monster from your Graveyard; this card can attack again in a row. When this card would leave the field, you can detach 1 Xyz Material instead. If this card has "Sealed Number Infinity: Core of the Archvid" as an Xyz Material, this card gains this effect:
-When this card is Summoned: You can banish all Xyz Materials from this card; Banish all other monsters on the field, face-down if they are controlled by you, but this card cannot attack the turn you activated this effect. Cards and effects cannot be activated in response to this effect's activation.

 
[spoiler=Pendulum Related Cards:]lgJ9BrF.jpg

Level 1 DARK Fiend-Type Effect Monster
ATK 0
DEF 0
You can place this card face-up in your Pendulum Zone and use this card's level as its Pendulum Scale. When this card is Banished: draw 1 card. While this card is in your Pendulum Zone, it gains this effect:
-"If you control an "Archvid" monster in your other Pendulum Zone; You can Pendulum Summon up to 2 of your banished "Archvid" monsters whose individual Levels are exclusively between your Pendulum Scales. If this card leaves the Pendulum Zone; Banish it."

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Level 7 DARK Dragon-Type Effect Monster
ATK 2500
DEF 2000
(This card is always treated as an "Archvid" card.)
If this card battles an opponent's monster, that monster's ATK and DEF are halved. You can place this card face-up in your Pendulum Zone and use this card's level as its Pendulum Scale. While this card is in your Pendulum Zone, it gains this effect:
"During your End Phase: You can banish this card, and if you do, add 1 "Archvid Vanishing" with 1500 or less ATK form your Deck to your hand."

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Level 8 DARK Warrior-Type Effect Monster
ATK 2000
DEF 2000
When this card battles an opponent's monster, this card gains ATK equal to that monsters Level/Rank x 100. When this card is banished: Special Summon 1 banished "Archvid Vanishing" monster, except "Archvid Vanishing Warrior". You can place this card face-up in your Pendulum Zone and use this card's level as its Pendulum Scale. While this card is in your Pendulum Zone, it gains this effect:
"Once per turn, If you have an "Archvid" monster in your other Pendulum Zone: You can banish 1 Level 5 or higher "Archvid" monster from your Deck.If this card leaves the Pendulum Zone, banish it."

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Level 11 DARK Dragon-Type Effect Monster
ATK 0
DEF 0
You can place this card face-up in your Pendulum Zone and use this card's level as its Pendulum Scale. When this card is Banished: Send 1 "Archvid" monster from your Deck to your Graveyard. While this card is in your Pendulum Zone, it gains this effect:
-"If you have an "Archvid" monster in your other Pendulum Zone, your Pendulum Summon can't be negated. If this card leaves the Pendulum Zone, banish it."

 
[spoiler=Support Spell Cards:]sap3DjY.jpg

Normal Spell Card
Pay 1000 Life Points, then declare 1 Summoning Method (Tribute, Ritual, Fusion, Synchro, Xyz, Pendulum); for the rest of the turn, all Summons that you conduct this turn are treated as the one that you declared.During the End Phase: Target 1 of your banished "Archvid" monsters, activate 1 of its effects (if possible), then shuffle that target into your Deck.You can only use each effect of "Vid Illusion" once per turn.

NOTE: You don't get more Normal Summons, because they are treated as Pendulum Summons, for exemple. The way this card works is like how Bottomless Trap Hole triggers: Immediately after the Summon took place, so the Summon is treated as what you declared immediately after it took place.

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Quick-Play Spell Card
You can only activate 1 "Vid Barrier" per turn. This card's effect depends on the turn you activated it.
-During your turn: Target 1 "Archvid" monster you control; that target cannot be destroyed by battle, also it can attack all monsters your opponent controls once each.These changes last until the end of this turn.
-During your opponent's turn: When your opponent activates a card that would destroy 1 or more of your monsters or when an opponent's monster declares an attack: Negate the activation or attack, and if you do, destroy that card.

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Continuous Spell Card
Once per turn, during your Main Phase: You can reveal 3 "Archvid" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon in face-up Defence Position, and shuffle the rest back into your Deck. If the monster picked by your opponent cannot be Special Summoned, add it to your hand instead.

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Continuous Spell Card
Once per turn, when you Special Summon an "Archvid" monster: Destroy 1 Spell/Trap Card your opponent controls. While this card is face-up on your the field, the first time an "Archvid" monster would be destroyed by battle or card effect, it's not destroyed.When this card is sent to the Graveyard: Draw 1 card.

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Normal Spell Card
Choose an "Archvid" monster from your Deck; Give it to your opponent, then choose 1 card in their hand, except the card you gave to your opponent; Add that card to your hand. You can only activate 1 "Deals with the Vid" per turn.

