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[Written] Subterror-New Errata


Darksider555

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Subterror- Hidden City

Field Spell

 

When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

 

Changes: Made it into a subterror card so you can recycle it with Subterror Cave Clash.

 

 

Subterror Cave Clash

Continuous Spell

 

All "Subterror" monsters you control gain 300 ATK and DEF for each face-up "Subterror" and Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. Once per turn: You can shuffle  2 "Subterror" cards  from your Graveyard into the Deck; draw 1 card.

 

Changes: Slightly lower the attack point gain but made it more flexible with face up "Subterror" mosters.

 

 

Subterror Behemoth Dragossuary

EARTH/ Level 6/ Zombie / Flip / Effect

2400 / 1600

 

FLIP: You can activate this effect; this turn, Set monsters and "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

 

Changes: Made it so it protects Set monsters & Subterror monsters since alot of times your Subterror monsters will be face down.

 

 

Subterror Nemesis Defender

EARTH/ Level 2/ Beast-Warrior/ Effect

100 / 2000

 

During either player's turn, when your opponent activates a card or effect that targets Set monsters or "Subterror" monsters you control  or when a Set monster or Subterror" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; Negate the attack or effect and destroy it.

 

Changes: Same as with Subterror Behemoth Dragossuary, made it protect both Set monsters & Subterror monsters.

 

 

Subterror Behemoth Burrowing

Normal Trap

 

You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, "Subterror" monsters and face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.

 

Changes: See above.

 

Subterror Behemoth Fiendess

EARTH/ Level 10 /Wyrm /Fusion / Effect

1 "Subterror Behemoth" monster + 1 Flip monster

3200/3000

 

During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 Flip monster or "Subterror" monster from your hand in face-down Defense Position. Once per turn, if a Flip monster or "Subterror" monster to is flipped face-up: Add 1 Flip monster or "Subterror" from your Deck or GY to your hand. Once per turn: You can change this card to face-down Defense Position.

You can only use 1 of the following effects of "Subterror Behemoth Fiendess" per turn, and only once that turn:
● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

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