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Make a Xyz Monster Game (v. 2.0)


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Ojamage

LIGHT

Rank 2

ATK: 0 DEF: 1000

Beast/Xyz/Effect

2+ level 2 monsters

This card gains ATK equal to the amount of Xyz materials attached to it x1000. If this card would be destroyed by battle or by card effect; you can detach 1 Xyz material from this card instead, then special summon 1 level 2 monster from your deck or GY. Once per turn during either player's turn (quick effect), you can attach 1 level 2 monster from either player's field to this card as Xyz material.

 

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2+ level 7 Spellcaster monsters

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Azriel, Magister of Flames

FIRE / Rank 7

Spellcaster / Xyz / Effect

2+ level 7 Spellcaster monsters

Once per turn : you can detach 1 Xyz Material from this card ; for each Xyz Material this card has, inflict 100 points of damage times the number of Spell Cards in your GY.

If this card is destroyed and sent to the GY : inflict 500 points of damage for each Xyz Material this card has on the field.

[2800/1000]

 

2+ "Masked HERO" monsters with the same level (basically, you can build it from level 6 or level 8 Masked HEROes ; if too rulebreaking, you can choose to do only level 6 or level 8 monsters)

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Masked HERO Overblaze

FIRE | Rank 6 | Warrior | Xyz | Effect

2+ Level 6 "Masked HERO" monsters

Gains 500 ATK for every Xyz Material on this card. Once per turn, during either player's turn: You can banish 2 HERO monsters from your GY; Set 1 "Change" Spell Card from your GY, but that card cannot be activated this turn. If a monster you control is sent to the GY by a Spell effect: You can add 1 "HERO" card from your Deck to your hand. You can only use each effect of "Masked HERO Overblaze" once per turn.

2400/200

 

next: 2+ level [x] "Worm" monsters

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Given that Worms are technically scattered, I'm just going to support the R4 members.

 

Cellulite Worm Origin

Rank 4 | LIGHT | Reptile | Xyz | Effect

2100/2000

2+ Level 4 "Worm" monsters

(1) While this card has material, "Worm" monsters you control are unaffected by your opponent's card effects. (2) Once per turn: You can detach all "Worm" materials from this card, then banish this card until the End Phase; send an equal number of "Worm" monsters from your hand or Deck to the GY, and when you do, Special Summon 1 "Worm Zero" from your Extra Deck. That monster is treated as being Fusion Summoned with Reptile "Worm" monsters with all different names. 

 

(Wording probably sucks, but idea for effect 2 is "make Worm Zero less stupid to bring out and involve the rest of the Worms in its summon".)

 

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Machine

Permits you to summon multiple ED monsters under Master Rule 4

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Ultimacracker

DARK - Rank 8 - Machine/Effect - 3000/1000

2 or more Level 8 DARK and/or Machine-Type monsters

Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target 1 monster either player controls: Move that target to another unoccupied Monster Zone on its controller's field. If either player Summons a monster to a Zone that contained a monster that this card targeted when it was targeted, while you control "Ultimacracker": You can destroy 1 card on the field, and if you do; inflict 1000 damage to your opponent.

 

Long story short, what you can do is bring this thing out, use its effect to move it out of the EMZ, bring out another Extra Deck monster into the other EMZ, move that, and now every time a monster is Summoned to either EMZ you can immediately pop 1 card and burn for 1000. And that's if you only used 2 Materials. If you're nuts enough to make one with a third, fourth, or even fifth Material, you can shut your opponent out of Summoning anything that can be destroyed by card effects. Also, if you make another one before your opponent kills the first, the second one will maintain the no-go Zones set up by the first one.

 

Next prompt:

A Spellcaster or Dragon that can specifically be used to out "Ultimacracker" above, or beat someone using it through some kind of protagonist/rival trickery.

