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GASP!? Sheep Deck :3


SnowBunny

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BackStory: Terrifying, ferocious demons turned into cute, cuddly sheep....what happened? Sheep Lovers happened :) Spellcasters who love sheep so much, they learned magic to transform living things into sheep. All the Sheep Lover monsters are fusions except one which is a Link monster. The "Transformed" (demon turned sheep) support the Sheep Lovers conquest to dominate your opponent and turn them into a sheep. Their main goal: Overtake the world by turning everyone into sheep. Link monster template made by Zextra and Flash Flyer - Sakura. Enjoy :D

 

[spoiler=Cards]

 

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When you fusion summon, you can special summon this card from your hand. If this card is used for a fusion summon, you can target 1 Spell or Trap card in your Graveyard that has "Fusion" in its effect, add it to your hand.

 

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If you control a "Transformed" or "Sheep Lover" monster, you can Special Summon this card, from your hand and immediately after this effect resolves, fusion summon 1 "Sheep Lover" monster from your Extra Deck.

 

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You can discard this card to negate the destruction of 1 "Transformed' or 1 "Sheep Lover" monster you control. You can banish this card from the Graveyard to negate your opponent's next attack.

 

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When you fusion summon a monster, you can discard this card, from you hand, to add 1 Spell or Trap card that says "Fusion" in its effect from your deck to your hand.

 

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Once per turn, if this card is used for the fusion summon of a monster, you can add it to your hand. When this card is used for a Fusion Summon, gain 500 life points.

 

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If this card is used for the Fusion Summon of a "Sheep Lover" monster, you can send the top 2 cards of your opponent's Deck to the graveyard.

 

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If this card is used for the Fusion Summon of a "Sheep Lover" monster, you can send 1 card from your opponent's Extra Deck to the Graveyard. You can only use this effect up to twice per turn and only twice that turn.

 

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If this card is used for the fusion summon of a "Sheep Lover" monster, that monster becomes unaffected by card effects.

 

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If this card is used for the fusion summon of a "Sheep Lover" monster, that monster cannot be destroyed by battle.

 

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If this card is used for the Fusion Summon of a "Sheep Lover" monster, you can add 1 "Transformed" or "Sheep Lover" monster from your Graveyard to your hand.

 

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If this card is used for the Fusion Summon of a "Sheep Lover" monster, you can banish 1 card from your opponent's Graveyard.

 

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Material - 2 "Transformed" monsters.
When you fusion summon a "Sheep Lover" monster, your opponent cannot activate cards or effects. Once per turn, you can target 1 "Sheep Lover" monster in this cards Linked Zones, if it battle an opponent's monster this turn, that monster has its effects negated until the end of the Damage Step.
 
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2 "Transformed" and/or "Sheep Lover" monsters
Once per turn, you can have all "Sheep Lover" and "Transformed" monsters you control attack twice this turn. If you use this effect, all battle damage they inflict to your opponent is halved. Monsters in this card's Linked Zones cannot be targeted by your opponent's card effects.

 

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2 "Transformed" monsters
When this card is fusion summoned, you can target 1 "Transformed" monster in your graveyard, special summon it. That monster gains attack equal to this card's atk, but your opponent takes no battle damage from it.

 

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2 "Transformed" monsters
Once per turn, when your opponent's monster declares an attack, they choose one of these effects; 1. The attacking monster's ATK is cut in half. 2. End the battle Phase. Once per turn when your monster declares an attack, you can choose one of these effects; 1. Your monster gains 500 ATK. 2. Banish the opponent's monster after Damage Calculation.
 
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2 or more "Transformed" monsters
When this card is fusion summoned, shuffle cards your opponent controls into the deck, up to the number of monsters used for the Fusion Summon of this card. This card cannot attack directly the turn you use this effect.
 
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3 "Transformed" monsters
When this card is Fusion Summoned, you can target 1 "Sheep Lover" monster you control or in your Graveyard, inflict damage to your opponent equal to half the ATK of that card. Once per turn, during either player's turn, if your opponent would Special Summon a monster(s), you can negate that summon, but the monster(s) returns to the hand instead of going to the Graveyard.
 
