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a pendulum archetype because why not?


infinity234

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OK now that I'm posting this in the right place let do this.

 

So with the new rules that come with the brains era taking a gigantic wrecking ball to how pendulums have functioned up until this point, i had the idea to create pendulum monsters that function specifically with the new rules. IDK i just wanted to make something so I can feel better about my favorite mechanic. Let me know what you guys think if anything :).

 

[spoiler=Monsters]

 

Astrochrono Spider

Lvl. 1 Earth Insect type Pendulum monster 500/500

Scale 1

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, you can make this cards pendulum scale 0 until the end phase, and if you do, pendulum monsters you control gain 500 atk until the end phase.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. Once per turn, you can target 1 set card your opponent controls, that card cannot be flipped face-up or activated. Your opponent cannot activate cards or effects in response to this effect.

 

Astrochrono Dolphin

Lvl. 2 Water Fish type Pendulum monster 1000/1000

Scale 2

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones. These effects cannot be negated. Once per turn, the first time a pendulum monster(s) you control would be destroyed (by battle or card effect) or banished by an opponents card or effect, it is not.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. If this card attacks, negate the effects of all other face-up cards on the field, except pendulum cards, also your opponent cannot activate cards or effects until the end of the damage step. This card can attack your opponent directly.

 

Astrochrono Golem

Lvl. 3 Earth Rock type Pendulum monster 1300/2000

Scale 3

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Pendulum monsters you control cannot be destroyed by battle.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. This card can attack while in face-up defense position, and if it does, apply its defense for damage calculation. If this card attacks a defense position monster, destroy that monster during the damage step.

 

Astrochrono Archfiend

Lvl. 4 Dark Fiend type Pendulum monster 1800/1500

Scale 4

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, you can normal summon 1 pendulum monster from your hand or extra deck in addition to your normal summon/set (you can only gain this effect once per turn).

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. Once per turn, during either players turn, you can destroy 1 pendulum card on the field, then add 1 "Astrochrono" pendulum monster from your main or extra deck to your hand. You can only use this effect of "Astrochrono Archfiend" once per turn.

 

Astrochrono Sorcerer

Lvl. 5 Light Spellcaster type Pendulum monster 2300/2300

Scale 5

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. You can normal summon level 5 and higher pendulum monsters without tributing.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. Once per turn, you can target 1 monster your opponent controls and 1 pendulum monster you control, switch control of the targeted monsters, but negate the effects of both monsters, until the end phase.

 

Astrochrono Heat

Lvl. 6 Fire Pyro type Pendulum monster 2400/1000

Scale 6

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, you can inflict damage to your opponent equal to the sum of the scales both your pendulum zones x200. You can only use this effect of "Astrochrono Heat" once per turn.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. You take no damage (effect or battle) while you control this face-up card. If this card attacks, it gains 500 atk until the end of the battle phase. If this card is attacked, the attacking monster loses 500 atk (permanently). If this card destroys an opponents monster by battle, inflict 500 damage to your opponent.

 

Astrochrono Dragon

Lvl. 7 Wind Dragon type Pendulum monster 2800/2700

Scale 7

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, you can send 1 "Astrochrono" pendulum monster from your field or main deck to the extra deck, and if you do, this card's pendulum effect becomes that monsters, until the end of your opponents next end phase.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. Once per turn, you can return all spell and trap cards on the field to the owners hand. Cards and effects cannot be activated in response to this effect.

 

Astrochrono Aviana

Lvl. 8 Wind Winged-Beast type Pendulum monster 3000/3000

Scale 8

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. During either players turn, if you control no monsters, you can special summon this card from your pendulum zone. You can only use this effect of "Astrochrono Aviana" once per turn.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. While this card is face-up on the field, monsters on the field cannot gain attack, except for pendulum monsters. If this card is destroyed by an opponents card (battle or card effect), you can activate 1 of the following effects:

1) Special summon 2 "Aviana gust tokens" (1500 atk/1500 def/level 4/Winged beast/Wind) to your side of the field. These tokens cannot be destroyed (by battle or card effect) or banished the turn the are summoned.

