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[MACR-EN] Tornado Dragon


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Tornado Dragon
Rank 4 WIND Wyrm-Type Xyz Effect Monster
ATK 2100
DEF 2000
2 Level 4 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.

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How much have we been waiting for a card like this, not the best but a very good adition to the Rank 4 Pool. Capable of dealing with some floodgates (looking at you imperial order), although a floodgate that lets you summon and actívate this shouldnt be that hard to deal with anyway (except the former IMO)

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Konami solution to the terror that is TERRAFORMING and CONTINUOUS s/T with great grave effect 

 

delete field spell GG really useful vs paleo due to chain link as a monster eff (might decline regardless of this card) when it deals with sets Dire Wolf normally would

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I love it but also absolutely hate it. I love it because it means I don't have to use Diamond Dire Wolf as a backrow killer, but it hate it because it's just a powercreeped Rank 4 Grampulse, and whenever I make Grampulse I'm going to be thinking "If I were playing Rank 4s I could have done this so much better." :7601_key:

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The cash cow goes moooooo

 

It's yet another needless addition to the R4 toolbox, but it's just so good to pass off. It's better than Diamond Dire in the sense that when you bait out backrow, your opponent is forced to deal with Tornado with stuff like Solemn Strike where Dire often kills itself. The main advantage over it and why it will obviously be good is tht it's a quick ability so making this first turn in something like Zoos will secure good first turns. 

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Got mixed feelings from this card, not because of what it is and does, but because first it reminded me of those days way back when making monsters with quick effects was regarded as unfair design because of their speed and power, but going back to this day, the metagame has shifted so much to the point of saying that, as noted above by other users, this card could have been released much sooner without being considered broken nor anything.

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Got mixed feelings from this card, not because of what it is and does, but because first it reminded me of those days way back when making monsters with quick effects was regarded as unfair design because of their speed and power, but going back to this day, the metagame has shifted so much to the point of saying that, as noted above by other users, this card could have been released much sooner without being considered broken nor anything.

Quick effects increase board complexity and ramp up skill, so I'm not gonna complain.
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Quick effects increase board complexity and ramp up skill, so I'm not gonna complain.

 

I thought they did the opposite on skill? I mean, just Summon your quick effect monster, deal with the card(s) it's intended to deal with, and/or pressure the opponent when playing a card that can be dealt with by that monster; and if it would fall to a spell speed 2 or lower removal, it gets the chance of using its effect before leaving. So in a way it's like a safe button, so to speak. I guess it's skillful for the player facing the quick effect monster since he/she has to spend resources on it or alternatively find a way around it without losing too much advantage, but as I see it, it is not skillful for the player Summoning it.

 

I'm not complaining about the card, by the way; it just reminds me how the metagame has changed. For example, if I had made a card like this some years ago and posted it on CC, most likely it would have been shot down due to the power of quick effects. But yeah, the format and metagame change and whatnot.

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SS2 effects inherently have more choices to make. A spell speed 1 version of this would rely on you surviving to your own turn to use it, and would have greatly reduced applications.

 

Difficulty does not denote skill.

 

By allowing the effect to be used on the opponent's turn, and chained, it drastically increases interaction and avenues of play. Although it is inherently better than the same effect as SS1, that in no way makes it less skill-intensive.

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SS2 effects inherently have more choices to make. A spell speed 1 version of this would rely on you surviving to your own turn to use it, and would have greatly reduced applications.

 

Difficulty does not denote skill.

 

By allowing the effect to be used on the opponent's turn, and chained, it drastically increases interaction and avenues of play. Although it is inherently better than the same effect as SS1, that in no way makes it less skill-intensive.

 

Yeah, I see what you mean there. Even if it would be a go-to option for the player summoning it, he/she still has to evaluate when and on which cards he/she should apply the quick effect on, and that involves decision-making and thus skill and whatnot.

 

Anyway, now I'm not sure why you quoted me in the first place, since I wasn't complaining on the card itself, but noted how things have changed in the game to make a Rank4 MST with a 2100 ATK body acceptable. I do like quick effects too, after all.

In fact, some of the cards I made years ago were shot down due to them being quick effects, which is why I have this "quick effects are unfair design" statement ingrained in my mind, so to speak. Maybe they aren't as unfair nowadays, but they definitely were at some point; or maybe we were spoiled or biased by the power creep and the presence of ABC Buster Dragon, Drident, Master Peace, etc.

Now I wonder if this card would have been shot down had it been posted in CC before Konami made it.

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