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A Crow's Revenge (Not Accepting/Cohost: Libracor)


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[spoiler=Don't call her short]Name: Valci Hellfire
Age: 16
Gender: Female
Race: Demon
 
[spoiler=Appearance]vLu1vCl.jpg
Standing at a shocking 4’ 8”, she is very short for her age. She has two small black horns on the top of her head and on her back, she has two shining demon-like wings, which she can fly exceptionally well with. Most of the time, she’ll wear some kind of expensive dress, as a way to show off her wealth. Whenever she is outside or in a place with a high ceiling, she will ride around on the shoulder of Halord, her butler.[/size]


 
[spoiler=Bio]Begin one of the two daughters of Malro Hellfire, a powerful, rich, and respected demon in Flame World, Valci Hellfire had her life made. Her father would let her get anything she wanted and Halord, her personal butler, would do anything she told him to do. In school, she was the most popular kid there, mainly because of her wealth and the fact that Malro was her father. With her powers, she was excellent. She felt like she had no flaw. It was when she grew older that she realized that she had one major flaw.
 
 While other kids had gotten taller, she had stayed short. Valci didn’t understand why she had stayed short. Her older sister was 6 feet tall and her mother was a pretty normal 5 feet and 3 inches. So why was she short? Concerned for his daughter, Malro hired a professional doctor to check Valci out. After several long hours, the doctor found out what was the problem. Appearntly, Valci had a rare medical condition that stopped her growth. It didn’t mean that she would stop aging, just that she wouldn’t grow any taller. The upside to the condition was that Valci’s powers would get stronger, but that didn’t comfort Valci. She was furious that fate had decided to do this to her, but she couldn’t do anything about it.
 
To make it worse, the people in school began to pick on her for because of her height. This didn’t last long, as Valci completely destroyed anybody who had called her short. Soon many people in Flame World knew about Valci and knew it was in there best interest to not comment about her height.


 
[spoiler=Personality]Having grown up in the rich life, Valci is very arrogant and is used to things going her way. Most of the time, Valci is calm, cool and collected and will sometimes compliment people. She is unfazed by insults and can usually think of a comeback to say, but if somebody makes a comment about her height, she’ll get furious. Even though Valci has her arrogant attitude, she can be pretty friendly to a person who is her friend, her family, or an elderly person. If Valci wants somebody to do something, she’ll either pay them or make threats of violence. Valci will ride on Halord's shoulder for two reasons: Because it makes her feel tall and because she hates walking. 


 
[spoiler=Abilities/Equipment]

 

(Equipment)

Punishment: A 12 foot long whip made out of special, near impossible-to-break black jewels, its Valci’s main weapon. Valci will sometimes ignite the whip on fire with Hellfire Flames, and then explode the flames when the whip gets close to her opponent.  She doesn’t keep it on her person and instead keeps it in a special chest in her room. She can summon Punishment to her hand in an instant by calling its name.

 

Pain: A short sword with a bejeweled handle, it’s a gift that her father gave her for her 13th birthday. She mainly uses it to deal with close range opponents by engulfing the blade in Inferno Flames. She doesn’t keep it on her person and instead keeps it in a special chest in her room. But, same as Punishment; she can summon it to her hand in an instant by calling its name.

 
Halord(Equipment, I guess?): Halord is Valci’s personal butler, a demon, and is very big. Standing at 7’ 1”, Halord is a hulk of a demon, with his huge muscles and broad shoulders. Halord’s black hair is kept messy, as Valci will usually play with it while riding on his shoulder. Halord doesn’t have wings, or a tail, or any powers of any kind (except for his super strength). The only thing that Halord has that proves he’s a demon is the two large black horns on his head.
 
 Valci will mainly use Halord deal with weak opponents, or with things that annoy her. But when it comes to real combat, Valci will have Halord move to the side lines and deal with the problem herself. However, if Valci is in a pinch, she'll get Halord to come over and help her.

 

 

 

(Abilities)

Fire Powers: Valci’s fire powers are above par, as she is able to control complex flames with ease. She even has the ability to make living creatures made of flames, but is restricted to having only 3 out at any given time. Along with normal flames, Valci also uses two special kind of flames.

