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Vocaloid full archetype (Repost)


NAS4EVER

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The archetype's play style revolves around using tokens.
At first, I was going to make them as main deck cards only, but I added some extra deck monsters to allow them to compete with the current decks.

I tried to make them as balanced as possible.
Already play tested and have been getting positive response.

Find All the cards Artwork here

 

[spoiler=Mis cartas requieren un spoiler tag]
Main Deck Monsters:

Vocaloid - Kagamine Rin
Level 1 Earth Fairy Effect
300 ATK / 300 DEF
Cannot be targeted by your opponent's card effects. This card gains ATK equal to the total ATK of face-up “Fan Tokens” on the field. Once per turn, you can target 1 “Vocaloid – Kagamine Len” in your Graveyard; Special Summon it, and if you do, you can Special Summon 1 “Fan Token” (Warrior-type/Earth/Level 1/ATK 100/Def 100) to either side of the field. If this card is sent to the Graveyard: You can target up to 3 other “Vocaloid” cards in your Graveyard with different names; shuffle them to your Deck, then draw 1 card. You can only use this effect of “Vocaloid - Kagamine Rin” once per turn.

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Vocaloid - Kagamine Len
Level 2 Light Fairy Effect
400 ATK / 400 DEF
This card gains ATK equal to the total ATK of face-up “Fan Tokens” on the field. If this card is Normal/Special Summoned; you can Special Summon 1 “Fan Token” (Warrior-type/Light/Level 2/ATK 200/Def 200) to either side of the field. You can use these effects of "Vocaloid - Kagamine Len" once per turn.
• You can tribute 1 “Fan Token” you control; Shuffle 1 card from your opponent’s field, hand or Graveyard into the Deck.
• During either player’s turn, you can discard this card; Add 1 “Vocaloid - Kagamine Rin” from your Deck, Graveyard to your hand.

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Vocaloid – Hatsune Miku
Level 3 Wind Fairy Effect
500 ATK / 500 DEF
Unaffected by the effects of your opponent’s Spell Cards. This card gains ATK equal to the total ATK of face-up “Fan Tokens” on the field. If this card is Normal/Special Summoned; You can Special Summon 1 “Fan Token” (Warrior-type/Wind/Level 3/ATK 300/Def 300) to either side of the field. Once per turn: You can tribute 1 “Fan Token” you control; Add 1 “Vocaloid” card from your Deck to your hand. During your Main Phase, you can Normal Summon 1 “Vocaloid” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn).

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Vocaloid – Megurine Luka
Level 4 Dark Fairy Effect
600 ATK / 600 DEF
Unaffected by the effects of your opponent’s Trap Cards. This card gains ATK equal to the total ATK of face-up “Fan Tokens” on the field. If this card is Normal/Special Summoned; you can Special Summon 1 “Fan Token” (Warrior-type/Dark/Level 4/ATK 400/Def 400) to either side of the field. Once per turn: You can tribute 1 “Fan Token” you control; Add 1 “Vocaloid” card from your Graveyard to your hand. During either player's turn, you can discard this card and target 1 “Vocaloid” monster you control; This turn, it cannot be destroyed by battle or card effects and any effect that targets it is negated.

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Vocaloid – Meiko
Level 5 Fire Fairy Effect
1000 ATK / 1000 DEF
This card gains ATK equal to the total ATK of face-up “Fan Tokens” on the field. If this card is Normal/Special Summoned; you can Special Summon 1 “Fan Token” (Warrior-type/Fire/Level 5/ATK 500/Def 500) to either side of the field. If a Token is summoned to either side of the field: Draw a card. During either Player’s turn, you can discard this card; Increase the attack of all “Vocaloid” monsters you control by 300 for each “Vocaloid” monster you control and in the Graveyard with different names.

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Vocaloid – Kaito
Level 6 Water Fairy Effect
1200 ATK / 1200 DEF
This card gains ATK equal to the total ATK of face-up “Fan Tokens” on the field. If this card is Normal/Special Summoned; you can Special Summon 1 “Fan Token” (Warrior-type/Water/Level 6/ATK 600/Def 600) to either side of the field. Once each turn, if a “Vocaloid” Monster you control would be destroyed by battle, it is not destroyed. Once per turn, You can tribute 1 "Fan Token" you control and target 1 of your banished "Vocaloid" monsters; Add that target to your hand, or Special Summon it.

