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Onryu Archetype; Psychic Spirits that Hurt your Soul!


TrajanCaesar

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Monsters:

 

Onryu Arachnophobia (Level 4)

Dark / Psychic / Spirit / Effect

Effect:

If your opponent special summons a rank five or lower XYZ monster from the deck you can discard this card from your hand to banish the monster. At the end of your turn when this card is sent from the field to your hand you can target one monster your opponent controls and flip into face-down defense position. It cannot change battle position until the end of your next turn. If you use the effects of this card your opponent draws two cards. You cannot activate the effect of this card again until the end of your next turn.

ATK/DEF: 1550 / 750

 

Onryu Androphobia (Level 4)

Dark / Psychic / Spirit / Effect

Effect:

If your opponent sends a monster from his hand or deck to the graveyard or the banished zone you can discard this card. Your opponent cannot activate card effects in the graveyard or banished zone until the end of your next turn. At the end of your turn when this card is sent from the field to your hand you can target a monster your opponent controls. That monster's effects are negated, and it cannot attack until the end of your next turn. If you use the effects of this card your opponent draws two cards. You cannot activate the effect of this card again until the end of your next turn.

ATK/DEF: 1750 / 850

 

Onryu Pyrophobia (Level 4)

Dark / Psychic / Spirit / Effect

Effect:

If your opponent activates a spell or trap card you can discard this card from your hand to negate the activation of that card and inflict 1000 points of damage to your opponent's life-points. At the end of your turn when this card is sent from the field to your hand you can target one monster your opponent controls and destroy it. If you do inflict damage to your opponent equal to 300x the level or rank of the destroyed monster. If you use the effects of this card your opponent draws two cards. You cannot activate the effect of this card again until the end of your next turn.

ATK/DEF: 1350 / 650

 

Onryu Cynophobia (Level 4)

Dark / Psychic / Spirit / Effect

Effect:

If your opponent special summons a synchro monster you can discard this card to negate the special summon and banish the cards used as materials from the graveyard. At the end of your turn when this card is sent from the field to your hand you can target one monster your opponent controls and send that card from the field to your opponent's hand. If you use the effects of this card your opponent draws two cards. You cannot activate the effect of this card again until the end of your next turn.

ATK/DEF: 1750 / 850

 

Onryu Coulrophobia (Level 4)

Dark / Psychic / Spirit / Effect

Effect:

If your opponent adds a card from their deck to their hand you can discard this card from your hand to discard one card from your opponent's hand and your opponent can't add cards from the deck to their hand outside their draw phase until the end of their turn. At the end of your turn when this card is sent from the field to your hand you can equip this card to a monster your opponent controls then take control of that monster. If you use the effects of this card your opponent draws two cards. You cannot activate the effect of this card again until the end of your next turn.

ATK/DEF: 1350 / 650

 

Onryu Nyctophobia (Level 4)

Dark / Psychic / Spirit / Effect

Effect:

If your opponent special summons a monster who's level or rank is equal to five or higher tribute that monster to summon this monster to their side of the field. If you do this monster cannot be tributed to summon a monster. It cannot be used as the material for an XYZ monster or to synchro summon a monster, and it is destroyed during your opponent's end phase then add one “Onryu” card from your deck to your hand. If you use the effects of this card your opponent draws two cards. You cannot activate the effect of this card again until the end of your next turn.

ATK/DEF: 1150 / 550

 

Onryu Theophobia (Level 4)

Dark / Psychic / Spirit / Effect

Effect:

If your opponent declares a direct attack you can discard this card from your hand to negate the effects of all face-up attack position monsters your opponent controls, their level becomes one, and their attack becomes zero. At the end of your turn when this card is sent from the field to your hand you can negate and destroy one spell or trap card on your opponent's side of the field. If you use the effects of this card your opponent draws two cards. You cannot activate the effect of this card again until the end of your next turn.

ATK/DEF: 1550 / 750

 

Spells:

 

Inversion Zone (Field)

Effect:

All “Onryu” monsters gain 500 attack and defense. When an Onryu card is discarded from your hand on your opponent's turn shuffle that monster from your graveyard into the deck and draw one card. While this card is on the field neither player can activate card effects as chain link 2 or higher except the effects of this card.

