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Odd-Eyes Summon Gates (revised versions + 1 Pendulum based one)


The Highlander

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Well, considering I do neither like the genericness the gates have (as they can be abused in a rather easy manner), nor feel like being overly harsh on Od/Pe/Ma (considering the upcoming link format, which effectively shreds most pendulum decks), I did revise these cards to more or less allow them to tutor out the monsters they are supposed to connect.

These Gates should be more or less balanced and considering they neither enable real combos, nor are especially splashable.

Obviously Smile Gate is a reference to Yuya's aim of making everyone smile, while jumping through hoops to continue onwards.

 

                                                                                            Odd-Eyes Fusion Gate             Spell/Quick-Play

                               If you control no monsters and no cards in your Pendulum Zones: Special Summon 1 Level 7 "Odd-Eyes" monster and 1 "Starving Venom Fusion Dragon"

                               (1 from your Extra Deck and 1 from your Hand, Deck or Graveyard), then Fusion Summon 1 "Odd-Eyes" Fusion monster from your Extra Deck using only

                               the Summoned monsters as Fusion Materials.

                               During your Main Phase, except the turn this card was sent to the graveyard or if the monster Fusion Summoned with this card's effect is destroyed,

                               you can banish this card from your Graveyard; Add 1 "Odd-Eyes" Quickplay Spell card from your Deck to your hand.

                               You cannot Special Summon monsters during this turn, except "Odd-Eyes", "Performapal", "Magician" Pendulum monsters or with the effect

                               of an "Odd-Eyes" Quickplay Spell card.

                               You can only activate "Odd-Eyes Fusion Gate" once per duel.

 

                                                                                         Odd-Eyes Synchro Gate              Spell/Quick-Play

                               If you control no monsters and no cards in your Pendulum Zones: Special Summon 1 Level 7 "Odd-Eyes" monster and 1 "Clear Wing Synchro Dragon"

                               (1 from your Extra Deck and 1 from your Hand, Deck or Graveyard), also that "Odd-Eyes" monster is treated as a Level 1 Tuner, then Synchro Summon

                               1 "Odd-Eyes" Synchro monster from your Extra Deck using only the Summoned monsters as Fusion Materials.

                               During your Main Phase, except the turn this card was sent to the graveyard or if the monster Synchro Summoned with this card's effect is destroyed,

                               you can banish this card from your Graveyard; Add 1 "Odd-Eyes" Quickplay Spell card from your Deck to your hand.

                               You cannot Special Summon monsters during this turn, except "Odd-Eyes", "Performapal", "Magician" Pendulum monsters or with the effect

                               of an "Odd-Eyes" Quickplay Spell card.

                               You can only activate "Odd-Eyes Synchro Gate" once per duel.

 

                                                                                         Odd-Eyes Xyz Gate                     Spell/Quick-Play

                               If you control no monsters and no cards in your Pendulum Zones: Special Summon 1 Level 7 "Odd-Eyes" monster and 1 "Dark Rebellion Xyz Dragon"

                               (1 from your Extra Deck and 1 from your Hand, Deck or Graveyard), also that "Dark Rebellion Xyz Dragon" is treated as a Rank 7 Xyz monster and

                               you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level, then Xyz Summon 1 "Odd-Eyes" Xyz monster,

                               except "Odd-Eyes Raging Dragon", from your Extra Deck using only the Summoned monsters as Fusion Materials and it gains the following effect:

                               ● If this card activates its effect: Your opponent takes no further damage this turn.

                               During your Main Phase, except the turn this card was sent to the graveyard or if the monster Synchro Summoned with this card's effect is destroyed,

                               you can banish this card from your Graveyard; Add 1 "Odd-Eyes" Quickplay Spell card from your Deck to your hand.

                               You cannot Special Summon monsters during this turn, except "Odd-Eyes", "Performapal", "Magician" Pendulum monsters or with the effect

                               of an "Odd-Eyes" Quickplay Spell card.

                               You can only activate "Odd-Eyes Xyz Gate" once per duel.

 

                                                                                         Odd-Eyes Smile Gate                   Spell/Quick-Play

                               If you have 2 "Odd-Eyes", "Performapal" and/or "Magician" cards in your Pendulum Zones: Special Summon 1 "Odd-Eyes Pendulum Dragon" from your

                               hand, Deck, Graveyard or Extra Deck, it gains 500 ATK for each banished "Odd-Eyes" Quick-Play Spell card with a different name and if you control a

                               Pendulum monster of the below card types it gains the appropriate effect;

                               ● Fusion: Once per turn you can have this card gain ATK equal to half the ATK of a Special Summoned monster your opponent controls, until the end of this turn.

                               ● Synchro: Once per turn, if a monster effect is activated: You can negate that effect.

                               ● Xyz: Once per turn you can destroy 1 monster your opponent controls, also this card can make 2 attacks on monsters during each Battle Phase this turn.

                               For the rest of this turn other monsters you control cannot declare an attack.

                               You can only activate "Odd-Eyes Smile Gate" once per turn.

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