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Elemental Machines [4 Archetypes]


VCR_CAT

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I did a project a while back of doing a machine archetype for each summoning mechanic and each attribute. I paired them up as EARTH/Xyz, WIND/Synchro, WATER/Fusion, and FIRE/Ritual. I have two more themes on the way to tie these up, and it'll be a good finale to these. However, knowing what these do will be pretty vital to properly judging those two other themes, so here they are in one, convenient thread. Overall these themes remain mostly unchanged from their original postings, however I have done some changes to the stats of the Nanoform maindeck monsters and modified Beta's effect accordingly. I felt I needed to take better advantage of fusions that take total combined stats. Nanoformation Omega has also had a slightly tweaked effect.

 

[spoiler=Exosect]

[spoiler=Monsters]

 

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When this card is Normal or Special Summoned: You can Special Summon 1 "Exosect" monster from your hand.  You can only use this effect of "Exosect Drone" once per turn. This card gains 200 ATK and DEF for every "Exosect" Continuous Trap Card you control.

 

 

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When this card is Normal or Special Summoned: You can activate 1 set "Exosect" Continuous Trap Card you control. You can only use this effect of "Exosect Trapper" once per turn. This card gains 200 ATK and DEF for every "Exosect" Continuous Trap Card you control.

 

 

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When this card is Normal or Special Summoned: You can set 1 "Exosect" Continuous Trap Card directly from your Deck. You can only use this effect of "Exosect Crawler" once per turn. This card gains 200 ATK and DEF for every "Exosect" Continuous Trap Card you control.

 

 

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While you control no monsters, you can Special Summon this card from your hand. You can tribute this face-up card: Special Summon 1 "Exosect" monster from your Deck, except "Exoset Ornithopter". You can only use this effect of "Exosect Ornithopter" once per turn.

 

 

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While you control no monsters, you can Special Summon this card from your hand. You can Tribute this face-up card and target 1 Level 4 "Exosect" monster in your Graveyard, except "Exosect Walker": Special Summon that target. You can only use this effect of "Exosect Walker" once per turn.

 

 

 

[spoiler=Extradeck Monsters]

 

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2 Level 4 Monsters

You can detach 1 Xyz Material from this card and discard 1 Continuous Trap Card: Draw 2 cards. During either player's turn, you can detach 1 Xyz Material from this card: Activate on your field 1 "Exosect" Continuous Trap Card from your hand. You can only use 1 "Exosect Battlestag" effect per turn, and only once that turn.

 

 

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2 Level 4 Monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and target 1 "Exosect" monster you control; either that target loses 300 DEF then gains 300 ATK, OR; that target loses 300 ATK and gains 300 DEF. Face-up "Exosect" monsters you control gain 200 ATK and DEF for every "Exosect" Continuous Trap Card you control.

 

 

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2 Level 4 Monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Exosect" Continuous Trap Card on the field; that target cannot be destroyed by your opponent's card effects, but negate its effects. These changes last until the end of the turn. While you control a face-up Continuous Trap Card, this card cannot be destroyed by card effects.

 

 

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2 Level 12 Monsters

You can also Xyz Summon this card once per turn by using 2 Rank 4 "Exosect" Xyz Monsters you control as Xyz Material. (Xyz Materials attached to those monsters become Xyz Materials attached to this card). You can negate an activated card effect that targets this card, then discard 1 card. Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card: Activate 1 "Exosect" Continuous Trap Card on your field from your Graveyard. Once per turn, during your opponent's turn: You can send 1 Continuous Trap Card you control to the Graveyard; this card gains 1000 ATK and DEF until the end of the next turn.

 

 

[spoiler=Traps]

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You can add 1 "Exosect" monster from your Deck or Graveyard to your hand. You can only use this effect of "Exosect Fortress Carrier" once per turn. Face-up EARTH Machine-Type monsters you control gain 200 ATK and DEF.

 

 

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You can Special Summon 1 "Exosect" monster from your hand. You can discard 1 card, then target 1 "Exosect" monster in your Graveyard: Special Summon that target. You can only use 1 "Exosect Fortress Factory" effect per turn, and only once that turn. EARTH Machine-Type monsters you control gain 200 ATK and DEF.