 

Hellfire Flames: A special kind of flame that can be created by a member of the Hellfire family, these red flames can be very complex to use. Known for being extremely hot, these flames can also explode on command.

 

Inferno Flames: These black flames can burn forever, as long as the caster stays focused. As soon as the caster loses focus, the flames will extinguish and disappear. If these flames touch something, the flames will spread over to whatever it is they touched.

 

 

Seven Deadly Spears: 7 spear-shaped streams of Inferno Flames will burst out of the ground around Valci and pursue whoever Valci chooses. If the tip of a stream hits,it will inflict a spear-like wound as well as ignite the target in Inferno Flames. However, the streams of flames can easily be destroyed and extinguished if any part of them are hit with a attack. Also, when Valci uses this move, she has to stay still or all seven streams will instantly extinguish. She can, however, look around while she uses this move.

 

 

Demon Lord Mode: Upon activation, Valci's body will change into a 5' 5" tall grown-up looking version of herself. In this mode, her power and speed are temporarily increased, allowing her to use even more powerful moves. However, this mode will only last for 3 minutes before Valci will change back to her regular self, and when she does change back, she will be greatly exhausted and unable to use most of her powers until she's recovered. Because of this, Valci uses this as a last resort.

 

Hellfire Rain: Being Valci’s most powerful move, it can only be used once while she is in Demon Lord Mode. To use this move, Valci will have to stay still for 10 seconds so she can charge the move. If she is moved or attacked while charging, the charging process will reset and she will have to start over again. Because of this, she’ll usually get Halord to hold off any enemies while she charges the attack. When fully charged, Valci unleashes a devastating attack and makes Hellfire Flames rain down from above in a 150 foot radius around her. The Hellfire Flames will explode when they make contact with the ground, causing massive destruction. Only a 10 foot radius around Valci is safe from the Hellfire Flames and their destruction. However, this move has two major downsides. First, Valci’s other powers will be weakened greatly, and second, she will faint as soon as she leaves Demon Lord Mode.

 

 

 

 

 

 

Misc: I got the idea for Valci's shortness and her Demon Lord Mode from the manga, 'There's a Demon Lord on the Floor'.

 

Theme Music: https://www.youtube.com/watch?v=n2H0cS1eOCs

 

 

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[spoiler=Gwen Ember-Eye]

 

Name: Gwen Ember-Eye

Race: Witch

Age: 25

Gender: Female

Appearance: 

Shelly.JPG

 

Gwen is a dignified-looking woman standing at five feet and four inches, small and slight, with pale white skin. Her hair is a wavy brown, and her eyes are light brown with flecks of red in the irises. She bears a scarlet sigil upon her forehead.She wears dark, sheer, lightweight clothing, and she often goes shoeless.

Personality: Prideful and capable, Gwen is a take-no-sheet kind of woman. Willing to go to great lengths to achieve her goals, Gwen is a sneaky and cunning young woman. She doesn't so much believe in such a thing as "right and wrong" and thinks that people have to do what's best for themselves. And Gwen is always on the lookout for herself and her own interests. Even the research she has put into the old war of the Gray Gardens is purely so she can choose which side she falls on that will keep her ahead of the game, rather than do what's right in the end or even try and stop a return to wartime.

Gwen holds nothing against anybody unless it personally affects her in a negative way. Otherwise everything is on the table, as far as she's concerned. She retaliates with blistering force and malice if she deems herself wronged, and allows nobody to get away with anything. She is very unlikely to help someone unless they offer her something she cares about. Pragmatic in the extreme, Gwen has very few limits, and doesn't shrink from some more unscrupulous dealings.
When speaking to people, Gwen comes off as a very nerve-wracking, creepy sort of woman. She always seems to be sizing up a person and wondering how they taste. She also very clearly views herself as being smarter than most of the people around her, and is actively dismissive of anyone she considers more weak-minded. This extends particularly to other witches and wizards, Gwen choosing to spend her time around more of demonkind. She has learned never to underestimate people, though, and her outward disdain for people hides a critical and analyzing eye.