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1 "Sheep Lover" monster + 1 or more "Transformed" monster
If this card is Fusion Summoned using 2 or more "Transformed" monsters, you can special summon 1 "Sheep Lover" monster from your graveyard. Once per turn, you can banish 1 card from your Graveyard, add 1 "Sheep Lover's" Spell or Trap from your Deck to your hand.
 
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1 "Sheep Lover" monster + 1 "Transformed" monster
Once per turn, during your battle phase, you can switch the ATK and DEF of this card and 1 monster your opponent controls, until the end of the Battle Phase. If this card destroys that monster by battle, you can gain life points equal to half its ATK. At the end of the Battle Phase, switch this face-up attack position card to defense position.
 
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2 "Sheep Lover" monsters
You can only Fusion Summon 1 "Sheep Lover: Shepard Mary" once per turn. When this card is Fusion Summoned, Special Summon 1 "Sheep Lover" monster with a different name from your extra deck to your side of the field. The turn that monster is summoned, any battle damage it inflicts to your opponent becomes 0. All "Sheep Lover" and "Transformed" monsters you control gain 200 attack for each "Sheep Lover" monster you control.
 
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All "Sheep Lover" and "Transformed" monsters you control gain 300 ATK. Once per turn, when you Fusion Summon a "Sheep Lover" monster, you can make your opponent shuffle 1 card from their hand into the Deck.
 
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Fusion Summon 1 "Sheep Lover" monster from your extra deck using monsters from your hand or field as material. If your opponent controls a monster special summoned from the Extra Deck, then you can use 1 "Transformed" monster form your deck as well.
 
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Fusion Summon 1 "Sheep Lover" monster from your Extra Deck using monsters from your hand or field as material. If your opponent controls more monsters than you do, you can also use 1 "Sheep Lover" monster from your Extra Deck (if needed), but that monster is banished instead of being sent to the graveyard.
 
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This card is always treated as a "Sheep Lover's" card. You can only activate this card during your turn and only once per turn. If you have no card in your Extra Monster Zone, you can Special Summon 1 "Sheep Lover" Link Monster to it by banishing the materials for it from your hand or graveyard, then equip this card to that monster. If this card is destroyed, destroy than monster. If that monster is destroyed, destroy this card.
 
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When your opponent activates a Spell, Trap, or Monster Effect, you can banish 1 "Transformed" monster form your graveyard to negate that effect. While this card is in your Graveyard, except the turn it was sent there, if a "Sheep Lover" monster is Fusion Summoned, you can banish this card to shuffle 2 cards from your Graveyard into your Deck and draw 1 card. You can only use this card's 2nd effect once per turn and only once that turn.
 
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Equip to a "Sheep Lover" monster you control. When that monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is sent to the graveyard, you can Fusion Summon 1 "Sheep Lover" monster from Extra Deck by banishing monsters listed on it from your Graveyard. 

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Edit:

Nine new cards added, they are;

Main Deck Monster: Nabaarius, Orobaas, Umbaanda, and Xezbaath

Extra Deck Monsters (2 fusions and 1 link): Aries Luna, The Black Sheep, and Teg and Theave

Spells/Traps (1 Spell and 1 Trap): Flock and Counting Sheep

 

The Sheep Lovers have more recruits, and have dominated just a little bit more of the world by turning 4 more demons into sheep :D

This will probably be the last of the cards for this archetype for I have run out for ideas for them :(

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  • 2 weeks later...

Quite an adorable archetype that sees some inspiration from Fluffals. I'm gonna go over each the best I can. Just for fun I'm going to add what you would run in this deck archetype.

Baael: Since this says "When" it chains to the Fusion Summon(FS) being a Special Summon (SS) that occurs before the fusion summon comes out. It's sneaky when you think about it as it'll make unaware power waste summoning removel (i.e. Solemn playset) on this little guy before the big bad comes out. On the the other hand it's ability to search out any "Fusion" card is insane as long as it's used in a fusion summon. Brilliant Sheep Lovers deck or even Instant Fusion. (3 of in a deck)

Baala: It's a little over the top, if you have a Sheep or a Sheep Lover, just fusion without the spell. Thankfully you tied it down with only being able to fuse Sheep Lovers Fusion Monsters. This with Baael can net you a Greedy Venom if you play it right. (It's a free polymerization for the archetype so instantly a 3 of)