 

 

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You can discard 1 card and target up to 2 cards your opponent controls: Destroy them. You can use this effect of "Exosect Fortress Cannon" once per turn. EARTH Machine-Type monsters you control gain 200 ATK and DEF.

 

 

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If an "Exosect" monster you control battles, at the start of the damage step: You can negate the attack, and if you do, draw 1 card. You can only use this effect of "Exosect Fortress Bunker" once per turn. Face-up "Exosect" monsters you control gain 200 ATK and DEF.

 

 

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If your opponent activates a card or effect while you control a face-up "Exosect" monster: You can discard 1 card; negate that effect, and if you do, destroy it. You can only use this effect of "Exosect Fortress Garrison" once per turn. EARTH Machine-Type monsters you control gain 200 ATK and DEF.

 

 

 

 

[spoiler=Stormfire]

 

[spoiler=Monsters]

 

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If this card is in your hand: You can reveal this card and target 1 face-up Continuous Spell Card on the field; destroy it, and if you do, Special Summon this card. You can banish 1 Continuous Spell Card from your Graveyard: Add 1 "Stormfire" monster from your Deck to your hand. You can only use this effect of "Stormfire Paladin" once per turn.

 

 

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If you control a face-up "Stormfire" monster, you can Special Summon this card. You can only Special Summon WIND monsters. You can Tribute this card: Add 1 "Stormfire" Continuous Spell Card from your Deck to your hand. You can only use this effect of "Stormfire Overseer" once per turn.

 

 

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If a "Stormfire" monster you control is destroyed by your opponent's card (by battle or by card effect): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Stormfire Breaker" once per turn.

 

 

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If you control a face-up "Stormfire" monster, you can Special Summon this card. You can only Special Summon WIND monsters. If this card is sent to the Graveyard as Synchro Material: You can activate 1 "Stormfire" Continuous Spell Card on your field from your Graveyard, but negate its effects until the end of the turn. You can only use this effect of "Stormfire Calvary" once per turn.

 

 

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If this card is in your hand: You can reveal this card and target 1 face-up Continuous Spell Card on the field; destroy it, and if you do, Special Summon this card. Once per turn: You can banish 1 Continuous Spell Card from your Graveyard and target 1 card your opponent controls: Destroy it.

 

 

 

 

[spoiler=Extra Deck]

 

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1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can target 2 "Stormfire" Continuous Spell Cards in your Graveyard; shuffle those targets into your Deck, then draw 1 card. If your opponent activates a card or effect that would destroy at least 1 other face-up "Stormfire" card(s) you control: You can negate that effect. You can only use this effect of "Stormfire Core" once per turn.

 

 

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1 Tuner + 1 or more non-Tuner monsters

During either player's Main Phase: You can send this card and at least 1 other "Stormfire" monster you control to the Graveyard; Special Summon 1 WIND Synchro Monster from your Extra Deck that does not list a Synchro Monster as a non-Tuner and whose Level is equal to the combined Level the sent monsters had on the field, but you can only Special Summon WIND monsters until your next End Phase. (This Special Summon is treated as a Synchro Summon).

 

 

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1 Tuner + 2 or more non-Tuner monsters

Once per turn, you can banish up to 3 "Stormfire" Continuous Spell Cards in your Graveyard and target an equal number of cards on the field: Destroy those targets, and if you do, this card gains 500 ATK for each card destroyed until the end of this turn. This card cannot attack directly the turn you use this effect.

 

 

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1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters

When this card is Synchro Summoned: Target up to 5 "Stormfire" Spell Cards in your Graveyard; activate them on your field, but negate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. This card gains 1000 ATK and DEF for each face-up Continuous Spell Card you control. If this card would be affected by an activated card effect, you can send 1 face-up "Stormfire" Continuous Spell Card you control to the Graveyard instead. Twice per turn: You can send 1 face-up "Stormfire" Spell Card you control to the Graveyard; Special Summon 1 "Stormfire Spark Token" (Thunder-Type/WIND/Level 6/ATK 2000/DEF 2000).