Bio: Born to very weak witch and wizard parents, Gwen's family was much maligned among the denizens of the Spell World. Her father had at one point made himself an adversary of the Great Witch, and her family were pariahs on their world. Gwen consequently spent very little time in the Spell World growing up, spending much of her childhood in the Gray Garden. She had very few friends. She also had inherited her parent's lack of knack for powerful magic, and wasn't even capable of seizing control of strong flames with her spells.

 
It wasn't until she payed her first visit to the Flame World as a young woman that she finally felt like she could reach in and understand the flow of her magic. Gwen learned from the crafty demons living in the Flame World that her smoke magic could be harnessed as a strength rather than a weakness. While there, she met one of the demons who had fought in the war so long ago, and though he was tight-lipped,
 Gwen got the distinct impression that something was coming that the general public of the Gray Gardens did not know. Since then Gwen has been attempting to dig up any information on the old war as she can.
 If war rises again, she intends to be on the winning side.[/

Abilities/Equipment: 

Gwen specializes in the more subtle art of smoke magic. With control over smoke and the ability to turn ito smoke herself. Any smoke affected by her abilities is semi-solid, capable of coiling around and restricting the movements of others. 

Gwen is semi-invulnerable while in her smoke form, only able to be directly harmed by angel and demon magic. She can only stay in it for a limited time. While in it, however, she can move through others, using her smoke body to sap the life energy of those she uses it on.

She can also use fire and smoke in a sort of divination magic, though her mastery of this is nowhere near as high as her other abilities. Seeing into the future here requires intense ritual that tires her extremely, taking a long time to complete with little control over what she can detect within the future.

Levitation- Gwen is capable of easy flight.

Voodoo- Gwen is an extremely skilled practioner of voodoo magic, knowing that it is the only chance in hell she has of being able to fight on even ground with a demon or angel.

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[spoiler=The Dual Magus]Name: Kalt Leer Wildheit

Race: Wizard

Age: 270

Gender: Male

[spoiler=Appearance]magus_comm_2_by_yamaorce-d9ttd0j.jpg

 

 

[spoiler=Personality]Kalt is, in some regards, a wild card, both in his abilities and how he acts. On the surface, he seems to be a wandering freedom fighter. While not necessarily aligning himself with anyone in particular, he fights solely for the sake of others rather than himself. He won't stand idly by as people who can't fend for themselves are put in danger. He'll more than gladly put somebody in their place if it means they know not to screw with bystanders. And coming from someone who was once of royal blood, the nature of being authoritative towards those who don't know their place is something he's akin to.

 

However, there's a catch to all this. In the instance that a major threat makes itself known, Kalt takes on a whole other side of him. When facing a powerful enemy, all emotion is taken out of the equation. He becomes an relentless powerhouse hellbent on destroying his enemy at any cost. Even if an enemy pleaded with him to show some mercy, he would completely ignore it, as his own sense of right and wrong is disabled until his opponent no longer draws breath.

 

It's why he's a wanderer. He does his best not to get involved in bigger situations, but only doing so when he's given no choice or his life is on the line. Only then does his own wants, in the form of his survival, overwrite his desire to help others. And the saddest part is, he's completely unaware of when he loses all sense of justice, mercy or even compassion. The only indication of it happening from his perspective, is that he has a mental blackout. Maybe one day he'll be able to overcome what seems this curse.

 

 

[spoiler=Bio]War is never something a person should witness themselves. Especially when you have no means of defending yourself.

 

Kalt was born in the midst of the wars that plagued the different worlds. He was apart of the long-forgotten Wildheit Family, a royal bloodline of wizards. However, he was considered the black sheep of the family, having seemingly no magic potential that those of the family could sense. While he wasn't disgraced or even exiled out of the family for not being born with magical gifts, he was always looked down upon, seen as a mistake.

 

The Wildheits were, for all intents and purposes, neutral to the war, wanting nothing to do with it. However, upon trying to remain uninvolved, grave consequences would come about. Kalt was merely a child at the time, but remembers the events well enough to have traumatized him at the time. The mansion of the Wildheit Family soon became another battleground within the war, leaving the home in ruins and killing everyone but Kalt. He was spared,seen as not being a threat to anyone. He knew he had to get out of there, otherwise he'd soon be killed in the crossfire.

