Blake Posted May 12, 2017 Report Share Posted May 12, 2017 Choujuu Musha Kobu-C / Superheavy Samurai FistEARTH/Machine/Tuner/EffectLevel 2900 ATK / 900 DEFYou can only use each of this card name’s effects once per turn.(1) During your Battle Phase, if a “Superheavy Samurai” monster you controlled destroyed an opponent’s monster by battle, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control, including this card, as Synchro Materials.(2) If there are no Spell/Trap Cards in your Graveyard: You can target 1 “Superheavy Samurai” Synchro Monster you control; you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters, also, that targeted monster loses 1 Level, and Special Summon this card from your Graveyard. Choujuu Musha Otasu-K / Superheavy Samurai HelperEARTH/Machine/EffectLevel 10 ATK / 0 DEF(1) If there are no Spell/Trap Cards in your Graveyard, during damage calculation, when a Defense Position monster you control battles an opponent’s monster: You can discard this card, then target 1 “Superheavy Samurai” monster you control, except the battling monster; that battling monster you control gains DEF equal to the DEF of the target, during that damage calcuation only.(2) When an opponent’s monster declares a direct attack: You can banish this card from your Graveyard, then target 1 “Superheavy Samurai” monster in your Graveyard; Special Summon it. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 12, 2017 Report Share Posted May 12, 2017 Both seem like one-ofs. Fist being able to come back fairly easily is cool, but being dependent on a SHS Synchro to do that? Eh... Fist can turn the awful level 9 into the level 10, so that's something. Helper... Should have been a SHS Soul monster imo ( kinda just fits that mould). But really its Grave effect is the main worthwhile thing anyway. Unfortunately, it suffers from SHS's 2 big issues: needing setup to really get going, and not having an in-archetype way of Foolishing. These fill niches, and a pure SHS deck could use each, but they aren't exactly what the deck needed. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 14, 2017 Report Share Posted May 14, 2017 I really wish Helper could do something if you only controlled one monster, because it's trying for compete with Gauntlet for the Honest of the Deck. Granted, it's got the better second effect, but as said it needs a way to get there. Link to comment Share on other sites More sharing options...
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