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Leviabyss


KairyuuPride

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An archetype of WATER Sea Serpent monsters whose effects revolve around the sin of envy (i.e. your opponent controlling more monsters than you). All of the monsters have pearls embedded in various parts of their bodies.

 

Monsters

 

Leviabyss Epiagnatha

Level 4, WATER, Sea Serpent/Effect, 1000/0

Cannot be Special Summoned. If your opponent controls more monsters than you do when this card is Summoned: Place Abyss Counters equal to the difference on this card. Once per turn: You can target 1 face-up monster your opponent controls with ATK or DEF (whichever matches its current position) equal to or less than the number of Abyss Counters on this card x 1000; take control of it until the End Phase.

Traits of jawless fish.

 

Leviabyss Mesoplaco

Level 4, WATER, Sea Serpent/Effect, 1100/2200

Cannot be Special Summoned. You can Summon this card in face-up Defense Position. If your opponent controls more monsters than you do when this card was Summoned: Place Abyss Counters equal to the difference on this card. Each time a battle or card effect would destroy a "Leviabyss" monster(s) you control, up to the number of Abyss Counters on this card per turn, it is not destroyed.

Traits of armored fish.

 

Leviabyss Bathyacanthodi

Level 4, WATER, Sea Serpent/Effect, 1300/700

Cannot be Special Summoned. If your opponent controls more monsters than you do when this card is Summoned: Place Abyss Counters equal to the difference on this card. Once per turn: You can target “Leviabyss” monsters you control, up to the number of Abyss Counters on this card; they can attack your opponent directly this turn.

Traits of spiny sharks. Has a second head in place of a tail.

 

Leviabyss Abyssochondr

Level 4, WATER, Sea Serpent/Effect, 1800/1500

Cannot be Special Summoned. If your opponent controls more monsters than you do when this card is Summoned: Place Abyss Counters equal to the difference on this card. “Leviabyss” monsters you control gain 300 ATK/DEF for each Abyss Counter on this card.

Traits of cartilaginous fish.

 

Leviabyss Hadoste

Level 4, WATER, Sea Serpent/Effect, 1900/1000

Cannot be Special Summoned. If your opponent controls more monsters than you do when this card is Summoned: Place Abyss Counters equal to the difference on this card. Once per turn: You can add "Leviabyss" monsters to your hand, up to the number of Abyss Counters on this card, from 1 of your following:

  • Deck
  • GY
  • Banished cards
Traits of bony fish, particularly bioluminescent fish.

 

Leviabyss Venomvapor

Level 8, WATER, Sea Serpent/Effect, 2400/1900

Cannot be Special Summoned. If your opponent controls more monsters than you do when this card is Summoned: Place Abyss Counters equal to the difference on this card. Face-up monsters your opponent controls lose 500 ATK/DEF for each Abyss Counter on this card.

Looks like a serpent skeleton, similar to the skeletal designs of the Sacred Beasts. Colored black with red eyes. Represents the gas phase of water as the weakest of the trio.

 

Leviabyss Freezer

Level 8, WATER, Sea Serpent/Effect, 2700/2200

Cannot be Special Summoned. If your opponent controls more monsters than you do when this card is Summoned: Place Abyss Counters equal to the difference on this card. Each time your opponent Summons a monster(s), up to the number of Abyss Counters on this card per turn, those face-up monsters cannot attack and have their effects negated until the end of this turn.

A white serpent made of ice with blue eyes. Represents the solid phase of water as the middle of the trio.

 

Leviabyss Maelstrom

Level 8, WATER, Sea Serpent/Effect, 3000/2500

Cannot be Special Summoned. If your opponent controls more monsters than you do when this card is Summoned: Place Abyss Counters equal to the difference on this card. While this card has any number of Abyss Counters, it can make up to that many attacks on monsters during each Battle Phase. Once per turn: You can target monsters your opponent controls, up to the number of Abyss Counters on this card; destroy them. This card cannot attack directly the turn this effect is activated.

A blue serpent with green eyes. Represents the liquid phase of water as the strongest of the trio.

 

Extra Deck

 

Leviabyss Rahab

Level 12, WATER, Sea Serpent/Fusion/Effect, 4500/3000

"Leviabyss Venomvapor" + "Leviabyss Freezer" + "Leviabyss Maelstrom"

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) If your opponent controls more monsters than you do when this card is Special Summoned: Place Abyss Counters equal to the difference on this card. Unaffected by other cards' effects. Once per turn: You can gain 1500 LP for each Abyss Counter on this card, then inflict that same amount as damage to your opponent.

Combination of all three phases of water. Rahab is the "demonic angel of the sea" in Hebrew folklore. Its effect displays both the life-giving and destructive aspects of water.

 

Spell/Trap Cards

 

Leviabyss Pressure

Continuous Trap

At the start of your opponent's Main Phase 1, if you control a "Leviabyss" monster and your opponent controls more monsters than you do: Your opponent can only activate a number of Spell/Trap cards up to the difference until the end of your turn.

Based on the crushing pressure at the bottom of the ocean.

 

Death From the Depths

Counter Trap

When your opponent would Summon a monster(s) while you control a "Leviabyss" monster and your opponent controls more monsters than you do: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Death From the Depths" per turn.

Based on stories of sea monsters attacking ships.

 

Leviabyss Submergence

Quick-Play Spell

When your opponent targets a “Leviabyss” monster(s) you control for an attack or card effect: negate the attack or activation, and if you do, destroy that card, and if you do that, banish the targeted monster(s) until the End Phase. If a monster banished by this effect has Abyss Counters at activation, place the same number of Abyss Counters on it when the monster returns to the field.

Diving down with enough force to cause a tidal wave.

 

Leviabyss Flood

Continuous Spell

At the start of the Battle Phase, if your opponent controls more monsters than you do: Apply the following effects this Battle Phase.

• 1+: If your "Leviabyss" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

• 2+: If your "Leviabyss" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step.

• 3+: If your “Leviabyss” monster battles, any battle damage you take is halved, and any battle damage your opponent takes is doubled.

Destructive floods are common in mythology.

 

Primordial Abyss - Tehom

Field Spell

Summons of your “Leviabyss” monsters cannot be negated, also your opponent cannot activate cards or effects when they are Summoned. During your Main Phase, while your opponent controls more monsters than you do, apply the following effects.

• You can Normal Summon 1 “Leviabyss” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

• You can Normal Summon/Set Level 5 or higher “Leviabyss” monsters without Tributing.

​Tehom is the name of the primordial waters in the Bible.

 

Leviabyss Tannin

Trap

Banish up to 2 "Leviabyss" monsters from your GY; Special Summon "Tannin Tokens" (Sea Serpent-Type/WATER/Level 1/ATK 0/DEF 0) equal to the number of monsters banished to your opponent's field in Defense Position. They cannot be Tributed or used as Material. You can only activate 1 "Leviabyss Tannin" per turn.

Tannin is a monster often conflated with Leviathan and Rahab. Tannin is similar to “tanin”, which is Japanese for “other” or “outsider”, like how the tokens go to your opponent.

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