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Battle Detour


Guest BGMCANN0N

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Guest BGMCANN0N

Battle Detour
[Normal Trap]


When your opponent's monster declares an attack: Special Summon 1 monster from your hand or Graveyard, then change the attack target to the Summoned monster and proceed damage calculation.

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At least you can force your opponent to ram into something that'll cost them LP/their monster or otherwise get another monster on board for later and trigger effects. At least this sort of alleviates the need for Tribute fodder in certain Decks if you can't generate enough. That, and another option for reviving ED 'mons (and yeah, Links that point L/R). It's a battle trap, so effects that cut off activating stuff during the BP (*cough Armades, AGs*) make this useless.

 

As a whole, card is fine. (I would say this is a better Shift, but this one requires you have an open monster zone to summon something, whereas the other card requires another existing monster).

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Fair enough. It's a neat alternative to Call of the Haunted (albeit restricted to Battle Phase). Sure, in many cases, most of your monsters will end up being low ATK. However, it could activate its effect upon Summon (Ancient Gear Wyvern, "tellarknight", and Amazoness Princess for example), making not just for a form to protect yourself or bide for time, but also helping set up for later plays. It's a nice battle trap, given how you can bring out a monster from your hand, too. On the off chance that you trigger Summoned monster's effect, bring out a big body, or just stall, it's a nice battle trap.

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