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Aromage Moluccella


Guest BGMCANN0N

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Guest BGMCANN0N

Aromage Moluccella

WIND

Level 7

[Plant/Effect]

ATK/ 2100 DEF/ 2600

 

While your LP are higher than your opponent's, you can Special Summon this card from your hand. You can only Special Summon "Aromage Moluccella" once per turn this way. If you gain LP: You can Special Summon 1 "Aroma" monster from your hand or Graveyard. You can only use this effect of "Aromage Moluccella" once per turn.

 

[spoiler=Support To]http://yugioh.wikia.com/wiki/Aroma

 

 

[spoiler=Based off ]https://en.wikipedia.org/wiki/Moluccella_laevis

 

 

[spoiler=Flavor Notes]Like some of you might know: the Plant-Type Aroma concept and Attributes are usually based off of the corresponding color of the flowers they are based off of. In Moluccella's case, it is green therefore this monster is a WIND monster. Additionally, the existing Aroma Levels are aligned numerically from 1- 6. So I felt the need to make this a 7 as a result.

 

 

 

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I know I saw Draconus viewing this thread, but no reply out of him. But let's see what you made. 

 

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Looking at what Aromas have right now, revival and faster summoning is something they need a lot of (since Jasmine only helps with the NS game). It requires you to have more LP for a free summon (self), but I think they can keep that requirement most of the time. As much as I'd say this would need an OPT on said self-summon, I don't think you'll get 2 copies in hand in most cases. So yeah, reviving stuff like Bergamot, Rosemary and even another copy works out (suppose you can revive a recently killed monster once Garden triggers). 

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It may be too easy for it to just Special Summon itself as well as other archetype memebers just on Life Points. But given the state of the archetype, even with the Synchro and Tuner monsters, I say they need this. They're not very fast, so this would help give them a push. I can imagine three being run in an Aroma Deck. The only thing I don't like about it is its Attribute, as Aroma Jar's already WIND, but I guess you can argue none of the Aromage were WIND. Other than that, I'd say it's a welcome addition and a must-have for the archetype. Well done.

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Guest BGMCANN0N

 The only thing I don't like about it is its Attribute, as Aroma Jar's already WIND, but I guess you can argue none of the Aromage were WIND. Other than that, I'd say it's a welcome addition and a must-have for the archetype. Well done.

Additionally, they have 2 LIGHT Attribute Main Deck monsters being Aromage Jasmine and Aromaseraphy Angelica... So I thought it wouldn't be too much of a twist from what Konami was doing with this archetype.

 

 

 

As for the comment on the speed from you and Sakura, yeah I play tested this deck and that was one of the huge things that sucked about it... That and the lack of good chainable LP recovery cards.

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