 

 

 

 

[spoiler=Spells]

 

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When this card is activated, place 1 Storm Counter on this card. Once per turn, during each Standby Phase, place 2 Storm Counters on this card. Once per turn: You can target 1 other "Stormfire" Continuous Spell Card you control; remove up to 3 Storm Counters from this card, then place an equal number of Storm Counters on that target. If this card is destroyed by a monster's effect while it has Storm Counter(s): Place 1 Storm Counter on a face-up "Stormfire" Continuous Spell Card you control.

 

 

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When this card is activated and once per turn during each Standby Phase: place 1 Storm Counter on this card. You can remove any number of Storm Counters from this card: Special Summon 1 "Stormfire Spark Token" (Thunder-Type/WIND/ATK 0/DEF 0). Its Level is equal to the number of counters removed. You can only use this effect of "Stormfire Capacitor" once per turn. If this card is destroyed by a monster's effect while it has Storm Counter(s): You can target 1 "Stormfire" monster you control; increase its Level by the number of counters this card had.

 

 

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When this card is activated and once per turn during each Standby Phase: place 1 Storm Counter on this card. Once per turn, during either player's turn: You can remove all Storm Counters from this card; until the end of the turn, "Stormfire" monsters you control gain ATK and DEF equal to the number of counters removed x400. If this card is destroyed by a monster's effect while it had Storm Counters: You can target 1 card your opponent controls; destroy it, and if you do, inflict 400 damage to your opponent for each counter this card had.

 

 

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When this card is activated and once per turn during your Standby Phase: place 1 Storm Counter on this card. You can remove all Storm Counters from this card: Add 1 "Stormfire" monster from your Deck to your hand. If this card is destroyed by a monster's effect while it had Storm Counters: You can draw 1 card for each counter this card had (max. 2). You can only use 1 "Stormfire Network" effect per turn, and only once that turn.

 

 

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When this card is activated and once per turn during each Standby Phase: place 1 Storm Counter on this card. Once per turn, you can remove all Storm Counters from this card and target 1 Level 3 "Stormfire" monster in your Graveyard; Special Summon that target. If this card is destroyed by a monster's effect while it had Storm Counter(s): You can target "Stormfire" Continuous Spell Cards in your Graveyard up to the number of counters this card had (max. 2); set those targets from your Graveyard.

 

 

 

 

 

 

[spoiler=Nanoform]

[spoiler=Monsters]

 

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When this card is Normal Summoned: You can add 1 "Nanoform" monster from your Deck to your hand. If this card is destroyed by your opponent's card (by battle or by card effect): You can Special Summon 1 "Nanform" monster from your hand, except "Nanoform Crystaline".

 

 

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If this card is sent to the Graveyard as a Fusion Material Monster: You can draw 1 card. If this card is Special Summoned by a "Nanoform" card effect, you can activate this effect: All WATER monsters you control gain 500 ATK and DEF. You can only use each effect of "Nanoform Carrier" once per turn.

 

 

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If you control a face-up "Nanoform" monster: You can reveal this card in your hand; Special Summon this card. You can only Special Summon WATER monsters the turn you use this effect. You can discard 1 card: Add 1 "Nanoform" Spell or Trap Card from your deck to your hand. You can only use 1 "Nanoform Catalyst" effect per turn, and only once that turn.

 

 

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When this card is Normal Summoned: You can Special Summon 1 "Nanoform" monster from your Deck in Attack Position, but negate its effects, and if you do, all face-up WATER monsters you control gain 500 ATK. You can only Special Summon WATER monsters the turn you use this effect.

 

 

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When this card is Normal Summoned, you can target up to 2 Level 3 "Nanoform" monsters in your Graveyard: Special Summon them in Attack Position and negate their effects, and if you do, pay 1000 LP for each monster Special Summoned. You can only Special Summon WATER monsters the turn you use this effect. If you Special Summoned 2 monsters with this effect, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters

 

 

 

 

[spoiler=Extra Deck]

 

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2 "Nanoform" monsters

When this card is Fusion Summoned: It gains ATK and DEF equal to the combined ATK of the Fusion Material Monsters used for this card's Fusion Summon. During your End Phase: You can send 1 "Nanoform" Spell/Trap Card from your Deck to the Graveyard. You can only use this effect of "Nanoformation Alpha" once per turn. If this Fusion Summoned card is destroyed by your opponent's card (by battle or by card effect): You can Special Summon up to 2 Level 3 "Nanoform" monsters from your Graveyard.