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Vocaloid – IA
Level 5 Light Fairy Effect Pendulum
1900 ATK / 2100 DEF Pendulum Scale 8/8

Pendulum Effect
All "Fan Token" on the field gain 100 ATK and DEF. When resolving an effect that would remove a "Vocaloid" Monster(s) from the field, you can destroy this card instead.

Monster Effect
You can discard this card; Add 1 Vocaloid Spell/Trap Card from your Deck to your hand. During your turn, except the turn this card was sent to the Graveyard, if you control a monster that was Summoned from the Extra Deck; you can Special Summon this card from your Graveyard, but shuffle it into the Deck when it leaves the field. You can only use each effect of "Vocaloid - IA" once per turn.

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Vocaloid – Gumi
Level 6 Wind Fairy Effect Pendulum
2200 ATK / 2000 DEF Pendulum Scale 1/1

Pendulum Effect
All “Fan Tokens” on the field gain 100 ATK and DEF. Once per turn, if you do not control any cards in your other Pendulum Zone, you can target 1 Pendulum Monster in your Graveyard or face-up in your Extra Deck; Place it in your Pendulum Zone. You cannot Pendulum Summon the turn you activate this effect.

Monster Effect
If this card is detached for an Xyz Monster's effect, you can place it in your extra deck face-up instead. If this card is Normal/Special Summoned, you can pick 1 random face-down card from your opponent's Extra Deck and call its type (fusion, xyz, synchro); if you call it right, send it to the Graveyard. You can only use this effect of "Vocaloid - Gumi" once per turn.

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Spells:

Vocaloid – Starlight Stage
Field Spell
All “Vocaloid” monsters on the field gain 300 ATK & DEF. While you control a “Fan Token”, your opponent cannot target your “Vocaloid” monsters for effects or attacks. If you would Tribute Summon 1 “Vocaloid” monster; You can use 1 Token on the field as a Tribute for that summon. If a “Fan Token” is summoned to either side of the field, you can activate one of the following effects:
• Draw 1 card.
• Special Summon 1 “Fan Token” to the Token’s controller’s opponent’s side of the field with the same level/type/attribute/ATK/DEF as that Token.
You can only use this effect of “Starlight Stage” only once per turn.

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Vocaloid – Encore
Normal Spell
Activate only if you control 2 or more “Vocaloid” monsters, and if 3 or more “Fan Tokens” are face-up on the field. You can perform your Battle Phase twice this turn. All “Fan Tokens” on the field gain 600 ATK for each “Fan Token” on the field.
You can only activate 1 “Vocaloid – Encore” per turn.

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Vocaloid – Synchronize
Continuous Spell
Activate only if you control 2 or more “Vocaloid” monsters, and if 2 or more “Fan Tokens” are face-up on the field. All “Fan Tokens” gain 200 ATK & DEF.You can use these effects of "Vocaloid - Synchronize" once per turn:
• You can target 1 “Vocaloid” monster you control; It is treated as a tuner monster until the End Phase.
• You can target 1 “Vocaloid” monster you control and 1 “Fan Token” on the field. You can Synchro Summon this turn using these targets as Synchro Materials.
• During your turn, except the turn this card was sent to the Graveyard, You can target 1 other “Vocaloid” card in your Graveyard; shuffle both cards to the Deck, then draw 1 card.
You can only activate 1 "Vocaloid - Synchronize" per turn.

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Vocaloid – Fever!!!
Normal Spell
Activate only if you control a face-up “Vocaloid” monster. Draw cards (up to 3) up to the number of “Fan Tokens” on the field. You can only activate 1 “Vocaloid – Fever!!!” per turn. You cannot Special Summon monsters from your Extra Deck during the turn you activate this card.

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Vocaloid - Crystal
Continuous Spell
When this card is activated: You can add 1 "Vocaloid" monster from your Deck to your hand. All "Vocaloid" monsters that can be Normal Summoned/Set gain 500 ATK/DEF. You can control only 1 face-up "Vocaloid - Crystal".

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Vocaloid - Module Change
Quick Play Spell
Tribute 1 "Vocaloid" monster you control; Special Summon 1 "Vocaloid" monster from your hand or Graveyard with a different name than the Tributed monster, but return it to the hand during the End Phase.

