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The 13th Legion archetype (Latest Update: version 1.3) !


fyther

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Had add more update cards.

I'm trying to build a DIY  deck , check it out:     

 

1.Lazy Warrior- Recruit Of The 13th Legion     

 

Type: Warrior/Effect

Level: 4

Attribute: Earth/ ATK: 1600 DEF: 1200    

 

This card is unaffected by Trap effects.
Once per turn: you can send 1 Level 4 or lower 
Warrior type "The 13th Legion"  monster from your Deck to Graveyard .

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2.Coward Marauder -Recruit Of The 13th Legion 

 

Type: Warrior/Effect

Level: 3

Attribute:Fire/ ATK: 800 DEF: 1400    

 

When this card is sent from your Deck to the Graveyard: Target 1 "The 13th Legion"Warrior or Spellcaster type monster you control on the field , if that target battles an opponent's monster, activate 1 of these effects:
● Before damage calculation, it gain 500 ATK points.   
● After damage calculation,  return the opponent's monster  to the hand. 
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3.Dual Blader - Recruit Of The 13th Legion 
 

Type: Warrior/Effect

Level: 3

Attribute: Fire/ ATK: 1300 DEF: 800

 

During damage calculation, in either player's turn: You can banish this card from your Graveyard, then target 1 Warrior or Spellcaster-Type "The 13th Legion" monster you control ; any battle damage that target inflicts to your opponent is doubled.

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4.Sliver Feather - Mounts Of The 13th Legion
 

Type: Winged Beast/Union

Level: 3

Attribute: Wind/ ATK:1000 DEF: 1000

 

You can target 1 Warrior or Spellcaster-Type "The 13th Legion"Monster you control; equip this monster from your hand or field to that target: 

●If a monster equipped with this card attacks a Defense Position monster,it can make a second attack during each Battle Phase and inflict piercing battle damage to your opponent. 
●If a monster equipped with this card would be destroyed, destroy this card instead.
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5.Annoying Minotaur - Recruit Of The 13th Legion 
 

Type: Warrior/Effect

Level: 4

Attribute: Earth/ ATK: 1800 DEF: 1300 

 

Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

When this card is destroyed by battle and sent to the Graveyard: Target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.
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6.Mighty Defender - Recruit Of The 13th Legion 
 

Type:Warrior/Effect

Level: 4

Attribute: Earth/ ATK: 900 DEF: 2500  

 

When this card is Normal or Flip Summoned, it is changed to Defense Position, then you can add 1 Level 4 or lower "The 13th Legion" monster  from your Deck to your hand. During each of your opponent's Standby Phases: Your opponent draws 1 card.

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7.Wind Whisper - Member Of The 13th Legion
 

Type: Spellcaster/Effect

Level: 5

Attribute: Earth/ ATK: 2000 DEF: 1600     

 

You can Special Summon this card (from your hand) by discarding 1 "The 13th Legion"Monster card.

 During your opponent Standby Phrase: You can gain 400 Life Points for each "The 13th Legion"Monster in Graveyard.
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8.Eagle Hunter - Member Of The 13th Legion
 

Type: Warrior/Effect

Level: 6

Attribute: Wind/ ATK: 2300 DEF: 1500     

 

If your opponent controls at least 2 more monsters than you do,You can Normal Summon this card without Tributing. This card can attack every monster your opponent controls 

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9.The Necromancer - Member of The 13th Legion  
 

Type: Spellcaster/Effect

Level: 8

Attribute: Dark/ ATK: 1900 DEF: 2200    
 
Cannot be Normal Summoned/Set. If you have 4 or more "The 13th Legion" monsters in your Graveyard, you can Special Summon this card (from your hand)
(1) Cannot be destroyed by card effects.

