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Jokes on You; Welcome to Jester's World (Written)


TwinMaelstrom

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[spoiler=Synopsis]

JOKES ON YOU!!! The Jesters are here to create summon mayhem on the field jumping around, returning to the hand, and being wild. Welcome to the Jester's Circus. Each Jester only really wants to play with other Jesters, so you cannot use monster with more that 0 attack and defense. All the Jesters do one thing or another: spamming the field, disrupting your opponent's plays, protecting each other, boosting each other, and themselves. HAVE FUN!!!!!!!

 

 

 

 

 

[spoiler=Monsters]

[spoiler=Main Deck]

[spoiler=Jester Joker]

Dark-Level 2-Spellcaster/Effect-0/0

During your opponent’s turn, if you control another face-up monster with 0 ATK and 0 DEF: You can activate 1 Trap Card from your hand. This effect can only be used once while this card is face-up on the field. If this card returns to your hand, while you control another face-up “Jester” monster: You can target 1 face-up card on the field; Negate that card’s effect. During the End Phase: You can Special Summon this card from your hand, if you do, add 1 “Jester” Trap Card from your Deck to your hand. The total ATK and DEF of monsters you control must be 0 to activate this card’s effects. You can only use each effect “Jester Joker” once per turn.

 

 

[spoiler=Jester Dancer]

Dark-Level 2-Spellcaster/Effect-0/0

During either player’s turn: You can discard this card and return 1 face-up “Jester” monster you control to your hand; Return Spell/Trap cards on the field to the hand, up to the number of monsters with 0 ATK and 0 DEF you control. During your opponent’s turn: You can return 1 “Jester” monster you control to your hand, except this card and target 1 “Jester” Trap Card in your Graveyard; Set that target, that card can be activated this turn, but banish it when it leaves the field. This effect can only be used once while this card is face-up on the field. If this card returns to your hand, while you control another face-up “Jester” monster: You can target 1 card on the field; Return that target to the hand. The total ATK and DEF of monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester Dancer” once per turn.

 

 

[spoiler=Majestic Jester]

Dark-Level 2-Spellcaster/Effect-0/0

Your opponent cannot target “Jester” monsters you control with card effects, except “Majestic Jester”. If this card battles an opponent’s monster: This card gains 500 ATK for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only use each of the following effect of “Majestic Jester” once per turn.
(i) During either player’s turn: You can discard this card and target 1 face-up monster you control with 0 ATK and 0 DEF, except “Majestic Jester”; Return the target to your hand, then return 1 monster on the field the hand.
(ii) If the total ATK and DEF of monsters you control is 0: You can Special Summon this card from your hand.
(iii) During either player’s turn: You can target 1 “Jester” monster in your Graveyard; Shuffle that target into your Deck, if you do, this turn, replace this effect with that monster’s original effects. This effect can only be used once while this card is face-up on the field.

 

 

[spoiler=Jester Prince]

Dark-Level 2-Spellcaster/Effect-0/0

This card cannot be Normal Summoned/Set. If this card is Special Summoned: You can Special Summon 1 monster with 0 ATK and 0 DEF from your hand or Graveyard. Your opponent cannot target face-up “Jester” monsters for attacks, except “Jester Prince”. If this card battles an opponent’s monster: This card gains 1000 ATK for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only use each of the following effects of “Jester Prince” once per turn.
(i) During either player’s turn: You can return this face-up monster you control to your hand; Special Summon 1 monster with 0 ATK and 0 DEF from your hand, except “Jester Prince.”
(ii) You can return 1 face-up “Jester” monster you control to your hand, except this card; Add 1 “Jester” card from your Deck to your hand, except “Jester Prince”. The total ATK and DEF of monsters you control must be 0 to activate this effect. This effect can only be used once while this card is face-up on the field.

 

 

[spoiler=Jester Princess]

Dark-Level 2-Spellcaster/Effect-0/0

A) This card cannot be Normal Summoned/Set. Face-up “Jester” monsters you control cannot be destroyed by card effects, except “Jester Princess”. If a monster you control battles an opponent’s monster: That card gains 500 ATK for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only use this effect of “Jester Princess” once per battle. You can only use each of the following effects of “Jester Princess” once per turn.
(i) During either player’s turn: You can return 1 face-up “Jester” monster you control to your hand, except “Jester Princess”; Special Summon this card from your hand or Graveyard.
(ii) During either player’s turn: You can return this face-up monster you control to your hand; Special Summon 1 monster with 0 ATK and 0 DEF from your hand.

(iii) During either player’s turn: You can return 1 face-up “Jester” monster you control to your hand, except this card; Draw 1 card. The total ATK and DEF of monsters you control must be 0 to activate this effect. This effect can only be used once while this card is face-up on the field.