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Ultimasealer

LIGHT

Rank 8

ATK: 3000

DEF: 1500

Spellcaster/Xyz/Effect

2 level 8 monsters

Once per turn during either player's turn; you can detach 1 Xyz material from this card (quick effect): neither player can target monsters special summoned from the Extra Deck with card effects,except this card. Once per duel: you can detach 2 Xyz materials from this card; neither player can change the zone placement of monsters on the field with card effects.

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Rank 5 Cyberse

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CP5 iCore

DARK | Cyberse / Xyz / Effect

Rank 5 | ATK 2500 / DEF 1500

 

Effect:

2+ Level 5 monsters

When this card is Xyz Summoned: You can move it to another of your Main Monster Zones. There must be a face-up Link monster on the field to activate and to resolve this effect. Once per turn (Quick Effect): You can detach 1 material from this card; Special Summon 1 "CPU Task V Token" (Cyberse/DARK/Level 1/ ATK 500 /DEF 500) to your opponent's side of the field. They cannot be used as Link Materials. If this card has 2 or more materials when this effect was activated: You can also draw 1 card.

 

Next: Rank 8 "Red-Eyes" 

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Red-Eyes Blaze Metal Dragon

DARK

Rank 8

ATK: 3000

DEF: 2500

3 level 8 monsters

You can also Xyz summon this card using 1 Rank 7 Dragon Xyz monster you control as Xyz material (transfer that monster's materials to this card). While this card has Xyz material, each time your opponent activates a card or effect: inflict 800 damage to your opponent, then attach that card to this monster as Xyz material after it resolves. This monster gains the following effect if it has a "Red-Eyes" card as Xyz material:

- Once per turn, you can detach 1 Xyz material from this card: special summon 1 "Red-Eyes" monster from your GY.

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Rank 4 Psychic

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Approximately how lazy should I be today with this theme?

Number 112: Cerebral Controller
Rank 4 | DARK | Psychic | Xyz | Effect
2000/1800
2 Level 4 monsters
① Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; take control of it until the start of your next turn, but while this effect is applied, its ATK becomes 1000, also its effects are negated.

 

(This is technically old, so I will make a new one)

 

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Dusk Android

Rank 4 | DARK | Psychic | Xyz | Effect

2400/1800

2+ Level 4 monsters

Once per Chain, if your opponent adds a card to their hand (Quick Effect): You can detach 1 material from this card; banish 1 random card from your opponent's hand, then your opponent takes 500 damage. Once per turn, during each End Phase, you must detach 1 material from this card (this is not optional), otherwise take 1000 damage.

 

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WATER Cyberse

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Cloud Skimmer

WATER - Rank 3 - Cyberse/Xyz/Effect - 1500/2100

2 or more Level 3 monsters

If your opponent adds a card(s) to their hand, except by drawing: You can detach 1 Xyz Material from this card; add 1 Level 3 or lower monster from your Deck to your hand. While this card has Xyz Material: Your opponent cannot discard cards. If this card on the field is destroyed or Tributed: You can Special Summon a number of Cyberse monsters with a Level from your Graveyard up to the difference between the number of cards in both players' hands.

 

Generic Rank 4 Dragon

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Bright Imperial Xyz Dragon

Rank 4/LIGHT/Dragon/Xyz/Effect

3+ Level 4 monsters

Once per turn, you can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls: Negate that monster's effects, and if you do, replace this card's effects with that card's original effects. These changes last until the End Phase.

ATK 2500 DEF 2000

 

 

Something that revives Pendulum Magicians in terms of playability

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Intertwining Network Magician

Rank 4 | LIGHT | Spellcaster | Xyz | Effect

1800/2500

2+ Level 4 Pendulum Monsters

(1) While this card has material, you can Pendulum Summon face-up monsters in your Extra Deck to unlinked Main Monster Zones. (2) Monsters you control that were Pendulum Summoned while this card was face-up on the field cannot be targeted by an opponent's card effects. (3) Once during each of your End Phases, detach 1 material from this card. 

 

I don't play Yuya Magicians, so...idk what else they need. For now, let's just give them this to increase their spam capacity to ARC-V levels. 