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Trap Cards:

Vocaloid – Network
Continuous Trap
Activate only if you control 1 or more “Vocaloid” monsters, and if 2 or more “Fan Tokens” are face-up on the field. All “Fan Tokens” gain 200 ATK & DEF. You can use these effects of "Vocaloid - Network" once per turn:
• Target 1 “Vocaloid” monster you control; Special Summon 1 Xyz monster that has the same rank as that monster's level, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon) You also must tribute “Fan Tokens” on the field up to the number of required monsters for the Xyz monster, then if you do, you can attach “Vocaloid” cards in your Graveyard up to the number of “Fan Tokens” tributed by this effect.
• During your turn, except the turn this card was sent to the Graveyard, you can target 1 other “Vocaloid” card in the graveyard; Shuffle both cards into the Deck, then draw 1 card.
You can only activate 1 “Vocaloid – Network” once per turn.

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Extra Deck Monsters:

Vocaloid – Kagamine Rin Append
Level 2 Earth Fairy Effect Synchro
1600 ATK / 1100 DEF
1 “Vocaloid” Tuner + 1 or more non-tuner monster(s)
This card gains ATK and DEF equal to half the ATK & DEF of the Tuner Material Monster used to Synchro Summon this card. Once per turn, during either player’s turn, if a monster effect is activated; You can negate that monster’s effects and destroy it.
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Vocaloid – Kagamine Len Append
Level 4 Light Fairy Effect Synchro
1800 ATK / 1400 DEF
1 “Vocaloid” Tuner + 1 or more non-tuner monster(s)
This card gains ATK and DEF equal to half the ATK & DEF of the Tuner Material Monster used to synchro summon this card. Once per turn, during either player’s turn, if a monster declares an attack; You can negate that attack, then you can change that monster’s battle position.
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Vocaloid - Hatsune Miku Append
Level 6 Wind Fairy Effect Synchro
2000 ATK / 1500 DEF
1 “Vocaloid” Tuner + 1 or more non-tuner monster(s)
This card gains ATK and DEF equal to half the ATK & DEF of the Tuner Material Monster used to Synchro Summon this card. Once per turn, during either player’s turn, if a Spell Card or effect is activated; You can negate that activation and destroy it.
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Vocaloid – Megurine Luka V4
Level 8 Dark Fairy Effect Synchro
2200 ATK / 1800 DEF
1 “Vocaloid” Tuner + 1 or more non-tuner monster(s)
This card gains ATK and DEF equal to half the ATK & DEF of the Tuner Material Monster used to Synchro Summon this card. Once per turn, during either player’s turn, if a Trap Card or effect is activated; You can negate that activation and destroy it.
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Vocaloid – Hatsune Miku Ultimate
Level 10 Light Fairy Effect Synchro
3500 ATK / 3000 DEF
1 “Vocaloid” Tuner Synchro monster + 1 or more non-tuner monster(s)
Cannot be destroyed by card effects. If this card leaves the field; You can Special Summon 1 “Vocaloid” monster from your Graveyard, except "Vocaloid - Hatsune Miku Ultimate".
You can activate these effects of "Vocaloid - Hatsune Miku Ultimate" once per turn:
• During either player’s turn, when a card or effect is activated; You can negate that activation and destroy it.
• Discard 1 “Vocaloid” Spell/Trap Card from your hand, and if you do, apply its effects. Also, all damage your opponent takes this turn is halved.
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Vocaloid – Meiko V3
Rank 5 Fire Fairy Xyz
2500 ATK / 2300 DEF
2 or more Level 5 "Vocaloid" Monsters
If a “Vocaloid” monster you control battles a defense position monster, inflict piercing battle damage to your opponent. Once per turn, during either player’s turn: You can detach 1 Xyz material from this card; All monsters on the field gain 1000 ATK until the end of this turn.
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Vocaloid – Kaito V3
Rank 6 Water Fairy Xyz
2800 ATK / 2700 DEF
2 or more Level 6 “Vocaloid” Monsters
This card can attack all monsters on your opponent controls, once each. Once per turn, during either player’s turn: You can detach 1 Xyz material from this card; Change all monsters on the field to face-up defense position (flip effects are not activated at this time).
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Vocaloid – Hatsune Miku V3
Rank 3 Wind Fairy Xyz
2000 ATK / 1300 DEF
2 level 3 “Vocaloid” monsters
If a face-up “Vocaloid” monster you control destroys an opponent’s monster by battle, you can Special Summon 1 “Vocaloid” monster from your Graveyard. This card must have Xyz materials to activate and resolve this effect. Once per turn, during either player’s turn: You can detach 1 Xyz material from this card; For the rest of this turn, if a “Vocaloid” monster you control battles an opponent’s monster, your opponent cannot activate cards or effects until the end of the Damage Step.

