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Contagious


Guest BGMCANN0N

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Guest BGMCANN0N

Contagious

[Continuous Trap]

 

Once, during either player's turn, if the activation of a monster effect is negated: Target 1 other face-up monster on the field; negate its effects. Once, during either player's turn, if a monster's ATK is lower than its original ATK, you can target 1 other monster; it loses ATK equal to the difference of that monster's current ATK, and original ATK.

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I guess this penalizes the opponent from trying to negate your effects on activation (i.e. Strike/Divine Wrath, Quasar, etc), but at the same time, it also screws you over if there are no other monsters on the field (even if you kill off grave triggers). Not sure how often the other effect will come into play, unless you count that one True King Trap that lowers ATK or something in terms of common plays. 

 

Negation effect is fine though, but yeah, not really seeing how often the other effect will come in unless you chain this to ATK lowering effects. As much as I want to say combo this with Great Ogre in Gouki, I don't think they have space for this (would work though).

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"Once, during either player's turn, if the activation monster effect is negated: Target 1 other face-up monster on the field; negate its effects."

 

I think you meant "Once, during either player's turn, if the activated effect(s) of a monster(s) is negated:". A quick fix there.

 

As for the overall card, it's interesting because the first effect isn't optional, while the second one is. Great for casual play and whatnot. Reindeer mod already explained that it punishes effect negation by also negating in return, but it only occurs after the resolution of the first negation. It's good in combo with your own cards like Fiendish chain so you get 2 negate effects off, so I'm assuming this card would be used in a Deck like Skill Drain Beatdown for maximum benefit.

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The whole card is...really conditional. Though I suppose you could make the argument of how often negation is utilized in the game. But in that case, I think you could change the ATK effect to destruction; destroying a card for another card (given how card removal is a recurring theme as well). As it is now, it's balanced.

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