 

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WATER

Beast or Beast-Warrior

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Liquid Feralenrir

WATER/Beast/Xyz/Effect
Rank: 4
ATK: 2400
DEF: 2200

2 Level 4 monsters

If this card battles: You can detach 1 Xyz material from this card; your opponent skips their next Draw Phase. If this card leaves the field: You can target 1 WATER monster in your GY: Special Summon 1 Rank 4 or lower WATER Xyz monster from your Extra Deck, except "Liquid Feralenrir", and if you do, attach the target to it as Xyz Material. You can only use this effect of "Liquid Feralenrir" once per turn.

 

 

Next:

LIGHT

Rock or Pyro

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The Living Light Bulb

Rank 4

LIGHT Pyro / Xyz / Effect

2400 / 1500

2 Level 4 LIGHT monsters

All monsters on the field are treated as LIGHT monsters instead of their original Attributes. Once per turn, you can detach 1 Xyz Material from this card, then target 1 LIGHT monster on the field, except this card; Activate one of the following effects:

• It gains 500 ATK until the End Phase.

• It loses 500 ATK until the End Phase.

 

Warrior

100 ATK

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Moon Mirror Warrior

Rank 4 | LIGHT | Warrior | Xyz | Effect

100/2600

2+ Level 4 monsters

This card's (1) and (2) effects can only be activated/applied while it has material. (1) If this card battles an opponent's monster, during damage calculation: You can have this card gain ATK or DEF (your choice) equal to the ATK or DEF (whichever is higher) of the opponent's monster it is battling. (2) During each of your End Phases: Detach 1 material from this card. (3) If this Xyz Summoned card is sent to the GY: You can Special Summon 1 monster that was attached to this card as material.

 

Ohai Moon Mirror Shield in monster form.

 

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Fish

Something to do with banishing.

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Two-Pronged Shark

WIND - Rank 3 - Fish/Xyz/Effect - 1200/1800

2 Level 3 monsters

Once per turn, during either player's turn: You can attach 1 banished monster to this card as Xyz Material. If this card would be destroyed, you can detach 1 Xyz Material from this card: This card is not destroyed. All Fish-Type monsters you control gain 200 ATK for each banished card. If Xyz Material(s) are detached from a face-up Fish-Type Xyz monster you control to activate its effect, you can banish 2 cards from your Graveyard: Banish 1 monster your opponent controls, face-down.

 

Rank 7 with a proactive effect

Dragon

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CXyz Hieratic Dragon Emperor of Atum-Ra

LIGHT / Rank 7

Dragon / Xyz / Effect

2 Level 7 Dragon monsters

 

You can tribute another "Hieratic" Dragon monster on the field : destroy monsters on the field whose ATK is lower than the tributed monster's ATK. Effects cannot be activated in response to this effect's activation.

Once per turn, if this card has "Hieratic Dragon King of Atum" as a Xyz Material, this card gains the following effect :

● You can detach one Xyz Material from this card; Special Summon 1 Dragon Monster from your Hand or Deck, but it's effects are negated and it cannot attack this turn.

 

[2800 / 2400]

 

A Chaos Xyz version of a Rank 1 monster

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Number C83: Quasar Queen

DARK/Spellcaster/Xyz

Rank 2 - 800/800

 

4 Level 2 monsters

Once per turn, detach 1 material from this card; this turn, all monsters you currently control can make a direct attack, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent. If this card has "Number 83: Galaxy Queen" has Xyz material, it gains these effects:

● Also, your opponent cannot activate cards or effects until the end of Battle Phase.

● Monsters you control cannot be destroyed by battle or by card effects.

 

(I tried to make Galaxy Queen playable)

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Chaos Xyz version of non "Number" monster

Rank 5+

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CXyz Geargia Colossus X

Rank 5

EARTH Machine / Xyz / Effect

2600 / 1900

3 Level 5 EARTH Machine-type monsters

While you control only EARTH Machine-type monsters, your opponent cannot activate Spell/Trap Cards during your Battle Phase. When this card leaves the field due to your opponent’s card (by battle or by card effect), you can target 1 non-Xyz EARTH Machine-type monster in your GY: Special Summon it in Attack Position. If “Gear Gigant X” is one of this card’s Xyz Materials, It gains the following effect:

• Once per turn, you can detach 1 Xyz Material from this card: Pay 500 LP, then add 1 EARTH Machine-type monster from your Deck or GY to your hand.