 

Kalt found himself in a village seemingly cut off from the rest of the world, unaffected from the ongoing war. It was there he spent the rest of his childhood, coping with such a gruesome fate brought onto him. Being the last survivor of his family, he decided to shed his royal title, for it meant nothing to him, at his current age anyway.

 

In his later years, when the war had ended some time ago, he began to hear rumors about a special armor that has the ability to bend the earth around its user. It was said that it was within the underground of a ruined mansion. Kalt could only think of one thing that came to mind: his old family mansion. And lo and behold, within the ruins, there was a secret door, one that could only be opened by those of magical potential and have the Wildheit family blood. He had the blood, but no magic to speak of, or so he thought.

 

Upon touching the door, it reacted to his touch. That could only mean he had the magic potential. Perhaps it was so faint that his own family couldn't detect it, but it was enough to open the door. Entering into the underground chambers, he found this special armor. It was title the Earthbreaker Armor, a magical set that links with its wearer and grants the ability to manipulate the earth as if you had the potential all along. It was a special armor, only used in dire times when a great evil would come to bring ruin to the world. Donning the armor, he felt as if a contract was forged.

 

However, before he departed, he noticed a secondary chamber, seeing what looked to be a sword sealed within a mysterious mural. Curious as to what the reason for it being sealed was, he attempted to pull it out. Upon grasping the hilt, though, he was given a serious shock throughout his system, the familiar known as Blitz stating that he was the first Wildheit in a long time to attempt to break the seal of Torrent. And much to her surprise, Kalt was able to. Blitz explained that now that the seal is broken, the sword is bound to him, at the expense of his free will in battle.

 

It was something he'd have to live with, as there was no way to break this curse, as far as he was aware. He decided he would use the powers he's gained to help those in need when in his general vicinity. A wandering freedom fighter, if you will. It's arguably the best way for him to make use of these new abilities, as nobody will know his name, let alone remember who he is and what he's done. With the powers of earth and Lightning, he was no ordinary wizard. He eventually called himself "The Dual Magus", which would lead to rumors about his existence to start sprouting up whenever trouble stirred.

 

However, having lived most of his life expecting bad things to happen if he did anything, Kalt had a bad feeling that something was coming to the Gray Garden. He wasn't sure what it was, but Blitz could feel it too. Whatever it was, he hopes it won't put his own life at risk. But then again, that's what his armor is for.

 

 

[spoiler=Equipment]Torrent(Refer to Appearance): A dual-pronged longsword with a powerful seal gem (containing the familiar known as Blitz) embedded into the guard beneath the base of the blades. It is bonded to Kalt, but in the worst way possible. For whoever would take possession of Torrent shall be cursed to be as ruthless as a mindless assassin in the heat of battle. Through this sword, and only through it, is Kalt able to manipulate the element of lightning, even if he lacks the natural ability to wield it himself. However, as a wizard, he can manipulate the element indirectly, using the sword as a spellcasting focus for spells only of that element. There is a limit to this, however. And it's made clear when Blitz begins to experience excruciating pain from potential overuse. If Kalt attempts to bypass this limit, he runs the risk of killing the familiar that fuels the sword's ability to wield lightning.

 

Earthbreaker Armor(Refer to Appearance): A magical set of light armor that allows its user to manipulate the earth around them. By being bonded to the user, it'll grow in power as the user grows over time. It's also more durable than most light armors that exist, to the point where it could be medium armor in how defensive it is but not as heavy. However, in order to make use of the armor's capabilities, Kalt must be able to have direct contact with the earth around him, whether it be him standing in dirt, touching a rock formation, etc.

 

 

[spoiler=Abilities]

[spoiler=Familiar]Name: Blitz

Age: Unknown

Gender: Female

Animal: Electric Eel

Element: Lightning

[spoiler=Personality]Blitz is, in her own right, a bad girl. She occasionally tries to to coerce Kalt into doing things he's not meant to do, even though she has no power over him to be able to do so. Think of her as someone trying to act like a Succubus without any of the charm. She purposely seeks to have Kalt fulfill his own personal desires rather than fighting for the sake of others.