 

 

 

 

 

[spoiler=Extra Deck]

[spoiler=Jester Magician]

Dark-Rank 2-Spellcaster/Xyz/Effect-0/0

3 or more Level 2 monsters with 0 ATK and 0 DEF

Must be Xyz Summoned, and cannot be Special Summon by other ways. If this card is Summoned: You can add 1 “Jester” card from your Graveyard to your hand, then shuffle 1 “Jester” monster from your hand or Graveyard into your Deck. You can attach 1 monster with 0 ATK and 0 DEF from your hand or side of the field to this card as an Xyz Material, then discard 1 card; That type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your next turn, except “Jester” cards. You can only use this effect of “Jester Magician” once per turn. Once per turn, during the End Phase: Detach 1 Xyz Material from this card. The total ATK and DEF of monsters you control must be 0 to activate the following effects.
(i) If this card attacks or is attack: This card gains 1000 ATK for every “Jester” monster with a different name attached to it as Xyz Material, during damage calculation only.

(ii) Once per battle, if this card battles an opponent’s monster: You can detach 1 Xyz Material from this card; This card gains ATK equal to double the ATK of the monster it is battling, during damage calculation only.

 

 

[spoiler=Jester Ace]

Dark-Level 2-Spellcaster/Fusion/Effect-0/0

3 Level 2 monsters with 0 ATK and 0 DEF

Must first be Special Summon (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When a “Jester” monster you control, attacks or is attacked: That card gains 1000 ATK for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only use this effect of “Jester Ace” once per battle. You can only use each of the following effects of “Jester Ace” once per turn.
(i) During either player's turn, when a card or effect is activated: You can return 1 face-up monster you control with 0 ATK and 0 DEF, except this card, to your hand; negate the activation, and if you do, shuffle it into the Deck. The total ATK and DEF of monsters you control must be 0 to activate this effect.
(ii) Once per turn, during either player's turn: You can banish this card from the field face-up, until the next Standby Phase.

(iii) If this card leaves the field: You can Special Summon 1 “Jester” monster from your hand or Graveyard, except “Jester Ace”.

 

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=Jester's Court]

Normal Spell

Add 1 “Jester” monster from your Deck to your hand, then if the total ATK and DEF of monsters (min 2) you control is 0, draw 1 card. You can only activate 1 “Jester’s Court” per turn.

 

 

[spoiler=Jester's Symphony]

Quick-Play Spell

All face-up "Jester" monsters, you currently control, are unaffected by other Spell/Trap effects this turn. The total ATK and DEF of monsters you control must be 0 to activate this card. You can banish this card from your Graveyard and return 1 “Jester” monster you control to your hand; Add 1 “Jester” card from your Deck to your hand, except “Jester’s Symphony”. You can only use 1 effect of “Jester’s Symphony” per turn.

 

 

[spoiler=Jester's Parade]

Quick-Play Spell

Return 1 face-up “Jester” monster you control to your hand; Return 1 card your opponent controls to their hand. Cards with the same name as the card returned by this effect cannot be summoned and/or their effects cannot be activated until the end of your next turn.

 

 

[spoiler=Jester's Magic]

Quick-Play Spell

Return 1 face-up “Jester” monster you control to your hand; Special Summon 1 monster with 0 ATK and 0 DEF from your Deck or Graveyard. If this card is destroyed: The ATK and DEF of all monsters on the field and monsters summoned this turn become 0.

 

 

 

 

 

[spoiler=Traps]

[spoiler=Jester’s Masquerade]

Normal Trap

All face-up monsters on the field lose 1000 ATK and 1000 DEF for every monster with 0 ATK and 0 DEF you control. This turn, all monster on the field are changed to Attack Position and must attack if able. The total ATK and DEF of monsters you control must be 0 to activate this card. You can banish this card from your Graveyard and return 1 monster with 0 ATK and 0 DEF to your hand; Special Summon 1 “Jester” monster from your hand. You can only activate 1 “Jester Masquerade” per turn.

 

 

[spoiler=Jester’s Punishment]

Normal Trap

Target 1 face-up “Jester” monster you control and up to 2 other cards on the field; Return those cards to the hand. The total ATK and DEF of monsters you control (min 2) must be 0 to activate this card. You can banish this card from your Graveyard; This turn, any damage, from battles involving “Jester” monsters, is doubled. (You can only gain this effect once per turn.)

 

 

[spoiler=Jester’s Crown]

Normal Trap

Tribute 1 monster you control with 0 ATK and 0 DEF; Special Summon 2 “Jester” monsters with different names from your hand or Deck, with a different name than the tributed monster. During your opponent’s turn, if the total ATK and DEF of monster you control is 0: You can activate this card from your hand. During either player’s turn, except the turn this card was sent to Graveyard: You can banish this card and return 1 “Jester” monster you control to your hand; This turn, face-up monsters you control with 0 ATK and 0 DEF are unaffected by your opponent’s card effects. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only activate 1 “Jester Crown” per turn.

 

 

[spoiler=Final Joke]

Normal Trap

((This card is always treated as a “Jester” card). Each player Special Summons 1 monster from their hand. Your opponent cannot activate cards or effects when the monsters are Summoned. Any damage, from battles involving the monsters Special Summoned by this effect, is doubled. (You can only gain this effect once per turn.) During either player’s turn, except the turn this card was sent to the Graveyard, if a “Jester” monster you control battles an opponent’s monster: You can banish this card from your Graveyard and target that monster; It gains ATK equal to the ATK of the monster its battling +100, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this card’s effects.

 

 

 

 

 

 

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PICTURES WOULD BE APPRECIATED

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