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Confused about archetypes


werewolfwrath

Question

So I only just recently found out archetypes were a thing (being a big Yu-gi-oh fan I don't know how I missed that) and while I think I get the gist of it I'm confused about one thing. Your design rules say "You need to use Experimental to post Fake Type / Attributes and/or things that currently do not exist. I already knew that about types and attributes, but while I thought "things that currently do not exist" would apply to archetypes as well, they seem to be exempt as I seem fake ones posted in the regular design topics. Is it because they're part of a card's name/condition? If they are actually allowed, then this might be my workaround instead of fake types.

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Ok, that's what I was thinking, but with how many archetypes there actually are, I wasn't sure if they were bound to the same rules as types and attributes. Good to know. Since I'll definitely be using this then to get around using fake types, I might as well get some things clarified.

 

First, it probably doesn't matter, but which is more preferable for custom archetypes: Putting the archetype in the cards name, or having an archetype condition aka "this card is always treated as an "archetype" card?

 

Secondly I notice in your rules that you would like to have all cards of one custom archetype to be in the same topic, but the ones I'm doing right now are fairly large. Specifically, I'm doing the various enemies from the Kingdom Hearts series (Heartless, Nobodies etc). especially for heartless which span over multiple games, that would be a long list to have all of them in one topic (and on that note, is there a limit to how many cards in one topic?), so my original plan was to either post them by game appearance (example all KH 1 Heartless in one post, then all KH 2 Heartless in another) or by category (enemies in one, bosses in another) Is that acceptable, and if it is, how would I go about linking them, since you list that as an alternative?

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1: Have the archetype in the name, since that's how it's normally done anyway. Having a line in the effect box saying a card is treated is such is generally when a card was supposed to be a part of an archetype, but the name it was translated to doesn't suggest as such, like Summoned Skull being an Archfiend.

 

2: Keep it in one topic. I'm not entirely sure, but you might be able to split it into multiple topics so long as none of the cards in any topic reference cards from other topics, or are otherwise designed with them in mind. I don't think anyone wants to check 5 different threads just to review one thing, as big as it may be.

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True, I but I saw some topics today where people were complaining about them having too many cards, (maybe about 15-20 cards , having trouble finding it atm for an exact number) so I wasn't sure which would be more preferable.

 

Edit: I misread, they weren't complaining about the overall number per say, just suggesting not to post them all at once as to not put off commenters. So is that more what I should do then, have them in one topic, but post them in groups over time instead of all at once?

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In terms of reviewing, yeah, it tends to be a bit of a pain reading through threads of more than 15 cards. In terms of making up archetypes from scratch, there often isn't a need to make a ton of cards if they're designed to do a specific thing. However, if you're doing an archetype based on other media or some other criteria, yeah it is pretty normal to exceed what's normally seen. That said, if you are looking for critique, unfortunately it might be difficult to find people willing to comment on large sets, especially if it is based around something they're unfamiliar with.

 

As for your question on one or more threads, it really depends on how big you're making it. I don't think there's any rule that forces you to make multiple threads, but for the sake of organization, I personally wouldn't put more than 100 cards in a single thread (and even then, to better organize, I'd break up the cards themselves into their own spoiler categories).

 

Check this out as an example of a large thread based on other media: https://forum.yugiohcardmaker.net/topic/231560-dragon-ball-the-eternal-journey-best-dragon-ball-gallery-on-ycm-ever-updated-121216-498250-part-1/

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"Archetype" isn't an actual rules term.

 

It is just cards that support things that happen to share part of a name. A name is just like any other aspect of a card, except that it can be basically whatever you want.

 

While their are finite types and attributes, there is nothing stopping someone from making a new archetype, as once again, it is just things that support each other based on name.

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