 

She doesn't really understand what it's like to put others before yourself, while at the same time understanding it completely, given that she pushes others to satisfy themselves first above all else, completely disregarding her own wants, as if she could carry them out in her current state.

 

While she is essentially being obligated to use her powers against her will, she seems to find Kalt...fascinating for some reason. Maybe it's his strong will to overcome Blitz's temptations on the constant. Or maybe it's something she doesn't fully understand yet. She'll have to keep this in mind.

 

 

 

Arc Blade: Kalt thrusts Torrent forward, unleashing a large concentration of lightning that is made as a magical extension of the sword. It can extend to up to three times the size of Torrent's blades if necessary. This can be used to close the distance on an enemy that's out of his normal range. Whether it be to stab an enemy from a distance, slash away at multiple creatures, it doesn't matter. There's no inherent limit to how often this spell can be used on its own, as it takes very little energy to manifest properly.

 

Arc Slam: This is a spell that can only be used when Arc Blade is active. Kalt slams Torrent onto the ground, creating a cone of electricity traveling through the ground, if anyone is standing in its vicinity. The size of the cone is determined by the length of the extension. If Arc Blade is double the size of Torrent's blades, it is a 15 ft. cone. If it's three times the size, it becomes a 25 ft. cone. This spell can only be used twice before Blitz would need time to recover.

 

Reverse Lightning Rod: Kalt points towards the sky, sending a bolt of lightning upwards. This creates a temporary lightning storm that lasts for roughly 20 seconds, but can hit up to three targets within eyesight. The effect alters slightly based on the weather conditions. If the sky is clear with no nearby clouds, the effect is used as per normal. If it's cloudy with no sign of sunlight, the storm can last up to 30 seconds instead (Thus allowing the ability to possibly strike an extra target). And if there's a rain storm happening already, the storm lasts for 30 seconds and can hit up to five targets within the normal time. This spell can only be used three times before Blitz needs to recover.

 

Lesser Stone Pillar: Through stomping into pure stone, Kalt can force a stone pillar about his height to form. Through this, he can do a multitude of things. Whether it be having the pillar form in front of him, punching it and turning it into a barrage of large and small stones at nearby enemies, forming it underneath him to launch himself forward about 30 ft. to close the distance on enemies, or forming it underneath an enemy to launch them in a similar manner. Kalt can do this about five times before he would need to rest.

 

Stoneskin: Through sheer willpower, Kalt is able to force the stone beneath him to crawl onto his armor to form an extra layer of protection. However, this slows him down as if he were wearing heavy armor, making it harder for him to move around. Though, this spell is meant to be used more for defensive purposes rather than allowing him to take hits and keep fighting. It's essentially his way to lessen the strength of powerful blows that would outright injure him to the point where he can take it. However, if he tries to move while this spell is active, his stamina will drain far quicker than usual, so it's mostly used in emergency situations.

 

Torrential Constrictor: This isn't necessarily a spell, but more an ability that comes from the sword Torrent itself. Kalt can, once per day, summon Blitz in a semi-tangible construct of her enlarged animal form, which is an Electric Eel. It's not Blitz herself, as she'll remain sealed within Torrent, but rather something forged from the knowledge that Blitz has of her own abilities as a familiar. This construct will immediately restrict any type of movement to one enemy that Kalt chooses, as well as giving them powerful electric shocks upon command. This ability can be used to potentially crush the enemy, make them unable to breathe, or even shock them to death. It's one of the few benefits of being cursed to wield this weapon.

 

 

 

Misc: The names for both Kalt and Blitz are in fact words of the German language. Kalt's full name is translated into "Cold Empty Ferocity", which parallels his particular personality flaw. Blitz is translated into "Lightning", for obvious reasons.

 

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Ok, we got a small group with characters ready to go. I'll be putting a deadline for apps. After this sunday, on the 16th, I will not be accepting anymore apps, I will begin working on an IC on said date.

Alright! All I really need to do is add an ability or two to my character and my app will be done.

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