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[Written] Crystal Beast + Rainbow Dragon- Retrained versions


Darksider555

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So, with these retrained versions, I hope to give Crystal Beast's more speed and control.

 

Crystal Beast Ruby Carbuncle

Level 3 Effect Monster

LIGHT/ Fairy

300 ATK/ 300 DEF

When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. If this card is in your Spell & Trap Card Zone, you can Special Summon it. You can only activate this effect once per turn and only that turn

 

Crystal Beast Topaz Tiger

Level 4 Effect Monster

EARTH/Beast

1600 ATK/ 1000 DEF

All "Crystal Beast" monsters you control gain 600 ATK & DEF. When this card destroys a monster in battle: You can target 1 "Crystal Beast" monster in your GY whose ATK are equal or less than the destroyed monster: add it to your hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Amber Mammoth

Level 4 Effect Monster

EARTH/Beast

1700 ATK/ 1600 DEF

If a "Crystal Beast" monster is selected as an attack target, you can change the attack target to another "Crystal Beast" or "Rainbow Dragon" monster. Once per turn, a "Crystal Beast" or "Rainbow Dragon" monster you control cannot be destroyed by battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Emerald Tortoise

Level 3 Effect Monster

WATER/Aqua

600 ATK / 2000 DEF

If a "Crystal Beast" card would be destroyed by a card effect you control, you can destroy a different "Crystal Beast" card of the same card type. Once per turn, if a "Crystal Beast" card(s) would be destroyed by a card effect, it's not destroyed. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Cobalt Eagle

Level 4 Effect Monster

WIND/ Winged-Beast

1400 ATK/ 800 DEF

Once per turn: You can target 1 "Crystal Beast" or "Crystal" Spell or Trap card in your Graveyard return that target to the Deck and then shuffle it then draw 1 card from your Deck. You can only activate this effect once per turn and only that turn. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Amethyst Cat

Level 3 Effect Monster

EARTH/Beast

1200 ATK/ 400 DEF

This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. Once per turn: You can target 1 "Crystal Beast" card in your Spell &Trap Zone; send it to the graveyard, and if you do, add 1 "Crystal Beast" monster or "Crystal" Spell/Trap card from your Deck to your Hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Sapphire Pegasus

Level 4 Effect Monster

WIND/Beast

1800 ATK/ 1200 DEF

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY face-up in your Spell & Trap Zone as a Continuous Spell. The (2) effect of this card cannot be activated the turn it is Summoned. Once per turn: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Ultimate Crystal Beast Alexandrite Griffon

WIND/ Level 7/ Winged-Beast/ Fusion/ Effect

2600 ATK/ 1400 DEF

 

Once per turn: You can Special Summon 1 "Crystal Beast" monster from your hand, Deck, Graveyard or S/T Zone except a Fusion monster. Once per turn: You can send 1 "Crystal Beast" monster to the GY to activate 1 of these effects:

●Destroy 1 monster your opponent controls.

●Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the "Crystal Beast" monster that was sent to the GY by this effect.

If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: Special Summon up to 3 "Crystal Beast" monsters with different names from your GY except Fusion monsters.

 

Ultimate Crystal Beast Aquamarine Whale

WATER/ Level 7/ Aqua/ Fusion/ Effect

2500 ATK/ 1500 DEF

 

Once per turn: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn: You can send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the GY to activate 1 of these effects:

●Destroy 1 Spell or Trap card your opponent controls.

●Gain LP equal to either the ATK or DEF (whichever is higher) of the "Crystal Beast" monster that was sent to the GY by this effect..

If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target up to 3 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.

 

Rainbow Dragon

LIGHT/ Level 10 / Dragon/ Effect

4000 ATK/ 0 DEF

 

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. You cannot activate this cards (1) & (3) effects the turn it is Special Summoned.

  • (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each card sent.
  • If this card were to leave the field because of an opponents card effect, you can send 1 "Crystal Beast" card in your Spell & Trap Card Zone to the Graveyard instead.
  • You can banish all "Crystal Beast" monsters in your GY; shuffle all cards on the field into the Deck.

 

Ultimate Crystal God Rainbow Over Dragon

LIGHT/ Level 12 / Dragon/ Fusion/ Effect

4000 ATK/ 0 DEF

7 "Crystal Beast" monsters

 

Must be either Fusion Summoned, or Special Summoned by Tributing 1 "Ultimate Crystal God" monster, "Rainbow Dragon", or "Rainbow Dark Dragon" you control (in which case you do not use "Polymerization". This is treated as a Fusion Summon). This card's name becomes "Rainbow Dragon" while it's on the field or in the Graveyard. You can only control 1 face-up "Ultimate Crystal God Rainbow Over Dragon". This card is unaffected by card effects and cannot be targeted by card effect effects. Once per turn, you can send 1 "Crystal Beast" card to the Graveyard; destroy 1 card your opponent controls. Once per turn: you can target 1 "Crystal" card in your Graveyard or Banished zone; add it to your hand.  Once per turn (Quick Effect): You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's ATK until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field and in the Banished Zone into the Deck.

 

Ultimate Crystal Fusion

Normal Spell Card

 

Fusion Summon 1 "Crystal Beast" or "Ultimate Crystal God"  monster from your Extra Deck, using "Crystal Beast" monsters from your hand and/or your side of the field ( you can also target "Crystal Beast" monsters in the S/T zone) as Fusion Materials. Once per turn, except the turn this card was sent to the Graveyard; You can banish this card from your Graveyard; add 1 "Crystal" card from your Deck or Graveyard to your hand.

 

Crystal Judgement

Counter Trap Card

 

When a Spell/Trap Card, or monster effect, is activated; Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to negate the activation, and if you do, destroy it. Once per turn, except the turn this card was sent to the Graveyard; You can banish this card from your Graveyard; Special Summon 1 "Crystal Beast" monster from your hand or Graveyard.

 

Rare Crystal Value

Normal Spell Card

 

If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards. You can only activate 1 "Rare Crystal Value" per turn.

 

 

Advanced Crystal Dark

Field Spell Card

 

All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. If "Rainbow Dragon" or "Rainbow Dark Dragon" you control destroys a monster by battle, draw 1 card from your Deck.  During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle.

 

Ancient City - Crystal Ruins

Field Spell Card

 

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+:When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your hand, Graveyard or Spell & Trap Card Zone; Special Summon that target.

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