 

 

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2 "Nanoform" monsters

When this card is Fusion Summoned: It gains ATK and DEF equal to the combined ATK of the Fusion Material Monsters used for this card's Fusion Summon +500. If this Fusion Summoned card is sent to the Graveyard as a Fusion Material Monster for the Fusion Summon of a "Nanoform" monster: That Fusion Summoned monster gains 1500 ATK and DEF. If this card is destroyed by your opponent's card (by battle or by card effect): You can Special Summon up to 2 Level 3 "Nanoform" monsters from your Graveyard.

 

 

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3 "Nanoform" monsters with different names

When this card is Fusion Summoned: It gains ATK and DEF equal to the combined ATK of the Fusion Material Monsters used for this card's Fusion Summon. Once per turn, during either player's turn, you can target 1 card your opponent controls: Destroy it, and if you do, this card gains 500 ATK and DEF. If this Fusion Summoned card is destroyed by your opponent's card (by battle or by card effect): You can Special Summon up to 2 Level 6 or lower "Nanoform" monsters from your Graveyard, but negate their effects.

 

 

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4 "Nanoform" monsters with different names

When this card is Fusion Summoned: It gains ATK and DEF equal to the combined ATK of the Fusion Material Monsters used for this card's Fusion Summon. If this card is targeted by an opponent's card or effect: You can banish 2 "Nanoform" monsters from your Graveyard; negate that effect. If this card battles an opponent's monster, before damage calculation: Banish that monster, and if you do, this card gains 500 ATK and DEF. If this Fusion Summoned card is destroyed by your opponent's card (by battle or by card effect): You can Special Summon up to 3 Level 9 or lower "Nanoform" monsters from your Graveyard, but negate their effects.

 

 

 

 

[spoiler=Spells and Traps]

 

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(this card is always treated as a "Nanoform" card).

Fusion Summon 1 "Nanoform" Fusion Monster from your Extra Deck, using monsters you control or from your hand as Fusion Materials. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Nanoform" Fusion Monster you control with 0 ATK and DEF; until the end of the next turn, its original ATK and DEF become equal to its original Level x400.

 

 

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Special Summon 1 "Nanoform" monster from your Deck, but negate its efffects. You can only use this effect of "Nanoform Cyclone" once per turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard: Shuffle 1 "Nanoform" monster from your Graveyard into the Deck, then draw 1 card.

 

 

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(this card is always treated as a "Nanoform" card).

Fusion Summon 1 "Nanoform" Fusion Monster from your Extra Deck, banishing monsters you control or from your Graveyard as Fusion Materials. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Nanoform" Fusion Monster in your Graveyard: Special Summon that target. You can only use this effect of "Nanite Formation" once per turn.

 

 

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Banish 1 "Nanoform" monster from your Graveyard and target 1 WATER monster your control: Until the end of this turn, that target cannot be destroyed by battle or by card effects and it gains ATK and DEF equal the level of the banished monster x200. During either player's turn, when a monster your opponent controls attacks a "Nanoformation" monster you control, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; negate that attack.

 

 

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Add 1 "Nanoform" monster from your Deck to your hand. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 banished "Nanite" Spell/Trap Card: Add that target to your hand. You can only use this effect of "Nanoform Composition" once per turn.

 

 

 

 

[spoiler=Draygun]

[spoiler=Monsters]

 

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If you Ritual Summon a Level 8 "Draygun" Ritual Monster with a card effect that requires use of monsters while this card is in your hand or on the field, this card can be used as the entire requirement. When you Ritual Summon a "Draygun" Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

 

 

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When this card is Normal or Special Summoned: You can add 1 "Draygun" Spell or Trap Card from your Deck to your hand. You can only use this effect of "Trigger Draygun" once per turn. If this card is Tributed by a card's effect: You can target 1 card your opponent controls; destroy that target, and if you do, inflict 400 damage to your opponent.

 

 

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When a "Draygun" monster you control battles a monster your opponent controls, at the start of the damage step: You can discard this card; that monster you control gains 1000 ATK until the end of the turn. If this card is Tributed by a card's effect: You can add 1 "Draygun" monster from your Deck to your hand, except "Hammer Draygun".