(2) This card gains 300 DEF for every Death Counter on it.
(3) During your opponent's End Phase, if this card was destroyed: Special Summon it in Defense Position, then gain 1 more  Death Counter on it for each time it Special Summon by this way.
(4) Once per turn: Remove 3 Death Counters from this card, then target 1 "The 13th Legion" monster in your Graveyard; Special Summon it. That monster cannot be destroyed by battle.
(5) While you control a "The 13th Legion" monster that was Special Summoned by this card's (4) effect, your opponent cannot target "The Necromancer - Member The 13th Legion" for attacks.
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10.Leon Mitchel - Leader Of The 13th Legion
 

Type: Warrior/Effect

Level:10

Attribute: Light/ ATK: 3000 DEF: 2000
 
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 8 "The 13th Legion" monster and 1 Equip Spell card from your Graveyard.
(1) Cannot be destroyed by Trap effects.
(2)This card gains 300 ATK for each "The 13th Legion" monsters in your Graveyard. 
(3)When this card destroys a monster by battle and sends it to the Graveyard: Destroy as many Monsters on the field as possible with ATK less than or equal to this card's .
(4)Inflict damage to your opponent equal to half the combine original ATK of all monster that destroyed by this card's (3) effect
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Please leave some comment or advise, I don't know these card whether is too OP or not. 
 
More new DIY card incoming.
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Hey fyther, Lets talk about The Necromancer - Member of The 13th Legion

 

As for my Opinion, the (3) effect is kinda weird because this card already cant be Special Summon unless.....(Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you have 4 or more "The 13th Legion" monsters in your Graveyard and cannot be Special Summoned by other ways.). How come it still can Special Summon from your graveyard...?

 

Well as for the "Counters" effect its a bit confuse.. does that means the more this card is get destroy and will gain more counter's each time its bringing back to the field? (During your opponent's End Phase, if this card was destroyed: Special Summon it in Defense Position, then gain 1 more  Death Counter on it for each time it Special Summon by this way.(Does that means after the 2nd time this card effects active that bring himself back to the field and it will gain 2 " Counters" ? ). As well as all 'Counters" is removed if the monster with "Counters" leave the field.

 

Not sure about the ATK for this card,, but its seem like a boss monster maybe its should have at least 2500+- ATK for 8 star monster would be nice.

 

Here are the example... hope this will helps. NO OFFENCE JUST MY OPINION !

 

Cannot be Normal Summon or Set. If you have exactly 4 "The 13th Legion" monsters in your graveyard, you can Special Summon  this card (from your hand). While you control a Special Summon "The 13th Legion" monster on your fieldThis card cannot be destroy by cards or effects and cannot be target for attack. While this card is face-up on your field: Place 1 "Death Counters" on this card each time a "The 13th Legion" monster you control leaves the field. You can remove 3 "Death Counters" from this card to Special Summon 1 "The 13th Legion' monster from your graveyard to your field.

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Hey fyther, Lets talk about The Necromancer - Member of The 13th Legion

 

As for my Opinion, the (3) effect is kinda weird because this card already cant be Special Summon unless.....(Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you have 4 or more "The 13th Legion" monsters in your Graveyard and cannot be Special Summoned by other ways.). How come it still can Special Summon from your graveyard...?

 

Well as for the "Counters" effect its a bit confuse.. does that means the more this card is get destroy and will gain more counter's each time its bringing back to the field? (During your opponent's End Phase, if this card was destroyed: Special Summon it in Defense Position, then gain 1 more  Death Counter on it for each time it Special Summon by this way.(Does that means after the 2nd time this card effects active that bring himself back to the field and it will gain 2 " Counters" ? ). As well as all 'Counters" is removed if the monster with "Counters" leave the field.

 

Not sure about the ATK for this card,, but its seem like a boss monster maybe its should have at least 2500+- ATK for 8 star monster would be nice.

 

Here are the example... hope this will helps. NO OFFENCE JUST MY OPINION !

 

Cannot be Normal Summon or Set. If you have exactly 4 "The 13th Legion" monsters in your graveyard, you can Special Summon  this card (from your hand). While you control a Special Summon "The 13th Legion" monster on your fieldThis card cannot be destroy by cards or effects and cannot be target for attack. While this card is face-up on your field: Place 1 "Death Counters" on this card each time a "The 13th Legion" monster you control leaves the field. You can remove 3 "Death Counters" from this card to Special Summon 1 "The 13th Legion' monster from your graveyard to your field.

Thanks for your opinion. Here is my replies :   

1. You are right about it special summon conditions, that is my mistake,thanks for point that out. I will change a little bit

you have 4 or more "The 13th Legion" monsters in your Graveyard, you can Special Summon this card (from your hand). 

2.  The "Counters" effect of this monster is the whole point of design . This monster status maybe not strong enough , but it can keep reborn from graveyard and swamp the field with its effect.    

