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White Hat Archetype


TF2_The_Scout

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Inspired by the Create a Card game.

 

White Hat & Black Rabbit

Level 3

DARK

Psychic/Effect

ATK: 1000 DEF: 0

 

If this card is face-up on the field, you can use this card and 1 other monster in your Hand as Link Material(You can only use 2 Materials in a Link Summon involving this card). When your opponent’s monster declares a direct attack while this card is in your GY: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up, you can, immediately after this effect resolves, Link Summon 1 Psychic monster from your Extra Deck. You can only use this effect of “White Hat & Black Rabbit” once per turn.

 

White Hat & Magic Wand

Level 3

DARK

Psychic/Effect

ATK: 0 DEF: 0

 

If this card is flipped face-up, set 1 “White Hat” Spell/Trap card from your Deck, and if you do, it can be activated this turn. If this card is sent to the Graveyard as Link Material and the only other Link Materials were “White Hat” monsters: Draw 1 card. You can only use the effect of “White Hat & Magic Wand” once per turn.

 

White Hat & Magic 8

Level 3

DARK

Psychic/Effect

ATK: 1100 DEF: 300

 

Once per turn: You can send 2 “White Hat” cards from your field to the Graveyard, and if you do, Special Summon 1 “White Hat” monster from your Deck either in face-up Attack Position or face-down Defense Position, except for “White Hat & Magic 8”. In a Link Summon using this card as material, you can banish 1 other “White Hat” monster from your GY as material (You can only use 2 materials in a Link Summon involving this card).

 

White Hat & Fireball

Level 3

DARK

Psychic/Effect

ATK: 1500 DEF: 0

 

If this card is Summoned: Target 1 monster your opponent controls; Destroy it. You can only use this effect of “White Hat & Fireball” once per turn. If this card battles an opponent’s monster with a higher ATK than this card’s: Change that monster to Defense Position, and if you do, exchange the DEF of this card and that card until the end of the turn.

 

White Hat & Charmed Snake

Level 3

DARK

Psychic/Effect

ATK; 500 DEF: 1000

 

If your opponent declares a direct attack: Special Summon this card face-down, and if you do, change all monsters your opponent controls to Defense Position. If this card is flipped face-up: You can target 1 “White Hat” monster in your GY; Special Summon it either in face-up Attack Position or face-down Defense Position.

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Now you see me…

Quickplay Spell

 

(This card is always treated as a “White Hat” card)

Flip Summon 1 Set monster you control, then if that monster is a “White Hat” monster, shuffle this card into your Deck, then draw 1 card. You can only activate 1 “Now you see me…” per turn.

 

Tricks Up My Sleeve

Quickplay Spell

 

(This card is always treated as a “White Hat” card)

If a “White Hat” monster is targeted for an attack: Return that monster to Hand, then Special Summon 2 “White Hat” monsters from your Hand with a different name from that card, but the same name as each other. If this card is in your GY: You can banish it and 1 other “White Hat” Spell/Trap card from your GY; Add 1 “White Hat” Spell/Trap card from your Deck to Hand. You can only activate 1 effect of “Tricks Up My Sleeve” per turn.

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Mind Trick

Counter Trap

 

(This card is always treated as a “White Hat” card)

If your opponent activates a Spell/Trap card or effect while the only Link monsters you control are “White Hat” monsters: Negate the effect, and if you do, banish it. If an opponent’s monster declares an attack on a “White Hat” monster you control: You can banish this card from your GY, then target that monster; Gain Control of it, and if you do, its name becomes “White Hat & Sleep Walker” and its type becomes Psychic. You can only activate 1 effect of "Mind Trick" per turn.

 

Smoke and Mirrors

Trap

 

(This card is always treated as a “White Hat” card)

If a face-down “White Hat” monster you control is destroyed by battle: Special Summon 2 “White Hat” monsters with the same name as each other from your Deck in Defense Position, then change all of your opponent’s monsters to Defense Position. If a “White Hat” monster you control would be destroyed by a card effect: You can banish this card from your GY instead. You can only activate 1 effect of “Smoke and Mirrors” per turn.

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White Hat & Abra Cadabra

DARK

Psychic/Link/Effect

Link Points: S,N

ATK: 2100 Link-2

 

Link 2-Psychic Monsters

If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Link Materials used to Summon this card; Negate their effects this turn. Face-down monsters Linked to this card cannot be destroyed by card effects. If a face-down card is Linked to this card, it cannot be targeted by your opponent’s card effects.

 

White Hat & Ala Kazam

DARK

Psychic/Link/Effect

Link Points: N, SE, SW

ATK: 2600 Link-3

 

Link 3-Psychic monsters-Min. 2

Face-down monsters Linked to this card cannot be targeted for attacks. If a face-up “White Hat” card is targeted by a card effect: You can return it to Hand, and if you do, Special Summon it during the End Phase of this turn. Once per turn: You can send 1 “White Hat” card linked to this card; Add 1 “White Hat” card from your Deck to Hand.

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