2) You can place this card in your pendulum zone.

 

Astrochrono Artificial

Lvl. 9 Dark Machine type Pendulum monster 1300/3100

Scale 9

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, during your opponent's turn, while there is another card in your pendulum zone, special summon 1 "Astrochrono" Pendulum monster from your main or extra deck whose level is between your currently set pendulum scales, then destroy this card.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. Once per turn, you can switch the attack and defense points of all face-up monsters on the field, until the end phase. Your opponent cannot target other pendulum monsters you control with attacks or card effects. Once per turn,during either players turn, you can change the battle position of 1 pendulum monster on the field.

 

Astrochrono Archangel

Lvl. 10 Light Fairy type Pendulum monster 2500/2100

Scale 10

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, during either player's battle phase, if a pendulum monster you control battles an opponents monster and both monsters are still on the field, make the opponents monsters attack and defense 0 until your next end phase.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. During your either players turn, if a pendulum monster(s) you control is destroyed by an opponents card (by battle or card effect) you can reveal this card in your hand, special summon this card and the destroyed monsters and if you do, double the attack of the destroyed monsters, until the end phase. You can only use this effect of "Astrochrono Archangel" once per turn.

 

Astrochrono Knight

Lvl. 11 Fire Warrior type Pendulum monster 2000/2000

Scale 11

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, you can target up to 2 of either your opponent's main monster zones or spell/trap zones, those zones cannot be used until the end phase of your opponents next turn.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. Once per turn, you can target 1 face-up "Astrochrono" monster you control or in your extra deck, equip it to this card (max 1). This card gains attack equal to the attack of the equipped monster. Once per turn, during either players turn, if your opponent activates a card effect that would target either a pendulum monster you control or a card in your pendulum zone, you can destroy an equip card equipped to this card and if you do, negate that card effect and banish it.

 

Astrochrono Mastermind

Lvl. 12 Water Psychic type Pendulum monster 0/0

Scale 12

Pendulum effect:

You cannot pendulum summon monsters, except "Astrochrono" monsters. You can pendulum summon monsters from your extra deck into your main monster zones.  These effects cannot be negated. Once per turn, you can make this cards scale 13 and, if you do, you can add 1 card from your opponents hand to your hand.

Monster effect:

This card cannot be used as material for a summon or be tributed, except for the summon of a pendulum monster. This effect cannot be negated. This card cannot be destroyed by battle. Any battle damage from battles involving this card is inflicted to your opponent. If this card is removed from the field, special summon, from your main or extra deck, 1 pendulum monster whose level is less than this cards. You must control no monsters to activate and resolve this effect.

 

 

 

 

[spoiler=Field spell]

 

Terrain of Space and Time

Field spell

As long as there is a card in your pendulum zone, this card cannot be removed from the field. Pendulum summons and the normal summon of pendulum monsters cannot be negated. Your opponent cannot activate cards or effects in response to pendulum summons or the normal summons of pendulum monsters. Once per turn, you can target 1 face-up pendulum monster on the field or in the extra deck OR reveal 1 pendulum monster in your hand, then target 1 "Astrochrono" card in your pendulum zone, treat that cards scale as the targeted/revealed monsters scale, until the end phase.

 

 

 

 

[spoiler=The trap card]

 

Full Force of Time and Space

Activate this card while you have 12 differently named "Astrochrono" cards in the following places:

  • Face-up on the field
  • Face-up in the extra deck
  • In the pendulum zone

Negate the effects of all cards your opponent controls (even in the graveyard), then destroy all cards your opponent controls. Your opponent cannot activate cards or effects in response to this cards activation. You can only activate 1 "Full Force of Time and Space" once per duel.

 

 

 

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