 

Inverted Fusion

Effect:

You can fusion summon one “Onryu” monster from the extra-deck using cards on the field or in the hand. If your opponent controls a level five or higher monster on the field, and you control no monsters on the field you can use monsters in the deck as fusion material. You can only use the effects of this card once per turn.

 

Inversion Portal (Quick-Play)

Effect:

If you control no monsters, and your life-points are at least 2000 points less than your opponent you can special summon three “Onryu” monsters from your deck with different names. Monsters summoned by the effects of this card cannot be used as the material for an XYZ, Synchro, or Fusion summoning.

 

 

Traps:

 

Inversion Energy Burst

Effect:

When your opponent declares a direct attack you can discard one card to banish all face-up attack position monsters your opponent controls face-down. If “Inversion Zone” is on the field inflict 800 points of damage for every monster banished by the effect of this card. You can only activate this card once per turn.

 

Inverted Physiology (Continuous)

Effect:

As long as this card remains face-up on the field “Onryu”, “Inverted”, and “Gloomlord” monsters you control cannot be targeted by card effects once per turn. If an “Inversion” spell or trap is targeted by card effects banish the top three cards of your deck to negate the effect. During every player's standby phase you take 1000 points of damage.

 

Fusion Monsters / Link Monsters:

 

Inverted Spirit Shaman (Link 3)

Dark / Spellcaster / Link / Effect

Materials: 2 or more “Onryu” Monsters.

Zones: Bottom Left, Bottom Right, Top,

Effect:

Once per turn, you can pay 1000 life-points to add one “Onryu” monster from the deck to the hand. If you do your opponent draws one card from their deck. Once per turn, you can discard two cards from your hand to negate the effects of one spell or trap card your opponent controls and destroy it.

ATK: 2300

 

Inverted Harbinger Terranaut (Link 4)

Dark / Psychic / Link / Effect

Materials: 3 or more “Onryu” monsters.

Zones: Top Left, Bottom Left, Top Right, Bottom Right,

Effect: While this monster is on the field neither player can special summon monsters from the extra-deck except “Gloomlord” monsters. Your opponent cannot add cards from their deck to their hands outside of their draw phase as long as this monster remains on the field.

ATK: 2500

 

Tiberius, Gloomlord of Denial (Level 9)

Dark / Psychic / Fusion / Effect

Material: 3 “Onryu” monsters with different names.

Effect:

Each time your opponent special summons a monster inflict 500 points of damage to your opponent's life-points. If this monster battles a link monster this monster gains it is destroyed before damage calculation, and gains attack equal half of the attack of the monster destroyed by this effect.

ATK/DEF: 2800 / 1000

 

Caligula, Gloomlord of Wrath (Level 7)

Dark / Psychic / Fusion / Effect

Material: 1 “Onryu” monster + 1 Dark Monster

Effect:

When this card attacks your opponent cannot activate card effects until after the damage step. If this card destroys a monster by battle destroy one set spell or trap card face-down your opponent controls, and this card cannot be destroyed by spell or trap cards until your next standby phase.

ATK/DEF: 2400 / 1000

 

Nero, Gloomlord of Bargaining (Level 7)

Dark / Psychic / Fusion / Effect

Material: 1 “Onryu” monster + 1 Psychic Monster

Effect:

As long as this card remains face-up on the field all monsters your opponent controls are treated as being two levels lower than their original level. If this monster destroys an XYZ monster by battle all XYZ material equipped to the monster is banished.

ATK/DEF: 2400 / 1000

 

Caracalla, Gloomlord of Despair (Level 7)

Dark / Psychic / Fusion / Effect

Materials: 2 “Onryu” monsters with different names.

Effect:

Every time your opponent synchro summons a monster increase your life-points by 800 points and, monsters used as synchro material are banished instead of sent to the graveyard. Every time a monster is banished from the effect of this monster you draw a card. While this card remains on the field neither player can special summon a monster with the effect of a spell or trap card.

ATK/DEF: 2400 / 1000

 

Commodus, Gloomlord of Nihilism (Level 9)

Dark / Psychic / Fusion / Effect

Material: 3 “Onryu” monsters with different names.

Effect:

While this card is on the field monsters summoned from the extra-deck cannot attack the turn they are summoned, and their effects are negated until your opponent's next end phase. Once per turn, you can target one monster summoned from the extra-deck your opponent controls, and this monster gains attack equal to half the attack of the that monster until the end phase.

ATK/DEF: 2800 / 1000

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