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Quick-Play Spell Card
Banish at least 2 "Archvid" Monsters from your hand or Graveyard, then Special Summon an "Archvid" Monster from your Deck whose Level is 5 or higher and equal to the combined Levels of the monsters you banished. You can banish this card from your Graveyard, except the turn was sent to the Graveyard; Draw 1 card. You can only activate 1 "Vid Potion - Corruption" per turn.

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Quick-Play Spell Card
Target 1 DARK Monster you control and apply one of the following effects:
-If that monster already attacked this turn: it can make a second attack in a row.
-That monster cannot leave the field and it's uneffected by other card effects, until the end of the turn.
-Destroy 1 monster on the field whose ATK is less than or equal to the ATK of the monster you targeted.
You can only activate 1 "Vid Element - Infused Darkness" per turn.

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Quick-Play Spell Card
Destroy 1 "Archvid" monster you control, then add 1 "Archvid" monster from your Deck to your hand whose ATK is lower than the ATK of the destroyed monster. You can only activate 1 "Fighting the Vid" per turn.

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Continuous Spell Card
Monsters your opponent controls lose 300 ATK for each "Archvid" monster you control. Once per turn, you can target 1 "Archvid" monster you control, then Special Summon from your hand or Deck and "Archvid" monster with the same name as the targeted monster, but it cannot activate its effects. If your opponent's monster destroyes an "Archvid" monster you control by battle: Destroy this card. You can only control 1 "Fearing the Vid".

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Normal Spell Card
You can only use the second effect of this card if it was previously activated from your hand. Banish 1 "Archvid" monster you control; Destroy up to 2 Spell/Trap Cards your opponent controls. You can banish this card from your Graveyard; Take control of 1 monster your opponent controls, also that monster is treated as an "Archvid" monster while face-up on your field. You can only use 1 effect of "Accepting the Vid" per turn, and only once that turn.

 
[spoiler=Support Trap Cards:]NyZWPiB.jpg

Normal Trap Card
When an opponent's monster declares an attack: Return that monster to the hand, and if you do, Special Summon 1 of your banished "Archvid" monster that has the same Level as that opponent's monster's Level/Rank.The monster Special Summoned by this effect is banished when it leaves the field.

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Counter Trap Card
When an "Archvid" monster(s) is targeted by an opponent's monster effect: Negate the activation, and if you do, banish that monster and 1 of the "Archvid" monsters that were targeted by that effect.

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Normal Trap Card
When an opponent's monster declares an attack: Banish the attacking monster face-down, then banish face-up all other face-up Attack Position monsters your opponent controls, until the End Phase. Once per turn, except the turn this card was sent to the Graveyard: You can banish this card, then set 1 "Vid" Spell/Trap Card from your Deck, except "Vid Mirror Force".

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Counter Trap Card
When your opponent would Special Summon a monster(s) or when your opponent declares a direct attack: Negate the Summon or attack, and if you do Special Summon 1 "Archvid" monster from your Graveyard, but you skip your next Draw Phase. You can only activate 1 "Last Wish of the Vid" per turn.

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Normal Trap Card
Activate when an "Archvid" monster(s) is destroyed by your opponent's card (either by battle or by caed effects): Special Summon 1 "Archvid Soul Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position and equip one of the destroyed monsters to the Token. While equiped to a monster, the Token gains the following effect:
-This card's Type, Attribute and Level become the same as the equiped monster. While equiped to a monster this card gains the effects of the equiped monster, it cannot leave the field, it cannot attack, it cannot be targeted or destroyed by your opponent's card effects. If the equiped monster is destroyed, destroy this card. You can Tribute this card to draw 1 card.
When your opponent meets the requirements for an alternative win condition, you can activate this card from your field or banish this card from your Graveyard to activate the following effect:
-The win condition does not resolve and all cards that are needed for the condition to activate are banished face-down.

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Normal Trap Card
You can only activate 1 "The Vid Seal" per Duel. Activate only when your opponent's declares an attack or when your opponent targets an "Archvid" monster(s) with a card effect; Negate the attack or activation, and if you do, destroy all face-up Spell/Trap cards on the field, and if you do that, place this card on the Field Zone. While face-up on the Field Zone, this card is treated as a Field Spell Card with the following effect:
-All "Archvid" monsters you control gain 300 ATK and DEF. Once per turn: You can banish from your Graveyard or shuffle banished required materials to Ritual, Fusion or Synchro Summon an "Archvid" monster from your Extra Deck or hand; OR Special Summon an "Archvid" Xyz Monster from your Extra Deck, then attach 2 "Archvid" monsters from your Graveyard or Banish Zone (This is treated as an Xyz Summon).

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