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Spirit of the Marionettes (Written)


TwinMaelstrom

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[spoiler=Synopsis]

From the Darkworld avenging spirits took control of dolls and imbued them with there evil power. Each Marionette Spirit has the power to take control of a opponent's monster or use the opponent's monster to protect themselves. The soul possessing the dolls sometimes combine and fuse together to become even stronger and more evil. Each of the main monster possess their own ability of a way to equip themselves to your opponent monsters, but also have the same ability to equip a monster to them in order to protect them from being targeted or destroyed. The fusion monster each have their own ability to each the power of the dark in order to increase the power of the other Marionette Spirits.

 

 

 

 

 

[spoiler=Monsters]
[spoiler=Main Deck]

[spoiler=Marionette Spirit, Alice]

Dark-Level 4-Fiend/Effect-1600/1200

You can reveal 1 “Marionette Spirit” in your hand, except “Marionette Spirit, Alice”; Target 1 monster your opponent controls, then equip this card (from your hand) to that target. While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can discard 1 card and target 1 monster your opponent controls; Equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s). You can only use 1 "Marionette Spirit, Alice" effect per turn and only once that turn.

 

 

[spoiler=Marionette Spirit, Amy]

Dark-Level 4-Fiend/Effect-1600/1200

During your opponent's turn: You can reveal 1 “Marionette Spirit” in your hand; Target 1 monster your opponent controls, then equip this card, you control, to that target. While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can discard 1 card and target 1 monster your opponent controls; Equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s). You can only use 1 "Marionette Spirit, Amy" effect per turn and only once that turn.

 

 

[spoiler=Marionette Spirit, Chelsea]

Dark-Level 4-Fiend/Effect-1600/1200

You can reveal 1 “Marionette Spirit” monster in your hand, and target 1 monster in your opponent’s Graveyard; Special Summon that monster to your opponent’s side of the field, ignoring Summoning conditions, then equip this card, you control, to that monster. While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can discard 1 card and target 1 monster your opponent controls; Equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s). You can only use 1 "Marionette Spirit, Chelsea" effect per turn and only once that turn.

 

 

[spoiler=Marionette Spirit, Charlotte]

Dark-Level 4-Fiend/Effect-1600/1200

You can reveal 1 “Marionette Spirit” monster in your hand, and target 1 of your opponent’s banished monsters; Special Summon that monster to your opponent’s side of the field, ignoring the Summoning conditions, then equip this card, you control, to that monster. While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can discard 1 card and target 1 monster your opponent controls; Equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s). You can only use 1 "Marionette Spirit, Charlotte" effect per turn and only once that turn.

 

 

[spoiler=Marionette Spirit, Juliet]

Dark-Level 4-Fiend/Effect-1400/800

During either player’s turn: You can send 1 face-up “Marionette Spirit” card you control to the Graveyard; Equip this card (from your hand) to 1 monster your opponent controls, if you do you can send 1 other “Marionette” card you control to the Graveyard, then add 1 “Marionette” card your Deck to your hand, except “Marionette Spirit, Juliet.” While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can banish 1 other “Marionette Spirit” from your Graveyard and target 1 monster your opponent controls; Special Summon this card, if you do, equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s). You can only use 1 "Marionette Spirit, Juliet" effect per turn and only once that turn.

 

 

 

 

 

[spoiler=Extra Deck]

[spoiler=Soulless Marionette Spirit, Alexandra]

Dark-Level 8-Fiend/Fusion/Effect-2200/1200

2 “Marionette Spirit” cards

Must be Special Summoned by banishing the above cards you control (you do not use "Polymerization"). If this card is destroyed: You can target 1 face-up monster your opponent controls; Equip this card that target. While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can only use each of the following effect “Grand Marionette Spirit, Annabelle” once per turn.
(i) When this card is Special Summoned: You can target up to 2 monsters your opponent controls, then target the same number of “Marionette Spirit” monsters in your Graveyard, except “Grand Marionette Spirit, Annabelle”; Equip the second targets to the first targets.
(ii) You can send 1 “Marionette Spirit” card in your Spell & Trap Card Zone to the Graveyard and target 1 monster your opponent controls or in their Graveyard; Equip that target to this card. While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s).

 

 

[spoiler=Grand Marionette Spirit, Annabelle]

Dark-Level 8-Fiend/Fusion/Effect-2800/1800

2 “Marionette Spirit” cards

Must be Special Summoned by banishing the above cards you control (you do not use "Polymerization"). If this card is destroyed: You can target 1 face-up monster your opponent controls; Equip this card that target. While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can use 1 of the following effect “Forgotten Marionette Spirit, Akane” per turn and only once that turn.
(i) When this card is Special Summoned: You can target up to 2 monsters in your opponent’s Graveyard; Equip those targets to this card. For each card equipped to this card, this card gains 1 additional attack during each Battle Phase. While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s).
(ii) During either player’s turn: You can send 1 face-up card in your Spell & Trap Card Zone and target 1 “Marionette Spirit” monster in your Graveyard; Special Summon that target, then equip 1 monster from your opponent’s Graveyard or they control that card.