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Hey, just a post to prevent this from fading down to fast, and to confirm that I am still working on the review. It will be finished by tomorrow, just have the ED monsters left!
 
Will edit this post and add the review.

EDIT: Review added.

[spoiler=Review]Kagamine Rin has your basic hexproof, gives you a bit of draw and recycling, and also introduces the concept of Tokens nicely. Interesting choice to have specific monsters pair, but I mean, as long as consistency allows it, no problem at all.

Kagamine Len and sets itself up in the Graveyard for Rin, but I already have an issue with this set. Len immediately Special Summons a token, and then can use that token for non-targeting removal, or for destroying hand or Graveyard advantage. Yes, it has HOPT, but there is nothing preventing someone splashing it in their own deck as free removal, in exchange for a Normal Summon. But even then, the meta doesn't really need the Normal Summon anymore at this point, with Brilliant Fusion and the like (despite that slowly becoming less used). Not to mention the fact that this can combo with Rin for a nice consistent 2 card removal engine.

Hatsune Miku seems a bit too much, with no HOPT on the token Summoning, only soft OPT on the searching, and an extra archetypal Normal Summon. That means as long as you can keep getting out Mikus, you can keep searching. I would suggest HOPT on the searching effect, as the token swarming effect is archetypal. Spell immunity is an interesting touch, isn't too blanket to be worrisome.

Megurine has some complementary Trap protection with Miku's Spell protection, so that's neat. I would think that Spell protection is better than Trap protection, (with the except of bosses) but that might just be personal. Searching and Fan Token Summoning is fine in this case, but I am a bit worried as to the extreme protection granted by the discard effect. I would suggest doing on or the other, as even Nekroz splits it into two effects, with Trish's targeting equivalent only working once and not preemptively.

Meiko's draw on token Summon effect is worrying, and is just screaming for abuse. I really would suggest putting normal OPT on it, however, considering the idea is a massive amount of draw power, I'm sure that's not what you want. How about instead taking off from Royal Magical Library, placing counters on the card relative to the number of Tokens Summoned, and allowing you to remove 3 to draw. The ATK boosting is pretty neat, and not too worrisome with the different name restriction. I am beginning see the power stacking in ATK and DEF, and nice idea of producing more powerful tokens.

Don't see why Kaito SSs from the banished...area...thing, as no other Vocaloids end up there in any means. Combined with the protection from battle only, it really makes it an underwhelming card. I would suggest the protection be extended to card effects as well, and the effect allow you to SS from the Graveyard. Yes, double buff, but that's certainly not too much.

IA's Pendulum effect in buffing really stacks up, so that's fine, and protection is neat. A built-in revival and a more generic search is also pretty neat. Not much to say, except a nice supporting card.

Gumi has the Pendulum token boost too, but the genericness of the second Pendulum effect is worrying. Then again, the restriction on Pendulum Summoning limits it to weak decks which don't generally pend Summon, so I guess that can be let slide. The detaching to ED is neat, but seems rather pointless. I mean, your other Xyz Fueling cards don't do it, so why give this card such a random new effect? The on-SS ED removal also seems too generic, as again, nothing tying it to this archetype. I would suggest having it only activate if there is a Fan Token on the field.

Starlight Stage just has an OCG issue with the tributing effect, as it doesn't activate, but is otherwise a great, helpful, themed card.

Encore is a flavourful card, and gives some battle-boosting in addition to the extra BP. The ATK you gain is balanced by the ATK gain your opponent's monsters might gain should they have tokens. Something to make it more interesting could be to boost DEF as well, to modify plays depending on how your opponent's monsters are positioned.

Synchronize provides, well, Synchro Support. I don't think it needs the activation restriction, as all of its other effects have HOPT, even with the non-activating boost, but still a great card. You do really hit the spot sometimes, you know?

Good balanced draw power in the form of Fever, not much else to say there.