Baanzu: Minor protection as a hand trap, not too bad but there are better hand traps nowadays. It's graveyard effect is pretty slow, thanks to wording it blocks the second attack, not the the initial attack that this effect was activated on. (Don't run)

Baaphomet: Chain to a fusion to get fusion search. Because of the "When" it's miss-able if the opponent activates a card on your fusion summon making it unreliable. (1 of at best)

Marbaas: It can recycle itself after it is used for a Fusion summon with a minor heal when it is used. Unfortunately Baael is so much better. (1 of at best)

Nabaarius: Mills two in a game where the graveyard is a second deck and doesn't do much else. (Don't run)

Orobaas: Where Baael is the Holy Grail, and Baala is Fusion Jesus, Orobass is up there in the busted lil sheep tier list. Up to two removal from the opponent's Extra Deck is insane if not just game change (or breaking depending on match-up). This lil sheep deserves that crown on its head. (Instant 3 of and in some bizarre world this was real it would probably get banned.)

 

Succubaas: Makes a Fusion have 3/5 kinds of protection. That's solid but doesn't do much else. I suggest maybe some sort of draw power that's reckless greed-like? Hinting that the temptation of the demon underneath. (1 or 2)

Ukobaach: Gives the Fusion 1/5 protections and nothing else. A way worse Succubaas. Maybe give it a SS clause to help with link plays. (Until then Don't Run)

Umbaanda: Yeah some recycling for the Fusion archetypes. I swear they need more ways to build their hand again. Thankfully this + Baael nets you a Fusion spell and a Sheep to use. (3 of)

Xezbaath: Fuse it to banish a card from the grave. Not much else so it's really lackluster since it's chain-able, thus it can miss target hard. (Don't Run)

Mr. Sheep - It's a good monster for a Link two. Protecting your Fusions during their summons is truly fantastic. However the deck has a bit trouble getting sheep on the board outside it's fusion spam. It'll be great card once you can however.

Teg and Theace: Funny little card that when can help you run over big boards. I like the idea of the right arrow if you give the opponent's monster immunity to their own targeting they can not buff it or apply targeted protections. I suggest making it a Link 3 so you don't have to give up two Extra deck monsters but Mr. Sheep and one of your Sheeps for it.

Merino Cosset: Sets two 2300 ATK beaters on the board for battle removal, it's a little low powered and underwhelming compared to the other fusions.

Yoe Chimera: 1. Provides you with a Half or None quick effect. 2. Helps you run over or remove the target albeit slow removal. Still a solid fusion card.

Ewe Royal: Non-targeting clearing of the opponent's board, sure this card can't attack but it doesn't mean it hasn't done it it's ob after some crazy fusion combos.

Black Sheep: A bit harder to summon but lets you do some decent burn and is a ton of bounce chances. It's pretty good as is.

Sire Ovine: Brings back a fusion and lets you add Spell or Traps to your hand. Specifically your Fusions spells which is always a plus for a fusion archtype.

Aeris Luna: It steals stats then does a Dante and protects itself from harm after it hits a 0 Attack monster, its amazing.

Shepard Mary: Rewards Fusion Summons with more Fusions to smack the opponent with. It's a costly card but it has some strong rewards. if the board is properly set.

Sheep Lover's Paddock: Once again it's a win more for Fusion Summons of the archetype. I feel like it should provide some sort of protection considering its a fence. (1 of unless improved)

Sheep Lover's Shears: A Shadoll fusion but not nearly as powerful. Lets you not burn your hand if the opponent has an Extra Deck monster. (3 of)

Sheep Lover's Flock: Fastest way to Shepard Mary, this is a strong card. (3 of)

Counting Sheep: A little slow due to it's trap nature but lets you link summon from the grave which is really strong. Not sure why it's considered a "Sheep Lover" card as the archetype's fusion spells require monsters.

Sheep Lover's Ear Tags: Your own personal solemn that also has a wider reaching Daigusto Emerald draw effect. It's fantastic.

Sheep Lover's Herder Staff: Heads: My monster has Utopia the Lighting Protection. Tails: Fusion summon through the grave if this card leaves to the graveyard. Cons: It's a trap card.

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