 

 

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When this card is Normal or Special Summoned: You can send 1 "Draygun" Spell or Trap Card from your Deck to the Graveyard. You can only use this effect of "Barrel Draygun" once per turn. If this card is Tributed by a card's effect: You can inflict 800 damage to your opponent.

 

 

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If you control a face-up "Draygun" monster, you can Special Summon this card from your hand. If you control another monster, this card cannot attack. Once per turn: You can; Tribute monsters monsters from your hand or field (including this card), then Ritual Summon 1 Level 8 "Draygun" Ritual Monster from your hand whose Level is is less than or equal to the total Levels of those monsters.

 

 

 

 

[spoiler=Ritual Monsters]

 

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You can Ritual Summon this card with any "Draygun" Ritual Spell. When this card is Ritual Summoned: You can target 1 "Draygun" Monster in your Graveyard; Special Summon that target, but negate its effects. Once per turn: You can banish 1 "Draygun" Spell or Trap Card from your Graveyard; this turn, this card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.

 

 

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You can Ritual Summon this card with any "Draygun" Ritual Spell. When this card is Ritual Summoned: You can add 1 "Draygun" monster from your Deck to your hand. You can only use this effect of "Vulcan, the High Draygun" once per turn. Once per turn: You can banish 1 "Draygun" Spell or Trap Card from your Graveyard; this turn, this card can attack up to 2 monsters per Battle Phase.

 

 

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You can Ritual Summon this card with any "Draygun" Ritual Spell. When this card is Ritual Summoned: You can shuffle up to 2 "Draygun" monsters in your Graveyard into your Deck; draw 1 card. Once per turn: You can banish 1 "Draygun" Spell or Trap Card from your Graveyard; destroy up to 2 cards your opponent controls, then inflict 500 damage to your opponent for each card destroyed. This card cannot attack the turn you use this effect.

 

 

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Must be Ritual Summoned using any "Draygun" Ritual Spell Card, and cannot be Special Summoned by other ways. When this card is Ritual Summoned: You can shuffle up to 3 of your banished "Draygun" Spell or Trap Cards into your Deck. If this card attacks an opponent's monster, at the start of the damage step: You can discard 1 Spell or Trap Card; negate that monster's effects, and if that monster is destroyed by this battle, inflict damage to your opponent equal to its ATK. Once per turn, during either player's turn, you can banish 1 "Draygun" Spell or Trap Card from your Graveyard: This card is unaffected by other card effects, but it loses 2000 ATK and DEF. These changes last until the end of the turn.

 

 

 

 

[spoiler=Spells and Traps]

 

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Once per turn: You can discard 1 "Draygun" Spell or Trap Card while you control at least 1 "Draygun" monster; face-up monsters you control gain 500 ATK and DEF until the end of the next turn. Once per turn: You can reveal any number of "Draygun" cards in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck.

 

 

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This card can be used to Ritual Summon any "Draygun" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Draygun" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. If you would Ritual Summon "Agni V, the Supreme Draygun" using this card, you must tribute 2 "Draygun" Ritual Monsters you control for its Ritual Summon. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can target 1 "Draygun" monster you control; Until the end of the next turn, it cannot be destroyed by card effects.

 

 

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This card can be used to Ritual Summon any "Draygun" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Draygun" Ritual Monster from your Graveyard whose Level exactly equals the total Levels of those monsters. If you would Ritual Summon "Agni V, the Supreme Draygun" using this card, you must tribute 2 "Draygun" Ritual Monsters you control for its Ritual Summon. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can target 1 "Draygun" monster you control; it gains 1000 ATK and DEF until the end of the turn.

 

 

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Target 1 Attack Position "Draygun" monster you control: Change that target to face-up Defense Position, then destroy 1 card your opponent controls and inflict 800 damage to your opponent. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can draw 1 card.

 

 

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Target 1 "Draygun" monster in your Graveyard: Special Summon it. If this card is banished from your Graveyard to activate a "Draygun" card's effect: You can target 1 "Draygun" card in your Graveyard; add that target to your hand.

 

 

 

 

 

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