Crystal gives some basic boost not to the tokens, but the monsters, which is a neat addition. Gives you a search, but balances it with hard removal and the ability to only control 1. Also, can't search S/T, which prevents tricky combos with Fever.

Module change gives you some field presence in exchange for a monster, prevents simply returning the targeted monster to your hand and reusing its effect, and allows you to restock your hand should you not make a great field. Decent card.

Network has a simple restriction on when to activate, and gives your tokens another boost. This is stacking up quite nicely. Adds onto the draw power, which simultaneous hurts and boosts the consistency of the Deck, so as long as you have some searching it will probably be fine. The Xyz Summoning effect allows you to Summon an Xyz monster with only 1 of the requirements, and then get 1 extra Xyz Material, but HOPT, so that's fine. Again, probably no activation requirement needed as it does have HOPT on the effects, so you can remove that too.

Rin Append has some monster negation, but is archetype restriction so it has that. I would suggest the ATK gain relates not just the ATK of the monster that was used as a Material, but to the ATK it had on the field. This will allow any stats it had gained on there to pass onto this Xyz monster, and keep it on the field too.

Len Append could do with that slight wording change in regards to ATK gain too, but the attack negation is a bit weaker than monster effect negation. I would suggest removing the negate attack portion and the requirement to activate when a monster attacks, and just make it change battle positions as a quick effect. Even that's not overtly powerful, but it could be very useful, as that in itself can negate attacks, as it were.

ATK gain rewording for Miku Append again, but the negation can be left as is. I don't really see why the negators aren't all closer in terms of level, with Len in between, but I guess that negated attacks. Perhaps you could swap Len's and Rin's effect, as the monster effect prevention is more powerful than the attack negation.

Rewording on Megurine, same as the rest, but with trap negation the locking down comes full circle. Nice how the staying power alternates with the monster's stats, but even then it's ordered weird. I would've thought (from strongest to weakest) Monster Negation, Spell Negation, Trap Negation, Attack Negation (or changing battle position), so perhaps you could do that order form the weakest monster to the strongest in terms of stats. Yeah, ignore what I said on Miku's comments.

Miku Ultimate is a great boss, but all I would suggest is just nerfing it a tad by only allowing one of the last effects to be activated per turn, and only once that turn. Might allow for some nice strategy, and gives your opponent more a chance of actually getting over that buffed, card effect protected effect negator.

Meiko V3 gives piercing, but the attack boosting is a bit weak, considering it applies to your opponent as well. It's only really useful in the case that your cards are already stronger than your opponent's, and you have more of them, so perhaps you could apply the buff to jsut your monsters. Might seem a bit strong, but this is a

Kaito V3 would seem hard to get out, but with the trap, you only need 1 of the Level 6s to actually get it out. As for the main effects, I would suggest that the multi-attacking might combo better with the effect changing all other monsters to face-up defense position, to allow for you to use it on your turn, even though you can go into it on your opponent's turn. It might still be too weak, but it certainly would be an option to go into.

Hatsune Miku V3 is a great card. UTL on attacking, support on battle destruction, honestly it's not lacking.

While there are a few cards too weak, and even less too strong, all in all a decent an unique archetype.

 

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  • 2 weeks later...

Thanks for the review

 

As for the points you mentioned:

 

* Regarding all the Token summoning not being OPT, Tokens are only summoned when one of the "Vocaloid"s is summoned (or the field).

Also, all the monster effects require the archetypal Tokens to activate.

 

* Kagamine Len has the only removal effect in the archetype. Yes it's a bit OP, but this archetype needs it.

 

* Hatsune Miku is the deck's main search engine.

 

* Meiko's draw effect will be changed to be OPT.

 

* The idea of Pendulum cards here is to support the Tokens, but not generate them. Token generation is only by the 6 main deck none-pendulums.

 

* Starlight Stage's effect is supposed to not start a chain when tributing.

 

* The activation requirement for both Synchronize and Network will be changed to "If you control a "Vocaloid" monster".

 

* The Synchro monsters effect to gain ATK is based on what the monster had on the field. Did I word it wrong?

 

* Miku Ultimate is very hard to get out (requiring the use of Synchronize HOPT's effect twice at least). And I think the other effect is mitigated by making damage halved that turn?

 

* The idea for Meiko V3 is to have the tokens summoned on your opponent's side gain more attack to make your "Vocaloid"s gain massive attack.

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