Atypical-Abbie Posted June 2, 2017 Report Share Posted June 2, 2017 Compass Dragon is an Archetype of Level 5 and 8 Wyrm Union Pendulum Monsters with different Attributes. They focus on Union monsters and Pendulum Summoning. Each monster has the same Pendulum Effect that can place a monster from the Deck in the Pendulum Zone and protect itself from destruction, and the Level 5 monsters can be Normal Summoned without Tributing if you control no monsters.They are based on compass as the name implies and based on the different cardinal directions for the Level 5s and ordinal directions for the Level 8s This is my first Pendulum Archetype that is designed with the new format in mind as well as my first Pendulum Archetype based around Union monsters, so they are made less restrictive and made so that getting them back to the hand is easier, rather than using Link Monsters, though you can choose to play with Link Monsters if you wish as well. Monsters: Compass Dragon - WestWyrm/EARTH/Pendulum/UnionLevel 5Scale 3Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.2000/2000 Compass Dragon - EastWyrm/WIND/Pendulum/UnionLevel 5Scale 7Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. During your Main Phase: You can destroy this equipped card, and if you do, add 1 "Compass Dragon" card from your Deck to your hand, except "Compass Dragon - East". You can only use this effect of "Compass Dragon - East" once per turn. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.2300/1800 Compass Dragon - SouthWyrm/WATER/Pendulum/UnionLevel 5Scale 1Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster cannot be destroyed by your opponent's monster effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.1800/2500 Compass Dragon - North Wyrm/FIRE/Pendulum/Union Level 5Scale 9Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster cannot be destroyed by your opponent's Spell/Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.2200/1900 Compass Dragon - North WestWyrm-Type/EARTH/Pendulum/UnionLevel 8Scale 3Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.2500/2000 Compass Dragon - North EastWyrm-Type/FIRE/Pendulum/UnionLevel 8Scale 7Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. You can target 1 card in your Pendulum Zone; return it to your hand, and if you do, place this card in your Pendulum Zone and this card's Pendulum Scale becomes 9. You can only use this effect of "Compass Dragon - North East" once per turn. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.2000/3000 Compass Dragon - South WestWyrm-Type/WATER/Pendulum/UnionLevel 8Scale 1Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. During your Main Phase: You can destroy this card, and if you do, Special Summon 1 Wyrm monster from your hand or GY, but its effects are negated. You can only use this effect of "Compass Dragon - South West" once per turn. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.2800/1700 Compass Dragon - South EastWyrm-Type/WIND/Pendulum/Union Level 8Scale 9Pendulum Effect:If you have no cards your other Pendulum Zone: You can discard 1 card; place 1 "Compass Dragon" Pendulum Monster from your Deck in your other Pendulum Zone. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Monster Effect:Once per turn, you can either: Target 1 Wyrm monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, if the equipped monster destroys an opponent's monster by battle: You can destroy 1 card your opponent controls. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.2400/2400 Spell/Trap Cards: Compass Dragon - PoleField Spell CardOnce per turn: You can move 1 Pendulum Monster from your Extra Monster Zone to your Main Monster Zone. Once per turn: You can target 1 "Compass Dragon" Union Pendulum Monster equipped to a monster you control in your Spell & Trap Zone; place it in your Pendulum Zone or add to your Extra Deck face-up. Compass Dragon - CardinalNormal Spell CardAdd up to 2 face-up "Compass Dragon" Pendulum Monsters from your Extra Deck to your hand, then discard 1 card. You can banish this card from your GY, then target 1 Level 5 or lower Union monster in your GY; add it to your hand. You can only use 1 effect of "Compass Dragon - Cardinal" per turn, and only once that turn. Compass Dragon - MagnetismQuick-Play Spell CardTarget 1 Wyrm monster you control; equip 1 "Compass Dragon" Union Pendulum Monster from your hand or face-up in your Extra Deck to that target, but the Union monster you equipped cannot be Special Summoned this turn. Compass Dragon - DialNormal Trap CardTarget 1 "Compass Dragon" monster your control; add 1 "Compass Dragon" monster from your Deck with a different Attribute from that target to your hand, then return that target to the hand. Except the turn this card was sent to the GY (Quick Effect): You can banish this card from your GY, then target 1 "Compass Dragon" Union monster in your GY and 1 Wyrm monster your control; equip the first target to the second target. Compass Dragon - OrdinalNormal Trap CardSpecial Summon 1 "Compass Dragon" Pendulum Monster from your hand or that is face-up in your Extra Deck with a different Attribute from monsters you control (if any). You can banish this card from your GY; Special Summon 1 Level 8 or higher Union monster from your hand or GY, but its destroyed during the End Phase. You can only use 1 effect of "Compass Dragon - Ordinal" per turn, and only once that turn. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted June 9, 2017 Author Report Share Posted June 9, 2017 Last cards are up! Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted June 20, 2017 Author Report Share Posted June 20, 2017 Bump Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted June 30, 2017 Author Report Share Posted June 30, 2017 Bump, likes for good posts! Link to comment Share on other sites More sharing options...
SecondSeraphim Posted April 26, 2018 Report Share Posted April 26, 2018 How has this not gotten any reviews? I found this while doing research for my own group of Pen/Unions I've been working on, and let me say these are great! The Pen effects are standard but useful, and the ability to keep recycling these monsters for protection makes a very competitive mechanic. Even the S/T support is really useful in getting your card's out there. Good job! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 26, 2018 Report Share Posted April 26, 2018 How has this not gotten any reviews? I found this while doing research for my own group of Pen/Unions I've been working on, and let me say these are great! The Pen effects are standard but useful, and the ability to keep recycling these monsters for protection makes a very competitive mechanic. Even the S/T support is really useful in getting your card's out there. Good job! Probably because this thread's been dead for almost 10 months, so...yeah, this is technically a necro. The review is fine under the current standards, but in the future, if thread hasn't gotten posted in for more than 2 weeks, please don't post in it. Zazu, you're more than welcome to remake this thread if you feel like revisiting them + making updates. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.