 

 

[spoiler=Forgotten Marionette Spirit, Akane]

Dark-Level 8-Fiend/Fusion/Effect-2600/1600

2 “Marionette Spirit” cards

Must be Special Summoned by banishing the above cards you control (you do not use "Polymerization"). If this card is destroyed: You can target 1 face-up monster your opponent controls; Equip this card that target. While this card is equipped to a monster: Take control of that monster. A monster equipped with this card is always treated as a “Marionette Spirit” monster. When this card leaves the field, banish the equipped monster. You can use 1 of the following effect “Forgotten Marionette Spirit, Akane” per turn and only once that turn.
(i) When this card is Special Summoned: You can target up to 2 monsters in your opponent’s Graveyard; Equip those targets to this card. For each card equipped to this card, this card gains 1 additional attack during each Battle Phase. While this card is equipped with a monster: This card cannot be targeted by card effects. If this card would be destroyed: Banish an equipped monster instead. If this card leaves the field: Banish the equipped monster(s).
(ii) During either player’s turn: You can send 1 face-up card in your Spell & Trap Card Zone and target 1 “Marionette Spirit” monster in your Graveyard; Special Summon that target, then equip 1 monster from your opponent’s Graveyard or they control that card.

 

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=Marionette Playhouse]

Normal Spell

Banish 1 “Marionette” card from your Graveyard; Add 1 “Marionette Spirit” monster from your Deck to your hand, with a different name, then, if there is a face-up “Marionette Spirit” card in you Spell & Trap Card Zone, you can add 1 “Marionette” Spell/Trap Card from your Graveyard to your hand, except “Marionette Playhouse.” You must control 2 face-up “Marionette Spirt” cards to activate this card. You can only activate 1 “Marionette Playhouse” per turn.

 

 

[spoiler=Marionette Puppet]

Quick-Play Spell

Reveal 1 “Marionette” card in your hand, except “Marionette Puppet”; look at your opponent’s hand, choose 1 card from your opponent’s hand, Special Summon that monster to your opponent’s side of the field, ignoring summoning conditions, its effects are negated, and if you do you can add 1 “Marionette Spirit” monster from your Deck to your hand. Your opponent cannot activate cards or effects when the monsters are Summoned. You can only activate 1 “Marionette Puppet” per turn.

 

 

[spoiler=Marionette Roleplay]

Quick-Play Spell

Send 1 face-up “Marionette Spirit” card in your Spell & Trap Card Zone to the Graveyard; Special Summon 1 “Marionette Spirit” monster from your Graveyard, with a different name, and if you do, add 1 “Marionette Spirit” monster from your Deck to your hand with the same name as the Special Summoned monster. You can only activate 1 “Marionette Roleplay” per turn.

 

 

 

 

 

[spoiler=Traps]

[spoiler=Marionette Soul]

Normal Trap

Target 1 face-up monster your opponent controls and 1 “Marionette Spirit” monster in your Graveyard; Equip the second target to the first target. You can banish this card from your Graveyard; Special Summon 1 “Marionette Spirit” monster from your Graveyard. You can only use 1 “Marionette Soul” effect per turn and only once that turn.

 

 

[spoiler=Marionette Strings]

Normal Trap

Target 1 monster your opponent controls; Equip 1 “Marionette Spirit” monster form your Deck to that target. You can banish this card and send 1 “Marionette” card from hand or side of the field to the Graveyard; Special Summon 1 “Marionette Spirit” monster from your Deck. You can only use 1 “Marionette Strings” effect per turn and only once that turn.

 

 

[spoiler=Marionette Mannequin]

Normal Trap

Reveal 1 “Marionette Spirit” monster in your hand; Special Summon 1 “Marionette Spirit” monster from your Deck, with a different name than the revealed monster and equip the revealed monster to that Special Summoned card. During either player’s turn: You can banish this card and target 1 face-up monster your opponent control and reveal 1 “Marionette Spirt” monster in your hand; Equip that monster with the revealed monster. You can only use 1 “Marionette Mannequin” effect per turn and only once that turn.

 

 

[spoiler=Final Marionette]

Counter Trap

When a card or effect is activated: Send 1 “Marionette” card from your hand or side of the field to the Graveyard; Negate the activation, and if you do, banish it. You must have at least 2 other face-up cards in your Spell/Trap Card Zone to activate and resolve this effect. While this card is in your Graveyard, if the control of a monster changes: Inflict damage equal to the monster’s original ATK to your opponent, then send 1 “Marionette” card in your hand or field to the Graveyard and banish 1 other “Marionette” card in your Graveyard, add this card to your hand. Otherwise, banish this card. You can only use this effect of “Marionette Finale” effect once per turn.

 

 

 

 

 

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PICTURES WOULD BE APPRECIATED

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