 

Based it on Gear Gigant X mostly.

 

CXyz

Pick a non-Number monster that doesn’t have a higher evolution yet.

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CXyz Twilight Magician

DARK

Rank 8

ATK: 3000

DEF: 2500

Spellcaster/Xyz/Effect

3 level 8 monsters

This card is unaffected by spell/trap effects. If this monster has a rank 7 Spellcaster monster as Xyz material: this card gains the following effect:

- Once per turn, you can detach 1 Xyz material from this card; destroy 2 spell/trap cards your opponent controls.

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2+ level 5 monsters

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Artifact Langyinjui
Rank 5 | LIGHT | Fairy | Xyz | Effect
2500/1100
2+ Level 5 monsters
Once per turn: You can activate 1 of the following effects.

● Detach 1 material from this card; take control of 1 monster your opponent controls until the End Phase.

● Detach up to 2 materials from this card, then target an equal number of cards on the field; banish them.
 
https://en.wikipedia.org/wiki/Green_Dragon_Crescent_Blade
(Assuming I transliterated the Cantonese name properly)

 

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Rank 7+

Fairy

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The Solemn Judge

Rank 7

Fairy/Xyz/Effect

2 Level 7 monsters

Whenever a Counter Trap resolves, place 1 counter on this card. You can detach 1 material from this card: Activate these effects in sequence depending on the number of counters on this card.

1+: Destroy 1 card on the field.

2+: Draw 1 card, then if it is a Fairy monster or Counter Trap, you can reveal it; Draw 1 more card.

3+: Take control of 1 monster your opponent controls.

4+: Destroy all monsters your opponent controls

5+: Special Summon 1 monster from your hand or from either GY.

You can only use this effect of "The Solemn Judge" once per turn.

ATK/2600               DEF/2400

 

 

 

Something for a legacy archetype

Makes the archetype very good

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Ojama Lime

LIGHT | Beast | Rank 2 | Xyz | Effect

2 Level 2 monsters

When this card is Xyz Summoned, you can Special Summon 4 "Ojama" monsters from your hand or GY. Once per turn, if a Field Spell is activated: Add 1 "Ojama" card or "Ojamuscle" to your hand, then, if the activated Field Spell was "Ojama Country" or "Malefic World", activate the following effects.

* "Ojama Country": Draw 2 cards, then discard 1 card.

* "Malefic World": Destroy this card.

0/1000

 

rata are you proud

 

next: is a nuke

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Temperamental Shellfire

FIRE - Rank 6 - Rock/Xyz/Effect - 0/0

2 Level 6 monsters

This card can also be Xyz Summoned by using 1 face-up Xyz monster you control as a Material. (Materials on that monster become Materials on this card.) When this card is Xyz Summoned, discard 1 random card in your opponent's hand. When this card is destroyed (by battle or card effect) and sent to the GY, (Quick Effect): Destroy all cards on the field. You can only use this effect of "Temperamental Shellfire" once per turn.

 

An Xyz monster that doesn't rely on Materials. I thought it could be cool.

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FIRE

Supports Pendulums

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Ignition Scale Magician (yes, I'm getting lazy and making more Yuya stuff)

Rank 4 | FIRE | Spellcaster | Xyz | Effect

2100/2000

2+ Level 4 Pendulum Monsters

While this card has material, if a Pendulum Monster you control or a card in your Pendulum Zone leaves the field: You can return it to your hand instead of sending it face-up to the Extra Deck. Once per turn: You can detach 1 material from this card, then target a number of cards on the field, up to the number of cards in your Pendulum Zone; destroy them. 

 

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AGM support Xyz

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