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One of my favorite archetypes of all time. Sadly the Lavalval Chain ban and card limits have made the deck not the way it used to be.

Here's some custom cards I came up with for them, 1 effect monster, 2 spells, 1 trap, 1 Xyz. Hopefully they aren't broken and you can see where I was going. Text isn't 100% accurate with actual YGO cards.

 

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Infernity Berserker (Lv 3/Fiend/Dark/atk 1900/def 1200)

 

Effect

If you have no other cards in your hand, you can discard this card to add 1 "Infernity" monster from your Deck to your hand. If this card is Special Summoned, you can send 1 "Infernity" card from your Deck to the Graveyard. While you have no cards in your hand, this card can be treated as a Level 4 monster.

 

How it works

Discard to search Necromancer, Bishop, Mirage, or some other monster. SS with Stygian, Necromancer, Mirage, Leviair, etc. to send something you need to grave, replacing Lavalval kinda. Optional level 3 or 4 with no hand for Xyz plays.

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Infernity Double (Quick-play Spell)

 

Effect

Special Summon 1 "Infernity Token" (Fiend/Type/DARK/Level 4/ATK 1500/DEF 0) in Attack Position. If this card is banished, during the Main Phase of your next turn while you have no cards in your hand, you can Special Summon 1 banished "Infernity" monster, its effects are negated and it is destroyed during the End Phase of this turn. You can only use each effect of "Infernity Double" once per turn.

 

How it works:

Token is for synchro material and link fodder. Banish using Infernity Break or something else to use the 2nd effect next turn. Originally could banish itself like Galaxy Cyclone or Breakthrough Skill but decided that it would be too good. Maybe not.

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Infernity Reload (Quick-play Spell)

 

Effect

Pay 500 LP to negate the destruction of a face-up Infernity card(s) you control. If this card is banished, during the Main Phase of your next turn, you can draw 1 card if you have no cards in your hand. You can only use this effect of "Infernity Reload" once per turn.

 

How it works:

Mass protection is always nice. One thing less to use Infernity Barrier on. Banish with Infernity Break or something else. Extra draw if no hand, hopefully into a monster you can use (like Archfiend) or a spell/trap.

 

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Infernity Fastdraw (Counter Trap)

 

Effect

If you have no cards in your hand, you can activate this card the turn it is Set. Shuffle 1 "Infernity" card from your Graveyard into the Deck to banish 1 card on the field, and if you do, send 1 "Infernity" card with a different name from your Deck to the Graveyard. During your opponent's turn, if you have no cards in your hand, you can banish this card and another "Infernity" card from your Graveyard to negate the effect of a face-up Monster, Spell, or Trap Card and destroy it. You can only use each effect of "Infernity Fastdraw" once per turn.

 

How it works:

Recycling Launcher, enough said. Free banish. Free mill. Once per turn negation unlike Barrier, during your opponent's turn. Banish Reload or Double (spells above).

 

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Infernity Hades (Rank 4/Fiend/Dark/atk 2500/def 2000)

 

Effect:

2 Level 4 DARK monsters

If you have no cards in your hand, you can also Xyz Summon this card using a Rank 3 Xyz Monster OR a Level 8 Synchro Monster you control as the Xyz Material. Once per turn, if you have no cards in your hand, you can detach 1 Xyz Material from this card to add 1 "Infernity" card from your Graveyard to your hand. If this card leaves the field, banish 1 card from your opponent's hand or field. You can only control 1 "Infernity Hades".

 

How it works:

Gets that Leviair off the field. Use a level 8 Synchro monster b/c why not? Recycle Launcher or something to hand..... Maybe too broken? Kinda too easy to summon.

 

Let me know what you think.

 
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