3. Since it can reborn and bring more monster from the graveyard to field , high ATK point will make it become too OP. 

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Cannot be Normal Summoned/Set. If you have 4 or more "The 13th Legion" monsters in your Graveyard, you can Special Summon this card (from your hand).
(1) Cannot be destroyed by card effects.
(2) This card gains 300 DEF for every Death Counter on it.
(3) During your opponent's End Phase, if this card was destroyed: Special Summon it in Defense Position, then place 1 Death Counter on it for each time it was Special Summoned this way.
(4) Once per turn: Remove 3 Death Counters from this card, then target 1 "The 13th Legion" monster in your Graveyard; Special Summon it. That monster cannot be destroyed by battle.
(5) While you control a "The 13th Legion" monster that was Special Summoned by this card's (4) effect, your opponent cannot target "The Necromancer - Member of the 13th Legion" for attacks.
 
(Corrected OCG)
 
Yeah, I don't know how I missed how it couldn't SS itself in the singles thread, but yeah, you fixed it so it's fine now. There was a reason why I gave 2 versions of the original fix; top one is standard TCG, other one is hybrid (it's technically correct, but it's the form that Japan uses right now). Counter effect is technically fixed, but now you / the opponent have to keep track of how often you revived it.
 
Also should correct Necromancer's name to be in line with the others. (Italicized)
 
====
Lazy Warrior

 

Themed Foolish Burial for most intents/purposes. Helps because Necromancer needs stuff to summon itself and revive. Trap immunity is alright.
 
Coward

 

Triggers off the above and either bounces the monster to the hand, or a small power bonus. For most applicable purposes, you'll be wanting the bounce effect (unless Eagle attacks stuff).
 
Silver Feather

 

(Correcting the OCG/grammar)

 
You can target 1 Warrior or Spellcaster-Type "The 13th Legion" monster you control; equip this card from your hand or field to that monster.  If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent, also it can make a second attack in a row. If a monster equipped with this card would be destroyed: Destroy this card instead.

 

This isn't too bad, since it's still insta-protection and lets you double pierce if you attack Defense Position stuff. Equipping from the hand is a good call.

 

Eagle Hunter

 

A better Fiend Megacyber that can strike everything. Suppose this + Silverfeather can do a fair bit if you can get it off.

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Cannot be Normal Summoned/Set. If you have 4 or more "The 13th Legion" monsters in your Graveyard, you can Special Summon this card (from your hand).

(1) Cannot be destroyed by card effects.

(2) This card gains 300 DEF for every Death Counter on it.

(3) During your opponent's End Phase, if this card was destroyed: Special Summon it in Defense Position, then place 1 Death Counter on it for each time it was Special Summoned this way.

(4) Once per turn: Remove 3 Death Counters from this card, then target 1 "The 13th Legion" monster in your Graveyard; Special Summon it. That monster cannot be destroyed by battle.

(5) While you control a "The 13th Legion" monster that was Special Summoned by this card's (4) effect, your opponent cannot target "The Necromancer - Member of the 13th Legion" for attacks.

 

(Corrected OCG)

 

Yeah, I don't know how I missed how it couldn't SS itself in the singles thread, but yeah, you fixed it so it's fine now. There was a reason why I gave 2 versions of the original fix; top one is standard TCG, other one is hybrid (it's technically correct, but it's the form that Japan uses right now). Counter effect is technically fixed, but now you / the opponent have to keep track of how often you revived it.

 

Also should correct Necromancer's name to be in line with the others. (Italicized)

 

====

Lazy Warrior

 

Themed Foolish Burial for most intents/purposes. Helps because Necromancer needs stuff to summon itself and revive. Trap immunity is alright.

 

Coward

 

Triggers off the above and either bounces the monster to the hand, or a small power bonus. For most applicable purposes, you'll be wanting the bounce effect (unless Eagle attacks stuff).

 

Silver Feather

 

(Correcting the OCG/grammar)

 

You can target 1 Warrior or Spellcaster-Type "The 13th Legion" monster you control; equip this card from your hand or field to that monster.  If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent, also it can make a second attack in a row. If a monster equipped with this card would be destroyed: Destroy this card instead.

 

This isn't too bad, since it's still insta-protection and lets you double pierce if you attack Defense Position stuff. Equipping from the hand is a good call.

 

Eagle Hunter

 

A better Fiend Megacyber that can strike everything. Suppose this + Silverfeather can do a fair bit if you can get it off.

Thanks for your comment, you are so professional !

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