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Embergon Archetype


ABC Gun

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Artwork for these cards done by Duel Masters http://duelmasters.wikia.com/wiki/Category:Ryusei


I thought I'd try my luck making another archetype, it probably sucks. Basically, its a bunch of FIRE monsters that heavily deal with burning the opponent if a Normal Spell/Trap on the field or in the Graveyard activates, some of them can Special Summon themselves by banishing FIRE Dragon, Sea Serpent or Wyrm-Types. The idea is to quickly get out an Embergon, and burn your opponent right away, then let your opponent consider their options as to what to do next. The spell and trap also burn the opponent, inflicting damage equal to the Level of an Embergon x 100, and they can return themselves to the hand from the Graveyard but you cannot activate any other cards with tier names on the field that turn.
 
 
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You can Special Summon this card (from your hand or Graveyard) by banishing 1 other FIRE Dragon, Sea Serpent, or Wyrm-Type monster from your field or Graveyard. You can only Special Summon "Embergon, the Heated Beast" once per turn this way. If this card is in your Graveyard because it was used as a Tribute for a Tribute Summon: You can banish this card; add 1 "Embergon" card from your Deck to your hand.


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You can Special Summon this card (from your hand or Graveyard) by banishing 2 other FIRE Dragon, Sea Serpent, and/or Wyrm-Type monsters from your field or Graveyard. You can only Special Summon "Embergon, the Scalding Waters Beast" once per turn this way. If this card is Tribute Summoned: You can add 1 "Embergon" card from your Deck to your hand. The first time a Normal Spell/Trap Card on the field or its effect in the Graveyard activates during either player's turn, inflict 600 damage to your opponent immediatley after it resolves.
 
 
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You can Special Summon this card (from your hand or Graveyard) by banishing 3 other FIRE Dragon, Sea Serpent, and/or Wyrm-Type monsters from your field or Graveyard. You can only Special Summon "Embergon, the Beast of White Flames" once per turn this way. If this card is Tribute Summoned: You can add 1 "Embergon" card from your Deck to your hand. The first and second times a Normal Spell/Trap Card on the field or its effect in the Graveyard activates during either player's turn, inflict 800 damage to your opponent immediately after it resolves. Normal Summoned monsters and Normal Monsters your opponent controls lose 800 ATK.
 
 
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Cannot be Special Summoned. Requires 3 FIRE Dragon, Sea Serpent, and/or Wyrm-Type Tributes to Normal Summon (cannot be Normal Set). Cannot be used for a Summon. If this card is Tribute Summoned: You can add 1 "Embergon" card from your Deck to your hand. Up to the third time a Normal Spell/Trap Card on the field or its effect in the Graveyard activates during either player's turn, inflict 1000 damage to your opponent immediately after it resolves. Normal Summoned monsters and Normal Monsters your opponent controls lose 1000 ATK. During either player's turn: You can banish 3 other FIRE Dragon, Sea Serpent, and/or Wyrm-Type monsters you control and/or from your Graveyard; banish up to 2 cards your opponent controls, face-down.
 

 
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Target 1 face-up "Embergon" monster you control, then destroy 1 other card on the field, and banish it face-down instead of sending it to the Graveyard, and if you do; inflict damage to your opponent equal to that target's Level x 100. You can only activate 1 "Embergon's Slash and Burn" per turn. If this card is in your Graveyard, except the turn it was activated on the field: You can discard 1 FIRE Dragon, Sea Serpent, or Wyrm-Type monster, then add this card to your hand. During the turn you activate this effect, you cannot activate "Embergon's Slash and Burn" on the field.
 
 
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If an "Embergon" monster(s) is Normal Summoned or Special Summoned with its own effect to your field: You can target that monster, then destroy 1 other card you control, and banish it face-down instead of sending it to the Graveyard, and if you do; inflict damage to your opponent equal to that target's Level x 100, and all monsters your opponent controls lose that same amount of ATK. You can only activate 1 "Embergon's Wildfire Roar" per turn. If this card is in your Graveyard, except the turn it was activated on the field: You can discard 1 FIRE Dragon, Sea Serpent, or Wyrm-Type monster, then add this card to your hand. During the turn you activate this effect, you cannot activate "Embergon's Wildfire Roar" on the field.

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