Darksider555 Posted May 19, 2017 Report Share Posted May 19, 2017 Subterror- Hidden CityField Spell When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn. Changes: Made it into a subterror card so you can recycle it with Subterror Cave Clash. Subterror Cave ClashContinuous Spell All "Subterror" monsters you control gain 300 ATK and DEF for each face-up "Subterror" and Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. Once per turn: You can shuffle 2 "Subterror" cards from your Graveyard into the Deck; draw 1 card. Changes: Slightly lower the attack point gain but made it more flexible with face up "Subterror" mosters. Subterror Behemoth DragossuaryEARTH/ Level 6/ Zombie / Flip / Effect2400 / 1600 FLIP: You can activate this effect; this turn, Set monsters and "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. Changes: Made it so it protects Set monsters & Subterror monsters since alot of times your Subterror monsters will be face down. Subterror Nemesis DefenderEARTH/ Level 2/ Beast-Warrior/ Effect100 / 2000 During either player's turn, when your opponent activates a card or effect that targets Set monsters or "Subterror" monsters you control or when a Set monster or Subterror" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; Negate the attack or effect and destroy it. Changes: Same as with Subterror Behemoth Dragossuary, made it protect both Set monsters & Subterror monsters. Subterror Behemoth BurrowingNormal Trap You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, "Subterror" monsters and face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. Changes: See above. Subterror Behemoth FiendessEARTH/ Level 10 /Wyrm /Fusion / Effect1 "Subterror Behemoth" monster + 1 Flip monster3200/3000 During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 Flip monster or "Subterror" monster from your hand in face-down Defense Position. Once per turn, if a Flip monster or "Subterror" monster to is flipped face-up: Add 1 Flip monster or "Subterror" from your Deck or GY to your hand. Once per turn: You can change this card to face-down Defense Position.You can only use 1 of the following effects of "Subterror Behemoth Fiendess" per turn, and only once that turn:● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. Link to comment Share on other sites More sharing options...
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