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[Written] Red-eyes: Retrains + New cards


Darksider555

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Black Metal Dragon

DARK/ Level 1/ Dragon/Effect

600/600

 

You can target 1 "Red-Eyes" monster you control, except "Red-Eyes B. Chick"; equip this monster from your hand or field to that target. It gains 600 ATK. If the equiped moster would be destroyed by card effect, you can destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 "Red-Eyes" card from your Deck to your hand, except "Red-Eyes B. Chick".

 

Red-Eyes Baby Dragon

DARK/ Level 3/ Dragon/Effect

1200/700

 

When this card is destroyed (by battle or card effect) and sent to the Graveyard: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from your Graveyard to that monster. It gains 300 ATK. If this card is sent to the Graveyard while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or Graveyard to your hand.

 

Red-Eyes Time Magician

DARK /Level 2/ Spellcaster/ ATK 500/ DEF 400

 

Once per turn: You can target 1 "Red-Eyes" monster in your GY, then toss a coin and call it. If you call it right, Special Summon that target, then you can destroy 1 monster on the field. If you call it wrong, shuffle that target into the Deck. If your opponent activates a card effect while you control another face-up "Red-Eyes" monster, you can destroy this card on your field or in your hand; negate that cards effect and destroy it. You can only use this effect of "Red-Eyes Time Magician" once per turn and only that turn.

 

Red-Eyes Rocket Warrior

DARK/ Level 4/ Warrior-Type/ ATK 1500/DEF 1300

 

You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, the equipped monster cannot be destroyed by battle. When the equipped monster attacks a monster, before damage calculation: The attack target's its ATK/DEF become half its current ATK/DEF. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Red-Eyes Rocket Warrior" once per turn.

 

Red-Eyes Alligator’s Sword

DARK/ Level 4/ Warrior-Type/ ATK 1500/DEF 1300

 

You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, it gains Piercing Damage and it can make up to 2 attacks on monsters during each Battle Phase. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Red-Eyes Alligator’s Sword" once per turn.

 

 

Red-Eyes Alternative Darkness Dragon

DARK/ Level 7/ Dragon/Effect

2400/2000

 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Red-Eyes B. Dragon" in your hand. You can only Special Summon "Red-Eyes Alternative Darkness Dragon" once per turn this way. This card's name becomes "Red-Eyes B. Dragon" while it is on the field or in the Graveyard. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. Once per turn; inflict 1200 damage to your opponent. This card cannot attack if you activate this effect.

 

Meteor Black Comet Dragon

DARK/ Level 8/ Dragon/ Fusion /Effect

3500/2000

1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster

 

If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card destroys an opponent's monster by battle: You can target 1 "Red-Eyes"  monster in the Graveyard; Special Summon it to your field but it cannot attack the turn it is Summoned. If this card is sent from the Monster Zone to the Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard; Special Summon it.

 

Archfiend Black Skull Dragon

DARK/ Level 9/ Dragon/ Fusion /Effect

3200/2500

1 Level 6 or higher Fiend Monster + 1 Level 7 "Red-Eyes" monster

 

You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

 

Red-Eyes Thousand Dragon

DARK/ Dragon/ Level 7/ Fusion/ Effect

ATK 2400/DEF 2000

1 “Red-Eyes Baby Dragon” + 1 Spellcaster monster

 

All face-up “Red-Eyes” Gemini monsters on the field are treated as Effect Monsters, and gain their effects. When this card declares an attack: Target 1 "Red-Eyes" S/T or 1 S/T card that contains "Red-Eyes" in it's description; shuffle it into your Deck.  Once per turn: During your Standby Phase, you can add 1 "Red-Eyes" S/T from your Deck to your hand. If this card is sent from the Monster Zone to the GY: You can target 1 “Red-Eyes” Spell/Trap in your GY; add it to your hand.

 

Red-Eyes Ultimate Dragon

DARK/ Dragon/ Level 11/ Fusion/ Effect

ATK 3900/DEF 3200

3 Level 7 or higher “Red-Eyes” Dragon-type monsters

 

When this card is Fusion Summoned: You can add 1 “Red-Eyes” Spell/Trap Card from your Deck to your hand. You can only use this effect of “Red-Eyes Ultimate Dragon” once per turn. Once per turn: You can Tribute 1 “Red-Eyes” monster from your hand or field to the Graveyard; Destroy all face-up monsters your opponent controls whose ATK is equal or lower than the Tributed monster. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK. During your opponent’s turn: You can Tribute this card; Special Summon 3 “Red-Eyes” Dragon-Type from your hand or Graveyard.

 

 

Red-Eyes Fusion

Normal Spell Card

 

Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card except "Red-Eyes" monsters. You can only activate 1 "Red-Eyes Fusion" per turn.

 

Red-Eyes Eruption Field

Field Spell Card

 

You can only use each effect of "Red-Eyes Eruption Field" once per turn. When your opponent takes Effect damage: You can draw 1 card. During either player's turn: You can target 1 face-up "Red-Eyes" monster or 1 Equip Card you control; destroy it, and if you do, activate 1 of these effects.
● Negate the effects of 1 face-up monster your opponent controls and reduce its ATK by 1200, until the End Phase.
● Special Summon 1 Level 7 or lower "Red-Eyes" monster from your hand or Graveyard. If it is a Gemini Monster; it becomes an Effect Monster, and gains its effects.

 

Red-Eyes Spirit

Normal Trap Card

 

Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. If this card is in your Graveyard except the turn it was sent there, you can banish this card: add 1 "Red-Eyes" monster from your Graveyard to your hand.

 

Red-Eyes Burn

Normal Trap Card

 

If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent (battle or card effect): Target 1 of those monsters; your opponent takes damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.  If this card is in your Graveyard except the turn it was sent there, you can banish this card: add 1 "Red-Eyes" S/T from your Graveyard to your hand.

 

Red-Eyes Dark Burning Meteor

Normal Trap

 

Tribute 1 "Red-Eyes" monster you control; destroy all monsters your opponent controls whose ATK is lower than or equal to the original ATK of the Tributed monster. If the Tributed monster was a Fusion Monster; negate the effects and destroy all monsters your opponent controls instead. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only activate 1 "Red-Eyes Dark Burning Meteor" per turn.

 

Red-Eyes Shield with Sword

Normal Trap

 

Activate 1 or both of these effects (simultaneously).

● Switch the original ATK and DEF of all face-up monsters currently on the field, except "Red-Eyes" monsters.

● Target 1 face-up "Red-Eyes" monster you control; equip this card to that target. Its ATK and DEF become equal to its combined original ATK and DEF until the end of this turn.

If this card is in your Graveyard except the turn it was sent there, you can banish this card: Target 1 "Red-Eyes" monster you control, it gain 1200 ATK until the end of the turn.

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